the Story of this Map is the Ardennen Offensive of the German Wehrmacht in 1944 Dec. 16th.
The Attack start with 90 Minutes Artyfire.
101st US Airborne hold Ground against 5th German Panzerarmee (Fieldmarshall Model) until 3rd US Armee (Gen. Patton) give Reinforcement.
The Layout is a free interpretation of Bastogne, the residents of Bastogne may excuse me that, but the seven urgent Roads of the Town are enclosed.
There are two Version of the Map:
2. Singleplayer Mission
The Balance of the SP-Version is not yet ready, may be you give me some Feedback.
In the SP-Version you can choose to play as Allied Defender of Bastogne (US, CW) , or as Attacker (AX, PE) outside Bastogne.
The scripts detect what Faction you select .
As Player US/CW inside Bastogne, the Enemy attack you from 5 Spanwpositions and try to capture a VictoryPoint in Bastogne.
The simultaneous Attacks may differ from choosen Difficulty Level, also the Number of spawned Infantry and Vehicles, also the Number of Waves of the 3rd US Army.
The Defender works against a timer who start the German Attack, so be quicky to capture the ResourcePoints.
In the actual Version the Attacker of Bastogne has time to arrange his Assault. When you think it is time, capture the VictoryPoint (ViP) inside your Base, and the Arty fires at Bastogne for a couple of Minutes.
EDIT: The Defender of Bastogne now has a Patrol. If the Patrol detect the Human Player, the Timer for 3rd US Army starts.
If you can capture the ViP in Bastogne you win, if not, the 3rd US Armee arrive and attack your base, but you are not beaten, may be you can hold your base and defend your Victory Point.
Some Pictures of BotB_Bastogne_SP:
Some Pictures of BotB-Bastogne_MP:
Download Links for *.SGB Map-Version
Mediafire Download link:
Your Feedback is very welcome to improve this Map.