dd14 -Spoiler
no options leave you alive, actually. You will always die which is an ass-pull anyway
dd14 -Spoiler
no options leave you alive, actually. You will always die which is an ass-pull anyway
What I find funny is the Reapers are incredibly intelligent yet they follow some obviously flawed idea, to the point where they never seem to actually apply their intellect, like at all. They might as well be VI's the way the ending played out.
Misoik if your rating is above 5000 and you pick red you will.
Random though about the relays:
Spoiler
I just realised Btw that the relay on ilois and the presidium wont be destroyed so mass effect tech should be able to be exploited and rebuildt; abit very slowly
As for the right ending they should have just continued the arc of no.1 and 2 with the Reapers using the cycles to evolve and reproduce off spring, why dos their have to be some even bigger plot at the end?! Giant million year old machines that wipe the galaxy clean of higher intelligent is epic enough ffs, why do we need a whole host of even bigger stupid ideas introduced into the series at the last hour.
Shepard sitting down with anderson at the end as the reapers die would have been nice, tragic but nice. Maybe have the Normandy pull up and rescue them if your war assets were big enough, or have shepard or the keepers carry them both back to the surface. Show the team you brought to the final mission bleeding out behind ruined armour, still alive but dying. Then show them being attended too. Show a small unique scene for every team mate from the series, have an epilogue to describe the wreck the galaxy has become and how its rebuilding. Basically pull a dragon age origins type thing, with a few more cut scenes added in. Something to show your choices mattered. Not just leave it as thiis open ended pile of crap the ending currently is.
Last edited by Ewokz; 9th Mar 12 at 12:34 PM.
(Formerly "The Herald")
"The bible is like an EULA. People just scroll past everything and click "I agree" without reading it."
-Moe
Do you mean the rating in war assets as in total? Or after it gets halved because of galactic readiness?
That's increasingly pissing me off all by itself. It's sitting there, telling me the Reapers are pushing us back and cutting my forces in half unless I play multiplayer. Why the fuck do I have to do multiplayer to perfect a single player campaign? It's totally bizarre, people play co-op because they want to and enjoy playing it, they don't need a singleplayer "reward" to get them to do it. On the other hand a lot of people hate multiplayer and having the Readiness stat intruding into the campaign as a blatant carrot/stick to get people into it is a bloody stupid idea.Or after it gets halved because of galactic readiness?
As for my preferred ending, I was quite happy with the Reapers harvesting civilisations to reproduce. They needed no other reason, they were a primal force of nature. Now they're just an overly convoluted plot device.
Odd thing is, in terms of gameplay mechanics, characters, banter, storytelling structure, nearly everything else I'm really enjoying this game and think it's very good. The overarching story though makes no goddamn sense, is obviously made up on the go, has no direction over the trilogy, is cliched, clumsy and all-round poor.
Last edited by Jonny; 9th Mar 12 at 1:21 PM.
Just thought of some funny thought.
Spoiler
The fun times Shepard can have if he does take control of the Reapers. "Assuming direct control!*Shepard to Harbinger* "oh god where am I? What?! I'm in water... But I was in space last time I reme... Shepard!!!" hehe
@Johnny - it IS made up on the go. The devs basically admit it. Shuma I think gave us a link to the interview.
That i did, here it is again:
http://www.officialplaystationmagazi...they-go-along/
Eeeeh, everything when it comes to writing(and animations) is really hit and miss in my opinion, somethings are good but in my opinion, it's mostly bad. Gameplay, i honestly am enjoying it, which is a surprise since that's the last thing i would've expected from these games, although, i am getting tired of shooting at Cerberus troopers.Odd thing is, in terms of gameplay mechanics, characters, banter, storytelling structure, nearly everything else I'm really enjoying this game and think it's very good.
Do you need to play multiplayer to get all the endings? Because I don't want to pay an extra 80 euro's just to get all the different endings.
Also, I just finished the mission with Udina, and I'm really enjoying it. I haven't found anything to complain about yet storywise. I am getting tired of killing cerberus though. I thought the reapers were the big enemy, but I'm barely fighting any reapers, just humans humans humans and humans.
