Well, I am now the proud owner of Eagles III and IV!
...or actually just Eagle IV.
...freaking Mass Effect and no dual wielding pistols.
Well, I am now the proud owner of Eagles III and IV!
...or actually just Eagle IV.
...freaking Mass Effect and no dual wielding pistols.
BW IV vs Valiant I for me.
Originally Posted by Starblade
I got a Valiant and a Vorcha. Vorcha are great, especially their infinite stagger melee combos on anything that isn't larger than itself.
My Interceptor is better than your Interceptor.
For this event did we have to just extract on Silver with one of the new characters, or did we also have to do a retrieval objective? Getting a bit worried as to the whereabouts of my commendation pack.
Vorcha with the Reegar is basicly cheating. Not so much against the geth, words cannot describe how much I hate playing against geth after their buffs.
You had to extract on silver with at least one teammate having a Rebellion character (Male Quarian, Pheonix, or Vorcha). The Victory Pack was for everyone to get X retrievals, which we did. Sometimes it takes a while, but if you don't have it yet you may want to send an email about it or something.
The squad objective was pretty lenient this time - on Silver or higher and with at least one team member playing a Rebellion character, if at least one person extracted the whole team qualified for the Commendation Pack. All the packs should have been distributed by now - Victory Packs went out Tuesday morning, and Commendation Packs later Tuesday evening (Pacific time). If you haven't got yours by now you need to contact EA support.
Got it by contacting support. Best experience with EA live chat evar.
Close to my Valiant X by now. Never gotten the ... well, Eagle- which seems to get alot of bad rep.
I'm so happy. Yet, no Vorcha
I too got my victory pack from EA support, despite forgetting the gameplay feedback. Those guys are pretty good, once you convince them you're not going to give them your personal information.
Rocking a hurricane II from my reward packs. Much better than the Eagle 2 I got from PSPs, but still doesn't pack enough kick for my taste.
Hurricane I and Eagle II. Wonderful.
Want Saber upgrades. Would also like to give the Harrier a try.
I farmed Gold a couple times with my Cerberus Vanguard and Adept, just to see if my plan would work.
I parked myself at the bottom of the stairs, just around the corner, and Smashed through the wall at anything that was coming down the stairs. Anything short of a Prime would get obliterated before it could reach the bottom and attack me. If enemies got close to the side entrance, I'd turn around and smash through that wall instead. Only thing I had to worry about was Primes, but even then I could often Smash them enough times that they were severely weakened before I needed to retreat.
Lash makes short work of rocket troopers and hunters.
I don't use Charge much now, just to get out of problem spots or to recharge my barrier.
Vorcha Flamer is a definite must-have; when fully specced for power damage, you can do over 300 damage per second with it. It also leaves a damage-over-time effect on anyone burning, so you can set a bunch of weaker enemies on fire and then leave. Bloodlust, specced for all the health regeneration benefits, can keep you alive a very long time. Vorcha dodging is faster than Human dodges, and cool to look at. Only drawback is your shields are crap, so you'll be spending most fights without them.
With so many planets conquered in Council space, we are relying on material support from the Terminus Systems. Eliminating risks to our supply line is a top priority.
Allied Goal: Eliminate 7,000,000 trooper-level enemies: Cerberus Assault Trooper, Husks, Cannibals, Geth Troopers
Squad Goal: Extraction on any difficulty with the squad using a mix of krogan, vorcha, or batarian classes
Special Circumstance: None
Squad Goal Success: Squad awarded a Commendation Pack
Allied Goal Success: All players awarded a Victory Pack
Operation begins at 6pm PST Friday June 22
Operation ends at 4am PST Monday June 25
Reward packs, if successful, will be sent out starting 5pm Tuesday June 26
I don't play Batarian or Vorcha much, but I've been practicing with my Krogan Sentinel for the Operation. He can handle most things (and is one of the few classes that can take a rocket hit without depleting shields), but Geth Hunters just stun him constantly with little he can do about it. If all else fails, I suppose I'll just solo a Bronze with my Krogan Vanguard for the squad goal.
Also balance changes just went up. Only buffs this week, with major increases to Engineer Combat Drones and Sentry Turrets. Arc Pistol and Viper got a little love too. Time to go play some Engineers!
So I am finally playing this on the Xbox. Months later. Anyway, I've downloaded both the add-on packs but have yet to see any of the maps, and am wondering if the characters should be showing up as 'locked' on the selection screen or not. Or will the Vorcha/Geth/other dudes not show up until I unlock them in a crate?
