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Endless Space

  1. #1

    Endless Space

    When I loaded Steam today after a hard days graft, an 13 hour day with a 30 minute nap in a car park of a supermarket, suffice to say I was exhausted and ready to go to bed. Steam, being the ever helpful thief of my money demanded I pay heed to this game!
    FOR JUSTICE it cried, I took one look at the screenshot's and I was trying to force my credit card into my monitor.

    Steam Page: http://store.steampowered.com/app/208140/
    Website: http://endless-space.amplitude-studios.com/
    THIS IS STILL AN ALPHA SO DON'T EXPECT JESUS INSIDE A BOX

    The main menu system, smooth, clear and concise and even has popup descriptions that doesn't lag or freeze anything on the screen.
    I was pretty much sold on the menu screen, I already liked it. But shiney isnt everything is it, what of the polish and the nails?

    The game setup screen, like the main menu, was very informative with the Galaxy creation Advanced Options kind of working (which enable you to change things from number of stars to distance of Constellations).
    Starting Empires is locked at 8 at this time.

    I started a standard game, 8 players and clicked Start Game.
    The game loaded quickly into the main galactical view and immediately demanded I pay homage to the Tutorial gods, which I duly did.
    The tutorial unlike most games just explained the options, views shown and how to go between them. Its worth actually reading them through your first play through, especially if your new to this sort of genre.

    The view you're met with when you have finished pouring libations to the Gods is in my opinion stunning.
    Here's a link to their trailer, it shows the galaxies in detail: http://youtu.be/_Wr19Ln9sO4
    The system linking method is similar to warp links in almost all space based games, if it isn't broke don't fix it? But the game does hint that you can invent something that will speed your travel up to anywhere you please, probably wormholes.

    The System Management Screen is very very self explanatory, I even expect Hangfire to be able to understand it.
    Planets generate 4 main items, food, industry, dust and $$$ (dust is left over old alien people) clicking on a planet will give you a more detailed description and more options.

    The Research Screen is well thought out, but it doesn't have nearly enough research fields for my liking, just 4 main ones with a spiders web sort of affair to link everything together.

    The Military Screen shows your fleets, locations and general information in here you can even modify your armaments of your space faring vessels. Your fleets can even have combat Stances, in the game referred to as Combat Actions these are cards you can pull out to counter your

    Diplomacy Screen is as every diplomacy screen ever was, however at the time of writing I haven't met any aliens that require subjugating so I cant tell you much of this screen, the tutorial does go through it though and it appears to be self explanatory and informative.

    The Heroes Screen is where you get your Heroes, go figure, at this time it doesn't appear to have a cap on the number you can hire. Each Hero has 2 skills, gains XP eventually getting better at what he or she does.

    I could go on but really Squid described this game with accuracy.
    [21:06] <SquidDNA> It looks like some kind of blend between Moo3 and Ascendancy

    I will update the post once I have experienced Combat and Diplomacy but I get the feeling that If you enjoyed moo3 you'll enjoy this.

    Diplomacy Edit: Invent the Treaty, Meet the Race and Make the treaty. Same old stuff here.
    Combat Edit: Combat in the game is handled in a similar fashion to Magic the Gathering, you preselect cards prior to engaging and hope your forces both out damage and you select the correct cards to counter the enemies cards. A novel way of doing the combat, but I personally would prefer to be able to tell my ships what to do myself.
    Last edited by Colonel; 2nd May 12 at 4:16 PM.
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    I'm busy reading the rules for a Spiral Knights Fashion Contest Afoxi's Avatar
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    Lol Horatio.
    E=mc^(OMG)/wtf

  3. #3
    Member scoiatollo's Avatar
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    I nearly bought it yesterday, but I know myself, I'd expect way too much of it and just be disappointed, besides I already got myself the spiritual successor of MoM that's being released in a few days and I won't have enough time for both of them I suppose. Also mainland Europeans get screwed price wise... €=$...

