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Titanium Wars Mod for Soulstorm. Open request about IDH and WH permissions (starter)!

  1. #51
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    I know earlier that the models belong to other authors. I'm just saying that if the author of DP mod has accreditation to use these models, perhaps you could also include them in your mod. With the permission of the authors, of course. In my humble opinion much more variety and number of units, more fun to play.

  2. #52
    Member Rytlock's Avatar
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    So that's why I didn't know about it, it's on moddb. Thanks for the info jONES.

    Edit: After watching through some of the mod pics, I find myself agreeing with Metal God. However, I only believe a few of the models are acctually worthy of being implemented. Knowing GrOrc's high demand for quality I doubt any will be added to TMW.
    The mind is like a parachute. It doesn’t work unless it’s open.

  3. #53
    i have been trying to use this mod and im kinda new to this but i read the readme and extracted the data and locale files to my dawn of war ss directory and it maakes the folder Titanium_Wars_Mod_SS but not the
    module file and soulstorm is on steam if that is a problem and i got it from moddb

    edit: i am such an idiot i figured it out nevermind
    Last edited by greg789e; 5th May 12 at 11:42 PM.

  4. #54
    Member GrOrc's Avatar
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    I temporarily stopped my DoW modding activity the last three months. However I start my work over TS LoC yesterday. I have good progress now. 90 percent of the work was done. Maybe new update of TWM coming soon. However Soulstorm version of TWM will be still far from release status.
    >>> Titanium Wars Mod <<<

  5. #55
    I temporarily stopped my DoW modding activity the last three months. However I start my work over TS LoC yesterday. I have good progress now. 90 percent of the work was done. Maybe new update of TWM coming soon. However Soulstorm version of TWM will be still far from release status.
    Excellent news! Please continue your great work! Your mod is definitely the best DoW experience me and my friends (LAN-Playing friends) have ever had.

  6. #56
    Member GrOrc's Avatar
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    A small announcement (actual for DC version too).

    Screenshots.


  7. #57
    Member Rytlock's Avatar
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    Hell yeah, nice work GrOrc. This will be so awesome.

  8. #58
    Great stuff man! This has always been one of my favorite mods!

  9. #59
    Member Cucaracha's Avatar
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    The Grot Bomb is unbelieveable, Great performance. I recently came across this similar stompa, which has jetpacks.

    http://www.dakkadakka.com/dakkaforum...st/205680.page

  10. #60
    This is a GREAT mod
    Hope you add some of the new release units for Dark Eldar because in my opinion there is not much different units for this team at the moment

    Thanks its a great mod me and my friends Enjoy it

  11. #61
    Member GrOrc's Avatar
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    Ver.0.99.02 essential update.

    Second updated SS version 0.99.02. DC version of TWM have release status now. However SS version is far from release state. I'll continue my work on new race. Now we have great progress for SS version. See below.

    Change Log
    ===========

    - Lord of Change was added in true form. Great thanks to TS Mod team for model. Thanks to Andrei354 for base complex animations. Additional animations, needed markers, events, OE- and AE-code were made by Grumbling Orc.
    - New Ork Stompa was added. It was named "Grot Stompa" because it is not enough big as normal Stompa and piloted by Grot (as part of model). Great thanks to Maestrorobertus for model and its base animations. Thanks to Andrei354 for die animations. Additional animations, needed markers, events, OE-, AE-, AI-code, and many other things were made by Grumbling Orc.
    - New idle turn animations were added for Revenant (by Grumbling Orc).
    - New building Adeptus Titanicus Factory was added for Whitch Hunters. It adds 10 support points. Produces servitors, inquisitorial vehicles, and ultimate powerfull unit -- Warhound Titan.
    - Ravager don't require Soul Cage now.
    - Second infantry health upgrade was added for Dark Eldar.
    - Planetary Strike Add-on increases maximum squad size of Mandrakes, Warriors, and Scourges now. Also upgrades maximum number of heavy weapons Scourge squads can carry.
    - Haemonculus is more effective as detector now.
    - Exorcist is more effective against buildings now.
    - Whirlwind battery can be upgraded now. Old upgrade was renamed to "Hunter-Killer Missile Launchers for Rhino based vehicles, and improved Whirlwind Missile Battery". New function: increases range of fire for Whirlwind Missile Battery.
    - Now "More Sluggas" research increases maximum number of heavy weapons Slugga Boyz, Shoota Boyz, Kommandoz, and Grotz Gang squads can carry. It was renamed as "More Sluggas and Dakka".
    - New rational binding system for Necrons abilities.
    - Mark of Khorne ability was added (and OE-coded) for Bloodthirster and Bloodletters. Additional sound effects for Mark of Khorne were added to OE-code of other Khorne units.
    - Fixed bug with disappearing Mark of Khorne ability icon after reinforcing of Khorne Chosen Champion Squad. Bind "S" for this button now.
    - Avatar, Bloodthirster, and Keeper of Secrets were rescaled.
    - Fixed bug with incorrect transformation of some fire tracers from muzzles of enemy weapons to Kustim Stompa and Keeper of Secrets.
    - Improved OE-code for Ork Dreadnought and Killa Kan. Correct move animation for both, and improved aim behaviour for Ork Dreadnought.
    - File "autoexec.lua" was changed.
    - Some rebalance overpatching was made.

