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[SPOILERS] Mass Effect 3 Single Player Impressions/Discussion

  1. #951
    You know, things like Asad Grim, the Volus antagonist/squadmate... Kinda a dead giveaway.

    If it were true... I dunno. I don't like what's written there TBH. I'd wait for the official announcement, then judge. I'd also have to eat my words from the previous post.
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  2. #952
    Member Stingra's Avatar
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    That...most of that doesn't even make any sense. It sounds like bad fanfiction.
    Those Halcyon Days...

  3. #953
    @Thorno - well, Shepard is certainly a character that seems to be involved. Also, universe is still the same and story is still continued.

  4. #954
    Member Thorno's Avatar
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    I guess the Catalyst-Shepard combo could be called an existing character.

  5. #955
    Member Aesaar's Avatar
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    Why not, and what would your reaction(s) be if it were true?
    Never buying a Bioware game for full price again, for one. Seriously, that stuff, it's just... ugh.

    Was Drew Karpyshyn the only one keeping the ME universe good?

  6. #956
    Forum Farseer Akranadas's Avatar
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    I thought previously Bioware said there would be no games set AFTER the events of Mass Effect 3

  7. #957
    Member Aesaar's Avatar
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    They also said ME3 wouldn't have A, B, or C endings and that your choices would have consequences.

  8. #958
    Member Stingra's Avatar
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    Was Drew Karpyshyn the only one keeping the ME universe good?
    Considering how bad the novels are, probably not.

  9. #959
    Member Aesaar's Avatar
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    I only read Revelation and Ascension, and I enjoyed them, but that's just me.

  10. Child's Play Donor Gamers Lounge Senior Member General Discussions Senior Member Homeworld Senior Member  #960
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    I beat ME3 just now. Chose Synthesis. I feel like I chose poorly but also that they were all bad choices.

    That's just one alternative. There are literally dozens of concepts better than KILLING THEM TO SAVE THEM.
    I like how Destroy throws in that it will kill all geth and EDI too even though the games are explicit in stating the Reapers are so far advanced as to be nothing like them, just so you don't always choose that ending.

    e: Oh my fucking god it ends on a "BUY DLC" note.
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  11. #961
    @Starblade - Yup, that's one (out of many) reasons why people are so pissed.

  12. Child's Play Donor Gamers Lounge Senior Member General Discussions Senior Member Homeworld Senior Member  #962
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    Wow, every ending is almost identical too, just looked on Youtube. Fucking hell. I thought this was just nerds being entitled nerds again, but no wonder everybody's pissed.

  13. #963
    @Starblade - well, EDI is partially Reaper tech so there's that :P

    And Geth, if saved, are infected with Reaper-tech thingy that gives them true AI.

  14. #964
    @Starblade - Did you see the pictures of a dialogue wheel with [Red Explosion], [Green Explosion], [Blue Explosion], and I should go? The three options are highlighted like paragon/renegade/paragade choices.

  15. Child's Play Donor Gamers Lounge Senior Member General Discussions Senior Member Homeworld Senior Member  #965
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    It's literally Human Revolution's ending but more terribly done. At least DE:HR had good cutscenes that got across what you just did. None of the available options felt like anything I wanted to do, I just chose one because it sounded less shitty.

    The more I think about this the more it bothers me.

  16. #966
    Member Saberdark's Avatar
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    That's pretty much everyone's reaction on beating the game Starblade. I thought the same thing up until I actually experience the ending for myself. The DLC pitch is just the icing on the cake.
    Xbox Live/GFWL/Relic Online/Steam: Saberdark

  17. Child's Play Donor Gamers Lounge Senior Member General Discussions Senior Member Homeworld Senior Member  #967
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    I think the ending to NES classic "Ghostbusters" would have been a better fit:


  18. #968
    Member Thorno's Avatar
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    You really have to experience it first hand in order to fully appreciate it.

  19. Child's Play Donor Gamers Lounge Senior Member General Discussions Senior Member Homeworld Senior Member  #969
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    Incidentally a couple of games I've seen recently actually did do a "I should go" alternate ending and they were superb. I'd say which but that would ruin them.

  20. #970
    Like The Bard's Tale, the one that came out several years ago. It was developed by inXile, the developers (I think) of the Wasteland 2 project.

  21. #971
    That...most of that doesn't even make any sense. It sounds like bad fanfiction.
    I guess it'll fit just fine with Mass Effect 3 then.

    Edit:

    Actually, considering the bad fanfiction(indoctrination theory) is better than what we got, i take that back.
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  22. Child's Play Donor Gamers Lounge Senior Member General Discussions Senior Member Homeworld Senior Member  #972
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    While I'm complaining, it's not only incredibly shitty that they kept every instant kill in multiplayer in single player, but they made them worse. By the end Banshees were plunging their hands into my chest from any range at any time, often going as far as physically moving Shepard through the level geometry so they could do it. It's almost as if single player were lagging.

  23. Dawn of War II Senior Member  #973
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    I've never had that... but the only fight that really gave me a lot of trouble on Hardcore was the final battle, and I was an infiltrator for that. My Black Widow V couldn't really dent all those big baddies, which surprised me. However, Tactical Cloak allowed me to just rush the button when it was ready, so... I have no idea how easy that'll be to fight through.

    Started my insanity run now though on NG+. Black Widow X is amazing right now. I'm not sure if the enemy stats scale with levels or over the course of the story or both- if they only scale depending on Shepard's level then I should be sorted. Black Widow, Armor Piercing Mod and Extended Barrel with Assassination Cloak+ Maxed out Disruptor Ammo, Garrus with maxed out Overload for Barriers (dunno why Overload is better against Barriers than any other ability pretty much), James' Carnage for armor. That puts down Banshees pretty quickly, and the squad puts down Brutes and Ravagers even faster. Garrus's sticky mines works wonders against armor suitably upgraded. I've found that it's important to specialise your squad abilities to specialised roles since generalist versions just can't put down those big baddies quickly enough on the harder difficulties.

    What has surprised me is how difficult it is to use some of the "better" weapons without NG+, especially with ability reliant classes. For insanity you need dps without being too encumbered, especially as an infiltrator. Tactical cloak maximises your dps, so it's helpful to have it frequently. But since weapons are capped at level V without NG+ and most of the better weapons are heavier, I can imagine that Insanity first time around could get very difficult, forcing you to accept slow power recharge or lessened firepower. On that note, SMG Lightweight materials is my favourite upgrade. Very handy to have a rapid fire weapon to complement a sniper rifle that weighs almost nothing.

    I'm also amazed that I didn't notice that changing your squadmates' appearances change bonuses that they receive. Just neat little tweaks to your squad to specialise further.

    Anyway, I'll have to see what Insanity's like by the end of the game. Who knows, it might very well become insane. I've just finished mission where

    Spoiler

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  24. #974
    Member Stingra's Avatar
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    Yeah, doing my Insanity run also, though I'm far behind you (just finished Mars). I was using the Saber and while it's still powerful, I had to switch back to the Falcon to finish the last big firefight, the Saber is just too slow to be useful in that situation and Liara and Ash are failure.

    Also doing Renegade on this playthrough, but given how Renegade Shepard is a goddamned monster and not a lovable asshole now, I dunno. I'm not going to drag the run out though, just going for a quick clear for the Achievement.

  25. Dawn of War II Senior Member  #975
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    What class are you playing?

  26. #976
    Member Stingra's Avatar
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    I never play anything but soldier. If they hax added story stuff that makes the other classes worth playing I'd try those but it's more fun for me to just shoot enemies with a gun.

  27. #977
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    I've never played the series back in the day, but ME3 managed to capture me to the very end, which was not quite that cool but quite acceptable to my standards. I've decided to get and play ME->ME2, and I'm actually progressed quite a lot into ME.

    I've played all of ME3 on insanity using an adept character, but I find spamming powers repetitive. Soldier for ME.

  28. #978

  29. #979
    I must admit, i'm a bit disappointed, i'm sure there would've been an entertaining shit storm if it had been true.

  30. #980
    Hah, if there's one thing ME3 is good at, it's generating shitstorms. I'm guessing the next round will be around PAX East.

  31. #981
    Counts as Mephiston Fixer's Avatar
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    I've never played the series back in the day, but ME3 managed to capture me to the very end, which was not quite that cool but quite acceptable to my standards. I've decided to get and play ME->ME2, and I'm actually progressed quite a lot into ME.