  4. #4
    Looks very intersting but the combat could ruin it for me, I would prefer tactical battles, not with "cards".

    spiritual successor of MoM
    Being terrible "behind the moon" gaming-wise at the moment, would you mind to tell me what game that is?

    I think I remember a preview a few month´s ago, but can´t find and can´t remember the games name anymore
    I will use Google before I ask dumb questions!

  5. General Discussions Senior Member The Studio Senior Member Boardwars Senior Member  #5
    Beware of Zombified Terrorists Langy's Avatar
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    Pretty sure that's Warlock: Master of the Arcane. I'm not too sure about buying it - I never liked Civilization's combat method, and really liked MoM's idea of having actual tactical combat. If Warlock had included that, it'd be an instant buy, but as is I may just wait for Elemental: Fallen Enchantress.


    Endless Space looks pretty neat - I'll probably wait until it's released prior to getting it, but it's looking nice so far. Again, though, lack of tactical battles = fail.

  6. #6
    That´s the one I thought of, thanks Langy.

    Regarding the combat system, remember anyone Etherlords? They had a system where you summon your units from a pool of card, it was kinda good, but I have my doubts it will work with this kind of game.
    Last edited by TheWickedGerman; 3rd May 12 at 6:06 AM.

  7. #7
    Member scoiatollo's Avatar
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    Yeah Langy is right, I meant Warlock, played the demo on steam, loved it and bought it. It's not really expensive anyway

  8. Gamers Lounge Senior Member Boardwars Senior Member  #8
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    Warlock is an excellent game for the price.

    Endless Space has potential. I may look into it when I have more money, which won't be for a while.

  9. #9
    Member Rotlung's Avatar
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    Interesting... but the combat takes place with cards? Hmm... well, if combat is turn-based, I guess it's okay...
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  10. Forum Subscriber  #10
    I'm busy reading the rules for a Spiral Knights Fashion Contest Afoxi's Avatar
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    It's rock paper scissors-ish. You both pick cards and they are revealed at the same time. If your card counters the enemy, his effectiveness is halved, but he can still wipe you out if he has a massive fleet.


    Only problem comes out when you have Anti-Scissor Scissors that counter Scissors and while resistant to Traditional Paper, can't do shit to it. But then The scissors have laser designators on them so your Missiles and Cannons have +25% critical hit chance. You can't memorize this quickly enough.


    Also playing Rock paper scissors versus an AI. I haven't figured out if the AI does use Laser Guided Scissors if they have massive amounts of Missiles and Cannons but not Lasers, or if it has an Elaborate Database of my Rock Paper Scissors style, or is just completely choosing cards at random.



    Other than that the game is rather fun for an Alpha.

  11. Gamers Lounge Senior Member General Discussions Senior Member  #11
    In yo' SCOPEDOG Dawg, Mantaray's Avatar
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    i like it alot. combat my be fairly untouchable as far as tactics go.. but still pretty cool. note that even if you do succeeed in rock paper scissors against the AI. if they have better ships you could still loose alot.

    also weapons are quite polarised. missiles work best at long range, lasers at medium. cannons at short. i found i hit a brick wall specialising in cannons. even by using my defensive cards at long range to try and get closer with more intact ships it wasnt working out for me.

    i cant flaw ship design tho. self explanitary, simple and effective.

  12. #12
    Whats Mom?

    I too almost bought it, i thought it would be something like sword of the stars, but i'm holding off for prepurchase of coh 2, come on relic just take my damn money already..
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  13. #13
    Member scoiatollo's Avatar
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    Master of Magic aka MoM, one of the best TBS games that ever got released if you ask me

    edit: also look at this thread, should give you a good insight how it's played
    "Ammon, your wrath is indeed fearful, but Scoia... he devours your soul." - Meatkin

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  14. #14
    Member FriendlyFire's Avatar
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    When I discovered this game, I thought it'd be what SOTS2 should've been, but I'm a bit iffy about the card thing. I've never liked "luck of the draw"-type of stuff.