I think you can't get the "best" ending unless you play multiplayer, but it doesn't matter, there's only one difference in that ending as far as i know, and it's so small it might as well not be mentioned:
Spoiler
Shepard twitches in the end implying that he's alive or something
yes you can get a perfect rating without MP, it's been stated countless times before, it's even in the FAQ for the demo. it's just hard to do, as it should be.
I'm short and misanthropic. I'll bite your nipples off.
That's good to hear then. The unchanging galactic readiness rating was starting to get me worried.
readiness is just a modifier for your military rating thingy, but it's possible (just really hard), to get just enough for the "perfect" ending even if it stays at 50% (although you only need half if you play multiplayer)
people are misinterpreting it and looking at it the wrong way. the whole premise of the story is that it's gonna be hard as fuck to survive, and even harder to not have a completely pyrrhic victory (ending choices aside), requiring just the exact interactions in each case. if you go and fuck up every diplomatic attempt, send species to extinction indiscriminately, let civilians die, etc, you're likely going to lose, because that is what would actually happen to an asshole shepard or a shepard who makes the wrong decisions, however some people want to play that way on purpose, so multiplayer gives them a chance to boost up their rating and require fewer war assets to meet at least the minimum amount necessary, or for people who want to skip some of the side quests, for example.
#113
Anyone seen any good walkthroughs yet? I having a hard time completing all the side missions as many of the places I'm supposed to go simply don't show up on the map. Also, new systems show up after priority mission, but priority mission advance the plot and cut out some of the side quests I need to do in the new systems...what the fuck is that about? AND, some characters have not showed up for me (no jack at Grissom, for example).
The various endings all sound terrible. I think I'm gonna rip through the rest of this game quick time and then try a little harder on my second playthrough to get everything. Need a different class too, engineer was cool for a while but got old quick, and the sentry turret just plain sucks.
"It is the mark of an educated mind to be able to entertain a thought without accepting it." - Aristotle
What you also need to remember is that the Readiness rating degrades over time. So even if you play the 100%, one hour later it degrades to 99%. So yea that will be annoying..
Oh I see. I was a bit confused because the manual doesn't say anything about it. That 50% just sits there, taunting me with its incompleteness. Good to know that I don't have to pay any attention to it. Thanks Fish Of Doom.
In hindsight I could have checked the wiki, but I normally only do that after I've complete a game at least once.
Aye, I saw it the first time Shuma posted it, but I can't get over just how obvious it is. For a company like Bioware who specialised in storybased RPGs to make a trilogy of games without properly planning the story out first is unbelievable.@Johnny - it IS made up on the go. The devs basically admit it. Shuma I think gave us a link to the interview.
If it's intruding into my singleplayer campaign though I really need to be able to do something about it within the campaign, whether it's moving resources about on the map, buying assets or doing repeatable side missions. Fair enough it's there for people to be assholes or skip chunks of the game, but there's no reason for it to be only affected by the MP but still flash up in my face every time I start the game or look at the Assets menu while I can't do anything to change it.however some people want to play that way on purpose, so multiplayer gives them a chance to boost up their rating and require fewer war assets to meet at least the minimum amount necessary, or for people who want to skip some of the side quests, for example.
Last edited by Jonny; 9th Mar 12 at 3:52 PM.
but that's the point, jonny, it doesn't intrude on the campaign, it's just arbitrarily using a numerical representation that makes it seem as if it does. it would have been exactly the same thing to have double the minimum requirement while having the default readiness as 100% and the MP increases as a bonus. *shrug*
----------
otoh winning a bronze challenge adds +4% to the overall readiness rating (although iirc it gives more points to the sector the MP level is located in), so with a couple of hours of MP at the easiest level you should have increased your readiness by quite a bit. it's not something that you're forced to do for weeks if you need to do it.
Aye I know. It's not a huge game changing thing, more of an annoying niggle for someone like me who doesn't do multiplayer. You get yourself immersed into it and there's this flashy map you can't do anything with or to. Personal annoyance.
Still, the mission design and interaction with crew is really outshining the previous two. It all flows better than before and they've got more personality and humour. "I'm Garrus Vakarian and this is my favourite spot on the Citadel."