Doltmarines, for the Emprah: the place to play Dawn of War: Soulstorm
"The ecosystem! We destroy that and this is ovah! CHAAAARGE!" - Lomax
Blood and Balls: the Relicnews Doltathon Blood Bowl Blog (awaiting renovation)
"I'd probably lose my shit if I saw a mushroom with a mouth, eyes, and legs walking toward me in real life. That doesn't make me afraid to play Mario." - Starblade
Each character is shown as "locked" if you have Rebellion and Resurgence installed. So you won't see those any Geth characters without Resurgence installed.
You won't be able to unlock those characters without them being shown as locked either.
Easiest squad goal ever. Done and dusted, might get some games tomorrow if I have time.
Ah, the downloads had been corrupted somehow (Reapers!), redownloading sorted it.
Have just played my first two games on Silver and got instagibbed by a Banshee and a Phantom. Whimper.
I would strongly recommend learning the game on Bronze. Without pause to bring up the action menu it's very different from single player, what with many more enemies to take on. For one, your weapons will be pretty shit to begin with. I was playing Insanity for a whole playthrough before picking up Silver.
I must admit that the multiplayer does make the singleplayer seem a little tame.....
Oh, I played the demo and I've played a tonne of Bronze, but I want the new characters, so I need credits, and 15k for a successful match in Bronze is just not enough.
Edit: Holy crap, the Vorcha Sentinel sucks massive balls.
Nope. Vorcha are great. Spec for max regeneration and melee, take close range weapons, and go to town with melee attacks. Flamer is kind of iffy, though.Edit: Holy crap, the Vorcha Sentinel sucks massive balls.
Against Geth, my guy just died every time he stuck his head out of cover, and Geth Pyros just destroy me. Maybe he'd do better against Cerberus. Regardless, Turian Sentinel is my favourite right now.
Everything is horrible against geth now.
Flamer is amazing vs armour. Just gotta get a good setup or die horribly under a charging Brute.
The more you kill, the faster you regenerate. Ignore your shields, they don't matter as a Vorcha. Flank a group, kill them, then just rush at some other group. Pyros suck to fight as anyone.Against Geth, my guy just died every time he stuck his head out of cover, and Geth Pyros just destroy me.
Ah fair enough. My bad.
Good luck with that, anyway. Hope you get nice unlocks that will speed things up.
Yes, Turian Sentinel is awesome. That 50% damage reduction from Tech Armor is incredibly useful, and it's the only Sentinel that gets Overload. The class is good against pretty much anything.Regardless, Turian Sentinel is my favourite right now.
I reccon that it would probably be better to skip the flamer completely with the vorcha and max the other skill for longer range damage.
Nah, flamer kicks ass. Oh, did I forget to say? It's not the Vorcha Sentinel that sucks massive balls, it's me. I was just playing him all wrong, and Geth are horrible to play against. Against Cerberus or Reapers he's much better (though Banshees and Brutes give him a hard time...). Also trying out Salarian Infiltrator, apparently I'm going to have to get good at sniping.
The Salarian is a great Infiltrator, but don't think he's only good with sniper rifles! Most shotguns are awesome with him too, especially the Claymore. Cloak -> Proxy mine with debuff evolution -> Claymore shot = dead enemy. Even the faction bosses can take only a few rounds of that on Gold.
Speaking of Infiltrators, on Thursday Bioware's Eric Fagnan posted:
The BSN forum pretty much exploded after that. The power of Infiltrators had seemed to be pretty polarizing already, but that announcement sent the fanaticism into overdrive.Originally Posted by Eric Fagnan
Awwww man, tactical cloak is the only way I'm doing any damage as a Salarian Infiltrator right now But I'll take your advice and try out a shotgun, I don't know if I have a claymore yet...
From what I've read, Tactical cloak is so good because it's bugged and has been since the start. Each power evolution power bonus is added up, instead of multiplied. In other words Bioware doesn't know the difference between a + and a *, so for example, we get damage bonuses of 10% + 15% + 40% or whatever, instead of 10% * 15% * 40%.
10 + 15 = 25. 25 + 40 = 65.
But you're right, I misworded it and it seemed right when I typed it because those numbers are bogus.
For those who don't really read BSN (I don't blame you), meta gamers have figured out that Tactical Cloak's damage bonus is really fucking high because the formula multiplies the base damage by each evolution bonus when it is meant to add all of the damage bonuses together to multiply with the base damage. This is confirmed by the Bioware developer who posts the weekly balance changes and might be one of the things they tweak for Tactical Cloak.
