Thanks bud, here are the scar enteries which will lock either some things like AT guns and the infantry only (only has the recon bike, jeep available) all other vehicles for all factions are locked. The Brit's can get all 3 field trucks out but they can't produce tanks from their amoured support truck.
AT guns and other things Locked with 250 population cap
Spoiler
import("ScarUtil.scar")
function OnGameSetup()
player1 = World_GetPlayerAt(1)
player2 = World_GetPlayerAt(2)
player3 = World_GetPlayerAt(3)
player4 = World_GetPlayerAt(4)
player5 = World_GetPlayerAt(5)
player6 = World_GetPlayerAt(6)
player7 = World_GetPlayerAt(7)
player8 = World_GetPlayerAt(8)
end
function OnInit()
Rule_AddOneShot(test1, 1)
for i = 1, World_GetPlayerCount() do
playerid = World_GetPlayerAt(i)
--American Abilities
Player_SetUpgradeAvailability(playerid, UPG.COMMANDER_TREE.ALLIES.AIRBORNE_01, ITEM_LOCKED) --- Para AT
--British Abilities
--Panzer Elite Abilities
Player_SetUpgradeAvailability(playerid, UPG.COMMANDER_TREE.ELITE.LUFTWAFFE_02, ITEM_LOCKED) --- Para AT
Player_SetUpgradeAvailability(playerid, UPG.COMMANDER_TREE.ELITE.LUFTWAFFE_12, ITEM_LOCKED) --- Para AT
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ELITE.WIRBLE_WIND, ITEM_LOCKED) -- Wirblewind
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ELITE.BERGE_TIGER, ITEM_LOCKED) -- Bergetiger
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ELITE.RECRUIT_HETZER, ITEM_LOCKED) -- Hetzer
--Wehrmact abilities
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.AXIS.RECRUIT_STUG, ITEM_LOCKED) -- StuH 42
Player_SetUpgradeAvailability(playerid, UPG.COMMANDER_TREE.AXIS.DEFENSE_02, ITEM_LOCKED) --- Flak 88
--Buildings
--British Buildings
Player_SetEntityProductionAvailability(playerid, EBP.CW.ANTITANK_NEST, ITEM_LOCKED) -- 17 Pdr
Player_SetEntityProductionAvailability(playerid, EBP.CW.HOWITZER_NEST, ITEM_LOCKED) -- 25 Pdr
--Vehicles
--American Vehicles
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.AT_57MM, ITEM_LOCKED) -- 57 AT
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.HOWITZER, ITEM_LOCKED) -- M2 105mm Howitzer
--Panzer Elite Vehicles
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HUMMEL, ITEM_LOCKED) -- Requires No Fuel
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.FLAK_88, ITEM_LOCKED) -- Requires No Fuel
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.AT_PAK_38, ITEM_LOCKED) -- Requires No Fuel
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HOWITZER, ITEM_LOCKED) -- Requires No Fuel
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.FLAK_38, ITEM_LOCKED) -- Requires No Fuel
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.FLAK_88_PE, ITEM_LOCKED) -- Requires No Fuel
--Wehrmact Vehicles
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.PAK_38, ITEM_LOCKED) -- AT 38
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.FLAK_88, ITEM_LOCKED) -- Flak 88
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.NEBELWERFER, ITEM_LOCKED) -- Missile Infantry Unit
end
end
Scar_AddInit(OnInit)
function test1 ()
for i = 1, World_GetPlayerCount() do
player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, 250)
end
end
Same as above code but without the population cap.
