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Star Trek Online : free to play ... is it worth it !

  1. #201
    Member Carl's Avatar
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    @Afoxi: That becuase the fed advanced DPS fighters aren't where the money is for feds. The advanced stalkers are. They strip sheilds like they aren't there and make even the best klingon option look laughable in comparision. Not to mention runabouts being god mode in PVP as they bassiclly perma lock down whoever they're targeted at. Can't say i've ever had an issue myself with them not responding. But the other two look ok.
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  2. #202
    Member Carl's Avatar
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    Okay, update time. My tac officer is now 45, and my science has hit 50, (prety much entierly off the back off the mirrior universe event in the latter case). Run a couple of normal stf's with my science, but tbh i really, really, really need some way to do macro's on an ordinary keyboard before i even think about elites. I just can't manually control that many abilities fast enough, particuarlly cycling team and aux/emergancy power to X abilities all a the same time. With everything on 30 or 15 second cooldowns it's far from easy to keep up and distribute sheilds constantly and keep an eye on whats actually happening.

    I can also see why pukswave are preffered vs borg. they don;t give a damm how in their face you get and they come in really dense packs perfet for the AoE of it.

    Incidentlly, whilst i'd NEVER take it into an elite stf or PVP, i've found a workable temp build for my science officer. Mass plasma torps. Littrially 6 of them, 3 fore and 3 aft. I don't get through sheilds much, (even with torp spread or high yeild), but the plasma burn means it really dosen't matter in any case. I often kill dedendrix and negh'var's whilst they have 100% all round sheilds.

    Going to get my tasc up next as she performs orders of magnitude better overall and is a lot more fun to play. Engeneeir is rather lagging though he has made captain now.

  3. #203
    find confession in your dreams boolybooly's Avatar
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    I made captain at last, still enjoying the gameplay but not taking it very seriously, I dont think the game is balanced carefully enough to take seriously.

    My biggest problem at the moment is ground combat, I have found the difficulty very variable and have had to drop to normal difficulty in the exploration sectors which give crafting materials appropriate to items for my rank. (Have made a couple of phaser boosters.) But that makes the ground combat too easy whereas advanced is way way way too hard. At the same time space combat in those sectors is also way too easy on advanced and a breeze on normal. The balance just doesnt seem consistent between space and ground and also tends to leap up a notch at certain ranks.

    Also I really dont appreciate being made to run all the way from the start location when you respawn on an exploration ground mission. Its fun but balanced it is not imho and when you are up against it in ground combat the clunkiness of the engine becomes a real issue, so I just play on normal, for fun.

  4. #204
    Member Carl's Avatar
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    Oh i'd agree with that booly. Ground combat really is heavilly variable in dificulty, i've found a similar thing with the later romulan and cardassian missions, (p.s. you can skip episodes and come back to them later if you want), the space is easy on most difficulties, but the ground is hell on anything but normal. I'm also finding ground STF's total hell and am avoiding them for now. I've completed one out of 4 attempts and franklythey're just stupidlly hard. They're also even less fun than normal ground combat because you lose the one thing that makes STO ground actually unique and intresting. i.e. your away team.

    Weapons balance is the same. Cannon's are just supiriour to anything meaning escorts only mount anything else in the rear slots. Cruisers have obvious reasons to go beam spam, and there's really no way to change that atm. But torpedo's and dual beam banks are pretty much usless. Only science vessals touch them and even then it's more a case of "whats the best i can do with my minimal weapons power" rather than because they're actually any good. The game says that your supposed to use enery weapons to strip sheilds and then kenetics to take out the hull, but my experiance says cannons and beams have minimal negetive modifiers vs hulls whils torps have huge ones vs sheilds. Add to that them not being effected by their torp abilities the same way beam fire at will and cannon rapid fire are and the way your forced to sequentially fire them and the steadilly decreasing torpedo dps as you go up through the various types and there really shafted as weapon.

    Weapons aren't the only issue. The whole sheild balance is rerally out of whack at higher levels. At the beginning your ships hull and sheild totals, (across all 4 faces), are pretty sikilar, (within a couple of K), and your innate transfer rate means barring some really hefty burst your enemy has to chew through the whole lot of sheilds to get to you. By end game the diffrance can be 20-30K depending on the sheild used and the transfer rate is so sucktastic that only 2 copies of tac team and a doff will enshure you don't end up dying with a moderate amount of sheilds left on the unengaged facings. Really the whiole thing is endemic of two issues imho. A) the general overpowerdness of the tac team transfer effect, B) the general suckniess of sheild scaling. (taking the hull of a cruiser as a base line they should scale (for a white type), from around their current 3K @Mk1, to around 9K @ MkXII. As it is only the klingon honour guard sheild even approaches this at a total of 8.3K pre-sheild skill buff).

    There's also no end of isues IMHO with various skills here or there.

    Also an update, my Tac oficer is now doing normal SF's @46, and my orion is upto 42 thanks to tonights mirrior event. Easy mode leveling in that thing. She should be doing STF's pretty soon.

  5. Dolt Dolt Dolt Dolt Dolt  #205
    Performing Chainsaw Surgery Wargrim's Avatar
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  6. #206
    Member Carl's Avatar
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    Nicely done .

    Also, not eactly sold on the idea myself, but they're offering liftime subscriptions at 2/3 normal price. Subscription does have a huge list of extra's, (nearly doubled vualt and inventory space, free foundry slots, and a fair array of undefined limits taken off), plus 400CP's a month. But it is expensive, equivelent to about 10K CP's normally. ($199 for you american's, probably about 150 british pounds, and if i remeber the euro exchange rate, about 170 euros). Really comes down to how much you think you'll play, (and how often you'll come back ater breaks), and how many characters you'll create, (as the saving in vault and inventory space as well as retraining tokens will probably make themselves your money back quickly if you are an altaholic). On a personol level i'm sort of "would be nice but not sure i can justify that much in one go". Thought i'd pass it along though.

    edit.

    p.s. AFAIK it's 1000 stardates per year, (but not the same starting point as the georgion calander). So by 2409 it should be somthing like 130000.00

  7. General Discussions Senior Member Modding Senior Member  #207
    Philosophizer Locutus's Avatar
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    I'll say this much about the lifetime sub; I don't regret mine, and as someone with nine characters, the respecs & inventory space are very, very nice perks.
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  8. #208
    Member Carl's Avatar
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    yeah locutus, thats my thinking, i'm a real altaholic so it would be a lot of savings in the future as i create more characters, plus with that it's still effectivlly f2p with the perks which means i cna still pick it up and put it down at will. And anytime i pick it back up i'll have several hundred tyo a few thousand CP's waiting to play with. The sheer conviniance factor is a huge plus for me and has a fairly hard to quantify value.

    Funny though reading thr STO forms. they're all prophesising doom and gloom for the game. While i agree that the f2pisn't eing handled as great as lotro's, it had the same doom and gloom sayers for quite a while after f2p hit as well. It makes the people pulling the lotro comparisions hillarious as they where probably doing the same thing on the lotro forums 12 months prior, (i.e. doom saying).

  9. #209
    Here a little hint i learn from sto forums: Don't post on sto forums those guys are narrow minded ass holes literally. I know if you put ideas out and it get attack, well those guys won't consider your idea a fcking idea. Specifically don't mention making borg as a playable faction, oh they will cry for months. You get angry pms from people you don't know. Not to mention once i mention hey guys how about a playable undine faction, and that day was the last time i log in on the sto forum. Sad really ..

    I mean they don't even juggle the possibilities of it.
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  10. #210
    For the Borg, it does make some sense.

  11. #211
    Member Carl's Avatar
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    It makes sense for both the borg and th undine, you eithier have to nerf the hell out of all their ships or have them be massivlly op in pvp. Bassiclly both are horrid idea's because your going to upset eithier the fluff or othe pvp purists.

    Now romulans i can get behind, maybe even tholian's depending on how they do them. But borg and undine just don't work.

  12. Forum Subscriber  #212
    I'm busy reading the rules for a Spiral Knights Fashion Contest Afoxi's Avatar
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    You can bring those in, on the condition that you bring the the Hydran Kingdoms, the Lyran Star Empire, the Mirak Star League, and the Interstellar Concordium.
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  13. Gamers Lounge Senior Member Boardwars Senior Member  #213
    Moe~ money, moe~ problems Mokino's Avatar
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    The borg wouldn't really work at all due to the fact that they're not individuals. We already have liberated borg in the klingons and federation so no rolling them into a new group either.

  14. Forum Subscriber  #214
    I'm busy reading the rules for a Spiral Knights Fashion Contest Afoxi's Avatar
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    ...damn, I can see it now. The Hydran players will be foaming at the mouth over how bad fighters are (nearly every Hydran ship), all the furries and the missilefags will be lumped into the Mirak Star League and complain about the short ranges of engagement, the other group of furries will drive Lyran ships and suicide-kamikaze with ESG fields and the ISC.... well everyone hates the ISC.

  15. #215
    You can make a work around for the borg as one bit. However those are npc ships whats to nerf, most npc ships are hard to kill. Ofcourse player driven spheres won't 2 shot you like elite ones. Not to mention borg cube 1 shot torpedoe you. It work and make sense. It also be fun change from fedi and klingon sides. Also i second the Hydran Empire :P.

    Pretty much you can make fun work around if you think out side the galaxy. err box

  16. #216
    Member Carl's Avatar
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    Whats top nerf is that the borg are allready nerfed as hell in game. Same with the undine. Fluff wise the undine kick the borg all over the place and the borg have made a habbit for the last several centuries of kicking the entire quadrent all over the place with just a single cube. There's not a single cannon instance of a single borg cube being stopped in direct combat without an absolutly massivve fleet. Realisticlly the normal mode of STF's shouldn't be completable with a 50 player group, let alone a 5 player group. But for the sake of gameplay they've taken a hefty hit. Hititng them any more just isn't going to floy with a huge chunk of the player base. They're supposed to be this big scary threat to the whole galaxy. Reducing them to random joe's is not going to sit well, and from a buisness PoV hackign off a huge chunk of your player base more than you have to is just book dumb.

    The other problem allready mentioned is there's no way to make borg work. A cube can have anything from 10,000 to, (i think in one specific case), aprox 200,0000 crew. Your own character and the bridge crew are entierly secondary concerns. You could maybe get that many borg together, but you'll never get enough crew together for a resonable sized faction unless you have like half the collective suddenlly get freed. The undine are more resonable, but your going to attract even more hate from the even greater nerfing they'll take.

    The real issue here is te between the dominion not being integrated into alpha quadraunt doings moe, the cardassians turning into pacafists, and the romulans becoming so fractured there's not a single major non-klingon/federation faction left. They basiclly eithier tore it up internally, or absorbed it into an existing faction in the process of writing their backstory.

  17. #217
    Could you imagine the lag of 50 ships vs 1 cube?

  18. #218
    Well this is a game, and my 2500 crew comes back from the dead already so who cares where 10k -200k comes from. People don't really need to fly cubes, i perfer just to fly a omni direction sphere, be fun and something different for once. Second you don't need to free them, just make the queen have individual commando units that goes around and pick targets to destroy. Which she can do because she the queen obviousness. Also the rest of the faction, they can be added too considering the changes they are going through would be good stories to play through, except the cardassians. Don't really need to be a big hard core faction, they exist they have ships and captains so they can be played. Most of the player base is patch waiting, because we all have 50 admirals with nothing to do.. on both fed and klingon side...
    Could you imagine the lag of 50 ships vs 1 cube?
    When does the game lag when 50 ships around? Never notice heh. Considering back in pay to play fleet actions was roam and and join and there literally be 50 ships plowing in there. Ran pretty smooth.