So if you do the challenge with Terminus dudes, when do you get the crate?
They'll start releasing them Tuesday afternoon PST.
To be clear Starblade, it is only the 40% Sniper Rifle damage bonus from the rank 6 option that is aberrant and multiplies directly with the base damage of your weapon instead of being added with your other damage bonuses first like every other bonus (except headshots) does. The blanket damage bonus works in the intended additive fashion. So using the Salarian Infiltrator for example, if you have the first damage evolution (at rank 4) to give a total of +90% damage from cloak plus 22.5% weapon damage bonus from your racial passive and a 25% bonus from a Extended Barrel V mod, your cloaked shots get a total bonus of 90%+22.5%+25%=137.5% above the base damage. But if you also have the rank 6 Sniper Rifle damage bonus (and are using a Sniper,) instead of getting 40% added to that total bonus, which would make 177.5% total bonuses, it is instead treated as a separate multiplier, making your total effective bonus in this case 232.5% for Sniper Rifle shots.
However, even without that Cloak still has the highest potential damage bonus: +90% for any damage source, including powers and melee. The runner up is Adrenaline Rush which can give +70%, but only to weapon damage, and formerly Sabotage which could give +100% damage (now +50%) to Tech Power damage (including its own) to a target. On top of that Cloak still has incredible utility; it's very easy to disengage from overwhelming forces, run to an ammo box, revive teammates surrounded by enemies, and do disable device and assassination objectives. So the problem isn't even necessarily that any one aspect of Cloak is overpowered, but more that it does so many things so well. And this is just one power of three on these classes. Hell, both the Human Infiltrator's other abilities are considered among the worst in the game and people still play him on Gold because Tactical Cloak plus a good weapon is enough to carry it.
Anger leads to posting.
Banshee sync kills are bullshit. What are melee-heavy guys (or the Human Vanguard with Lash) supposed to do? Motherfuckers kept putting their arms through me when I was trying to Slam them (which, incidentally, is actually godly against Brutes and Banshees- it's just staying alive long enough to use it...).
Banshees can't instakill once they have lost their ability to teleport. That happens when they take enough damage, stagger, and lose their fuzzy halo thing. The scream restores the fuzzy halo thing, and does damage, staggers in AOE, restoring the ability to teleport and instakill.
So, leave the Shee hurting to your allies and play conservatively, and once the ability to instakill is gone, jump in and rape the shee.
Nothing except shoot your gun at range and charge when your shields drop, followed by immediately rolling away, or going hogwild and hoping you kill it before it kills you. In single player I've been sync killed from several yards away, through cover. It is colossal bullshit.Banshee sync kills are bullshit. What are melee-heavy guys (or the Human Vanguard with Lash) supposed to do?
You actually don't want to do this unless you have charge, its other attacks are enough to knock you down, especially if you get hit by warp.So, leave the Shee hurting to your allies and play conservatively, and once the ability to instakill is gone, jump in and rape the shee.
Oh so that's what that's all about. I will be bearing that in mind, Codex.
I am an Iron Warrior! Iron Within, Iron Without!
Turns out whoever suggested the altruistic notion of letting her target my teammates was on the money Smash, fully specced out against armour, can kill her in three hits once she's lost her barrier. It's a nice feeling seeing 'Kirjava [Smash] Brute' and 'Kirjava [Smash] Banshee' pop up at the same time...
Well, as a melee main class you should focus on the things you can kill reliably that your ranged allies don't want on their backs. That's what I mean by conservatively. Warp can be avoided as long as you're not drawing aggro from the shee, which your ranged allies should be doing. Once the instakill is gone pounce, but beware her regenerating scream.
I only melee a Banshee when:
1. it has no shields and has less than 50% of its health.
2. there are other teammates nearby that are attacking it.
That way I know that if it does grab me, a teammate will kill it before I die.
Cerberus Smash works through walls, so I put standing cover between me and her and repeatedly smash until it dies. They can't grab you through walls, so the only danger is when she's teleporting around the cover and you're not quick enough to keep the wall between you and her.
Vorcha can kill solo a single Geth Pyro. Trick is to start the flamer before they do, to get some extra damage in, then heavy melee them to stun and interrupt their flamethrower. Follow up with more melee attacks, or flamer to finish off. The problem is you could expose yourself to multiple enemies by doing this, and they'll tear you to bits. If that's the case, set everyone on fire and dodge away to cover. The flamer is great for hit and run attacks, especially against tightly-packed groups, and Vorcha dodges are quick.
