I have looked around on the forums, but can't find it anywhere.
What do I have to name the .tga file to make a load screen for my map. From what I found I tried naming it the exact same name as the map with a .tga extension, but I have no luck.
I have looked around on the forums, but can't find it anywhere.
What do I have to name the .tga file to make a load screen for my map. From what I found I tried naming it the exact same name as the map with a .tga extension, but I have no luck.
Logistics War (4p)
http://forums.relicnews.com/showthread.php?t=235483
Hi
I have not been able to get it to work yet but I have found a lot of explanations that say the same thing about it.
This is one.
It says
""""""""""""
Go to "WHERE_YOU_HAVE_CoH\Company of Heroes\WW2\Data\Scenarios\MP"
In there creat a folder called "loading" and open it.
And put a .tga file like this "WHERE_YOU_HAVE_CoH\Company of Heroes\WW2\Data\Scenarios\MP\loading\your_MP_name.tga"
""""""""""""
Also just google 'coh world builder loading screen' and lots of threads show up.
I use paint.net to create the files. It is free and pretty nice and you can make layers so adding the base and slots points is pretty easy. So that works for the game selection map screens.
But of course I haven't been able to make it work myself so I am missing something.
I have tried both paint.net and gimp and have made sure to turn of the RLE compression and save in the 2134x1200 resolution as well as some others. I'll let you know if i figure anything out.
*EDIT:Better link and more info.
Last edited by Burnrate; 4th Apr 10 at 7:39 PM.
Hey, thanks for the extension of info
Cheers all
Last edited by drnco; 7th Apr 10 at 8:52 PM.
I have found another from nobody's tutorial thread at this link .
The last post says:
Loading screens still show, people. You need to put them in the same folder as your .sgb, instead of being in a seperate loading folder. We've been doing this at OMG for ages now.
-DerangedFerret
So I tried this out:
I used paint.net to create a mapname.tga file. I saved it without RLE compression. Then I put it into the MP folder with my mapname.sgb file. Works well![]()
Last edited by Burnrate; 6th Apr 10 at 5:08 PM.
Well, it almost worked. It works for the .sgb but when I create the .sga file there is no loading screen. The maps are there for the base locations and positions and the replay.
I have tried keeping a copy in the loading folder when creating the .sga and in some other places. I also followed all the different advice from the threads I linked to such as programs to use and image resolution and read faqs and discussions.
Cannot get anything to make the .sga load with a loading screen in game.
Any ideas? Anyone have a similar problem? Anyone know what I'm doing wrong?
#6
You have to use Corsix modtool to make the SGA, WB wont include the loading picture in the SGA it makes.
Thanks everyone for all of your help in all directions. I have finally completed messing with all parts of worldbuilder and created an sga using corsix to have even the loading screen work.
The final loading screen for the sga was done by following this tutorial and downloading the mod tool from here.
I have uploaded the first map I made just for fun (mediafire dl) . It grew out of my learning experience and had no planning and was not meant for greatness it is rushable and campy and the ai can be not very aggressive and it is tiny.
That being said it can still have some fun pushes across the center bridge or be a fun 20 minutes to spend. I'm hoping for some more serious time spent mapping starting in may.
I've read several times the whole topic and the whole links, but :The final loading screen for the sga was done by following this tutorial and downloading the mod tool from here.
- Is there an easier way to pack sga with a loading screen working ? because its far far far more complicated than the older way
It would help me a lot![]()
Last edited by Playmobill; 10th Apr 10 at 8:08 AM.
" Now I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country. "George Patton
Edit : whatever, corsix mod tool refuses to run (OS: Seven 64 bits), it says that there is a DLL missing, so if i cant get help, im stuck with the loading stuff not working...![]()
Edit 2:
dll downloaded and now Corsix's tool runs!
but since i launched corsix tool, i cannot open any of my maps now.. wtf oO damn it
it says it is "outside all known mods"
Last edited by Playmobill; 11th Apr 10 at 12:23 PM.
This has nothing todo with Corsix-MS, this means only wb need now the pipeline.ini and in there the proper setup for your map / mod. If you have more than one mod running, WB is trying to load your map with an mod. That's the hint. Look in your maps info, if there is a mod defined.it says it is outside all known mods
If you have further questions therefor, ask.