  12. #62
    Member GrOrc's Avatar
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    New version available on ModDB right now!

  13. #63
    Member GrOrc's Avatar
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    Screenshots from the synthetic tests (no human players, only AI vs AI). Map: Burial Grounds. There were four AI-race: Whitch Hunters, Chaos, Orks and Space Marines.

    Screenshots from the synthetic tests.

    Last edited by GrOrc; 10th Jun 12 at 5:53 AM.

  14. #64
    Member jacks 3d world's Avatar
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    loving this mod thanks grorc for all your work its like having a new game

  15. #65
    The new version is fantastic! I really wanted a Lord of Change, and you delivered in spades! Keep up the good work! =D

  16. #66
    Member xhunkx's Avatar
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    Fantastic mod !!!! First try ... Already one of my favorite

  17. #67
    Member GrOrc's Avatar
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    Heroes system was reworked!

    Latest news about TWM development. Let's talk about Heroes-system. This is important part of TWM as well known for all veteran TWM-gamers. This is scar-script which bring RPG-elements to DoW. This is old famous mini-mod for DoW. Original Heroes idea and implementation by CutterShane 2006. Heroes Special rework by Arkhan 2007.

    However Heroes script have some serious problems. 1) Attached squads problem. Attached units do not receive XP and Levels. 2) Garrisoned problem. If high level unit is attached to a squad, and squad is loaded to a transport or a building then attached unit lose all XP and Levels.

    I am pleased to inform all DoW-gamers and DoW-modders that I decided to all these problems recently. I've made a new version of the Heroes-script, which does not have these problems. The new version of the Heroes-system will appear in the new versions of TWM.

    Thanks to all for your attention. Have a nice day.

  18. #68
    Member Rytlock's Avatar
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    Very impressive work GrOrc, will be looking forward to trying it out for myself.

  19. #69
    Heroes System Reworked
    Fantastic! I always liked the Heroes system, but was quite aware of its limitations... this is an unexpected and very pleasant surprise =)

  20. #70
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    Excellent Brother GrOrc!!!
    I guess Heroes became an essential part of DOW gaming...


    I just have one question
    Some time ago I was helping Chiu with playtesing some Hero modifications and I found an other bug:

    -If attached commander is alive, while his squad is killed, his level reverts to 1 and can advance anew (his stats can rise indefinitely, this way). It seems that the previous code did not take into account the "forced-detachment" that happens when the squad is killed.

    Is this fixed as well?
    I know it is similar to number 2) fix you made, but it is not identical.

    Thanks man.
    -In search of Papasmurf...

  21. #71
    Bloody Brilliant! I have a question, could you make an no pop. limit version of your mod? >.< it could be EPIC xD

    thanks for everything

  22. #72
    hi....everyone.....and thanx to modders for the great job............but enhancing the campaign a Little especially races stronghold will be appreciated , you knowww (folder scenarios... sp) make it insane difficulty ...........just an opinion ..thanx again for the great job..

  23. #73
    Member Rytlock's Avatar
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    @mitsumiken
    GrOrc already done that to the DC campaign, try that one out. The strongholds are WAY harder, the enemy gets 2 bases on regular maps when their power reaches 4, and the vanguards are way better, atleast for most races. SM, Chaos and Eldar gets an enormous powerboost to the vanguard, IG and Orks get better, Tau remains mostly the same and Necrons almost feel weakened.

