Results 1 to 15 of 15

Scar questions

  1. #1
    Member CoDiEx's Avatar
    Join Date
    Feb 2012
    Location
    Fighting in Europe

    Scar questions

    hey

    just a quick question
    is it possible to make the win condition to capture the enemy command point
    instead of destroy all enemy buildings

    and without buildings in start
    only with a start squad and maybe a vehicle

    or just make the buildings invicible

    but still with the command point
    likes the british command point
    there is coming instead of the building

    is that possible?
    and how can i do that?

    and sorry for my english.
    Last edited by CoDiEx; 28th Mar 12 at 9:20 AM.

  2. #2
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    It is possible. You would have to learn how to program using the Lua language and then edit or create a new win condition SCAR script (located in data\scar\winconditions\). SCAR is basically just Lua with a fancy name.

  3. #3
    Member CoDiEx's Avatar
    Join Date
    Feb 2012
    Location
    Fighting in Europe
    okay thanks
    then time to learn

    edit:
    do you know a place to learn it?
    Last edited by CoDiEx; 26th Mar 12 at 12:49 PM.

  4. #4
    Member CoDiEx's Avatar
    Join Date
    Feb 2012
    Location
    Fighting in Europe
    how will it maybe look like?

    or why not just make the buildings to a control point
    there is capture able
    and get squads from there instead of the hq

    and win by capturing the enemy flags

  5. #5
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    This is how I learned:

    http://www.lua.org/pil/

    http://lua-users.org/wiki/TutorialDirectory

    Open up the Relic win condition SCAR files to see what it would look like.

    I am not really sure what you are trying to say. You will have to use a mixture of Corsix Mod Studio (for editing RGD files) and Notepad++ (my recommendation for any kind of programming).

  6. #6
    Member CoDiEx's Avatar
    Join Date
    Feb 2012
    Location
    Fighting in Europe
    I am not really sure what you are trying to say.
    sorry, all i want is no buildings on the map (exept for the envirements) and you can win by capturing enemy command point

  7. #7
    Member ChickenNuggets's Avatar
    Join Date
    Mar 2011
    Location
    Your closet
    I just use Corsix mod studio (for coding and editing RGD's) I recommend looking at Sando's scar tutorial BTW, and also maybe just make the strategy point into an egroup or something, then make your own win condition where to win the enemy has to capture the egroup, once ALL the egroups are captured (so if it's a 4v4, once all the points are captured for one side) then you win. I don't know how you would get them into an egroup though, im no expert on this.

  8. #8
    Member CoDiEx's Avatar
    Join Date
    Feb 2012
    Location
    Fighting in Europe
    WoW i just looked at it: http://forums.relicnews.com/showthre...+scar+tutorial
    there is alot of coding, i dont know anything about.

    okay, how can i make ai buildings capture able (like a control point)
    and change the win condition to say that if the ai has no more buildings then it will lose

  9. #9
    Member CoDiEx's Avatar
    Join Date
    Feb 2012
    Location
    Fighting in Europe
    and how can i remove the commander tree (doctrines)

  10. #10
    Member ChickenNuggets's Avatar
    Join Date
    Mar 2011
    Location
    Your closet
    That's an odd question, maybe go into each doctrine and for widget_suffix put 0 instead of what its at now (I think panzer_01 for SE and it is like that for all factions, change it to a number value)

  11. #11
    Member CoDiEx's Avatar
    Join Date
    Feb 2012
    Location
    Fighting in Europe
    okay

    ----------

    i finnally got what i want
    just copy the strategic_point_ext form the manpower point
    and paste into all hq
    (but how can i do that for the commonwealth? or change the vehicle to a building?)

    ----------

    i finnally got what i want
    just copy the strategic_point_ext form the manpower point
    and paste into all hq
    (but how can i do that for the commonwealth? or change the vehicle to a building?)

  12. #12
    Member CoDiEx's Avatar
    Join Date
    Feb 2012
    Location
    Fighting in Europe
    how can i make the ai load abilities like a call in ability?

    edit:
    instead of buy soldiers from the barracks

  13. #13
    Member jalle4554's Avatar
    Join Date
    Feb 2011
    Location
    jutlland
    yes how is it possible to make the ai load a call in ability from the start?

  14. #14
    Member CoDiEx's Avatar
    Join Date
    Feb 2012
    Location
    Fighting in Europe
    i found this script and i want to know how i can apply that instead of kill enemy HQ

    is it possible?
    and how?

    Spoiler


  15. #15
    and how can i remove the commander tree (doctrines)
    For all players
    With this:
    Code:
    UI_EnableResourceTypeKicker(RT_Action, false)
    UI_BindingSetEnabled("company_commander", false)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •