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  1. #301
    Member burtondrummerNY's Avatar
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    Sep 2008
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    A beach somewhere, watching the sun rise
    He means that in your pictures the mg's appear slightly yellowish in color.

  2. #302
    Member VanAdrian's Avatar
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    Jan 2012
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    France
    ha yeah, thx Burton

    Then as i said before, don't be scared about my preview picture haha

    It is too saturated ^^

    They looks well ingame

    @ - 250WH div-

    I sent you a pm with the new texture.

    Please do not release it publicaly, as it is the private property of Widowmaker1

  3. #303
    @VanAdrian
    lol... that's the skin we are using for the late Tiger in Ostheer :O! You hacked us XD!!

    Btw, good job with the HMG reskins .

  4. #304
    Member VanAdrian's Avatar
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    Haha, you mean the one made by Widow ? If so, do you want my fixed texture i sent to -250 WH div - or did you already have a fixed one ?

  5. #305
    AFAIK it didn't need to be fixed, but please sent me a copy to compare it .

  6. #306
    Member VanAdrian's Avatar
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    Jan 2012
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    France
    @Blackbishop

    Check your box

    *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

    US MG pack v2.0 is out !

    Bigger size here : http://img11.hostingpics.net/pics/791646usmgpack.jpg
    Download link here : Download the US MG pack v2.0

    The 50 .cal was realy weird with the green tint so i keep it grey, just did some little tweak. As i did some bad details on the 2 other mgs i did an improved version with better color choice/detail level.
    I even did a new version of the tripod wich was too lighter and wich had a realy bad definition... so the holes were too bad when playing with low settings or when zooming out.

    I also included all my original files so it will avoid problems and make the thing easier to instal ^^

    Hope you prefer those babies as they are now
    Last edited by VanAdrian; 30th Jun 12 at 10:25 AM.

  7. #307
    Member VanAdrian's Avatar
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    Here we go with the second King Tiger model, courtesy of Eliw00d for the animations and DMZ for the model.

    DMZ managed to avoid the distorsion problem the turret made by Skyward had on it's top. He included some stowage and new details aswell to make it having a better look.

    Known bug : Wrong position for the mg gunner on the Henschel turret. Wrong position of the coaxial mg on both turret.

    I've included my own setup for the files, what i recommand is to make use only of the commander (wich is fully working) for the Henschel variant. Porshe turret works fine with both commander and gunner btw

    If you want to make a texture for it, there is some UV map differences with the vanilla model and with Skyward's model, and be aware to use the same Alpha chanel

    Hope you like it


    Bigger size here : http://img4.hostingpics.net/pics/503478thekingtiger.jpg
    Download link here : http://www.mediafire.com/download.php?us8jn5j886zb268

    Enjoy the beast !!
    Last edited by VanAdrian; 30th Jun 12 at 8:33 AM.

  8. #308
    Member VanAdrian's Avatar
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    Jan 2012
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    France
    BTW, i will be absent for a month, so do not expect any update while i'm away... sorry, but vacations without virtual world prime over all haha

    More goodies at the come back of the Jedi :P

  9. Modding Senior Member Company of Heroes Senior Member  #309
    Celéstial by heart Celution's Avatar
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    Apr 2008
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    Sweden
    Have a great holiday dude! I really like the M1917 texture btw.

  10. #310
    Bonnes vacances!




    Ps : encore bravo pour tout ce que tu as fait!

  11. #311
    Member eliw00d's Avatar
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    Jul 2008
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    USA
    @VanAdrian
    The coaxial MGs are in the correct locations. Why do you think they are not?

  12. #312
    Member VanAdrian's Avatar
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    Jan 2012
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    France
    @Celéstial and Matt57

    Thanks guys

    Have a good time too ^^
    Last edited by VanAdrian; 9th Aug 12 at 8:31 AM.

  13. #313
    Member VanAdrian's Avatar
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    Jan 2012
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    France
    Hello community !

    Sorry for the long time since i did the last release but i'm still away... and as there is a lot of sun here, i will be away for more then another month

    Anyway i want to give you some new goodies while i'm away (i'm posting this from a public WI-FI point ^^)

    Here you go, hope it could help some of you guys

    New fuel barrel texture, better than before, including the wooden barrels.
    This add the glossiness looks to all metalic parts of the wooden barrels and this suppress all unused files :


    Bigger size here : http://img15.hostingpics.net/pics/27...elsfamilly.jpg
    Download link here : http://www.mediafire.com/download.php?y8fn3fli0eirioq

    Here is a little something i did for my own use... and now share with you all

    I let you discover the whole thing yourself


    Bigger size here : http://img15.hostingpics.net/pics/52...vmentpatch.jpg
    Download link here : http://www.mediafire.com/download.php?lamvonazxpj6ndx

    As i wasn't satisfied of my previous mg release i did new one... US MG pack v 3.0 is out !!