    And please, don't use so many punctuations. It feels... disturbing trying to read. Like you're half asleep or something.

  24. #74
    sorry about that Rytlock and thanx for reply.....but i m talking about soulstorm campaign nothing new about it .i know i have Titanium wars for DC its wonderful (strongholds) but soulstorm ????????????i am still rookie at this things

  25. #75
    Member Rytlock's Avatar
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    Making mods take a long time, and the changes GrOrc made to the DC campaign took a very long time to do. He hasn't worked on SS nearly as long, and as such we shouldn't expect to see his great handiwork on the SS campaign anytime soon.

    And just to be on the safe side, I wouldn't recommend you to start asking for updates and requesting stuff from GrOrc. I'm pretty sure that both of those things are against forum rules, and it's better you hear if from me than a moderator like Gorb or Lleman.

  26. #76
    Member GrOrc's Avatar
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    Thanks to Rytlock for Community managment here. He ask on people's questions correctly...

  27. #77
    OK Rytlock good

  28. #78
    Member GrOrc's Avatar
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    I made new SS version of the Titanium Wars Mod (TWM). New Daemonhunters race was developed in the TWM framework.

    A part of TWM-changelog about new Daemonhunters race



    Now we have 10 classic W40k races in the Titanium Wars Mod. After appearing Daemonhunters in TWM, only one classic W40k race must be added to TWM for full classic set of W40k races (11 in old Codexes).

    However, there is a high probability that the new SS versions of TWM will go to private status. Perhaps the new SS versions will be available only from the Russian W40k forum: http://forums.warforge.ru/index.php?&showforum=97 . This is preliminary information. The future will show the true state of affairs...
    Last edited by GrOrc; 24th Jul 12 at 12:19 AM.

  29. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #79
    Retired Compliance Fairy Gorb's Avatar
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    Have you obtained permission from the IDH: mod creators to alter their modification? I was under the impression that the IDH mod could be included in other modifications, but only in it's unaltered state?

    To be frank, is this why you are taking the mod to a Russian (and thus unpunishable) forum? To avoid forum sanctions and possible legal/IP repercussions?
    I am an Iron Warrior! Iron Within, Iron Without!

  30. #80
    Member GrOrc's Avatar
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    To Gorb. I am waiting answer from Compiler about his permissions (IDH content for TWM) so lo-o-o-ong time... If Compiler will not answer and/or he will make negative answer then TWM for SS will go to private status... I draw your attention that TWM for DC never use IDH content (in the past, now and in future). TWM for SS too up to ver. 0.99.02.

  31. #81
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    Open request.

    Open request was added in the header of starter of this topic. I've been wanting to do it... Now, I did it:

    Open request. Titanium Wars Mod (TWM) is very-very needed with the official permissions from Inquisition Daemonhunt (IDH) Mod and Whitch Hunters (WH) Mod teams. Titanium Wars Mod is very-very needed with famous 3D content from those great Mods. All copyrights will be reserved here and in the Titanium readme files. Only with great 3D assets from these famous Mods, I'll able to create true Codex races Daemonhunters and Whitch Hunters within Titanium Wars Mod framework. Compiler (IDH Mod) and KRMZ, Friedric P. (WH Mod) do not answer me by E-mails so lo-o-o-ong time... I ask for help from the International DoW Community to help get these permissions for TWM.
    Last edited by GrOrc; 20th Jul 12 at 5:49 AM.

  32. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #82
    Retired Compliance Fairy Gorb's Avatar
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    Why not simply remove the content from the modification?

  33. #83
    Member Hollow's Avatar
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    I recall you can talk with Thudo about the permission to use the IDH assets for your mod, as Compiler went off from modding; about the WH mod, now thats another story, more likelly both members are totally gone from the Internets and since then, nobody can contact them anymore.
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  34. #84
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    Quote Originally Posted by Gorb View Post
    Why not simply remove the content from the modification?
    Yes, GrOrk, why do you not allow us to play your mod with purple cubes, instead of copy-protected models? It require from player just another level of abstraction, the same like your favorite heroes.wincondition already do!

    To Hollow. Thudo just rule the mod's next development, but He is not authorized to redistribute IDH content outside IDH mod.

