[/I]-In order for the mod to work properly, you must add the following tag to your shortcut properties target, as well as run the mod in Admin mode: -mod Retards -dev
-MAKE SURE TO BACK UP YOUR ORIGINAL COMPANY OF RETARDS (credit to LeoPhone).
-The mod's files and folders will be properly renamed in the future to avoid the trouble.
-A full changelog is included in the .zip file.
Operation Avalanche: Fall of Italy mod adds new units, and increases tank reload times while still keeping CoH's arcadey damage tables. More vibrant dynamics such as Flamethrower burn wakes and the easy availability of Hull Down add new tactical possibilities. The mod is definately buggy, and I tend to release many (MANY) very small patches rather then a few large ones. Keep your eyes peeled.
Additions and Changes:
-Added 4 visual slots to Slit Trenches.
-Slit Trenches can now hold 4 squads, 10 men, or any combination of the two.
-Tank cannon reloads vary between 6 and 11 seconds; the far end of the spectrum allowing me to upgun the tiger's cannon [size=1pt](dennis, y u b aware 4?) [/size] to give it 45 range.
-Gave most armored units EiR veterancy values.
-All armored units can Hull Down (with the model for it xD).
AK-47s100 weapon slots for everyone!
-Made tank co-ax and hull MGs deadlier, universaly 40 range w. 0.2/0.35/0.55 accuracy at L/M/S range.
-The MG for the M3 Halftrack (needs to be synced with a gunner entity) and the Sdkfz 251 Halftrack has been synced_when_spawned.
-Removed the External Skinpack that made everything so pretty. I can't remember which one it is on the EiR forum, but its one of the ones posted on here. It might be Demon's, idk.
-MP40s can now be dropped and recovered (0.1 chance)
-G43s can now be dropped and recovered (0.25 chance)
-Boys AT rifles can now be dropped and recovered (0.5 chance)
Name Max/Min time in seconds
M5 Rhino 37mm 6.5/6.5
M4 Sherman 75mm 7.8/7.8
M1 57mm 5.5/5.5
M1A1c Hellcat 76mm 6.2/6.2
M1A1c Sherman 76mm 8/8
Pershing non-HVAP 9/9
Pershing HVAP 9/9
M8 Greyhound 37mm 6/6
M10 3in 6.8/6.8
17lber Firefly 12.5/12.5
Cromwell 75mm 7.5/6
Churchill 6pdr 7/6.25
Tiger 88mm 9/9
Puma 70mm 7/6
PaK 50mm 5.5/5.4
P IV 75mm 7/6.5
Panther 75mm 8/8
StuG 75mm 8/8
FlaK 36/88mm 5.8/5.6
-Combat Team added to the Motor Pool.
-Gave the Combat Team modified Fal ambush (1.15 acc from all L/H/G/T cover).
-Combat Team now has Mark Target.
-Added the Field Dressings ability to Infantry Company.
-Airborne can now construct an Airborne Barracks anywhere, which constructs Airborne Riflemen and Airborne Officers.
-Airborne Riflemen added to the AB Rax.
-Airborne Officer (6 men, 410 MP/65 MU, CCS heal ability, Mark Target, Heroic Charge, nerfed Vet1 LT aura, standard AB except the actual Officer who is 95 HP w. Elite armor).
-Airborne Riflemen and the AB Officer are only buildable when the AB Company is selected.
-AB Rax is only buildable when the AB company is selected.
-THE RETURN OF ASSAULT R0FLMANZ
-Inexperienced Riflemen (8 man rifle squad w. carbines, 35 hp ea, super cheap and EZ to reinforce) added to the Barracks.
-Platoon Leader (officer idea for le amis) added to the U.S. HQ.
-Engies are 4 men w. 60 HP and Garands
-Added the M2 107mm mortar to the WSC.
-Sherman croc flamer has 40 range, Sherman croc is more expensive.
-Added the M4 Sherman to the Motor Pool.
-Added the M10 to the Motor Pool.
-Swapped the basic M10 and M18 cannon stats.
-Added the M18 to the Tank Depot.
-Increased the M18s price to 600MP/100 FU.
-The Hellcat now has 50 range (cost has already been increased).
-Reduced the Shermans price to 400 MP/70 FU.
-Nerfed the Sherman 75mm slightly.
-Added the Pershing to the Tank Depot.
-Created an M1 Garand w. Rifle Nade Launcher for the AB rifles.
-Added Assault Riflemen to the WSC.
-'Enhanced M1 Garand' (Garand w. standard Leader MP44 stats)
-Added the Sherman Jumbo to the Tank Depot (Standard Sherman w. 100 less HP then the Pershing and Churchill Armor, speed reduced to 3.2).
-Buffed all .50 cal MGs (41 range, .2 acc at all ranges, Sherman .50 cal has a 7 second burst), will be boosting the price accordingly.
-Created the M2 Carbine (M1 Carbine with 0.1/0.2 max/min cooldown and a reload after 30 shots), retains 0.25 long range acc and 7 dmg
-Added 2 Grease Guns to standard Airborne.
-The M10s cannon has been set to deal 108.5 damage.
-The Pershing's cannon has been set to deal 178.5/188.5 damage (non HVAP/HVAP).