    Bigger size here : http://img15.hostingpics.net/pics/803231umgpackv30.jpg
    Download link here : http://www.mediafire.com/download.php?dbbwir6cke8whte

    ... here is a little something wich couldn't be bad, even with this hot weather i have ^^
    I was realy annoyed by the bad texture of the original flamethrower, so i did a new one with better quality and details + a new color... this is giving a quite better look to your sappers Would be nice for the pacific, i hope it could help you guys ;D

    Bigger size here : http://img15.hostingpics.net/pics/28...amethrower.jpg
    Download link here : http://www.mediafire.com/download.php?zkpgmu7uxblp68i

    Cheers

    VanAdrian

    PS :

    As i'm still away and writing down this from a public building, i will certainly not give any support/reply/answer here for a while.

    Hope you understand.

    See you in September anyway

  14. #314
    Member VanAdrian's Avatar
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    Jan 2012
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    France
    edit :

    all "modern things"'s download suppressed.

    (limit of 50 images... tsstss )

    I will not rehost those files BTW, cause those thing are already included in MC.

  15. #315
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    May 2008
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    Germany
    I just did quick test, and of the Global Package, which sounds very promising, even though I can't witness most of its effects as I can't run DX10 on my Laptop.

    But I got these effects:

    As this looks a little too much for me I removed the pointlight.rgt.

  16. #316
    Member VanAdrian's Avatar
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    Jan 2012
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    France
    Mhh strange...

    I'm outdoor on the same WI-FI point this morning so i can read your message Slay, but the bad thing is that it's OUTDOOR so i can't see the image in the good way...

    I think that i see some greenish tint on your sherman wreck but that all...

    Strange, cause for me all is working perfectly ^^ (maybe try to edit the team color chanel ? Replace it or something else ?)

    Anyway that's the first release and it was a bit rushed to share it with you before leaving the area to another point... without WI-FI there

    So i may have forgot something...

    I'll be online monday maybe
    Last edited by VanAdrian; 1st Aug 12 at 3:42 AM.

  17. #317
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    Germany
    No prob take a look at it when you're finished. The Sherman is greenish, that's my fault, but what I really mean is lighting of the ground. The pointlight.rgt seems to be responsible for the lighting of the ground for lamps and flames. And the pointlight.rgt you included is so color intensive and increases the lighting area in a way which doesn't look good (on day maps at least, could work for fine night settings).

    Thanks for the railroad pack.

  18. #318
    Member VanAdrian's Avatar
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    Jan 2012
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    France
    Oh well yeah i see now

    Strange that this does not happend to me anyway O_o

    So here i did a new version of the pack, including a fix for the pointlight wich should avoid this problem

    ... and i even did something new for both british and USA ^^

    Check those new buildings, i realy hope you prefer those new one cause i must delete the old to optimize my thread and my hosted files :P

    Here you go with the new global improvment patch :


    Bigger size here : http://img11.hostingpics.net/pics/84...ntpatchv20.jpg
    Download link here : Download

    Here you go with the new railroad pack, wich include a new locomotive texture :


    Bigger size here : http://img11.hostingpics.net/pics/95...dforthewin.jpg
    Download link here : Download

    Here are the new US buildings textures, hope you like :


    Bigger size here : http://img11.hostingpics.net/pics/15...esweethome.jpg
    Download link here : Download

    ... and here the new UK structures, accorded to US ones


    Bigger size here : http://img11.hostingpics.net/pics/56...itishpower.jpg
    Download link here : Download

    I've reworked a bit the first post with all the released stuff, i deleted some files cause of the 50 image limitation... wich would be out-used later if i'd kept all my release alive

    Enjoy
    Last edited by VanAdrian; 1st Aug 12 at 3:42 AM.

  19. #319
    Member NL123's Avatar
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    Nov 2011
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    Jerusalem,Israel
    van,its really easy to say you R the greatest?
    in fact:if there not gonna be terroriests on earth, the world be more peaceful in 40% you know that?
    LOLOLOLOL HAHAHA

  20. Modding Senior Member Company of Heroes Senior Member  #320
    Celéstial by heart Celution's Avatar
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    Sweden
    Very nice dude, do you plan on redoing the Wehrmacht and Panzer Elite base buildings too, and perhaps all HQ's?