Spoiler
import("ScarUtil.scar")
function OnGameSetup()
end
function OnInit()
Locker()
end
Scar_AddInit(OnInit)
function Locker()
for i = 1, World_GetPlayerCount() do
playerid = World_GetPlayerAt(i)
--American Abilities
Player_SetUpgradeAvailability(playerid, UPG.COMMANDER_TREE.ALLIES.AIRBORNE_01, ITEM_LOCKED) --- Para AT
--British Abilities
--Panzer Elite Abilities
Player_SetUpgradeAvailability(playerid, UPG.COMMANDER_TREE.ELITE.LUFTWAFFE_02, ITEM_LOCKED) --- Para AT
Player_SetUpgradeAvailability(playerid, UPG.COMMANDER_TREE.ELITE.LUFTWAFFE_12, ITEM_LOCKED) --- Para AT
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ELITE.WIRBLE_WIND, ITEM_LOCKED) -- Wirblewind
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ELITE.BERGE_TIGER, ITEM_LOCKED) -- Bergetiger
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ELITE.RECRUIT_HETZER, ITEM_LOCKED) -- Hetzer
--Wehrmact abilities
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.AXIS.RECRUIT_STUG, ITEM_LOCKED) -- StuH 42
Player_SetUpgradeAvailability(playerid, UPG.COMMANDER_TREE.AXIS.DEFENSE_02, ITEM_LOCKED) --- Flak 88
--Buildings
--British Buildings
Player_SetEntityProductionAvailability(playerid, EBP.CW.ANTITANK_NEST, ITEM_LOCKED) -- 17 Pdr
Player_SetEntityProductionAvailability(playerid, EBP.CW.HOWITZER_NEST, ITEM_LOCKED) -- 25 Pdr
--Vehicles
--American Vehicles
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.AT_57MM, ITEM_LOCKED) -- 57 AT
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.HOWITZER, ITEM_LOCKED) -- M2 105mm Howitzer
--Panzer Elite Vehicles
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HUMMEL, ITEM_LOCKED) -- Requires No Fuel
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.FLAK_88, ITEM_LOCKED) -- Requires No Fuel
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.AT_PAK_38, ITEM_LOCKED) -- Requires No Fuel
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HOWITZER, ITEM_LOCKED) -- Requires No Fuel
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.FLAK_38, ITEM_LOCKED) -- Requires No Fuel
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.FLAK_88_PE, ITEM_LOCKED) -- Requires No Fuel
--Wehrmact Vehicles
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.PAK_38, ITEM_LOCKED) -- AT 38
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.FLAK_88, ITEM_LOCKED) -- Flak 88
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.NEBELWERFER, ITEM_LOCKED) -- Missile Infantry Unit
end
end
Infantry only (has scout vehicles available only). With 250 population cap (warning will most likley lag heavily)
Spoiler
import("ScarUtil.scar")
function OnGameSetup()
player1 = World_GetPlayerAt(1)
player2 = World_GetPlayerAt(2)
player3 = World_GetPlayerAt(3)
player4 = World_GetPlayerAt(4)
player5 = World_GetPlayerAt(5)
player6 = World_GetPlayerAt(6)
player7 = World_GetPlayerAt(7)
player8 = World_GetPlayerAt(8)
end
function OnInit()
Rule_AddOneShot(test1, 1)
for i = 1, World_GetPlayerCount() do
playerid = World_GetPlayerAt(i)
--American Abilities
Player_SetUpgradeAvailability(playerid, UPG.COMMANDER_TREE.ALLIES.ARMOR_02, ITEM_LOCKED) -- Pershing
Player_SetUpgradeAvailability(playerid, UPG.COMMANDER_TREE.ALLIES.ARMOR_01, ITEM_LOCKED) --- Calliope
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ALLIES.RECRUIT_PARADROP_AT, ITEM_LOCKED) -- Para AT
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ALLIES.RECRUIT_COMBAT_GROUP, ITEM_LOCKED) -- Combat group (has greyhound)
--British Abilities
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.CW.RECRUIT_PRIEST, ITEM_LOCKED) -- Priest
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.CW.GLIDER_TETRARCH, ITEM_LOCKED) -- Tetrarch
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.CW.RECRUIT_CHURCHILL, ITEM_LOCKED) -- Churchill
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.CW.RECRUIT_CHURCHILL_CROC, ITEM_LOCKED) -- Churchill Crocodile
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.CW.RECRUIT_CHURCHILL_AVRE, ITEM_LOCKED) -- Churchill AVRE
--Panzer Elite Abilities
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ELITE.WIRBLE_WIND, ITEM_LOCKED) -- Wirblewind
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ELITE.BERGE_TIGER, ITEM_LOCKED) -- Bergetiger
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ELITE.RECRUIT_JAGDPANTHER, ITEM_LOCKED) -- Jagdpanther