I read this on the bioware forums and it did make me feel alot beter about the ending, or at least the giant plot problems with the catalyst:
Spoiler
The plot of Mass Effect is simple. The ending is cohesive and powerful, up to a
point. Let’s outline exactly what the structure is, so that the problems with
the ending are made perfectly clear, because there are problems.
1) Organic life will eventually create synthetic life.
2) Synthetic life will eventually destroy all organic life.
These are the two rules of the Mass Effect universe. Perhaps in the short-term they can fluctuate, perhaps the Quarians can destroy the Geth and retake their homeworld, for example. But in the larger scheme of things, over a long enough period, these two rules hold true.
An organic race comes to this conclusion far in the past, millions of years ago. They see their galaxy burning, wars between man and machine repeating themselves over and over. They realize that something must be done to stop this.
So they create a test. A test for both organics and synthetics, for the entire galaxy. This test is called the Catalyst,
and its purpose is to ensure that all life has a place in the galaxy and that it has evolved to the point where it can co-exist peacefully.
To carry out the test, they create an advanced race of sentient machines called the Reapers. Immeasurably powerful, without sympathy or mercy, they are an unstoppable army that has but one purpose: to cleanse the galaxy of most, but not all, sentient life before it destroys itself completely in the fires of war. The Reapers preserve life by stopping it from destroying itself entirely. We are your salvation through destruction.
This Catalyst test has only one win condition. Only one way for the cycle of experimentation to end. This is the Crucible. The ancient race that built the Catalyst, that built the Mass Relays and built the Reapers, they also designed the Crucible. A machine so vast that it could only be built by combined arms, that was so
complex it could only be understood by looking to the past and learning from the mistakes of old. A device that could only ever be implemented by a union of all beings against their common foe: the Reapers.
The Reapers were told to stop at nothing to prevent the Crucible from being deployed. Therefore the only way to build it, to understand it and to use it is to rally the entire galaxy under one banner, a banner of peace and
co-operation. The enemy of my enemy is my friend, as they say, and the Reapers are an enemy to all.
If the Crucible is combined with the Catalyst, the Reapers having been overcome, the races of the galaxy are deemed worthy. Their ascension is complete. They have evolved the ability to work together, to overcome great challenges and understand one another, sharing the galaxy as brothers in arms.
The only way to deploy the Crucible in Mass Effect 3 is to achieve a high war assets score. The only way to achieve a high enough score is by uniting races across the galaxy. You cannot win alone, the Systems Alliance will only net you around 1200 war assets at best. This is not enough.
You need the Turians, the Salarians. You need the Quarians and the Geth. The little fragments of technology from the Protheans, the Terminus pirates and the all of the scattered human soldiers. Specialists from as many races as possible must be used or you will not achieve a high enough war assets score. You will not pass the Catalyst test because the galaxy must be united for it to defeat the Reapers. This is their purpose, this is why
they were created so long ago.
At the end of Mass Effect 3, if you have enough resources, if you have amassed enough allies, you can successfully deploy the Crucible, passing the test and ensuring the galaxy’s survival.
The Catalyst saves Shepard from death and offers him three final choices. Three ways the galaxy can move forward having passed the test. Three rewards for its efforts.
The three choices are:
1) Control the Reapers. Send them back to dark space, allowing the combined races of the galaxy to choose their own destiny, whatever that may be, while keeping a backup just in case.
2) Destroy the Reapers. Remove the Catalyst test from the galaxy, declaring that you are good enough to survive no matter what. No backup is needed, life has found a way.
3) Synthesize organic and machine life together, removing the need for any worry or strife ever again, removing
the problem entirely.
Theoretically, any of these choices could be an acceptable choice.
A renegade would destroy the Reapers, secure in his knowledge that the test itself was infallible. That passing it was an accurate determination of the capability of all life in the galaxy. He’s good enough, he doesn’t need a Plan B. The future is what we make of it, screw the consequences.
A paragon would control the Reapers, sending them away and allowing the galaxy to enjoy its earned freedom, while also understanding that the future is uncertain, that circumstances could change warranting their return. Ultimately, this means The Illusive Man was good after all, and that the Reapers had to indoctrinate him to prevent the end.
