anyone who is an experienced mapper please, please contact me, we are in desperate need of better maps. just PM me.
As well we really need suggestions i can fix bugs and re-balance things all day but seeing as this thing is nowhere near completion, i really want suggestions for literally everything. thank you all for your time and support.
also this is looking really nice shadow, keep up the great work bud.
Realism, lore based, and fun!
I like the bolter but love the havoks. Take off the scope for the bolter and add more chaos bling.
well i thought the bolter needed more chaos bling too looks to close being sm wepon.post when done with it.
Ohhhhh yes...... Brilliant job on both Kharn and the renegades, although I think that maybe the skulls and chain should be removed, and maybe have them use the guardsmen animation aswell (so they have mor in common with the Ig Guardsmen)
Damn It Ravenor, im a chaos worshipper, not a loyalist
They mapped for our sins: http://mapsofwar.info/
What I can never stop thinking of , is why there's always in every single post a continous error with the [IMG]. I can't shrug that thought off my mind.
Do they really need an emblem/insignia at the lower-section of the leg, it looks really weird if you ask me. Having it only on the shoulders seems enough.
ill see what i can do caeltos about the legs,at momet i used the shoulders for the leg armour thats why the insignia is on the legs.andkong ill see if i can do that .about the animations of the ig guardsman.
everything looks good, reduce the size of the jump packs, also, the bolter leave it as the default but make small changes like a bayonet and the sort, nothing else.
Last edited by laszers; 19th Nov 12 at 11:43 PM.
@Shadow guess he didnt like my idea for the bolter lol
Now you see, Here at the Imperium of Man. We only use, propane fueled Promethium. Thats a flame burning heretic i tell you Hwat!
no no i did like it dont you notice i got the clip of the storm bolter and doulbe barres like you liked and also the chainsword which i gues the boss wants a bayonet instead which is easy to fix,reason piccking this gun is this master flag,i totaley forgot if you say use the ork big gun as a base to make the one you designed you got to put the same model in the orks war boss gun too which would b e small in his hands like a play toy.but i did like your design also.ill fix the back pack laszers and bayonet too.ill post picks soon.when done.
Very Cool Bolter, perfect for those "Chosen" Marines
i like the design, really its awesome, just not for common, common is honestly supposed to look common, not ultra badassness of badass.
i know that bro,its just this is the only gun that most all csm carry in the pvp and mp games will show.if we just made it reg common you wouldnt ever see this gun in the game.so i thought replaceing common so youde get to see this cool gun.So if i take it out for say a reg looking common gun you wont see this in game at all.less you code say what loadout the csm and havocs are using which would be common.
trust me on this shadow, it will get in game, just not as the common version.
ill make three versions of the chaos bolters then and post results ill make the one all likes then epic version.and ill make a common version and rare too.brb with results.
Those Raptors are AWESOME!!!!, like flying nightmares
Bolters are awesome except for the Rare one, the large barrel allude to a bigger projectile, so I think you should remove the large barrel and add the clip from the Epic one
other then that, excellent work shadow
ty gen kong budy ill take what you said about the rare one and fix it brb with pic of results.and i too love the way raptors turned out.
absoloutly brilliant, now the rare bolter is perfect, the khorne berserker is awesome aswell, although i think a shield would look to "cowerdly" for a khorne berserker (kharn too, but the shield will make him look different)
i always love your feed back it helps me make things right gen kong budy ill see about getting rid of the shields for karn and khorne bezerker,but im going to use the shild for khorne knights i fount a pic of youle love it when done.after all this is done i post pics,and ty for your hounest feedback budy.
ok first pic is what im making the khorne knights look like think of them as personal body guards for kharne.rest is kharn fixed right ,and on
that topic should he have the pony tail or not i need fedback on this one.rest is just gen kong sugjestions fixed.Oh and i made the khorne axe bigger too.
to let all know im now at the momet working on the defiler agin from ground up will look better this time.
looks good but be sure that you dont add too much stuff, because eventually it will just start to blur together, but yes it looks like one of your top great job bro, also you are stretching the textures way to much, and the shield is also to wide.
Last edited by laszers; 26th Nov 12 at 3:09 PM.
i know but what has me and every one alwsy wanted to see in dow2 ret well i got the defiler animations using chaos dred working ,also he does all the fighting moves the dread does.im still swiking some but ill send picks real soon here.this time i love what i made i didnt realy like the last defiler i made,but this one will surprise all.including me.
looks good, but honestly dont think ill be using the sounds, dont even know if you want them in, but i am not a big fan
these are best i could do with this guy,because well you could have his arms working like the chaos dreads did...but the arms float in air so i atached them to his chasis instead ,so these are best you can get with this model.ill replace the chaos dread with this dude to see how he work in game and then get some ingame vids of him in action .
well this is your last shot i was giviing you bud.
1.you never talk to me at all about what you want. i make it and you either like it or critazize it.
2.i worked my ass off all day and night yesterday on this model ,modeling it animating it and matching sounds best with it.
3.so i guess youl half to get another modler im sick of this,we had a decent rn but its time for me to move on to my own project.
4.i wish you luck,once you half to model and animate and stuff youle see its not easy.
5.So all im done with the uw project but the models ive made will be in my project im doing,ive got no titel yet but i will.
6.Ty for the team but you dont communicate enough like we ust too bud,youle do well enough and find another moddler and stuff.
7.Too all that suported me and liked my models ty for that suport and know the project im doing will be awesome.
8.Laszers ty for your team man but its not working out with us working together,i wish you luck man,But its time i go back to my own projects ive set aside working for you on.
while im alright with you leaving, i do not agree with the fact that i always criticize what you do. there is a difference between constructive criticizim and just telling you thjat all of your stuff sucks, in fact i try togive you tons of comments, and if i was being too harsh, im sorry that was not the intended purpose. also the reason it seems i dont communicate is because you keep coming up with ideas on models i like, me commenting and telling you about your models is communication. so when you come up with an idea and i just ok sounds god, that is because i like it and it works. and yes you are a very very hard worker and thank you so much for that. the mod wont stop.
k dude im sorry i came off wrong then ,but im still leaving but i leave in good tearms as freinds still then good luck on your modding endevors budy.and you will see one bad ass mod on the project ive been working on one day i will release.ty for the team as long as it was and good luck bud.
i just downloaded installed and played a game as SM with an IG ai partner against 2 eldar ai and blasted right through them by summoning a bunch of terminators and was wondering if you had thought about limiting the amount of termis a SM player can have because i ended up with 7 regular and 8 or 9 assault termis.
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