Vorcha can solo Phantoms even easier, since they won't shoot you with their palm pistols if they're within flamer range. Use the flamer, back-pedalling away, and dodge backwards when they try to hit you with their sword. The worst that will happen is that they connect with one of the swipes in their combo, doing some damage, but not staggering or instakilling you. Resume using the flamer until dead. If they go invisible, cautiously chase them down with the flamer.
Last night I solo'd half a Silver wave 7 as a terrified Salarian Infiltrator! My heart was about to burst out of my chest, I was so scared towards the end. It was... I forget the name of the map. Firebase Giant? The Krogan homeworld one. I'd leg it to one end of the map, let the Guardians and Assault Troopers come at my sniper rifle bro, cloak when they got too close and FLEE to the other end again. Missile launcher for an Atlas, and then I was down to a Phantom. Bloody hell, that is the tensest I've been in a multiplayer game. She was jumping around the place and I couldn't get a hit in with my rifle, and my SMG was like picking up gravel and throwing it at her. Whatever my tech power was kept her barrier down and I got a lucky sniper round in, then she closed and I thought I was dead, but in Phantom sword bullshittery vs heavy melee, somehow Salarian omniblade won! I wanted to lie down afterwards.
We all died next round.
I've found Proximity Mine works pretty well against close-up Phantoms. They don't usually absorb it with their palm-thing (unlike most projectile powers,) it does good damage, plus it staggers them. And it still triggers if they've gone invisible. My strategy for Phantoms with the Salarian Infiltrator is to strip Barriers with Energy Drain, then switch to Proximity Mine when they're down to health, or if they're behind cover, and shoot them as I can.
Also be aware that Phantoms (and every enemy with a grab/instakill except Banshees, whose mechanics Codex explained already) can only perform their special move after they have used a regular melee attack on you or someone else in the past few seconds, so their first swing will never be the instakill. The instakill moves also only have a chance of being used, which increases based on difficulty.
So they released the Infiltrator changes today:
So a pretty serious nerf to Tactical Cloak, but it's still a potent ability. I played a couple rounds with various Infiltrators, and the part I felt most was the duration change. I didn't find the damage difference that noticeable on regular weapons, and the sniper rifle evolution is still powerful. Most of what you could do before you can still do, you just have a little less time to do it. The biggest effect may be that you can't get through an entire disable point with Cloak up unless you get the duration evolution, which brings your cloak duration up to a bit over the duration you had before if you didn't choose the duration evolution. Eric Fagnan has also indicated that now that Sniper Rifles do significantly less damage with Tactical Cloak they may look at buffing Sniper Rifles to make them more attractive to non-Infiltrators.Originally Posted by Eric Fagnan on BSN
The change to the reinforcement packs are also quite welcome, as the stream of character cards you would obtain in Spectre/Premium Spectre Packs if you had maxed out your Rares were pretty useless. Now you get a new Level IV Ammo consumable instead. From my understanding Veteran Packs have had a similar change, except you get a Level III Ammo item instead of a maxed uncommon character card. They also seem to have switched Rare Gear items to drop in the 'guaranteed' Rare slots in Spectre/Premium Spectre packs instead of a separate slot.
I do like the continued attention and development of the MP mode.
Going to have to catch up on so much grinding when I can play again though
Yep, it's Kirjava's Angry Mass Effect 3 Multiplayer Post again!
Have had it up to here with Geth bullshit. Their invisible infinite homing rocket crap is so infuriating I can barely put it into words. Wanna take them on ranged? Tough shit, if you stick your head out of cover you die. Wanna engage up close? Bad luck, you just met Pyros. Team gets stuck in an infinite cycle of rezzing and dying. Cerberus and Reapers are nowhere near this annoying.
Geth are by far the worse to get on a back foot with. The second they gain an upper hand and your forced into a single location, expect to be swarmed by invisible hunters (WHICH YOUR TEAM CANNOT SEE, BECAUSE THEY ARE NOOBS) and if you can survive that a pyro is just around the corner. Then you have the primes, which constantly pressure you and demand attention, else you will die to a single shot from their blasters. Seen it happen a lot on FBWGG.
And yeah, the ME3 MP experience gets better and better. If it wasn't so repetitive it would be awesome.
You should check out Priority Vox Channel Secundus, a blog!
There are currently 1 users browsing this thread. (0 members and 1 guests)