A mixed-alignment character would synthesize the organic and machine life. This is saying that the problem is too complex to ever be solved in its current form. You are altering the rules of the game, you’re cheating your way out of a tough situation. If organic life will always create synthetics, and synthetics will always destroy organics, simply remove both from the equation to end the chaos.
The Catalyst never accounted for this final choice until it saw how you defeated the Reapers. Man and machine, together as one. The ultimate solution to the problem that the Catalyst was created to solve in the first place. No more uncertainty, no more possibility of war between the two beings. A perfect resolution.
Everything up to this point is perfect. It has cohesion, it has a great philosophical slant to it. It also has consistency with the rest of the series, explaining just enough about the Reapers without making them seem trite or pathetic. It
ties in with the mechanics of the game also, merging the experience in a way few other games have. This is all good.
Having the Mass Relays be destroyed is also fine. The fiction has already outlined that travel between systems without the relays is possible, just much slower. Furthermore, it ties in with the themes of self-determination that run throughout the game.
Sure, it strands the armada ships in the Sol system. Times would be tough immediately following their destruction, for sure. But that’s the point. The races would build their own future, just as Legion wanted the Geth to do. They would build their own Mass Relays. They would forge the galaxy under their own design instead of the ones laid out by the Reapers.
As for the multiplayer I'm not a fan of it being part of the SP, I for one was basically forced to do it after the game screwed me over in the case of war assets. Instant failing a ton of side missions part of the way through the game was just annoying.
Spoiler
Everything up to this point is perfect. It has cohesion, it has a great philosophical slant to it. It also has consistency with the rest of the series, explaining just enough about the Reapers without making them seem trite or pathetic.
It doesn't read that way to me. It reads to me that whoever wrote Mass Effect 1 had a simple and pure vision of the Reapers, whoever wrote Mass Effect 2 wanted to go a bit further to distinguish ME2's Reapers and whoever wrote Mass Effect 3 has gone completely nuts attempting to be clever and tied himself up in knots. Pretty much all of that in the spoiler sounds like a load of cobblers, messy confusion mistaken for deep meaning and the simplicity of the original concept ruined by the pseudo-philosophical ramblings of people who never learned that less can be more.
I really don't like the whole idea, in case that hasn't come across yet.
*edit*
Looks like Drew Karpyshyn was lead writer for the first two but swapped to TOR and then left Bioware, that might explain some things.
Last edited by Jonny; 9th Mar 12 at 5:02 PM.
I'm with Jonny, i still think it's a load of bullshit.
Edit:
@Jonny:
Ah yes, he left with wonderful words like "don't worry, writing should be just like it was in Dragon Age 2" i'm sure it was meant as a warning.
Last edited by Shuma; 9th Mar 12 at 5:34 PM.
Just select random map. It adds the 4% to ever regionotoh winning a bronze challenge adds +4% to the overall readiness rating (although iirc it gives more points to the sector the MP level is located in), so with a couple of hours of MP at the easiest level you should have increased your readiness by quite a bit. it's not something that you're forced to do for weeks if you need to do it.Also you only need to get to the...final? round for it to be added. you dont even have to beat it. I won only 2 games today but made it to the final round multiple times and have increased my readiness to 69% (lol) Also man the Banshees are hard... of all the races you can face, ive hated facing the reapers the most because of them xD
Yea it's Cerb, Geth and then Reapers. In that order. Easy to hardest. Brutes and Banshees cause havok on any team when in small spaces.
I can deal with Geth Primes, I can deal with Geth rockets and Geth Hunters. Banshees and Brutes cause problems.
Yeah I agree its still a total load of crap but it stopped me feeling so dare I say angry at the ending. With the Terrible ending of this game and the Pure crap DA2 was, I think I'll be waiting for the next bioware game to go on offer till I even think about touching it. I thought DA2 was a fluke, seems it definitely was not.
I feel I need to point out the text I posted makes some rather large points for granted and makes up a lot, seeing the ending as he wrote it makes me feel better about it, but the game definitely did not give off that idea. It takes alot facts for granted but it made me feel better so I reposted it, do with that what you will.
