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PLEASE HELP ! Problem with Corsix modstudio !!

  1. #1

    PLEASE HELP ! Problem with Corsix modstudio !!

    Hi everyone !
    I'm new to the forum and I'm posting a thread about what seems to be a current problem about the mod studio, don't worry I've already read all the related threads on the forum concerning my problem, and I've been through The Grand How To entirely.

    My Problem :

    Ok so the fact is I'm willing to beginn moding my CoH, so I already installed correctly Corsix, and whatever moding I do in the Corsix studio has no effect what so ever in game. I know, I've seen that "When you make a new mod with the modstudio, the modstudio makes a module files that is incompatible with v2.600", so I followed the steps in The Grand How To :
    I've replaced the original "RelicCoH" module by the one posted by Celéstial, and replaced all "Improved" by "fun", which is what I named my New Mod.
    I then copied my fun.module (which I figured is the .ucs file) and placed it in the "fun" folder\Locale and created a "English" folder because "fun" folder\Locale was empty. (so yes my fun.module is in [modfolder]\Locale\English).

    Now the tricky part : it says "Then never use the 'Run in -dev mod' thing, because then it launches wrong. Add this target line to the shortcut: -mod [Mod_Name] -dev. (without the [ ])". So I go to the Company of Heroes launcher\propreties and I change this target line : ""C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" to this (following The Grand How To) : "C:\Program Files\THQ\Company of Heroes\RelicCOH.exe -mod fun -dev". BUT then I get "Problem with shortcut : The name 'C:\Program Files\THQ\Company of Heroes\RelicCOH.exe -mod fun -dev' specified in the Target box is not valid. Make sure the path and file name are correct.
    I tried without the spaces ("C:\Program Files\THQ\Company of Heroes\RelicCOH.exe-mod fun-dev") but it still doesn't work, and I also did the action everyone says you have to do in this kind of situation : I created a new shortcut (and deleted the original launcher), changed the original target line to "C:\Program Files\THQ\Company of Heroes\RelicCOH.exe -mod fun -dev" and I still have the "Problem with shortcut" in my face

    Thanks for your solutions ! ^^

  2. #2
    Member Jagdpanther's Avatar
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    so yes my fun.module is in [modfolder]\Locale\English
    That's wrong! Your module file has to be in the "Company of Heroes" folder outside your mod folder, because this file stores all the information about your mod and the folder/file structure used in your mod.

    "C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -mod fun -dev
    That's correct. You will need a spaces in front of each "-", because this is a parameter sign followed by the name and in case of "-mod" an argument "yourmodname".

  3. #3
    WOW !! IT WORKS !!!
    While I was waiting for an answer I did the basic editing proposed by Corsix (having a 5 squad enginers), ticked the "Run in dev mod" that everybody says doesn't work in the Play menue, then ticked Play on CoH and ... SUPRISE ! I have my 5 enginers waiting for me !
    How is that possible ?? Is The Grand How To a bit to much excessiv in its reforms ? I didn't even change the target line (the -mod fun -dev thing) !
    Does that mean Corsix is up to date ? I've downloaded the newer version (5.05 or somthing) and I have CoH 2.601.0.
    That means all you have to do is change your main module, copy your mod.module (in my case fun.module) and place the copy in [modfolder]\Locale\English !!
    Yes you're right Jagdpanther I forgot to tell you that I maid a copy of the fun.module and placed that copy in [funfolder]\Locale\English ^^ I left the original in the CoH main folder.

    Anyway, thank you very much Jagdpanther for taking the time of answering me, much appreciated

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    Big thanks aswell to Celéstial for posting the Grand How To ^^

  4. #4
    Member Jagdpanther's Avatar
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    ticked the "Run in dev mod" that everybody says doesn't work
    At first, this is meant in relation to the module file created by modstudio, and second it looks like this is one of the very few things changed in the last version 5.6 (displayed version 5.5). So you are right, with a reworked module file this will indeed run.

    Does that mean Corsix is up to date ?
    No, not really, there are many other things changed by Relic after Corsix has stopped the development of the modstudio. But it is still the best and only tool available to modding.

  5. #5
    Ok thanks for the clarification ^^

    I have one last thing bothering me : sorry for being such an ignorant in moding CoH, it's my first time moding the game and I'm wondering if it is possible to have more than one mod without re-righting the RelicCOH.module ?
    The problem caused by the Corsix's malfunction forces you to replace your original RelicCOH.module with the one posted by Celéstial, and then replace all "Improved" by the name of your mod (for example "fun") : so if I want to creat a 2nd mod (example : "game"), does that mean that I have to go through the entire RelicCOH.module again and change the name of the previous mod (in other terms having to replace all "fun" by "game") ??
    How to use a new mod quickly ?

  6. #6
    Member Jagdpanther's Avatar
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    without re-righting the RelicCOH.module ?
    What??? Don't touch the Relic module. Create your own one! Please read the HowTo very carefully. It looks like you have some things totally misunderstood.

    You need a module file for each mod you wish to create. This way all mods can work independent from the others.

  7. #7
    No I do understand it, I shouldn't of said "re-righting".
    I mean if I creat a new mod, will it work even if the RelicCOH.module has got the name of the previous mod where the "Improved" words were ?

  8. #8
    Member Jagdpanther's Avatar
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    Simply make a copy of your fun.module and replace all "fun" things inside with the new modname, create again all folders for this new mod and you are happy. I don't know what you have in mind with the RelicCOH.module.

  9. #9
    Oh I know : I can have a RelicCOH.module for each mod : for the first mod (let's call it "fun") I use the RelicCOH.module with "fun" written instead of all the "Improved", and for the second mod (let's say "game") I use the RelicCOH with "game" written instead of all the "Improved". So I would switch between RelicCOH.modules when switching mod. Would that work ?

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    xD yeah that's it Thx !

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    Yeah that's it ! Thx for all your help !!

  10. #10
    Member Jagdpanther's Avatar
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    Only for clearyfication: your module file should have the same name than the modfolder, so for the fun mod it should be "fun.module" and for the game mod it should be "game.module" and not "RelicCoH.module", that's Relics module file.

  11. #11
    Try to edit battle for Bulge mod.This error window appears every time,when i want to change something :

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