  15. #15
    Redwing Hydralopod SquidDNA's Avatar
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    The above quote was based on screenshots alone, mind.

    I went ahead and bought it.

    This might be a worthy successor, guys. It seems to have just the right level of detail in colony management. The UI is pretty and intuitive. Combat is kind of weird but it's interesting. I mean you can just autoresolve it and the whole card thing gets airlocked and it goes by relative fleet strength (and presumably weapon / defensive pairings) and that's it. I'm very definitely latched on and sucking blood out at the moment.
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  16. Child's Play Donor  #16
    The card thing is not that much about luck.

    For example you start out with 3 different cards.

    One of them is a combat booster, one of them is a accuracy debuff, one of them is an engineering repair.

    You get 3 phases in combat (Long->short (?)->melee) and you can use the same card(s) multiple times. The main focus is that some cards counter each other out like combat booster takes care of enemy repair. It still comes down to more of your actual ship designs how effective they will be but it serves as a nice tactical depth increase to the game.

  17. #17
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    The interface design and execution is breath-taking. It feels organic, inviting and very intuitive. I am impressed by the state of the alpha but I would rather wait a little and enjoy the final result. The pedigree of the developers is good enough (from Battlefield 2 to Assassin's Creed) and given what I am seeing right now, I will really enjoy this game.
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  18. #18
    Redwing Hydralopod SquidDNA's Avatar
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    I spent just about the whole day playing this game alpha.

    Dude.

  19. #19
    Member Rotlung's Avatar
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    Reading all this talk of UI is getting me very interested, after experiencing SOTS1's admittedly difficult UI...

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    I'm busy reading the rules for a Spiral Knights Fashion Contest Afoxi's Avatar
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    If there's one thing I don't like about the UI is that it's not using up all the available real estate that I have.

    That's it.

    Maybe a tooltip that will tell you how much FIDS an individual planet produces per pop, but eh.

  21. Gamers Lounge Senior Member General Discussions Senior Member  #21
    In yo' SCOPEDOG Dawg, Mantaray's Avatar
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    after quite a bit of playtesting i feel missiles need a bit of a nerf. you can spam destroyers coverd in missiles and do very well in combat. even once the AI has adapted its designs to bring the pain in the form of flak spam (YES! the bastards ACTUALY adapt!)

  22. Forum Subscriber  #22
    I'm busy reading the rules for a Spiral Knights Fashion Contest Afoxi's Avatar
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    Mantaray and I were looking through what we could do with G2G Points and we've stumbled upon previous votes.

    If the UE ship lexicon vote tells us anything, we're missing Frigates, Battlecruisers, Carriers, Leviathans, and Behemoths.



    Also, lol at how the Sophon racial logo could have been an upside down middle finger:



    Current votes are Hissho racial logo:


    And medium Pirate ships:




    ----------

    PS - G2G Points are a representation of your voting power. You don't spend it.

  23. #23
    So how would you rate this game, is it like sword of the stars or? mm i doing its own thing entirely . Well is it any good?
    Last edited by CommissarRezail; 6th May 12 at 9:17 AM.

  24. #24
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    I like the progress bar on the website. So far the release date is supposed to be some time in the summer and it actually seems likely given the current state of things.

  25. Gamers Lounge Senior Member General Discussions Senior Member  #25
    In yo' SCOPEDOG Dawg, Mantaray's Avatar
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    So how would you rate this game, is it like sword of the stars or? mm i don't its own thing entirely . Well is it any good?
    i rate it high.
    its a bit like endless space.
    and yes. its any good.

  26. #26
    hmm might get it while waiting on coho 2 i mean coh 2.

  27. #27
    Member Rotlung's Avatar
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    I saw a Let's Try of this game, and I must say I'm incredibly impressed. Unlike SOTS1, you aren't constantly battling the interface, you get an adequate amount of information. There isn't too much micromanagement, so for the early game there might not be as much to do but later on I think it's going to help a lot. The thing with having heroes seems a lot of fun, sort of like Mechwarrior 4: Mercenaries?

