If you are setting yourself up for custom asset importing, you should follow these steps in order to have everything you need to be properly setup.
Darkblade's troubleshooting guide
- Install CoH Modding Setup
- If you have 3D max, install the export tools by running the .exe found in your new finalization folder on your desktop, if you want to do it manually follow this
- If you plan on using 3D max to export place this into your C:/ folder
- Install Object Editor
- Install Perforce that is added in the Object Editor finilization folder on your desktop after installing OE
- Place the pipeline.ini found in your OE finilization folder into your CoH root folder (overwrite if asked)
++ Change you details of your pipeline.ini for the mod name you would like to use
++ Make sure that the mod's folder is added to DataSrc, DataGeneric and DataInt as shown here:
- Make sure that you have the _default.burn files setup correctly for your new mod in your DataGeneric and your DataGeneric/Modname folders
- Run OE and check if you can open a custom .rgm from within your DataGeneric/Modname folder
- Once that works go ahead and download OE v1.3 and update
Creating custom Vehicles for CoH
- Creating Damage/Collision boxes for your models
- Creating Critical Blueprints for you vehicle's UI
- Setting up and animating treads/tracks for vehicles
- Full setup of a Tracked vehicle
- Full setup of a wheeled vehicle (Do not follow the recoil setup, it is old and outdated)
Creating Environmental Assets for CoH
Custom Infantry Animations
General Knowledge for importing models
- Simple .rgd coding to get your models ingame!
- General knowledge about texturing for CoH
- Creating Occulusion channels for models fast and effectively
- Fixing shading errors on exported models (the black spots)
- Learning about setting up physics for your models and props
- Setting up custom sounds for .actions or models
- Setting up Physics for vehicle/building damage or infantry dropping weapons
Will update the list with other tutorials as well, just stuck my stuff first, hopefully can expand the list greatly and cover everything.







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