    I've played all of ME3 on insanity using an adept character, but I find spamming powers repetitive. Soldier for ME.
    The ending is probably fine if you're expecting a fairly standard FPS shooter finish. Bad guys defeated, plot wrapped up, roll credits.

    It's not suitable considering the scope of the Mass Effect universe and the expectations raised. A lot of Mass Effect was about the journey of the characters and where they were going and how your choices impacted that.

    ME2 was all about characters. While the suicide mission at the end was the crowning point of all your efforts, the story was learning more about each of your squad mates. Each one had a mission which gave you more insight into who they were and what they were doing. Around that you learned more about the galaxy, the various conflicts, hopes for the future, lessons learned from the past (if not always the right ones).

    The ending not only failed to live up to expectations but utterly failed to deliver on a satisfying conclusion to all these stories and characters.
    Even worse, it effectively undoes every decision you made up to that point as well. After all your hard work, the universe ends up the same regardless of what you do and how you acted.

    These weren't unreasonable expectations. The ending players wanted was actually promised by Bioware and not delivered.

    To give a decent analogy. It's like making a Cross U.S. roadtrip with your buddies to meet up with your girlfriend in Disneyland before you get married. Along the way you help a bunch of people, settle arguments, save a town from being destroyed, get a statue made of you.
    At the end it turns out Disneyland doesn't exist, but Mickey Mouse asks you how you want the United States entirely destroyed. Afterwards the driver gets to marry your girlfriend after you die.

    Not only is the ending out of place, unsatisfying and ruin everything that came before, it doesn't make any logical sense.
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  32. #982
    Member Rivy's Avatar
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    Hey I just remembered I put Anderson in the council in ME1 but in ME3 a wild Udina appears in his place !
    I never trusted the guy...


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  33. Child's Play Donor Gamers Lounge Senior Member General Discussions Senior Member Homeworld Senior Member  #983
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    http://www.youtube.com/watch?v=wisHcuBzTCM

    They really shouldn't have told us what the Reaper's plan was. (The plan isn't really "kill everything", just "kill everything advanced enough so something else can pop up", but it's still stupid because in game the Geth make peace with the Quarians and EDI stops killing everyone all on her own).

  34. #984
    Counts as Mephiston Fixer's Avatar
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    Worse than that. The only violence the Geth partake in after the Quarians leave Rannoch is at the behest of the Reapers.

    In fact, the previous organic/synthetic war mentioned by Javik (all this important story relevant stuff available only by DLC) the Organics only started losing after the Reapers started helping them. Then again, that AI war was in fact more of a Synthetic/Organic thing... like the green ending that's supposed to fix everything.

    The point is the very thing they're supposedly trying to be prevent is the VERY THING THEY HAVE ACTIVELY CAUSED TO HAPPEN.

    Argleblargle... urghh. The more you think about the ending, the worse it gets. Plotholes within plotholes... It's like story cancer.

    So let's get past the relays being destroyed and the inferred holocaust of everything else that happened.
    Let's just look at Synthesis.

    The Catalyst says that organics will inevitably result in a en.wikipedia.org/wiki/Technological_singularity .
    Let's take this as a completely true statement.

    Synthesis does not resolve this problem at all.

    The problem is that organic species were unable to keep up with the advancement of synthetics as synthetic life ultimately develop newer intelligence and technology which they advance to while organics are held back by physical limitations and/or slow paced evolution. Even genetic engineering cannot keep pace.

    If you merge organics and technology, either they're going to be restricted by those same limitations and create sythetics who out-pace them or they're going to advance in the same manner as synthetics, leaving their organic roots behind entirely. In either situation organic life is entirely destroyed. At best Shepard has slowed it this cycle, at worst he's rapidly advanced it.

    Second is the actual effect of transforming all life in the galaxy. Even if you had a super intelligent machine capable of correctly adapting every species and organic creature in the galaxy you're still going to end up with problems.

    Nature is not balance, nature is a collection of species trying to out-compete each other for survival being restricted by physical resources, competing species or their own limitations. Evolutionary processes allowing those that develop better adaptations or able to exploit their enviroment to thrive until such limitations are imposed upon them again.

