General
New map: Defence Station 18
New map: Last Stand of the 122nd
Imperial Guard
-Squad deploys with 9 GM + sergeant. Sergeant's pop reduced to three
-Commissar no longer adds GM to the squad
-Heavy weapon team now deploys with 3 GM and 3 heavy bolters. HWT sergeant upgrade removed. HWT upgrades currently affect only one heavy weapon
Tyranids
-Heroes replaced with standard termagaunt squads
-All units moved to tier 1
-Hormagaunts and termagaunts now take up no pop, have no resources cost and are built instantly in squads of 30
-Warriors now have a cost of 50 red, take up no pop, and are built instantly in squads of 5
-Carnifexes now have a cost of 250 red, take up no pop, and are built instantly
-Other units removed
Orks
-All units moved to tier 1
-Sluggas and shootas deploy instantly in squads of 20 with no pop or resources cost
-Wartrukks deploy instantly for 25 red with no pop or resouces cost
-Battlewagons deploy instantly for 250 red with no pop or resources cost
-All other units removed.
Chaos
-All units moved to tier 1
-Melee heretics, autogun heretics and lasgun heretics ('Traitor Guardsmen') deploy instantly for no resources cost in squads of 15
-Chimera added to tier 1 (needs retexturing, if I can work it out. If not, this will be replaced with something else)
In Development ATM
-New texture for Chaos Chimera
-New map: Ice Valley
-Fixes for numerous bugs (e.g. AI stops deploying units

)
-Gameplay tweaks (e.g. squad sizes, weapon damages, ect.)
Long-Term Plans
-Redevelopment of Imperial Guard, Space Marines and Eldar to fit defensive roles
-Multiple new maps designed for defensive play
-Eventual redevelopment of mod to allow playing both as and against every race (only once other features complete)
-Incorporating feedback from players
-Any other things that spring to mind