Kool im glad you got it working
In other news, ive gotten the thunderhawk working and ingame. For the next release, ill include this as a deep strike option for the grey knights land raider. I should also be able to add this in as the default graphic for when other marine vehicles spawn at the hq, instead of arriving by drop pod, they will be dropped off by the thunderhawk next to it.
Here is a video of the thunderhawk in action
http://www.youtube.com/watch?v=Inyj9...ature=youtu.be
I should also be able to add some weapons to this thing, but I could see this vehicle being a little overpowered![]()





The things that are complete, and just need some basic abilities and balancing still are the main troops (strike,interceptor,and purgation squads, as well as the brother captain, librarian and rhino) Easy things I need to do, still which shouldnt take long at all is as follows: need to add a rhino lascannon upgrade, teamcolor the landraider, add in a purifier squad, nemesis falchions for marines, spice up a terminator squad with an apothecary and brotherhood banner to have them as paladins, and id like to add in an inquisitor as well as another tier 2 unit. There are some other things that I would like to add in which may take a little longer and require some new animations would be things like nemesis falchions for terminators, Kaldor Dragio, and if I can find someone to do the textures, the Nemesis Dreadknight. The dreadnought shouldnt be too tough, I just need to re-do a bunch of stuff on the dreadnought model to make it accurate. There is also the option of the thunderhawk strafing run, which would need a coupple animations to work properly. 