    What advantages and disadvantages is the synthesis going to bestow on all the varied species of the galaxy? Will plants that were once staple food crops be able to defend themselves? Will insects be able to harness power from alternate sources allowing their numbers to spread unchecked? Will viruses now be given the same abilities as nanorobotics able to consume and spread anywhere, or vice versa, nanorobotics gaining the viruses mandate of simply reproducing as much as they can, leading to grey goo planets accross the galaxy. What if everything gets networked like the geth?

    Whatever happens, the entire ecosystems of worlds are going to shift and collapse leading to outright extinction in some cases.

    Then you have the poor individuals that have to live in this situation. Between the seas of robotic self replicating ants, the swarms of super-intelligent networked bees, cyborg bears with laser eyes, the corn fields on a holy crusade to avenge their countless progentitor fallen and vindictive self aware flu the future is not looking so bright. Assuming their minds are not subsumed into some terrible organic-machine overbrain.

    The Synthesis ending is truely the nightmare scenareo and worse than anything the reapers could have done.

  35. #985
    Actually, the green ending makes perfect sense, too. Javik's AI problem he mentions is about a people that fused themselves with machines, so they became synthetic cyborgs, basically. Then they got mind-raped by the Reapers and started attacking other races. There you go, go green, get turned into Reaper slaves. You change your whole galaxy into synthetics? Well, Reapers just got alot of food/slaves.

    In short - all of the AI problems other cycles had was because Reapers influenced/enslaved the other AI to attack organic races. Reapers basically create their reason to exist in the first place. Javik AI, enslaved, Geth, influenced.

  36. Child's Play Donor Gamers Lounge Senior Member General Discussions Senior Member Homeworld Senior Member  #986
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    Well, Reapers just got alot of food/slaves.
    I think the idea is that the Reapers become semi-organic (well, more semi-organic, I guess) too. Honestly I only chose it because it sounded least terrible if you don't think about it too much, but once you realize what's happening it manages to be the worst ending.

  37. Dawn of War II Senior Member  #987
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    Wow, uh... really? You're thinking about ecosystems, networked bees, etc?

    The problem is not just that there will be a technological singularity- it's that these AIs will become hostile towards organics. Assuming that Fairy GodCatalyst is powerful enough to change everything without upsetting the balance, then the problem is solved in that there is no longer an organic/inorganic divide: there is only one, new kind of DNA. So it solves the problem on that basic level.

    If you merge organics and technology, either they're going to be restricted by those same limitations and create sythetics who out-pace them or they're going to advance in the same manner as synthetics, leaving their organic roots behind entirely. In either situation organic life is entirely destroyed. At best Shepard has slowed it this cycle, at worst he's rapidly advanced it.
    I don't think they can though. The merging of the two, and the "new DNA"- it doesn't sound like the inorganic parts of people are inorganic in the way we understand it. It seems to be implied that the inorganic parts are part of our DNA as much as the organic. Unlike cybernetics pre-synthesis, where you could put in tech implants and take it out at will, the tech of the synthesis ending appears integrated (c.f. Joker) and hence it doesn't seem like you'll just evolve out of your organic roots. (Anyway, this is my opinion, I think your above quote has a point)

    That said the synthesis ending is meant to be fantastical. As Shuma said, it's a Deus Ex Machina, it might as well have been old Bog himself coming down and saying "there will be only one DNA now, and everything will be just as it was before, except that this will work."

    I think, Fixer, that you're overthinking it. And if you knew me in real life... I overthink everything all the time, almost to the point that it cripples me in life.

  38. #988
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    Well, at least EDI and Joker managed a snuggle before the Laser Bears got them.

    Also, lots of Speculation from everyone!

    Edit: Really, a fantastical ending has no place in the ME universe. Up to that point that had a pretty hard science fiction universe. They had their one cheat (Element Zero for Mass Effect technology) but wrote that into the physics of everything in the galaxy from FTL to Biotics. They even had that memorable boot camp physics lecture on the citadel ME2!

    To have such scientifically rigid and politically involving universe up till the end then solve everything with 'a wizard did it' at the end is painful to me as a writer :P

    Don't get me thinking all game and then tell me to switch my brain off.

    Only cheesy 80s action flicks can get me to do that.

  39. Dawn of War II Senior Member  #989
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    I agree that Deus Ex Machina endings are bad for this kind of a game, the way it has been built up. I was just making the point that you shouldn't overthink that kind of ending.