Silver difficulty cerberus Phantoms can cause major issues, watched two destroy my whole team yesterday. Basically anything that melee's is a bitch because it can instant kill you. For me the difficulty is geth<cerb<reapers for that exact reason.
Oh don't say that. DA2 is much, muuuuuuch worse than ME3 ever will be. DA2 was an abomination from start to finish, ME3 starts to smell at the ending.
Oh, also, I just realized, ME2 took me about 40+ hours to beat. ME3 about 27-30. Kinda meh, guess they didn't bother as much with the story as they should because 'lol MP'. Feh.
I completely agree, and it's the exact same fear I have for the Half-Life series. As amazing as Half-Life is, it rarely if ever answers important questions and remains ambiguous in the questions it does address. A lot of people think they're taking the Jaws approach (never showing you the truth allows your mind to make up an even scarier/more detailed conclusion), but I personally think they have no idea where they're going with the story and are, in fact, making it up as they go along.It doesn't read that way to me. It reads to me that whoever wrote Mass Effect 1 had a simple and pure vision of the Reapers, whoever wrote Mass Effect 2 wanted to go a bit further to distinguish ME2's Reapers and whoever wrote Mass Effect 3 has gone completely nuts attempting to be clever and tied himself up in knots. Pretty much all of that in the spoiler sounds like a load of cobblers, messy confusion mistaken for deep meaning and the simplicity of the original concept ruined by the pseudo-philosophical ramblings of people who never learned that less can be more.
What I find most disappointing with the ending is that everything in the game, up to the very second the ending "begins"The game is fine before this point, and the entire series is a cohesive enough experience. But then you reach the end and it instantaneously falls apart.Spoiler
so right before he takes the beam up to the Citadel
Spoiler
All three options are terrible.
Blue: Take control of the Reapers and all synthetic life, and Shepard dies as a result. See, now why would I want that? I just fought my ass off trying to unite all species, synthetic and organic alike, under one banner. I ma-fucking sacrificed (an unfortunate and regrettable decision) an entire race which resulted in a close friend committing suicide, all so synthetics could be free and become truly intelligent beings. No organic ever gave them that opportunity, but I did. Taking control of all synthetic life (Geth included) defeats that purpose, and it makes them no better than the Reapers. They are no longer intelligent beings at that point, they are simple constructs with a "creator" once again. It also proves that the Catalyst was right, the only way organics and synthetics can "co-exist" is if they are being "controlled" (much like the Quarians believed).
Red: Destroy the Reapers and all synthetic life, with Shepard dying as a result. I would have chosen this option in a heart beat had all synthetic life not also been destroyed in the process. The Reapers are a construct meant for destruction, synthetic life has shown it isn't restricted by such a rule. They can decide their own path, such as keeping a "promise" (which is a social construct created by organic life) and helping defeat the Reapers. Choosing this option essentially makes you a Reaper of synthetic life. This is one that Shepard "should" be vehemently opposed to had he decided to save the Geth, as it's replacing one target (organic life) with another (synthetic life). Granted, Reapers are completely destroyed in the process and everyone else is saved, but it again proves the Catalyst right that organics and synthetics can't co-exist.
Green: Synthensis of all organic and synthetic life (ignoring the magic required to do so), Shepard dies. This option is just really really dumb in my opinion. It's basically "HEY! We have a problem here. My solution is we say "fuck it all" and just combine the two problems by completely destroying both sides of the problem so that there is no more problem." This denies organic life and synthetic life the opportunity to try and co-exist and, as the Catalyst puts it, "evolve". That's also an odd choice of words considering it's not a true evolution, as you're forcing an entire universe of life to become something differently entirely. And in the process, you destroy them all...which is exactly what would have happened had they not stopped the Reapers anyway.
All three are fucking flawed, and that's because the Catalyst itself is a stupid idea that has no place in the game.
True ME3 was good right up until the end but the impact the ending of ME3 had is far worse in my opinion, at least I realised DA2 was ruined an hour into the game, it didn't wait 3 games to kick me in the balls right at the end. You are right though, DA was far worse, and if I look past the ending ME3 was a really good game.
dd14:Spoiler
The blue option means shepard only takes control of the reapers, synethic life stays around and free. Good for the geth + EDI, crap that shepard dies. Red is the best option but why make it destroy all synthetics ffs, and if u have a rating less than 5000 it basically takes out earth too, the ending video seems to show it setting earths atmostphere on fire.