    ----

    Though, we still can use GrOrk's updated models for IDH mod benefits. Personally, as a participant of current IDH to SS conversion team, I know that few IDH models still contains errors/flaws on OE-code or on animation -levels. So, if GrOrk publish the detailed list of fixes/changes He made, and contribute those updated models back to IDH mod, then probably Compiler himself will be more kind towards poor GrOrk
    Last edited by jONES1979; 20th Jul 12 at 5:46 AM.

  35. #85
    Member GrOrc's Avatar
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    To Hollow. This is long story. I'm trying to get the permissions for a lo-o-o-ong time...

  36. #86
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    Quote Originally Posted by jONES1979 View Post
    Yes, GrOrk, why do you not allow us to play this mod with purple cubes, instead of copy-protected models?
    Good idea. Not for me of course...

  37. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #87
    Retired Compliance Fairy Gorb's Avatar
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    Quote Originally Posted by jONES1979 View Post
    Yes, GrOrk, why do you not allow us to play your mod with purple cubes, instead of copy-protected models? It require from player just another level of abstraction, the same like your favorite heroes.wincondition already do!
    Or he could remove the faction until he has art assets of his own that don't involve IP theft (which this forum explicitly punishes users for)?

    You have two options GrOrc:
    1. Remove the IDH "faction" from your new release.
    2. Contact compiler and obtain permission.
    The staff will not tolerate IP theft on this forum, and if you have to run to a Russian forum to distribute it, then there's nothing I can do. All I can is tell you to think of other peoples' hard work before satisfying your own wants.

  38. #88
    Member GrOrc's Avatar
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    To Gorb. I always followed the rules of this forum. I follow them now as you can see. I repeat, if it was not clear for someone: TWM for SS will go to private status (maybe forever) until needed permissions will be received. What's not clear?

  39. #89
    Member GrOrc's Avatar
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    Quote Originally Posted by jONES1979 View Post
    Though, we still can use GrOrk's updated models for IDH mod benefits. Personally, as a participant of current IDH to SS conversion team, I know that few IDH models still contains errors/flaws on OE-code or on animation -levels. So, if GrOrk publish the detailed list of fixes/changes He made, and contribute those updated models back to IDH mod, then probably Compiler himself will be more kind towards poor GrOrk
    Yes, I am very-very poor without official permissions for IDH and WH content. This is serious. To make the new Inquisition factions officially within TWM framework is my old dream... Now I have already made Daemonhunters race for TWM in private. Also I have already made (...so long time ago...) OE-code update for WH Mod units in private too. These works have not seen the light until now, because of the rules of this forum...

    Thanks to Jones for his funny and truthful messages...
    Last edited by GrOrc; 20th Jul 12 at 7:13 AM.

  40. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #90
    Retired Compliance Fairy Gorb's Avatar
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    I realise that you follow the rules; I do not enjoy being a killjoy, however IP ownership is something we traditionally take very seriously around here.

    It is a shame that you have to resort to distributing the mod "privately" (by the by, "private" means "on your own computer and maybe some friends that can't be traced") instead of simply working on your own Inquisition faction.

    That is all I will say on the matter

  41. #91
    Member GrOrc's Avatar
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    To Gorb. I always followed the rules of this forum but I never agreed with this policy. These rules (based on "ownership") are harmful to creativity and reduce the quality of our mods. Players suffer from it most. I'm tired of this situation. Many years have passed and I endured it. I was hoping for reasonable people. DoW1 is very old game already. It's time to make free access to all DoW Community resources. I'm going back to the Russian DoW Community. We never followed the restrictions. Perhaps GrOrc is only one Russian DoW-modder who followed these rules so lo-o-ong time. Now only TWM for DC will keep following these rules. I keep this Mod as an example of "good behavior". However TWM for SS will go to "private status". Anyone, who wants the new versions of TWM for SS, will be able to find this Mod independently by Internet search. But not here in near time as I see... I leave this topic until the situation with the permissions will be resolved... I repeat. DoW1 is very old game already. It's time to make free access to all DoW Community resources. Compiler, KRMZ, Friedric P. left the DoW-modding long time ago. Perhaps they would agree with me. IDH and WH content must be free for all International DoW Community now...