    I just figured out what to do against those fucking Phantoms/Nemeses on Insanity. Start with an Overload to damage their shields/barriers, stasis when they're in the open, Black Widow Disruptor Ammo Headshot one hit kills them. You need the Overload or else you'll need two shots to kill them. Makes them sitting ducks Handy that I'd already taken Stasis as my bonus power.

    Also, I can't believe I missed that there are opportunities to jump into an Atlas and wreak havoc. I fought a particular sequence on foot last time. That sequence suddenly became one of the easiest in the game! Tons of fun too. Yay.

    Best change in combat from ME2 to ME3 for me is the removal of armor/barriers on everything, even husks, abominations, etc, while just scaling lesser enemies' hp instead. It makes taking Biotics with you viable instead of a death sentence.

    @Stingra

    I used to be a Soldier only player too. I tried Infiltrator in ME1 but didn't like it at all. I couldn't stand that you started like a bumbling idiot with a sniper rifle, like in Deus Ex I guess :P Unfortunately I forgot to bring over my ME2 save with me which had ME1 imported, so I played ME2 quickly before ME3, choosing Infiltrator, and found that it was a lot of fun. I decided to continue Infiltrator into ME3, and I have to say it's been a whale of a ride.

    My next playthrough will probably be something I haven't really played before in SP. I've tried all except the Sentinel and Engineer in MP, and I have to say Biotic classes appeal to me, at least when I spam them from my squadmates.
    Last edited by Codex; 26th Mar 12 at 8:09 AM.

  40. #990
    Member ph03nIXx's Avatar
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    Best change in combat from ME2 to ME3 for me is the removal of armor/barriers on everything, even husks, abominations, etc, while just scaling lesser enemies' hp instead. It makes taking Biotics with you viable instead of a death sentence.
    I told you so ;-)

    I just figured out what to do against those fucking Phantoms/Nemeses on Insanity. Start with an Overload to damage their shields/barriers, stasis when they're in the open, Black Widow Disruptor Ammo Headshot one hit kills them. You need the Overload or else you'll need two shots to kill them. Makes them sitting ducks Handy that I'd already taken Stasis as my bonus power.
    Overload => Lift/Singularity/whatsoever => Boooooooom.

    That's why the Adept is so powerful... I had no enemy on Insanity that I couldn't take... and that's saying somthing, considering the fact that I only realized Warp/Throw working vs armored targets during the earth assault.
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  41. Child's Play Donor Gamers Lounge Senior Member General Discussions Senior Member Homeworld Senior Member  #991
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    Strategy? Tactics? What's that? Always Be Charging (unless you see a banshee).

  42. #992
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    My tactic for anything on Insanity was just to go as a soldier with maxed out incendiary rounds and the Prothean particle rifle, that gun is a beast!

    I made a game! :D Clicky!

  43. Dawn of War II Senior Member  #993
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    I told you so ;-)
    Oh yeeeeah I thought that sounded familiar. Too true.

    Overload => Lift/Singularity/whatsoever => Boooooooom.
    Maybe I'm doing it wrong, but Overload doesn't instantly take down a Centurion or an Engineer's shields on Insanity. Then again, it's a teammate overload, and I haven't really gone heavy on tech damage. Just means that Biotics can't target them effectively until then.

    Oh and Warp/Throw? Is that a combination?

    Strategy? Tactics? What's that? Always Be Charging (unless you see a banshee).
    What about Brutes? Or multiple Brutes at the same time?

    I also find it nice when they bring back awesome music from earlier in the game. Thought it was cute that they used the Eden Prime theme from ME1 in From Ashes, but I particularly enjoy the battle theme from Lair of the Shadow Broker which is dropped in here or there.

  44. General Discussions Senior Member The Studio Senior Member Boardwars Senior Member  #994
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    Warp/Throw is probably the best biotic detonation possible. It can detonate on anything, armored, shielded, barrier-d, whatever. Biotic detonations completely ignore difficulty level adjustments for HP, meaning high-level Warp/Throw allows you to detonate anyone super-easily. I played through my first game as a Sentinel just blowing everything up with that combo. Easily takes down Brutes or Banshees.