And your completely right the options are all flawed and franky stupid. There is no reason Shepard has to die, or that just the reapers cant die and leave everything else. Just looks like the god child did a lucky dip on any and all available options and came up with those 3. Which all basically suck.
The title has spoilers in it, I dont think we need to spoiler tag everything now right?
Last edited by Ewokz; 9th Mar 12 at 7:32 PM.
End of Tuchunka Spoiler
Spoiler
MORDIN NOOOOOOO!!!!! :'( If Garrus and/or Liara now dies.... man.... i will be so sad...
How do you add a name to the spoiler tag? (so i can say where its a spoiler for later xD)
#129
Ewokz Ending
That ending really doesn't explain why the Normandy is mysteriously traveling through a mass relay when the Crucible is activated, or how characters who were on Earth were transported up to the Normandy in order to walk out of the ship after it crash-lands on a random planet. That whole part was quite simply bad writing.
The rest of the ending, with the 'synthetics will always destroy organics' idea, was complete bullshit, too. Also, the catalyst was bullshit. I'm fine with the 'catalyst' being the Citadel, but the AI? No, that was retarded.
Finally, I'm deeply sad that Harbinger played absolutely no part whatsoever in ME3. He was mentioned a few times as a threat, but he never actually appears or speaks even once.
I'd be much happier with the ending if it wound up with Shepard taking out TIM at the Cerberus base, then taking out Harbinger on the way to the citadel-beam station in London. Then you choose whether to control the reapers, or to destroy them - preferably by disabling their massively powerful barriers or making it impossible for them to communicate with each other or something, so the fleet still has something to do. After the Crucible is activated, it gets destroyed (killing Shepard) or not (saving Shepard) depending on your current war assets.
Leave the stupid catalyst AI out of it, and don't have any completely retarded 'make everyone a synthetic/organic hybrid' option anywhere near it. Similarly, don't mention any grand plans to prevent synthetic/organic wars, because that's an incredibly stupid plot point.
Also, there should be more of an explanation as to why the Reapers are infatuated with Shepard. For the majority of the game, I thought it was because Shepard was the Catalyst (probably due to the whole prothean-cipher/beacon stuff, so Javik could probably pull it off, too, if you have From Ashes). Now, they mention it a few times but it never amounts to anything plot-wise, just like Harbinger. Very annoying.
There should be a few more missions in between the Quarian taking back their homeworld and attacking the Cerberus base, or between attacking Cerberus and attacking Earth.
Ewokz: Yes, you absolutely must still spoiler-tag everything spoilery, and you should label what that spoiler has to deal with.
EDIT: Lok: Put =NameHere after spoiler in the [] brackets. Like this:
[spoiler=NameHere]Text Here[/spoiler]
NameHere
Text Here
EDIT2: Oh, and you can get way more war assets than you need to get the 'best' ending without playing multiplayer. I wound up with well over 6000, after being halved. I think it was hovering around 7500. That said, I did absolutely everything except finishing one DLC quest (the Eden Prime resistance one; I apparently didn't search well enough in the DLC mission).
Last edited by Langy; 9th Mar 12 at 6:58 PM.
Yeah langy I only posted part of what I'd read, the writer went on to say the Normandy part was in no way redeemable, it can't be explained by adding possible details or thinking about it differently.
Something that also really didnt add up:
Spoiler
Why the hell was the Citadel full of dead people? I get that they harvest people but there was no actual reason to fill that place with the dead, when I first saw it I came up with ane idea of the keepers using the materials of the dead to restore the Citadel, which is suitably grim. But without any sort of clarification it just seems like the devs thought it would just be grimmer for the place to be full of dead and thats about it.
Spoiler
My guess is that those are just the dead for processing. We know how Reapers like to turn organics into meat paste soup. Wouldn't be surprised if those were for repairs/Keeper biomass pool. Or just garbage disposal.