  19. #219
    Could you imagine the lag of 50 ships vs 1 cube?
    The crystalline entities have at least 20 ships and that doesn't noticeably lag.
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  20. #220
    Member Carl's Avatar
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    @commissar: the borg are a hive mind, even beings like the queen, or objects like the central plexus, are just focal points for the hive mind. there are no individuals anywhere in the collective and, (as shown repetadly on the show), borg can't function as individuals for long without reverting back to somthing closer to their pre-assaimillated state, we've seen this repetadly. Seperate them from the hive mind and borg do not typiclly want to go back to the collective later on. If you want it to work they've got to actually be liberated borg. Likewise you may enjoy your sphere, but if things where youknow nerffed into balance, bringing one of those to an stf would be looked upon as poorly as brining an akira or your starting BoP would be for fed/klingon. The borg use their probes for scouting, sphere's for mid range stuff. But their cubes are their line ships, same way the fed and kllingons big ships are theirs. If they expect more than token resistance they send one or more of those along. Expecting the cubes to not be in and be the higher teir borg ships is just dmb. But nerfing those to bring them in line wouldn't sit well.

    Hell sphere's have issues as voyager was completly unable to defeat the full size ones in a straight fight. So even those need a heft nerf by comparision to fit.

  21. #221
    Faek - They're nerfing the CE event soon.

  22. #222
    Member Carl's Avatar
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    Okay, done a bunch more playing and got my tac and orio into stfs. I switched my orion to a siege destroyer, (got a fair few CP's sapre so took advantage). That is suiting me a mile better than the old Vo'quv did. Not that it was a bad ship, but my orion is a tac too and with her i was allwas left needing that one extra durability boost and not having it In fact despite the fact that the ship itself is clearly inspeired by andromeda's own sige perilious class and the big beam is clearly a death star rip off, it's just managing to make me utterly love it. Despite being currently stuck with my old vo'quv's MkX general issue STF beams it looks insanly cool no matter waht it's doing, (especially firing though), even the transform sequance is pure awsome. I heartilly recommend it to anyone.

    I've switched my engeneeir over to a more hull based tanking build and thats finnially got his exploration cruiser working for him .

    @Locutus: One thing i'd like to see added to your guide. A discushion of your strateghies in the non-elite enviroment. I see loads of normal stf groups trying your infected strategy, but they 99% of the tiem don't have the DPS to burn a transformer down before the adds get down. The best sucsesses i've seen at normal infected have involved a slower gen kill rate with the instant spawns each produces being cleaned up before moving onto the next generator. That way it's steady wave, not 5 spheres and 8 probes (exageration a bit i know), all in one tight cluster froma bunch of initial spawns. Doen't help they don't kill the spheres normally that are sitting guard duty on the transformers, the number of times i've seen somone die to that at a critical moment is crazy.

    I've got to the point where i won't touch infected normal as no one sems able to do the optional and it's allways a mess of an instance for me personolly. Cure on the other hand is silk smooth.

  23. #223
    find confession in your dreams boolybooly's Avatar
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    Well I dont know what is going on but the server has started disconnecting me all of a sudden, its very disruptive, happens in the middle of missions and PVE events, totally borks them up.

  24. #224
    Member Stingra's Avatar
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  25. #225
    Member Carl's Avatar
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    I find reseting my net connection via my router works 99% of the time. The rest seems to be when they have a glitch server side.

  26. #226
    So now they are selling heavy escort carrier .. why does that seem odd to me, the damn thing small enough to be a fighter it self. I guess next cruiser carrier. Then after that science carrier? Actually science carrier could be interesting, it puts out lots of little probes out that put out varies buffs, kinda like repair drones etc. except they would attack.

  27. #227
    find confession in your dreams boolybooly's Avatar
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    You know what, today I accidentally bought a torpedo for 800,000 ec which was just stupid because it is only uncommon lvlXII [acc] and I didnt want it, I just wasnt concentrating and pressed the "OK" button out of habit (somehow I had pressed the buy button without thinking) and I was thinking I was running a search for rares and wondered why the interface was being such a nuisance and pressed OK just to dismiss the stupid dialogue...