Here you have an example-pipeline.ini
; pipeline.ini
; this file contains all pipeline settings
; NOTE: unless fully qualified, all paths are relative to this file
[global]
WkDir =
;The added code that allows Perforce to work with CoH
[bugreport]
[project:bia_engine]
Parent =
DataSourceShared =
DataBurn =
; there should be one entry for each project
[project:bia]
DataSourceShared =
DataBurn =
[project:RelicCoH]
DataSourceShared=
DataBurn=
[project:RelicDLC1]
DataSourceShared=
DataBurn=
; Change TSM to the name of your Mod or copy and paste at the bottom
[project:TSM]
Global = 0
Parent = bia_engine
Description = TSM.module
DataSource = DataSrc\TSM
DataSourceShared =
DataIntermediate = IntDataSrc\TSM
DataGeneric = DataGeneric\TSM
DataBurn =
DataFinal = TSM\Data
DataPreview = Engine\Data
LocaleFolder = TSM\Locale\English
#11
How to make an SGA with Corsix modtool:
Make a folder somewhere like this "random name/scenarios/MP"
and copy all the relevant mapfiles including the loadscreen to the MP folder.
Then open Corsix modtool and select to open "a single SGA file" it doesnt matter which file you open, you wont need it, its just to open the program.
with corsix´s tool up and running, select the "tool" tab, and in there the "SGA packer" program.
When you activate the map packer, a small window opens, here you type the link to the folder with the files, and the path and name of the output file.
Then just click the "create" button, and in a few seconds, your new SGA file will be ready. The packer will include all files in your selected folder in the SGA it creates. You can check this by opening the SGA you just created with the tool.
![]()
Sweet I got my load screen working, Thanks everyone for the help
thank you both of you, i was desperate![]()
i will try this (nice tut, by the way) and hope hope hope
Edit : WB still not working..
I'm not a coder, so all the pipeline.ini content is like chineese caracters to me![]()
Edit 2: finaly I renamed the .module (that had the same name of the mod that i previously tryed to create with corsix mod tool), and now, WB run finely
hurray i can continue mapping!
Edit 3: i've just found an old topic where this last bug was well explained... omg, 2 days lost and a big headack later
Good news is that nobody's tutorial works perfectly
Last edited by Playmobill; 11th Apr 10 at 11:26 PM.
Not working. Crashes in Windows 7 after archive is made and I refresh file list. Also, loading screen not packed.
#15
Strange since i created the tut in w7Not working. Crashes in Windows 7 after archive is made and I refresh file list. Also, loading screen not packed.![]()
Last edited by nobody; 11th May 10 at 3:47 AM.
Ok I have the latest patch for CoH/ToV Im trying to create a load screen as well, I followed Nobodys stuff here. But I have no sga. files only sgb.
Edit: Ok figured out I had to export the package for the sga. file
Last edited by bergy68; 22nd May 10 at 4:51 PM.
Seems its usefull here for next ppl that will also have the same problem..
Edit :Your loading screen must be packed in the same directory that sgb files. WB don't do that no more, you got to pack it manualy with Corsix's tool.
quick guide :
- name the loading screen as your map. for exemple, "2P_mymap.tga"
- first, create a folder and name it as u like. The name of your map, for example. "mymap".
- Then create inside a sub-folder named "scenarios"
- put inside again a folder named "mp"
- put inside "mp" all your sgb stuff, including loading tga.
- Then, Open Corsix, Open any map (don't care of witch, its for accessing SGA tool)
- Select SGA Packaging tool.
- In the first line, clic on the button, then point the first folder, the one with the name of your map or whatever its name..
- enter in the second line the name and folder of the final .sga (ex: "../myfolder/2P_mymap.sga")
Corsix tool will pack the 2 others folder in the sga, and everything will work fineYes, it is!hmm, believe that was exactly what i wrote in the tut
I get those tips from you![]()
Last edited by Playmobill; 23rd May 10 at 2:53 PM.
#18
Nobody > perhabs you should create a clean and new topic in the Tut section to make things clear for new mappers. Older ones inside are polluted with older methods that doesnt work no more with the latest patch
Also maybe you can add the link into your signature, since its a important tutorial.. it will be even easier to find the tut
because we found too much differents answers for this question when we look at the search tool in the forum.. your tut is the only one that describe well the method that works with the latest Coh patch..
Last edited by Playmobill; 29th May 10 at 4:20 PM.
#20
made a link to the post in this thread in my tutorial thread.![]()
Thank you everyone for the helpful comments, just made my first loading screen![]()
Zombie mod needs team members!
If you are a 3d modeler, mapper, coder, or anyone else who thinks they can help, PM me or BurtonDrummerNY
Maps I am currently working on:
1. Bakersfield (2)
2. Interstate 59 (6)
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