  45. Child's Play Donor Gamers Lounge Senior Member General Discussions Senior Member Homeworld Senior Member  #995
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    What about Brutes? Or multiple Brutes at the same time?
    Except for when the game decides that they are going to do their instant kill attack (which you can't do anything about, but at least you know when it's coming unlike with the Banshee's "from any range, at any time" chest stab), Brutes are a non-issue. Charge, shotgun, nova, charge. Repeat two or three times and the group is dead. Especially if you have incendiary mods.

    e: Been talking about it on other forums, and I'm coming to the realization that making the Crucible a weapon first and foremost was the dumbest thing the writers could have done. If it were something like a replacement for the relays, it would have been more appropriate because the races are finally overcoming their dependence on the Reaper technology, and they're no longer limited by it. Having it be a super relay or whatever could even let you have your weapon if you want. Ingame its explained that nothing can hit anything else because of safeties that shut the drives down before impact, so you couldn't use them as suicide vessels against, say, Reapers. Making your own tech without that solves that problem. Now you don't have fleets to take on the rest of the Reapers after Earth, you have the entire galaxy. Your weapons are headshot asteroids, anything you can strap an engine to.

    It even works from the sense that its now literally the galaxy rising up against the Reapers. It even gives you something to go off of for another game; some dicks broke the treaty banning the use of the crucible relay as a WMD and now you have to find out what's up. The cycle is broken because not only are the Reapers gone, but the paths they forced life on to through the relays are meaningless. Anyone can explore wherever. And it's a big galaxy.
    Last edited by Starblade; 26th Mar 12 at 11:49 AM.

  46. Dawn of War II Senior Member  #996
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    Here's a tip that I read:

    "A Vanguard can successfully use Charge on a Banshee, but it requires great caution. The Vanguard should immediately dive away from the Banshee to avoid its instant-kill melee attack. This can be a useful tactic, however, if a squadmate uses Warp on the Banshee beforehand, as the Charge will detonate Warp for substantial additional damage. The detonation will also stagger the Banshee, giving an extra fraction of a second to escape melee range."

    http://masseffect.wikia.com/wiki/Banshee#Tactics

    As an Infiltrator I haven't been melee killed in SP by a banshee yet. The only times I've been killed by a Banshee by the melee attack is in MP, and that's happened a couple of times now. I've not found their melee attack to be "at any range", and the quoted tip seems to imply that keeping out of melee range with rolling will allow you to avoid getting impaled. That said, I do have to defer to other sources simply because I haven't even played Vanguard in SP yet.

  47. #997
    Sorry Starblade, that would actually make sense, and we can't have that in ME3.

  48. #998
    Member Tregelen's Avatar
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    May 2006
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    Honestly, If the game had gone from Anderson/TIM scene, straight to the good destruction ending cinematic, followed by an epilogue to give some closure, I wouldn't have had a word against it.

  49. Child's Play Donor Gamers Lounge Senior Member General Discussions Senior Member Homeworld Senior Member  #999
    Adios, amigos. Starblade's Avatar
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    I've not found their melee attack to be "at any range", and the quoted tip seems to imply that keeping out of melee range with rolling will allow you to avoid getting impaled. That said, I do have to defer to other sources simply because I haven't even played Vanguard in SP yet.
    I've gone out of my way to use my shotgun at longer range against them and they still instant kill me. I'm pretty sure it's bugged.

  50. #1000
    Member Ewokz's Avatar
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    Starblade a super relay wouldn't have actually worked due to the way in which they accelerate ships, correct me if I'm wrong but relays lower the mass of a ship to zero more or less. Anything hit by a ship at such a low mass should be fine, big asteroid or not. The slowing down effect of the drives was no doubt added by humans, a low mass ship hitting a high mass ship very fast is going to get messed up/shattered. The drives were an adaptation of proteans tech and the relay's, they were human made so the failsafes built in were no doubt added by people.
    You also have to consider that the galaxy is millennia from coming out of its reaper tech phase, hell the best starship weapons in mass effect are based on reaper tech. Creating new relays was something the proteans were barely starting, and their tech was far in advance of that in ME3. Expecting the galactic community to advance thousands of years and create insane tech not dreamt of by even the proteans in a few months which they face extinction is a bit of a tall order.

    Finally relays come in pairs, you cant just have one. They're more like galactic highways than galactic cannons, one lowers the mass the other corrects it again (I think).
    Last edited by Ewokz; 26th Mar 12 at 2:25 PM.
    (Formerly "The Herald")
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