So i got to the part where you meet grunt and
Spoiler
Glad to see that they completely ignored my choice back in... Whatever the planet where you find the Rachni queen in ME1 was in order to have you make the exact same fucking decision in a cave on the third game.
The fuck was the point? Fuck this game, i just closed my eyes and rotated my mouse to pick the decision, luck had the fake Rachni queen live. By the way, what happens if you let the Rachni queen live in ME1?
I swear everything about this game is pissing me off, but i have to finish everything so i can complain about it in detail!
And yes, DA2 was much worse than this, but Mass Effect 3 is still bad. Can't decide if it's better than 2 or not, don't remember much about the second game, but it's definitively worse than the first one, at least in my opinion. And as for Harbinger.
Spoiler
I haven't even seen him mentioned, but i'm so damn glad he hasn't been mentioned, he was the worst part of Mass Effect 2 and destroyed all credibility the Reapers had for me.
Last edited by Shuma; 9th Mar 12 at 8:41 PM.
Ending Spoiler
Miosk "no options leave you alive, actually. You will always die which is an ass-pull anyway"
Actually there is an alternate ending under the destroy option that does leave you alive. After the Normandy crash it cuts to your chestplate and you take a breath indicating that you did in fact survive.
For Shuma
Spoiler
If you let the Rachni Queen live in 1, then in ME2 you meet a Asari who delivers you a message fromt he queen saying they are in hiding. The Asari was shot down over the planet by pirates and the rachni ended up destroying the pirates and helping the Asari. She serves as a "gopher" for the rachni, getting them supplies they need without having to come out of hiding. In ME3 you touch on this with you Shepard questioning her on why she ended up captured by the Reapers, which gave me more incentive to help her. If she lives you gain Rachni War Assets.
Last edited by InquisitorZim; 9th Mar 12 at 9:03 PM. Reason: answer shumas question
Im rather curious to see how this game would be with various characters killed off from previous games such as Garrus, Thane, etc. and to see how it would be different if Udina wasnt on the council.
#135
Shuma: Rachni
The reaper artificial queen will turn on you. The one saved in ME1 will not and become a significant war asset.
I also think you're overreacting a bit; Bioware wasn't going to develop an enemy type that only some importing players would see and they justified it decently.
My nephew is playing through with a save where he killed or lost nearly everyone but Garrus and Tali. I know if you killed Wrex in ME1 then you end up with Reave instead.
They should have and no they didn't. And the spoiler is a bummer, but it doesn't change the stupidity of this particular turn of events.I also think you're overreacting a bit; Bioware wasn't going to develop an enemy type that only some importing players would see and they justified it decently.
Edit:
To clarify:
Spoiler
I don't see how "The Reapers just so happened to make a new Rachni queen" is "decently" justified.
Last edited by Shuma; 9th Mar 12 at 9:27 PM.
Good god, this game was opressive. I was basically running around
Spoiler
giving people information like "hello, your husband/wife/lover died" or watching people, some Shepard's friends, die all around me, while entire star systems fell one by one, regardless of their garrison forces etc. I feel they managed the atmosphere very well, but I felt more and more upset/depressed as I played.
And then the ending. I agree with the general opinion.
Spoiler
I especially don't like that it... Well, it's just bad. Really, really bad. It is in no way a satysfying conclusion to the series, in addition to other ridiculous stuff like the Catalyst being a something-or-other-who-the-hell-cares. No matter what you have done, what you managed to accomplish, you get three shitty endings, where Shepard dies and the rest of the galaxy is screwed in one way on another due to no mass relays. And the "perfect" ending is basically a cheap cop-out - "hey guys, it's basically the same, but we're hinting that Shepard might have survived". Really? Because I'm pretty sure I've seen the Citadel blow up with Shepard on it. I somehow doubt he would be able to gasp for air after that. Hell, even if he did, the Normandy is stranded gods know where with no chance of going back due to no relays. Oh, and the Geth are dead. And EDI, too. And the galaxy is still screwed.
And Bioware wouldn't even give us a Fallout-style short summary of what happened with the multitude races and characters it introduced over the course of three games. Blargh. And such a great series, too. The ending is kinda faithful to the overall setting of ME3, but damn in, it was not all about despair, but perhaps even more about hope, and that's not included in the endings. Blargh once again.