    I only had a million to start with so it nearly wiped me out. So I did a little trading on the exchange with my remaining 200k ec capital and manufactured a few level VIII items to use up my data samples and put them on the market and made my million back the very same day...! If only I hadn't spent that 800k I would have nearly two million now.

  28. #228
    Member Carl's Avatar
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    We've all made those kinds of mistakes . It's why i try to double checkl every dialouge that comes up.

    Really hating the stf loot mechanics though in that if the optional drops a bunch of salvage they get rolled for as one. i've seen about 20 drop today, across maybe 10 rolls. Really agravating.

    Got my science build set up much better though for that toon. dual repulsers 1 and grav well 3 really make infected about 10 times easier to do optional onas i can really keep the spawns occupppied. need a lot of help to kill, but keeping them at a distance, for a while anyway, is raher easy. Finnially enjoying the toon .

  29. Dolt Dolt Dolt Dolt Dolt  #229
    Performing Chainsaw Surgery Wargrim's Avatar
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    Speaking of looting and UI, they should make an unique mine launcher that lets you drop a bunch of Ferengi Lock Boxes. It would be the ultimate Troll weapon.

  30. #230
    Member Carl's Avatar
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    Haha.

    tbh the iodea isn;t bad, it's the im[plementation thats off. LOTRO does it right becuase it gives you a ton of very high value stuff garunteed. But they're rare. Maybe 1 a week tops for a single player. They go for 10's of G in chat and more in auction house. Of course LOTRO also has a proper store with actually valuable stuff to put into the box's :eyeroll:.

  31. #231
    Member PacPomarnacki's Avatar
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    Just been catching up on this thread, pretty cool reading guys. Thought I'd drop my hat into the ring as it were.

    I got the game when it first came out, was (and still am) a pretty big Star Trek fan so I primarily play the game to indulge my inner-geek. Started at release and leveled through to about Commander and then hit the wall as it were with real life stuff interfering. Left the game for over a year and then popped back last summer and started up again, loved it and all the new updates as I'd say the main thing the game was missing on launch was Content. Leveled through to Vice-Admiral and joined a fleet, really enjoyed myself. Oddly enough I really enjoyed playing the game almost single player, again as a fan of the series I really enjoyed the feel of almost creating your own show etc, especially with the new cutscenes and voices (although they are clunky as hell, my inner fanboy glosses over them).

    In the past few weeks I've revisited the game now its gone free-to-play and again I'm thoroughly enjoying it, the duty officer system is awesome (and adds fun reasons to wander around your ship).

    My dude is a pretty heavily damage-specced Tactical captain with a Prometheus class as my main ship, I'd say I go for "story" & looks over pure number crunching so my builds might not be the most efficient, but they please me, aka my Defiant had Phaser cannons on the front, not beams, whereas my Akira didnt.

    Either way at the moment I'm bumming around the galaxy a couple nights a week so feel free to add me, my Account name is the same as here. I'm level cap and pretty far along in R&D and have run most endgame stuff, but would say I'm an ultra casual player so if anyone wants a hand with stuff, especially lower level guys then feel free to drop me a line in-game and I'll fly in and go pew pew

    That said, I haven’t really looked into Dilithium ore stuff, how much is considered 'a lot'? I got a large chunk when I logged back in after F2P (I presume because my account is old) but I don’t know what it is respectively

    Cheers and look forward to exchaning a drink of Chateau Picard amongst the stars

  32. #232
    find confession in your dreams boolybooly's Avatar
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    Well I made a Klingon and was totally strapped for energy credits and so despite my earlier misgivings tried a bit of PVP to earn some in the manner of piratical desperation and turns out it was fun and not serious at all, for the Klingon side, dont think the Feds enjoyed it very much though... qaplah!

    PS going from Klingon commander to Fed rear admiral lower half, both tactical, the Fed felt seriously underpowered.
    Last edited by boolybooly; 22nd Jun 12 at 2:05 PM.

