yeah, so with the advent of the new mode, lets talk about the balance of dreadnoughts.
the general gist I hear is that its massively overpowered. This has led to the somewhat disappointing practice by many players to quit the game as soon as one team has gotten the dreadnought. I'm not sure if they're forfeiting because they don't see a chance to beat the thing, or if they're disappointed they don't get to play it. Either which way, there's so many host migrations that its not funny anymore.
Personally, I want to play more with and vs the thing and make up my mind then, but here are my thoughts on it regardless.
dreadnoughts feel as fast, or even faster than marines. The fact that they are bigger means that you'll get stuck on objects a lot more, so you cannot run uninterrupted the way you can as a marine. I feel that this is a bit much, as you sometimes can't keep up with the thing as an ASM, which I find to be slightly ridiculous. But this is no major gripe.
dreadnoughts have a shit ton of life. they take upwards of 10-15 lascannon shots to down (I've not labbed it yet, so this is an estimate). imo this is okay, they're meant to tank, and the fact that they're huge means that they're drawing a LOT of fire.
They also have armor, but I've not quite found out how thats supposed to work. playing as a dread, I never saw an armor bar, only a health bar.
what I find somewhat overpowered is their health regeneration rate. I don't notice it when I'm a dread myself because I'm busy trying to keep people from flanking me, but playing vs the dread its health regen seems to be very strong. Possibly even too strong. This allows cautious and able players to basically make the whole thing a walkover.
However, what I feel most of all is that after playing about 10-12 hours of DA, I still think people need to learn how to play as and vs the dread. In some games, the dread is more or less fodder, and dies after capturing the first point to a dedicated and concerted team of players. I myself have landed about 6-8 killing blows on the dread, so they do die.
some players don't have the situational awareness required to pilot the thing, I distinctly remember one instance where I got a chain of 5 hammer swings in before the dread noticed me. I didn't kill him, but he didn't survive the next 15 seconds iirc. Other dreads however don't allow me to get more than one swing in, and often intercept me even before that. I have also noticed that awesome players in general don't necessarily make good dread pilots in vice versa. Its a bit of a different shoe, and it takes more practice than you'd think. Conversely, I doubt that we've seen the true potential of the dread yet. There's a lot of room for improvement, especially in the weapon switching department.
If you put me on the spot, I think the dread is somewhat OP, and could do with a slight speed reduction (devestator) and a health regeneration rate nerf of 20-25% for starters. nothing too big, I still want a more defensive playstyle to be viable with it. However, I'd like to play this mode a bit more before fully forming my opinion.
so what does teh rest of you guys think?
as for counters, I've noticed that lascannon and hammers work best. meltas would be good in theory, but you can't close in fast enough and will be picked off either by the dread, or its bodyguards ime.