  21. #321
    Member VanAdrian's Avatar
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    Jan 2012
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    France
    @NL123

    Wow thanks for the compliment haha But realy, i'm far from being the greatest here mate ^^

    And do not forget that a lot of thing released here are a coop job Not only mine so :P

    @Cel

    I plan nothing in fact, just do what i want to do when i get the time lol

    Anyway it was in my to (re)do list :P

    I'm quite satisfied of the textures but i think that little more detailed beton texture + some minor other tweaks should be nice ^^. I think that i'll remove the camouflaged antenna of the first PE base buildings for the original one too, what would you prefer guys ?

  22. #322
    Member keelan85's Avatar
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    Oct 2006
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    Warwickshire, UK
    I have only just got round to trying the King Tiger, and its seems to half install correctly. I run it and the model is working, but the base of the tank is rendering ingame with a green sort of skin and the hull turret has no muzzle flash or sound.

    Everything else renders fine on the turret.

  23. #323
    Member VanAdrian's Avatar
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    France
    for the green issue it's my fault, i forgot the correct team color texture

    Just open the hull .rgm and change the team color texture for another one you will call kingtiger_hull_tc for exemple. Then copy the original yeam color texture from the vanilla game and name it like this.

    It will fix your issue.

    For the muzzle flash and sound you have to edit the .rgd... i can't help you here cause i have not the files, anyway i'll fix everything when i'll be back home.

  24. #324
    Member keelan85's Avatar
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    Oct 2006
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    Warwickshire, UK
    Any closer to fixing up the King Tiger?

  25. #325
    Member striker's Avatar
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    Jun 2012
    Location
    venezuela
    very good your inputs
    but I have a question
    I built the truck of transport to the commonwealth but the gunner does not attack enemy units
    I can do that the gunner will shoot the enemy
    Last edited by striker; 22nd Aug 12 at 12:55 PM.

  26. #326
    Member VanAdrian's Avatar
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    Jan 2012
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    France
    Hey guys

    I'm back from my vacations but i came accros another problem... i will have to be hospitalized for 1 month from 21 September to an unknow date for some chirurgical things... i will survive of course, but i will be absent again, and before this absence i start my second year of history studies at the university so i prefer to keep real life prime over modding. Sorry.

    Anyway i'm still in the business and i plan to make the following thing before XMass haha ^^ !

    -- new real life looking ground textures (maybe by Zuppadupadude, if not, by myself)

    -- new real life looking plants, hedgerow, bushes and foliages textures (by Zuppadupadude)

    -- updated version of all my german base buildings

    -- fixed king tiger package including the 2 version in 1 download

    Those are priorities but will not be okay before christmas i think, anyway i will be aware to release those goodies before starting other projects

    Hope you understand.

    Best wishes to everybody !!

  27. #327
    Member TheVole's Avatar
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    I wish you my best of luck on your "chirugical things?" I am assuming you meant surgical?


    Glad to see you back from vacation, and wish you a quick recovery from your operation.

  28. #328
    Member VanAdrian's Avatar
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    Jan 2012
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    France
    yep surgical

    I've still some lack of words in english, as in France we tend to be noobies in foreign languages

    Thanks

  29. #329
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    Germany
    New ground textures would be incredibly awesome. They seem to get worse every time I see them.

  30. #330
    Yey!. Good to see you back sir. VanAdrian, and that's one awesome and promising list there.

  31. #331
    Member Aidas2's Avatar
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    Jun 2009
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    Vilnius, Lithuania
    Good to have you back. Can't wait for the new stuff

  32. #332
    Member VanAdrian's Avatar
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    France


    Here are the new axis structures pack :

    It do not include huge changes, that's still the same than before but with some minor tweacks and fixes + a new alpha chanel and with the integration of my new "No Team Color System"

    Be aware that the german howitzer nest is still buggy cause i've removed the annoying barbed wire from it so it cause some black line on the supposed emplacement of the barbed wire... and the barracks are buggy too, as Slayer said it when released his own files, the team color don't work properly on the baarack's wooden parts, wich can looks nice as they can looks white painted ^^ Not problematic at all, and even give some variation to my mind haha, but it's important to know

    Here you go with the new pack : Download

  33. #333
    Member Dartborne's Avatar
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    Alcoy, Spain.
    @VanAdrian, you are very good

  34. #334
    Member VanAdrian's Avatar
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    France
    Thanks Dart

    BTW here we go with the revamped version of the koenigtigers ! New download with all files in 1 pack.