  33. #233
    Member Carl's Avatar
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    I think i just had the definitive case of epic fail.

    Cure Space Normal. Me in my seige destroyer. 2 borg set peices, (eng and sheild), basic MkX deflector picked up as loot, MkX STF dual cannons up front, 1 MKX blue non-stf turret aft, 2 STF turrets aft. Mostly average green MKXII consles off the exchange.

    BOFF is: 2*Tac team 1, 2X CRF2, 1XCSV1, 1XAPB1, 1xAPO3, 1XHE2, 1*TS1, 1*EPW1, 1*EPW2


    We spawn in and everyone rushes towards kang, i decide to go to the left cube and let them figure out who's going to defend the kang on their own, i take out the first wave of BoP on that cube en pessant. Then proceed to coem in low and slow and unload on the sphere's one at a time. Around the time the 3rd sphere goes down i realise no one else is helping, i see a bunch of them over the Kang and realise they';re all camping it. I keep going, taking out sphere 4, the raptors, and eventually the cube. Thats when i notice they're not even able to stop the BoP firing on the Kang, Given what hapened as i solo'd my way through the next 2 cubes and their probes i figure somone must have been healing the kang. I take out the last cube with 1 minute 50 seconds leftm, abiout halfway to the kang one of them decides to hail it. We then go after the carrier, and i had threat all fight, (despite 2 cruisers and a carrier present), i'm also pretty sure i did majority of the damage though i can't prove it.

    Total fail on their part for being unable to fully protect the kang with 4 people, (3 later on, i think somone must have dropped). But pure epic for me solo'ing the cubes AND getting the optional along the way .

  34. #234
    find confession in your dreams boolybooly's Avatar
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    Well grats on your epic heroism. I havent tried that one yet but I soon will, made Vice yesterday and am trying to decide what to spend myOmega coupon on. Perhaps a turret would be good since is keeps firing and will be more likely to generate the anti borg damage which is the same for every weapon. Hard to decide, all my equipment is rare MkX or better so the STF MkX kit is not an improvement except for the borg damage.

    I am considering antiproton weaponry as well though, maybe a nice pulsewave for ground, is it true what Stoked said, that it does extra critical damage to borg, or was that just confusion over the Omega equipment [borg] bonus?

  35. #235
    Member Carl's Avatar
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    I think things got revised since that stocked video. Now everything does +borg damage but AP now comes with a built in crit magnitude bonus. be aware however that it also dosen't get the +acc tag everything else stf does, (it gets a +crit chance instead AFAIK). So it's a tradeoff, except in ground combat where AP is blatently supiriour to all since you can't miss except delibetly.

    Also that 7.5% chance of +1K damage works out at +75 DPS, that makes a MKX stf peice supiriour to a MKXII purple non-sf peice vs borg. Well worth the upgrade and you will feel the diffrance.

    Also the seige destroyer is just insane, the thing is by combinding it's seige mode with a build that maxs, (i.e. gets to 125), it Wpn power and puts the rest into sheild power you get a hell of a tough escort that loves to chuck dps overboard, and the javelin is a great burst button when you need more oomphf right this second, (staying in siege mode is better for sustained though).

  36. #236
    Normal stfs are a joke bro.

  37. #237
    Member Carl's Avatar
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    For you in your presumebly MKXII's, sure. For somone still getting their first set together and MKX's. No.

    Sure my siege does well, but it's the only ship where at this stage of gearing it's doing this well, the rest have had to really update their gear by comparision before they start feeling as easy, and none of them could have solo'd the optional.

  38. Dolt Dolt Dolt Dolt Dolt  #238
    Performing Chainsaw Surgery Wargrim's Avatar
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    Myself to Ambassador Surah:
    I have good news and bad news Ambassador. The good news is that you do not need to worry about that Breen ship anymore that had taken Deferi hostages. I found it and blew it up. The bad news is that i forgot to beam the hostages out...

