I'm looking at the autocannon weapon characteristics, and there are two distinct "ability" definitions, one a default ranged definition and a second one identified as "_vsmarine". I've been trying for hours now to understand what that second definition is trying to achieve that is different from the first, and I've failed. Has anyone been down this road already and fared better?
In all the previous games where I've dabbled in modding - pretty much every game I've touched in the last 15 years - acquiring an understanding of the structure and internal grammar was easy. This game is threatening to break that pattern. Is the XML that's involved the problem, where always before it was LUA or something similarly concise, or is it just really that much more complex? Maybe it's the FPS-like aspect when all the other games I've modded were either RTS or turn-based?
If there's a must-have XML editor that makes everything crystal clear, then I wanna get it. If it's education, I'd like to get that too (up to a point).