    There doesn't seem to be much depth where weapons are concerned. I felt that it's simple in GalCiv2 (perhaps too simple?) but in SOTS1 it went overdrive. I'm not too sure about how weapons would turn out here as the impressions I'm getting from videos is that it's largely like GalCiv2, with cards and phases.

  28. #28
    I am a sun God Ammon Ra's Avatar
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    card combat sounds strange, and the comparison to games i havn't played is only making me more cautious. I'm with scoia in that i've bought warlock. All i need to say is donkey cavalry. Yes, it has donkey cavalry.

    I'll keep an eye open for this though, as i need something to fill my need for space combat as sots2 was a disappointment, sins/diplomacy was very discouraging (& boring due to no time acceleration) and ergo i'm not particularly interested in sins:rebellion
    *mildly disgusted with negative price discrimination*

  29. #29
    Member Rotlung's Avatar
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    At least where Sins singleplayer is concerned, you can adjust the speed of the game with the - and = keys.

    I'm very curious about whether the non-combat aspects of the game will have/lack depth. Whether the AI is good (as in, GalCiv2 kind of good) would play a role, but since this game will have multiplayer, AI development might take a backseat. What can you do in terms of diplomatic arrangements, for instance? Scheming against other players (Civ), trading tech (GalCiv2), or the more limited form we had in SotS1?

    Would be curious to hear some thoughts about the non-combat aspects.

  30. #30
    A friend bought me this through steam lol, good to have friends who have spare cash. Umm so far its like old school turn base meet new school just no real live action tactical combat. Its fun, but the thing thats fcking me over is the AI is fcking mean, even on easy its mean. It has 5 ships come in and blow up my armada of 20 ships.... Its Sad....

    I finally figure out how to expand my borders now, which make me able to fight off the comp a little better just by a smidge though. Oh comp does often tell me how they feel about me "your pathetic" quiet often.. With the cards its basically rock paper scissor..... However in the end don't matter, if the enemy has nuke misiles and you got 9mm on your ship don't fcking matter what you pull out they will always nuke your whole fleet.

    Research, is insane, or should i say i don't know what to reseach first to prevent the enemy comming and looking at me and telling me that i'm "pathetic.." However the size of the trees and what you can find in the galaxies and on your planets is pretty nice.

    Is this under nda? XD I would tell more...

  31. #31
    Member Rotlung's Avatar
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    I can imagine that with the somewhat cinematic nature of combat, it might get a little tedious after a while, especially if you have repeated battles in a single turn. Is there a lot of variety in how they proceed, or is there a way to speed up combat sequences?

  32. #32
    Well, yes there is varity, because the little bar could say you have a overwhelming advantage, then it turns out you use the wrong cards, or the computer that gauges strength is wrong and the 1 dreadnaught class ship turn out wiping all your ships out in the first phase of battle. Also different things happen in different phases long = missle medium like laser melee bullets. Picking the right tactic helps you atleast by 20 percent. How you build your ships is the key factor. The enemy throws a varity of different builds. One time i made a all missile fleet, so the enemy ai actually was smart enough and built a fleet of ships with flak cannon defense. Made all my missles useless...

    Ai is really not dumb O_o its almost telepathic. One time i lined an armada up against on my border worlds in attempt to jump the guy, turns out he did it first and attack all my border planets all at once. I was mad and impressed..

  33. #33
    find confession in your dreams boolybooly's Avatar
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    I might save this for a rainy day when its out of alpha / beta.

    The lets play videos on YouTube are informative if long winded. I see how card play is absolutely untwitchy. Intellectually & visually satisfying if not visceral. A comparison which springs to mind is Stars! which had replay combat, which worked well IMHO, also less complimentary comparison Lost Empires Immortals which IMHO was a bit weird and grindy and very forgettable.

    But this looks fairly slick and even though I don't dig node lines at all, I do like the look of the planets and systems.