  39. #239
    Why wargrim, come join me in the "I completed the objective, but opps some hostages may died in the prcoess club' heh, I eventually stop doing those it just got really tiresome tbh.

  40. #240
    find confession in your dreams boolybooly's Avatar
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    I havent enjoyed the switch to perfect world.

  41. #241
    Member Carl's Avatar
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    The Crossroads of Inertia
    How so, i haven't noticed the change tbh...

  42. #242
    find confession in your dreams boolybooly's Avatar
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    Dec 2001
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    Northamptonshire
    You won't unless you try to log into the net store or the forum. But everyone playing STO will be obliged to use a Perfect World login shortly apparently. My Cryptic account had a duplicate account and public name and they changed the rules for Perfect World so I had to surrender my account name and find a new one, every alternative name I tried was already taken, it literally took three attempts and hour each time to read the rules and find one I could live with and I dont like that one. I had to use a name with numbers after it which I will undoubtedly forget. My login doesn't run smoothly now, its stuck on the Cryptic radio button and wont seem to remember the new login is Perfect World. I have lost my carefully made custom avatar as the new forums doesn't allow them. Generally dont see why they can't sort out their database to process our existing logins instead of making us all reregister. Just seems they have the wrong idea about how to treat their customers. Also I dont like that the new currency is called "zen", pretentious.

  43. #243
    Member Carl's Avatar
    Join Date
    Aug 2006
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    The Crossroads of Inertia
    Not bought any CP's lately booly? The entire time i've bene playing it's been zen, you just converted it to CP's, (via the PW website), before going in game. Not tried logging into their website for a few weeks though so not noticed the account thingy, but i'll take your word on that and agree it's a pain.

  44. #244
    find confession in your dreams boolybooly's Avatar
    Join Date
    Dec 2001
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    Northamptonshire
    You must have joined through Perfect World in the first place then, I resurrected my old Cryptic login to play and so have been obliged to convert to the Perfect World login only this week. Until recently I bought Cryptic Points directly, at the start of this thread and since.

  45. #245
    find confession in your dreams boolybooly's Avatar
    Join Date
    Dec 2001
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    Northamptonshire
    Update, I have been playing Cure Space elite lately after buffing my weapons up to purples XI and XII [borg] and the mission has failed several times. Most often what happens is it times out on the optional, which is OK, but people are playing elite without the kill power to defend the Krang and end up blaming everyone but themselves when we cannot defend the Krang.

    The raptors and battleships are harder to kill than normal setting and even the birds of prey pack a heavy plasma torp (probably the standard plasma torp plus high yield buff).

    I have played Cure Ground normal twice now and still have not completed the mission. I have put most of my Omega XI tokens into ground stuff and completed the other two ground missions on normal despite constant discos screwing them up completely.

    Recently I completed a space MACO set after saving 40 borgy bits and got a bit lucky with drops, but the graviton deflector is XII while the engines and shield are XI. Not sure if I will get the heavy graviton beam, havent had time to test it yet.

    I am quite enjoying it but after taking a little break one thing that strikes me about it is the game mechanics are very exposed, especially in the language used to describe equipment, it doesnt put their benefits in terms of Star Trek Universe roleplay, it puts them in terms of gamers slang ie buffs and debuffs which I think is kind of raw and detracts from the roleplay experience and IMHO it could be done better, its like the developers slipped into a mindset which they need to rise above. But the Special Task Force missions are fun and good PvE teamplay when you are working with the right people.

  46. #246
    Member Carl's Avatar
    Join Date
    Aug 2006
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    The Crossroads of Inertia
    @booly: only items of tye same mark count for set bonusus.

  47. #247
    find confession in your dreams boolybooly's Avatar
    Join Date
    Dec 2001
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    Northamptonshire
    Yes I see that now. I have the MacoXI set and got the heavy graviton beam so presumably I have an interlink thingummy as well.