So... Yeah. Sorry for ranting, but I had to vent, just finished the game.![]()
- sincerely, the Sign Painter
I'm blissfully unaware of any reasons for the spleen venting over the plot and ending so far. Curious to deflower all these spoiler tags once I get to the end, but so far am loving the game. Dialogue, plot, and combat all really good so far. Day one DLC was a cheap shot, but besides sucking that up, I'm happy with everything else so far despite friends ominously warning me about the soulcrushing ending.
Evolve or Die...I choose to evolve.
Steam: Ekko Tek
Enjoy it, I must say everything up to the end was excellent in my opinion; I particularly liked the Prothean dude (though like hell was that guy made after the game development). Note: bring him along to the assari world, its worth it![]()
Already asked that: Can you get Jack on your Team or is she just a "war asset" ? Saved her and the pupils, but she disappeared after the mission. As you people spoke about how to "get" Jack I thought she can join your Team.
I will use Google before I ask dumb questions!
She's just a war asset as far as I know. So far none of the characters introduced in ME2 have become squadmates.
I believe the endings weren't that bad. The worst part is the fact there it was a sudden disruption to the flow.
If they had led the story slowing building to the ending letting the players actually feel what was coming at them then all would have been fine.
If you cannot associate it with Heavy Metal then it is not WarHammer
My WarHammer 40000 Music Video v.1
As a side note, this will be the first ME game that I have no wish to replay with my second character. I just... don't see the point. Same goes for any possible DLC's. Unless they roll out aand let's be honest, that's never, ever going to happen. I loved the game, but the ending...Spoiler
"new ending that doesn't make you feel like all your efforts from the whole series are wasted" DLC
Of all the sad moments in the game, it's the teenager in the holding docks that gets to me. You just know her parents won't come to pick her up, and she sounds little less certain every time I walk by. Kind of makes me wish you could bring her on the Normandy, but she probably wouldn't want to anyway. I'm glad the Turian officer keeps an eye on her.
It's just background chatter, but it still makes me sad.
kronoch, there are worse parts
Spoiler
pay attention to the PTSD asari in the hospital, and talk regularly to joker. also, in grunt's mission, try to get the dead krogan's message and deliver it. you should recognize it from ME2. second saddest moment for me after legion's death.
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http://www.ign.com/boards/threads/so...ers.250066288/
oh dear. i'm now starting to suspect (in combination with some other things mentioned in-game) that at least part of the writing team are transhumanism fanbois who just wanted to shoe-horn as many blatant references as possible (see also all the accusations of ripping off deus-ex: human revolution, a game that is completely based on transhumanist themes).
Last edited by Fish Of Doom; 10th Mar 12 at 6:32 AM. Reason: typo
I call bull. In no way did they plan out the ending for the third game well before they actually started making it. I know they planned for a trilogy from the first game, but fuck no if I'll believe they wrote out everything already.
If they did, then that's even worse.
#149
Then you have no idea how game development works Shuma if you expect that much development for something that may only be seen by a minority of players. It's simply not feasible due to budget.
As for the wrting, they did not have it planned out from ME1. Casey Hudson stated in an earlier interview that each game's story was developed individually.
In fact the Reapers' motivation was changed between ME2 and 3 and wasn't even known in ME1.
Original Reaper motivation from ME2 and original
Originally the Reapers existed to prevent the ammount of dark energy created by element zero technology from reaching critical mass while preserving organic life. Every 50k years they had to cull the spacefaring races so that their tech didn't cause the literal death of the universe.
The only big issue with this motivation is that the biggest producers of dark energy are the mass relays themselves. Essentially the reapers would be "solving" an issue they created in the first place.
original ME3 ending choice
The ending choice was going to be between letting the cycle continue for the safety of the galaxy or destroying the Reapers and hoping the currents races develop a solution in time.
"In fact the Reapers' motivation was changed between ME2 and 3 and wasn't even known in ME1."
the things in your spoilers are the exact same things mentioned in the link i posted. fact remains: writers changed, new writers derped like fuck, fanbase wants heads to roll and endings to make sense.
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