  34. #34
    Wow. This game is slick. I decided to give it a shot and I am very, very impressed. There's a lot more work that needs to happen, but this game is going to great before and after its official release. I can't wait to play it fully complete.

    It's not without faults. Combat does pull me out of the experience, the system is vague, seemingly random, and very difficult to get used to. Diplomacy is nearly non-existent with the current AI, all sorts of little UI nags need to be improved, and for some reason I got an erroneous victory condition that I couldn't continue playing after. Not that it stopped me from spending several hours with the game.

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    I'm busy reading the rules for a Spiral Knights Fashion Contest Afoxi's Avatar
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  36. #36
    The Ai is harsh as fck, i mean twice they all jump me, not to mention the flood upon flod of ships eating me up . I mean how can they have 12070 ships.... I'm still defending hoping some random event breaks their hangers..

  37. Child's Play Donor Technical Help Senior Member General Discussions Senior Member Homeworld Senior Member Forum Subscriber  #37
    Gimme your lunch Moeney! Moe's Avatar
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    I tried it - it's nice, especially for Alpha. I do wish the tech tree were clearer though - so researching this tech will unlock "psychological isolation", what does that do?

  38. #38
    How can this little gem be forgotten? Commence Nurgle worship! Inject Nurgle's Rot into the veins! Pump some bile into the heart! Yesssss, ariseeee!

    Anyway, game is awesome, way more fun than an Alpha should be (looking at you, Swots 2), it's basically the full game bar balance, 2-3 races, probably some research options and graphical fixes. The card combat grew on me, I love the presentation - a pretty movie instead of watching numbers getting crunched. Though I cringe when my (I feel) upgraded and awesome Craver ships numbered 9 die to 4 Sophon/Horiatio ships. God...

    Also, I accidentaly stumbled upon info on the 3 unreleased races. While one got announced (Amoeba, basically flying mineral-fungus in space), the two haven't. Those are a race of Sowers -
    The Sowers are a machine race created by the Virtual faction of the Endless. They took from their creators the mission to traverse the universe and make worlds livable and habitable for the arrival – or return – of the Endless. The Sowers come, establish industries, create the basic infrastructure needed to make a wild planet habitable, and move on to the next one. The Sowers are neither hostile nor friendly; they are simply continuing their programming. Any world they arrive on will be harvested and advanced materials will be developed.
    And the Pilgrims
    A group of scientists and explorers, unhappy with the United Empire, hijacked a mission to an outer planet and set up an independent government. They refused the heavy corporate hand of the Empire, preferring to eke out their living on the edge of known space. Aided by the Sophons, this splinter group grew to become the Pilgrims. Accustomed to orbital living and constant movement, during the early years of their development they had a proportionally greater contact and familiarity with artifacts and remnants left by the Endless.

  39. #39
    I can officaly say that, Playing as the human faction is hard, I played with all the factions and the human factions always get me killed. Also most of the research boost exploits or one of the F.I.D.S.oh and pop cap boost.
    Last edited by CommissarRezail; 20th May 12 at 3:39 PM.

  40. Gamers Lounge Senior Member General Discussions Senior Member  #40
    In yo' SCOPEDOG Dawg, Mantaray's Avatar
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    im waiting for the next patch and voting for stuff. as ya do.

  41. #41
    Rampant Member severijn's Avatar
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    Tried it. It seems very similar to galactic civilizations, but with more focus on actually killing your opponents rather than trading with them. Thankfully it also has much less bureaucracy, though it's still there to some extent. The combat feels very loose right now. It has the galactic civilizations rock paper scissors style of ships, though it's nice to see superior firepower still wreck opponents, just like having good variation in your fleet works out just fine. And it's not so dependent on being ahead on tech as it was in galciv.