    Have begun to tinker with ground STF and have now got all XI purple standard issue for my tactical VA. I am going in with a phaser sniper and a disruptor pulsewave and operative X which gives me some fairly major attack buffs so I can sometimes take up to three borg out with one pulsewave on normal, at defera taking out two of a group of four in one go and leaving the remaining two with a little green requiring one or two shots at the most to finish them is standard fare now. Though I look on in awe at what appears to be an orbital strike ability some people have. Gotta get me one o' those.

    I have done all the ground STF normals successfully at least twice now with several aborts as well especially on Cure Ground. I am about ready to move up to elite.

    I was invited to join another fleet on one STF ground mission and accepted to see what they were like, 1st Column. The upshot is I am not sure. The administrator of the fleet at the time insisted I wear the fleet uniform without appropriate alterations and balked at my suggestion to change it in a quite antisocial way. I wanted to change it because it is effeminate, he runs a female avatar whereas I run a male one and the 1st Column fleet uniform is designed for an avatart.

    This is superficial nonsense but thats the point, it is superficial so it doesnt matter so why does it matter to this guy what my avatar wears? Also I was then told to put ensign rank on my Vice Admiral because that was the fleet rank, this felt kind of uncomfortable. This makes me think mmm. I came away with the impression of a martinet with a napoleon complex running a cult of submissives. I really really want to press the leave button but I am just hanging on there in case he is just one jerk and the others are OK. Plus ground missions are a lotto and you waste half of them because the people joining them are undisciplined jerks who cant get their head round not pressing the damn join button if they are not really up for it. There has to be a happy medium somewhere between the uptight jerks and the lacadaisical jerks, if you see what I mean. But for getting through a few ground missions an uptight jerk squad might be quite useful.

  48. #248
    Member Carl's Avatar
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    Aug 2006
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    The Crossroads of Inertia
    Seems our posts got eaten in the forumd backup restore booly.

    Just so you don't lose it my Handle is @carl103

    Type that into the mail adress and you can mail me in game, (shouod be able to do it from sector space since it's just a mail). On most afternoons around 8PM BST till at least midnight.

    Whats your handle BTW, just so i know who to look out for.

  49. Dolt Dolt Dolt Dolt Dolt  #249
    Performing Chainsaw Surgery Wargrim's Avatar
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    Sep 2005
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    Idling at the TR Warpgate
    Mine is @plueschpanzer, i think. On a completely unrelated note, whoever designed repeatable ground missions so that they require 5 players to really work, with players being able to leave the session, but noone being able to join it and fill empty slots, combined with very long times to completion compared to space missions, annoyingly hard boss fights and ridiculous bugs, should seriously consider changing his profession.

    I made the mistake of playing breaking the planet as Klingons. After wave after wave after wave of Redshirts ( Seriously, does Starfleet have infinite Redshirt supply? I though the Jem Hadar were the one who reproduce by cloning? Did Zap Brannigan take over the lead in Starfleet's ground operations? ) and blowing up tech stuff, three of us remained to kill the 8 Artillery spotters. Who are tough and nasty, and have countless respawning guards. Two of us remained to disable the communication antennas. With Ninja - like evasion and climbing skills, as well a mercyless respawn - charging, we managed to do that. And then, the last objective appeared: Kill 100 more starfleet dudes! No problem, must of been at over 9000 or so already. Of course we die in the process, and behold, we both respawn inside a tree. That is right, that day, 100 of the finest men and women of Starfleed died to two Klingons stuck IN A TREE that they couldnt shoot back at, but kept running for! If that isnt the stuff Klingon songs are made of, i dont know what else.

  50. #250
    Member Carl's Avatar
    Join Date
    Aug 2006
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    The Crossroads of Inertia
    Sent you a freind request then Wargrim.

    Yeah ground missions are just awful. Too littile HP, too much focus on burst. Compared to the sedate space stuff you need the reflex's of a cat on hot tin.

    Oh yeah. Trick for starbase defece stage 2.

    2-3 copies of extend Sheilds 2 running with 125 sheild power.

    Add in some hull heals and constant tac team and it will shrug off anything and everything.

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