Here are some mods I've been working on for Space Marine. These mods will range from Space Marine armor replacement and redesign to new weapons releases and improvements. For Single Player only, Warhammer 40,000 Space Marine version 1.0.156.0 or higher, with or without any DLC. I will add items to the mod as they become available for download. Each mod will be compatible with each other unless specified in the Item Descriptions.
Note, this has nothing to do with the 'Keeper of the Armory' Achievement for Steam. I just thought the name was pretty catchy for this mod, so yeah.
Links
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- Master Attr_pc Archive 1.2 **REQUIRED**
- Power Fist 1.1
Spoiler
Ultramarines Theme
http://www.mediafire.com/?6nbo0bryl75qrz7
http://depositfiles.com/files/pz14uatfv
Blood Ravens Theme
http://www.mediafire.com/?192q73ra2yu9riu
http://depositfiles.com/files/iv8he3kzb
- Flamer 1.1
- Ultramarines Gold Overdose Armor 1.0
Spoiler
- Blood Ravens Armor 1.0
Spoiler
- Sergeant Corvus Heavy Bolter 1.0
- Lightning Claw 1.0
Spoiler
Ultramarines Theme
http://www.mediafire.com/?qwbnbn2vc2geucu
http://depositfiles.com/files/m1asdmsii
Blood Ravens Theme
http://www.mediafire.com/?wxcqss1iqr8w10r
http://depositfiles.com/files/glxzi9mkh
Space Marine Armory Inventory listings
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- Master Attr_pc Archive 1.2 **REQUIRED**
- Power Fist 1.1, replaces Thunderhammer
- Flamer 1.1, replaces Meltagun
- Ultramarines Gold Overdose Armor 1.0
- Blood Ravens Armor 1.0
- Sergeant Corvus Heavy Bolter 1.0
- Lightning Claw 1.0, replaces Power Axe
Item Descriptions
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- Master Attr_pc Archive 1.2
Required for the game to work properly with my mods. This master archive holds the attr_pc files for almost every Space Marine and Chaos Marine weapons and armors. Apparently, certain un-modded weapons weren't showing up at all ingame. This should fix that. Install before using any of my mods. If you already have my mods installed, just copy the files from the master archive into your preview folder WITHOUT replacing any of your existing files.
Update 1.1: Removed belt.attr_pc files from the archive, which were causing unwanted loincloths to show.
Update 1.2: Added attr_pc files for Imperial Guard over missing guard weapons.
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For those who have the old version, no need to download the new update 1.1. Just go into the following directory in your own preview folder and remove these files:
preview\sim\attributes\instances\wargear\wargear\race_marine\armour\powerarmour_basic_upres\belt.attr_pc
preview\sim\attributes\instances\wargear\wargear\race_marine\armour\powerarmour_basic_upres\belt_fe.attr_pc
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- Power Fist 1.1
"My Power Fist shall rend their armor!"
This is a fully functioning Power Fist complete with working visual effects and execution animations. All animations are from the Chainsword animation package and all visual effects are from the Thunderhammer and Power Axe visual package, so expect a fast and heavy-handed combat style. Note, this will replace the Thunderhammer for the entire single player campaign. Model was created from scratch, but its design was based on the Dawn of War II's Power Fist.
Update 1.1: Replaced model with higher poly mesh.
Spoiler
- Flamer 1.1
"The purgation by flame has begun!"
This replaces the Meltagun with a powerful Flamer that can scorch just about anything. Useful for pushing back hordes of enemies and keeping even the mightiest opponents on their toes. There's a little glitch with the ammo replenish, where getting new ammo doesn't give enough to refill the flamer. Not sure how to fix this, so make sure you don't use up your fuel too fast. There's also a heat feature that's automatically cooled off when not shooting. Model made from ground up with bits and pieces of the Bolter attached.
Update 1.1: Fixed file directory for melta.attr_pc
Spoiler
- Ultramarines Gold Overdose 1.0
"Feel the might of the righteous!"
This is the complete package of my Ultramarines Gold Overdose armor mod. All three heroes will have the modded armors and weapons, including the golden bolter and chainsword for Titus. This doesn't include the Power Fist or the Flamer. Sidonus will now have a plasma gun and Leandros a scoped bolter (not the Stalker Bolter). Plus, both of them will now be able to do executions and stun attacks. There are two versions available: Original Size and Modified Size. The Original Size will provide the modded armor at the regular size, while the Modified Size will increase the size proportions of the modded armor to make it look more buff. I wanted to release each armor separately, but as it turns out, that would cause problems with files conflicting between my mods. If you already have the Titus Ultramarines Gold Overdose Armor mod from before, just replace all its files with this mod. This mod will not be compatible with my Blood Ravens Armor mod.
Spoiler
- Blood Ravens Armor 1.0
"None shall find us wanting!"
Presenting my Blood Ravens Armor mod for Titus and gang. This will provide your command squad with custom designed Blood Ravens armor, complete with unique headgear for each member of the squad. Sidonus and Leandros will be equipped with a plasma gun and scoped bolter respectively. Both will also be able to do executions and stun attacks during melee combat. This mod will not come with the golden bolter and chainsword however. The armors will come in Original Size and Modified Size, where the Original Size will keep armor proportions at the default size and the Modified Size will feature an increase in armor proportions to make the user look more bulky. Please note that Titus's armor design was taken from Dam13n's miniature designs (http://www.bolterandchainsword.com/i...owtopic=184864). This mod will not be compatible with my Ultramarines Gold Overdose Armor mod.
Spoiler
- Sergeant Corvus Heavy Bolter 1.0
"Feel the Emperor's wrath!"
This mini mod will replace Sergeant Corvus's regular Bolter with a Heavy Bolter. This should make the bridge fight a little more interesting. I gave Corvus a bad aim from long range, so he shouldn't be taking too many of the player's kills from far away. This does not improve Corvus's AI behavior or any of the other NPC's behavior in any way. Can be installed with or without any of my armor mods, but only after the armor mods are installed. Just replace the files when installing.
Spoiler
- Lightning Claw 1.0
"Death comes to the enemy!"
This mod will replace the Power Axe with the Lightning Claw. This weapon plays exactly like the Power Axe. The only exception is that the third and fourth ranged weapon slots will be disabled while the Lightning Claw is equipped, meaning only the boltpistol/plasma pistol and the bolter will be the only usable ranged weapons. All executions, other animations, and special effects should be working 100%. Model taken from my Power Fist mesh with new pieces added on, though the design came from the Lightning Claw from Dawn of War 2.
Spoiler
Install & Compatibility Issues
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Copy the 'preview' folder to your Space Marine directory found in your Steam folder:
C:\Program Files (x86)\Steam\steamapps\common\warhammer 40,000 space marine
Go into Steam and select set launch options, then add in -usepreview. Or you can manually create a shortcut to spacemarine.exe then add in -usepreview to the shortcut properties.
Each item will have different installation directories and compatibility issues. Please read the readme.txt included in each file for further information.
Credits
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All models are created and/or edited by cerberos008
Original game models created by Relic Entertainment
Titus's Blood Ravens Armor designed by Dam13n (http://www.bolterandchainsword.com/i...owtopic=184864)
I hardly ever check my mail, so permission for use of this mod will be granted automatically as long as credit is given for the original owners of the materials used. Please link back to this thread in your mod descriptions and also send me a little notice of your mod so that I know your mod exists, just don't expect a quick reply ;P.


