-Bug that occured; the M5 Rhino wasn't buildable if the T17 wasn't selected in the reward menu. This has been fixed.
-Calliope main gun enabled by default.
-Calliope cost increased by 200 MP.
-MkB 42 (Leader MP44 with 7 damage and a far shorter cooldown for a 'semi auto' feel
-'Enhanced G43' (standard G43 w. 15 dmg per shot)
-Oberfeldwebel added to WM HQ.
-Elite Grenadiers (my own variation) added to the Sturm Armory.
-Elite Grenadiers can only be built if either the Defensive Doctrine or Blitzkrieg Doctrine is chosen.
-Pios are 3 men w. Volks K98s
-The Tiger's reload has been reset. See below for tank reloads.
-The FlaK 88's reload has been set to 5.8/5.6 max/min. Will likely be increased. Damage set to 210. Range set to 110.
-Added Volkssturm (7 man version of inexperienced rifles) to the WM Quarters.
-Added Skirts and MGs to the P4, Stug, and Panther for 75 MU each, and removed them from veterancy.
-Created a Panzerbuchse Squad (Grens w. 2 Boys AT) and added it to the Krieg Barracks. Panzerbuchse Squad has Fal camo with edited stats (1.25 pen, no further bonuses). Panzerbuchse Sqaud is only buildable when the Defensive Doctrine is selected.
-Created a Panzerfaust Squad (Volks w. 1 gren armed with an autofire pzfaust, 5 sec cooldown/reload, Acc at L/M/S = 0.45/.55/75. Panzerfaust Squad is only buildable when the Blitzkrieg Doctrine is selected.
-Created Landser Grenadiers (Grens w. PG skins, armed with Leader MP44s, 1 G43, and 1 K98k rifle nade launcher) and added them to the Krieg Barracks.
-Added the Panzer III (P4 Stubby with the 50mm Puma gun, 510 HP, Ostwind target type) to the Krieg Barracks. Need to edit the price.
-Panzer III 'Stubby' (IST w. modified puma 50mm; 2.5 splash radi). 350 MP, 60 FU, available at the Krieg Barracks. 510 HP, Ostwind armor.
-107mm WM Mortar HT (PE MHT w. new weapon, need to create UI name and description).
-Moved the StuG IV to the Panzer Command.
-The StuG IV now has 45 range.
-Tiger to the Panzer Command (680 MP/ ??? FU). Will be repriced for balance.
-Tiger Ace (Voss reskin standard tiger, has a Reload 0.85 modifier at vet2 in addition to normal vet). Same price as standard tiger, will be repriced later. Both units will require the Blitz doctrine in order to use them.
-Panther Ace to the Panzer Command (780 MP/280 FU) Panther with modified Jagdpanther cannon and Hetzer ambush. Will be adjusted at a later date, and will most likely be given to PE as part of the Tank Hunters Tactics choice.
-Gebirgsjager Trupp (425 MP, PE G43 upgrade available for 50 MU) to the Kreig Barracks (only buildable if the Defensive Doctrine is chosen). [size=8pt]Gebirgsjägers from the Eastern Front are available for deployment. Using pack animals to move their heavy equiptment and also having had extensive mountain training, these troops move faster then other infantry squads. The squad is armed with less automatic weaponry then other Axis units, but is nontheless a potent adversary for less hardy Allied troops.[/size]
-Added Armoured Infantry Section (royal marines without cloak) (Credit to the Eastern Front team for the unit concept)
-Added an AT sniper, tyms idea. Took the Boys AT, gave it 50 range and 100-some-odd damage, reduced its pen tables vs. vehicles. Its pretty balanced. (Credit to Tymathee for the unit concept)
-Added the Sherman V to Armoured Command.
-The Firefly's cannon has been set to do a whopping 165 damage. This comes with a 12s reload, though.
-Fallschirmjager Ambush Team (425 MP, Weapons Package Upgrade for 75 MU (LMG42, FG42, 2 G43s) to the Logistik Kompanie (only buildable if the Luftwaffe Tactics choice is chosen). [size=8pt]Fallschirmjägers from Colonel Von der Heydt's 7th Fallschirmjäger Division, with extensive experience fighting the British in North Africa. With this experience they have fewer penalties against the British soldier's Soldier Armor. Squad is armed with a mix of Karabiner 43s, Fallschirmjägergewehr 42s, LMG42s, and Karabiner 98ks.[/size]
-Fallschirmjager Scharfschutze (320 MP, 45 MU) to the Logistik Kompanie (only buildable if the Luftwaffe Tactics choice is chosen). [size=8pt]Squad of Elite Fallshirmjager marksmen. Their enhanced G43s are nearly as effective as a sniper rifle, and their ability to cloak makes them a potent and dangerous adversary when ambushing Enemy Troops from Cover.[/size] . Desc is innaccurate, squad only has 1 enhanced G43.
To Do: Finish the Panzer Elite faction.
-Edit the brits.
-The booby trap stuff.
-Studying for SATs.....
-Tweaking the Sherman Jumbo.
-Fixing the Panzer III (waiting on the EF team to realease the model).
-Adding the Panzer III Flammpanzerwagen (same as above).
-Changing the Fal Ambush Team's weapons to match the description.