Engi ? Ho well then, nicely done mate... i mean that it look realy damn sexy !
I just see a little shadowed part on it's left arm (at the top) wich is a bit strangeare you using custom nrm, spc, gls and oclusion files ?
Good job ^^
Engi ? Ho well then, nicely done mate... i mean that it look realy damn sexy !
I just see a little shadowed part on it's left arm (at the top) wich is a bit strangeare you using custom nrm, spc, gls and oclusion files ?
Good job ^^
yeah i knew that, but i thoug that the shadow was applied through occlusion map ^^
Nice picture ! to be honest, i'd like to have this guy leading some of my riflemens![]()
Grenadier WIP
Last edited by Zupadupadude; 16th Apr 12 at 8:04 AM.
#256
Back in action eh ? Looks interesting![]()
#258
Rifleman skin doesn't "work" for me o.O, I get that stupid missing rgm box. The weird thing is though, inside those boxes I can see the riflemen with the new skin! Only tested US and all the other skins work. Anyone know the the reason?
EDIT: Nvm, apparently I accidently replaced the skins with v2 rifleman skin.
Last edited by kouga; 21st Apr 12 at 11:13 AM.
@ MajorWWA
There are random luftwaffe files out there I have them and they work well. See below.
I have modified them a bit but the base model is Luftwaffe Ground Troops.
I will try to find the link.
Found it:
http://forums.relicnews.com/showthre...=Tankdestroyer
In the blue box in the first post: "Randomized skins L&P.zip"
Cheers
installation files doesnt mach with read me text... can u change read me guide and reupload?
how can i make your PG with red camo jacket and plain pants to be my driver for all pe vehicles? i dont want roler variations for tank drivers:P
That's not possible, if you do that the PG's will have no variations too.
@Padobranatz, if it is for vCOH, your'e out of luck unless you want all the Pgrens to have only that skin as well. Although if it's for a mod make a copy of all the PGren files in the Pgren folder, rename them to something then make a new ABP (copy of Pgren ABP) and rename it to wtvr, then link the stuff in PGren folder with that ABP then go make the PE vehicles load that abp instead of the PGren one.
Hmm not bad
If you're still bored here is a mission for you !
It could be nice to have those commandos, with the "Jerkins" vest (maybe a model mix with captain/commando ? or captain/tommy...)
Do not fail your mission !
This post will be auto-destoyed in 5 seconds !
5
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1
!!! BOOM !!!
-- Anyway have a good day haha--
#269
lol. A "Jerkin" is a type of vest, it's not the name of the vest...
I'm sure the commonwealth Captain model has such a leather vest on him, if it can be mixed with the tommy model ok, it would look kinda cool.with the "Jerkins" vest
I don't know how close a skinner could make that first drawing (of the Lanchester SMG gunner), as the magazine pouches on the front would require a new model.
I'm trying to use your beautiful tankbusters for my personal mod, but they spawn without a helet. Everything else works perfectly. How does that model link to the helmet?
#271
I seem to get the blue RGM missing box after I install the Rifleman v2 pack...
Is there something I'm missing here?
I have no idea. But they spawn without one.
hey lads, does anyone know how to change pe drivers? i hate waching pgs in that role... :P
#276
Padobranatz: You gotta make a mod for that, as all the PE vehicles are setup to use the PGren model in their attribs, there's no way to do it that's online compatible anymore.
I decided to completely re-do my skinpack. So far I have 1 skin for the Rifleman done and 1 for the Volks.
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#279
Nice and worn looking uniforms, great job! Makes me proud of a fellow countryman once more :'D.
Looking great! Reminds me of Slayer's work, which is also good since he's one of my favourite skinners 'round these parts.![]()
#281
Ooh. Lovely. Keep up the good work !
Had not anticipated that![]()
Looks like you really went all-out on the contrast settings :S But anyways...I really like these skins, do you have OE working? It would be cool to have some variety and such. The pipeline.ini supplied in the OE just will not work with my OE (Or WB) so I can only use what others have supplied...
Also, will you be redo-ing your brits? I feel as if they receive the least amount of work by skinners...
And aside from all that I said ^^ The skins are very well done. Looks like the beta skins to me and I liked those a lot!Can't wait to see what else you make.
Ofcourse I will give the brits some love, btw check the old version most of the skins have variation RGO's.
Well the beta skins had about as much contrast as mine have currently, but they decided to you just put contrast on 0 and make everything as bright as the sun. I did do a lot more than only move the contrast up a bit though. :S
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Here's the para's btw:
And the Ranger's:
This will either be a sergeant or just a random Rifleman skin.
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Last edited by Zupadupadude; 28th May 12 at 5:52 AM.
Im very impressed with your work and it looks to me as though you have been improving your skills as a skinner, i must say that it gives me great admiration for you. This community needs talented people like you whose contribution make a significant impact to the fans of this game im really glad to have you supporting the community by contributing your exceptional talent for the benifit of all of us. sincerly thankls for all your hard work and effort.
Oh, well, never knew I made that much of an impact to this community when you have great skinners like Halftrack around, but thanks mate. It does me good to know that people enjoy my skins.![]()
#287
Well always good with a bit of variety and choicePlus halftrack's busy at the moment it seems :P
Here are all the para variations:
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And here's all the rifle variations:
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#289
Looking Good ! Looking very goodCan't wait to see more.
Is that how many random-varying skins per squad or are some of those specific ones you have to put into your mod in a different abp or something? I'm wondering because right now I'm using TD's random riflemen rgo's for riflemen and it seems you have a lot more variety in yours than the 4 different files in his variations.
TD has not made any rifleman RGO's. I think you're talking about slayerknechts rifleman RGO. Slayerknechts also switches between the normal rifleman skin and the MG gunners skin.
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I'm using Slayerknechts.
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Sniper/Stormtrooper:
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#294
Looking fancy. Very fancy. Can't wait to see more wehrmacht.. Or PE.. Or brits :P
Tankbusters
Panzergrenadiers
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Last edited by Zupadupadude; 30th May 12 at 1:26 PM.
#296
Interesting Panzergrenadiers, will there be any further variations than that though ? As they do seem awfully familiar. But eh.
I like them a lot, will definitely be using them as the pgrens look more like regular infantry than ever now, which is what I like. I sort of agree with Dane, the panzergrenadiers from the far left to middle look almost exactly alike, only notice-able difference I can spot between them and the far right guy is the dirt or camo (whatever it is) on the soldier's trousers. Although, all in all they are very good textures and I will foresure use them. By the way, for the model mix you use on them, are you mixing it via OE edits or just basic model mixing?
@Imperial Dane
the jackets have 4 variations. The pants and helmet 3.
@ChickenNuggets
I use basic modelmixing.
#299
I really love what you've done Zupadupadude! Especially The U.S. Para's and The Volks.
By the way, does anyone else think that the CoH Developers should have made The Waffen SS a third Faction? Like, Infantry Divisions, Panzer Divisions, Waffen SS?
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