  42. #92
    Member jONES1979's Avatar
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    Perhaps GrOrc is only one Russian DoW-modder who followed these rules so lo-o-ong time.
    Perhaps, you are not only one such a man.

    But with all other your words I agree.

  43. #93
    Member GrOrc's Avatar
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    Quote Originally Posted by jONES1979 View Post
    Perhaps, you are not only one such a man.
    Yes. You too. The word "perhaps" was a hint to you. Without you I would be only one...

  44. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #94
    Retired Compliance Fairy Gorb's Avatar
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    They would never agree, simply because legal issues are involved with the WH:AS modification and the IDH team put a lot of effort into their 3D work.

    WH:AS used paid 3D artists for some of their content, which means redistribution for use in other modifications is forbidden due to the artist having the ownership of those assets.

    Feel free to disagree with this, but in my opinion it's an egotistical move to adopt other peoples' work for your own content when they don't want you to use it. In absence of permission, the answer is still "no" (as per our forum rules). I'm sure ModDB will comply as well.

    The rules are not "harmful to creativity". You not being bothered to make your own models - that harms creativity. You're not being creative by stealing other peoples' hard work. That's not being creative at all.

  45. #95
    Member GrOrc's Avatar
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    Quote Originally Posted by Gorb View Post
    That's not being creative at all.
    I am not a modeler, but I created a lot of useful works on DoW Community stuff. I did a lot of good for DoW Community. Your accusing me of "stealing" is ridiculous. You accuse those who followed the rules for many years, and now retires to free creativity. Your rules is nothing before the face of freedom.
    Last edited by GrOrc; 21st Jul 12 at 5:10 AM.

  46. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #96
    Retired Compliance Fairy Gorb's Avatar
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    I have done a lot of good work for the DoW community over the years.

    That doesn't mean I can take your mod without your permission, cut bits out of it and release it with my own mod.

    It doesn't mean I can take someone elses' paid work and release it with my own additions.

    You can be as high and mighty as you want, but if you advertise stolen WH:AS or IDH content on these boards (or other members are found with it) then they will be subject to the rules of this forum. I can't believe that someone as well-informed as yourself is having trouble understanding the concept of intellectual property.

    Apologies for carrying on this debate for longer than I said I would. I will stop here before I get too annoyed at your behaviour (personal pet peeve).

    EDIT: this discussion is not for the peanut gallery.

    If you wish to discuss something with me personally, feel free to PM me.

    If you wish to debate the forum rules and how they are applied, please start a thread in Forum Issues. Please make sure you are in possession of all the facts before posting (in this case, it has nothing to do with Relic and more to do with the mod teams who have specifically requested their the mod assets not be shared).
    Last edited by Gorb; 21st Jul 12 at 7:23 AM.

  47. #97
    Not to get myself in to hot water on my opening post, but I do see both sides of the argument here. On one hand, sure, stealing ideas is quite blatantly bad, but then again, one could just as easily argue both those mods stole from Games Workshop's intellectual property, non? Neither one of them "made" those races, and unlike Relic, wouldn't have paid Games Workshop for permission. This also says nothing of the fact that with them pretty much gone from the modding scene, their works will now stagnate and die, as opposed to lending themselves to more mods and creating more enjoyment.

    NOW, on to the topic at hand: I had asked on the moddb page, but that doesn't seem to get as much action as these forums, so I'll come here with my question instead. I've noticed that the Titans in this game have a "crew morale" system, but I can't find any information about what that means on the readme. Should I be packing the Titans full of units? Should I pick good units to load in? Does it make any difference to combat ability if I do? Or is the crew morale something inherent to the Titan itself? Also, what does it all mean?

    Sorry for all the questions. AWESOME mod thus far, easily my favourite. Rubric Marines are my FAVOURITE, I was stoked to see them in this.

  48. #98
    Member GrOrc's Avatar
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    Quote Originally Posted by Romeo View Post
    I've noticed that the Titans in this game have a "crew morale" system.
    No such system in TWM.

  49. #99
    ...?

    It says that in the last line of the "Warhound" description...

  50. #100
    Member GrOrc's Avatar
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    To Romeo. This sentence is hint about its ordinary AI (like other vehicles). Sometimes Titan can retreat to main base after massive damage.
    Last edited by GrOrc; 23rd Jul 12 at 12:21 PM.

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