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ELITE.RECRUIT_HETZER, ITEM_LOCKED) -- Hetzer
--Wehrmact abilities
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.AXIS.RECRUIT_TIGER_ACE, ITEM_LOCKED) -- Tiger Ace
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.AXIS.RECRUIT_STUG, ITEM_LOCKED) -- StuH 42
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.AXIS.RECRUIT_TIGER, ITEM_LOCKED) -- Tiger
--Buildings
--American Buildings
Player_SetEntityProductionAvailability(playerid, EBP.ALLIES.TANK_DEPOT, ITEM_LOCKED) -- Tank Depot
Player_SetEntityProductionAvailability(playerid, EBP.ALLIES.MOTORPOOL, ITEM_LOCKED) -- Motor Pool
--British Buildings
Player_SetEntityProductionAvailability(playerid, EBP.CW.ARMOUR_HQ, ITEM_LOCKED) -- Armor command Truck
Player_SetEntityProductionAvailability(playerid, EBP.CW.ANTITANK_NEST, ITEM_LOCKED) -- 17 Pdr
--Vehicles
--American Vehicles
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.AT_57MM, ITEM_LOCKED) -- 57 AT
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.GREYHOUND, ITEM_LOCKED) -- Greyhound
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.HALFTRACK, ITEM_LOCKED) -- Halftrack
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.HELLCAT, ITEM_LOCKED) -- M18 Hellcat
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.M10, ITEM_REMOVED) -- M10 Tank Destroyer
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.SHERMAN, ITEM_LOCKED) -- M4 Sherman
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.HOWITZER, ITEM_LOCKED) -- M2 105mm Howitzer
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.CROCODILE, ITEM_LOCKED) -- M4 Sherman Crocodile
--British Vehicles
Player_SetSquadProductionAvailability(playerid, SBP.CW.STUART, ITEM_LOCKED) -- Stuart
Player_SetSquadProductionAvailability(playerid, SBP.CW.SHERMAN_FIREFLY, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.CW.CROMWELL, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.CW.KANGAROO, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.CW.COMMAND_CROMWELL, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.CW.FIREFLY, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.CW.STAGHOUND, ITEM_LOCKED) --
--Panzer Elite Vehicles
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.ARMOURCAR_221, ITEM_LOCKED) -- Armored Car
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.ARMOURCAR_222, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.ARMOURCAR_223, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HALFTRACK_250, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HALFTRACK_VAMPIRE, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HALFTRACK_251, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HALFTRACK_SNIPER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HALFTRACK_MORTAR, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HUMMEL, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.PANZER_SUPPORT, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.BERGETIGER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.PANTHER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.MARDER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HETZER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.GOLIATH, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HOTCHKISS, ITEM_LOCKED) --
--Wehrmact Vehicles
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.PAK_38, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.NEBELWERFER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.HALFTRACK, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.HALFTRACK_FLAME, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.HALFTRACK_STUKA, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.OSTWIND, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.PUMA, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.KING_TIGER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.STUG, ITEM_LOCKED) -- Stug
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.PANZER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.PANTHER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.TIGER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.FLAK_88, ITEM_LOCKED) --
end
end
Scar_AddInit(OnInit)
function test1 ()
for i = 1, World_GetPlayerCount() do
player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, 250)
end
end
Same as above but without the population cap.