    What I didn't like about the combat was how weak the cards felt. They rarely had any impact on my battles at all. It ended exactly as I expected them to. What's worse is that what you see in combat is not what actually happens. In one of my games, I had very powerful battleships traversing the galaxy and they were fairly matched to my opponents battleships. What happened was very strange though: in combat, my arsenal of lasers would destroy my opponents battleships while my anti-missile defense almost fully stopped the missiles launched by their battleships. So I end the combat with no losses. Or so I was led to believe. When the combat actually ended, I was declared victorious, though suddenly one of my ships that was unhurt in the entire combat exploded. What the hell?

    The AI is decent, though not at all as good as the one from galactic civilizations. It can do a basic and easy strategy, but don't expect much artificial brilliance to pop up. It'll design decent ships and know how to rate a certain system, but asides that it was fairly easy to win, especially since the AI will engage in a losing battle many times.

    The techtree was fairly well designed if a bit difficult to interpret the first game. What I didn't like was how unbalanced it is at this very moment. Some rather easy to tech technologies have backbreaking implications and outperform many technologies that are far further on the techtree. The best one was a tech that provides an increase of 6 for each part of the FIDS resource system, which basically turns any planet in a really good planet. Combine this with the ease of purchasing this "building" with 250 units of spice.

    All in all I like this game and love the aesthetic. It's not done by any stretch of the imagination, but it has the qualities of a diamond in the rough. If properly balanced and polished it will be a TBS game to remember.

  42. #42
    Well, they showed two more factionis, and so far I like the Sowers, basically they are robotic galactic care takers. Fix up worlds for a race thats been long dead. There also Amberoa the are apparently the oldest race and have very soft bodies. I think they are giant bacteria basically, with telekinetic powers.

  43. #43
    Commissar - less shooting words more reading what had been said a few posts earlier.
    Last edited by Misiok; 25th May 12 at 1:56 PM.

  44. #44
    Whoops, didn't see sorry

  45. #45
    How playable is the Alpha right now? I´m tempted to preorder to check it out, but I´m not sure if it´s already in a halfway playable state.

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  47. #47
    It's basically beta. Two new races announced, the last one not yet. I'm looking forward the next two weeks, might be the time beta starts with MP!

  48. Gamers Lounge Senior Member General Discussions Senior Member  #48
    In yo' SCOPEDOG Dawg, Mantaray's Avatar
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    might be the time beta starts with MP!
    dont jinx it. the more you predict it the longer it takes! D:

  49. #49
    @Mantaray - if we would be in a bet, you'd lose. Beta to be released next monday, as is written:

    Hello everyone,

    First of all we wanted to all thank you for the amazing support you have given us these last months.
    For those who haven’t seen it, we posted a little video to show you our gratitude

    We’ve been working real hard to make the game better, implementing new features, debugging it as much as possible and implementing the features that will be included in the Beta version.

    Talking about that, we wanted to announce today that the BETA of the game will be available next Monday, end of the day on STEAM.
    For those who have not yet purchased the game, you have until Sunday to benefit from the 25% off on the full price of the game.

    These are the main new features that will be included in the Beta version of the game:
    - 8 playable factions >> you’ll finally be able to discover the Amoeba, the Sowers and the new and last faction we’ll announce tomorrow
    - Multiplayer enabled >> You’ll be able to plays against 7 other players online.
    - German and French languages.

    The Multiplayer and the Languages are first iterations so we hope you'll be able to help us to make them better.

    We’ll continue working Full Throttle® so that we deliver a final product as great as it can get.
    We aim to release the final game around July, the final date will depend on when we’ll be fully satisfied by the game.

    For us, the release is the just the beginning for Endless Space… definitely not the end!
    And the Pilgrims are here.

    Well then, I jinxed it

  50. Gamers Lounge Senior Member General Discussions Senior Member  #50
    In yo' SCOPEDOG Dawg, Mantaray's Avatar
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    hot damn.. i stand corrected.
    i still have a big issue with the under power of the kinetics, the viability of suicide missiles and everything else going to beams.
    i want to make terrans with big hefty kinetics but NO! it is denied to me.

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