    King Tiger custom model pack :

    Download link here : Download

    First post updated aswell

    Thanks again to all artists who did the original textures (GnigruH) and the original models and animations (DMZ and Eliw00d for the top one, Skyward, Halftrack and Tankdestroyer for the second one).

    Enjoy !

  35. #335
    Member TheVole's Avatar
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    Just wondering are there any differences between this KT and your old or is it just updated textures?

  36. #336
    Member VanAdrian's Avatar
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    France
    no difference, just that everything is in a single pack + now it include the model files for the HT and TD's model + i fixed the team color problem... for me at least, don't know if it will be correct for you so let me know of any issue with the texture

  37. #337
    Member keelan85's Avatar
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    I can get your skin working but I just can't seem to get your first model working. I think I might be going mental lol. Everything is in the correct location, the abp file is pointing to your new model but they just refuse to load (this is the DMZ model).

    Oh your textures are working tho.

  38. #338
    Member VanAdrian's Avatar
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    @keelan85

    ...mh strange, all is fine for me... and you just copy pasted my files ?

    You maybe have forgotten something in the attributes i think, do you kept the tiger_ace.rgd from the original game or did you modified it or took another one from a mod ?

    DMZ's model include both heschell and porshe turret so you need to apply a state into the upgrade_action entry of your ebp's .rgd

  39. #339
    Member keelan85's Avatar
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    Warwickshire, UK
    I do actually run the eastern mod along with my mod at the same time. Maybe that is stopping the model from rendering? As I said the skin works.

    I have put the files in the right location, so its not that. For the DMZ model it should be a straight copy and paste as it uses that same folder names as the original.

  40. #340
    @keelan85
    Unless you have packed up your new models in a SGA file, they won't show up because the vanilla files are named the same as the ones given by VanAdrian and the game will load the original ones.

  41. #341
    Member keelan85's Avatar
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    Warwickshire, UK
    The thing is tho, they are in an SGA :S lol

  42. #342
    Member VanAdrian's Avatar
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    France
    Time for some new screenies

    No release for the moment, but check the new and very nice thread started by robotnik where he did and plan to release some nice and strange machines which were created during the war


    Bigger size here : http://img15.hostingpics.net/pics/81...erjager731.jpg
    Download link : Check robotnik's thread here -- click me

  43. #343
    That skin is very tempting,. i like it!

  44. #344
    Member firefish's Avatar
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    Berlin, Germany
    Wow... Awesome skin... Can't wait....

  45. #345
    Member GzaDrunkGenius's Avatar
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    Jul 2009
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    Nederland, Vlaanderen
    In the custom ui downloads there's a portrait and symbol of a heavy engineer. Do you also happen to have the icon for it?
    "If everyone smoked a blunt, relieve the mind, the world could be a better place."

  46. #346
    Yes the skin is very nice, its released in my thread, just re-download the Panzerjager bren
    A jagdpanther has a litter of 33 hetzers. 17 hetzers are eaten by at guns. What percentage of hetzers were blown to bits by at guns?

  47. #347
    Member Jagdpanther's Avatar
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    Dec 2008
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    Berlin
    Mhmm, this skin looks really good, like the template of the original. But why you don't use this texture for the shreks too?

  48. #348
    Member VanAdrian's Avatar
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    Jan 2012
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    France
    @GzaDrunkGenius
    i had it but lost it, easy to do, will update my thread when i'll get the time ^^

    @JP
    Mh the same texture for the schreks ? Do you mean brownish texture with tan dot ?

    Anyway robotnik is certainly making an improved version of his nice model, i'll give him a new version of my job including a wreck texture (thanks to Pajeu for the head up haha ! ) and a new panzerschrek texture if you want mate

  49. #349
    Member Jagdpanther's Avatar
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    Dec 2008
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    Berlin
    @JP
    Mh the same texture for the schreks ? Do you mean brownish texture with tan dot ?

    Anyway robotnik is certainly making an improved version of his nice model, i'll give him a new version of my job including a wreck texture (thanks to Pajeu for the head up haha ! ) and a new panzerschrek texture if you want mate
    Yupp, this I meant, and also yupp if you like to make it.

  50. #350
    Member
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    Graz, Austria
    vanadrian. would you be interested in skinning one of those?
    http://i397.photobucket.com/albums/p...r%2042/001.jpg

    iam going to make a model for it.

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