Spoiler
import("ScarUtil.scar")
function OnGameSetup()
end
function OnInit()
Locker()
end
Scar_AddInit(OnInit)
function Locker()
for i = 1, World_GetPlayerCount() do
playerid = World_GetPlayerAt(i)
--American Abilities
Player_SetUpgradeAvailability(playerid, UPG.COMMANDER_TREE.ALLIES.ARMOR_02, ITEM_LOCKED) -- Pershing
Player_SetUpgradeAvailability(playerid, UPG.COMMANDER_TREE.ALLIES.ARMOR_01, ITEM_LOCKED) --- Calliope
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ALLIES.RECRUIT_PARADROP_AT, ITEM_LOCKED) -- Para AT
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ALLIES.RECRUIT_COMBAT_GROUP, ITEM_LOCKED) -- Combat group (has greyhound)
--British Abilities
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.CW.RECRUIT_PRIEST, ITEM_LOCKED) -- Priest
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.CW.GLIDER_TETRARCH, ITEM_LOCKED) -- Tetrarch
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.CW.RECRUIT_CHURCHILL, ITEM_LOCKED) -- Churchill
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.CW.RECRUIT_CHURCHILL_CROC, ITEM_LOCKED) -- Churchill Crocodile
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.CW.RECRUIT_CHURCHILL_AVRE, ITEM_LOCKED) -- Churchill AVRE
--Panzer Elite Abilities
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ELITE.WIRBLE_WIND, ITEM_LOCKED) -- Wirblewind
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ELITE.BERGE_TIGER, ITEM_LOCKED) -- Bergetiger
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ELITE.RECRUIT_JAGDPANTHER, ITEM_LOCKED) -- Jagdpanther
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.ELITE.RECRUIT_HETZER, ITEM_LOCKED) -- Hetzer
--Wehrmact abilities
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.AXIS.RECRUIT_TIGER_ACE, ITEM_LOCKED) -- Tiger Ace
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.AXIS.RECRUIT_STUG, ITEM_LOCKED) -- StuH 42
Player_SetAbilityAvailability(playerid, ABILITY.COMMANDER_TREE.AXIS.RECRUIT_TIGER, ITEM_LOCKED) -- Tiger
--Buildings
--American Buildings
Player_SetEntityProductionAvailability(playerid, EBP.ALLIES.TANK_DEPOT, ITEM_LOCKED) -- Tank Depot
Player_SetEntityProductionAvailability(playerid, EBP.ALLIES.MOTORPOOL, ITEM_LOCKED) -- Motor Pool
--British Buildings
Player_SetEntityProductionAvailability(playerid, EBP.CW.ARMOUR_HQ, ITEM_LOCKED) -- Armor command Truck
Player_SetEntityProductionAvailability(playerid, EBP.CW.ANTITANK_NEST, ITEM_LOCKED) -- 17 Pdr
--Vehicles
--American Vehicles
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.AT_57MM, ITEM_LOCKED) -- 57 AT
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.GREYHOUND, ITEM_LOCKED) -- Greyhound
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.HALFTRACK, ITEM_LOCKED) -- Halftrack
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.HELLCAT, ITEM_LOCKED) -- M18 Hellcat
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.M10, ITEM_REMOVED) -- M10 Tank Destroyer
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.SHERMAN, ITEM_LOCKED) -- M4 Sherman
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.HOWITZER, ITEM_LOCKED) -- M2 105mm Howitzer
Player_SetSquadProductionAvailability(playerid, SBP.ALLIES.CROCODILE, ITEM_LOCKED) -- M4 Sherman Crocodile
--British Vehicles
Player_SetSquadProductionAvailability(playerid, SBP.CW.STUART, ITEM_LOCKED) -- Stuart
Player_SetSquadProductionAvailability(playerid, SBP.CW.SHERMAN_FIREFLY, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.CW.CROMWELL, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.CW.KANGAROO, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.CW.COMMAND_CROMWELL, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.CW.FIREFLY, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.CW.STAGHOUND, ITEM_LOCKED) --
--Panzer Elite Vehicles
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.ARMOURCAR_221, ITEM_LOCKED) -- Armored Car
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.ARMOURCAR_222, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.ARMOURCAR_223, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HALFTRACK_250, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HALFTRACK_VAMPIRE, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HALFTRACK_251, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HALFTRACK_SNIPER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HALFTRACK_MORTAR, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HUMMEL, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.PANZER_SUPPORT, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.BERGETIGER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.PANTHER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.MARDER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HETZER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.GOLIATH, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.ELITE.HOTCHKISS, ITEM_LOCKED) --
--Wehrmact Vehicles
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.PAK_38, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.NEBELWERFER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.HALFTRACK, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.HALFTRACK_FLAME, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.HALFTRACK_STUKA, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.OSTWIND, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.PUMA, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.KING_TIGER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.STUG, ITEM_LOCKED) -- Stug
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.PANZER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.PANTHER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.TIGER, ITEM_LOCKED) --
Player_SetSquadProductionAvailability(playerid, SBP.AXIS.FLAK_88, ITEM_LOCKED) --
end
end