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[WIP] Brinelle (4) BETA

  1. #1
    Member Stazis's Avatar
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    May 2012
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    Ukraine

    [WIP] Brinelle (4) BETA



    Hello! This is my first map, made in Worldbuilder.
    It is small but with many possible ways for flanking. There are two medium fuel points which can be cut off from both sides.
    I tried to make a good, detalized and balanced map, but still it has plenty of things to do, f.e. action markers, optimization and some OOB details. Also base perimeter is a bit tiny, but if you economize the space, you can put all buildings in it.

    Anyways take a look what I've got and comment below.
    Best regards
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    Last edited by Stazis; 27th May 12 at 1:19 PM.

  2. #2
    Member Jagdpanther's Avatar
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    Dec 2008
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    Berlin
    The map looks really nice. I definitively will try they out.

    The loading screen looks epic.

  3. #3
    Member Gamerisin's Avatar
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    Jan 2009
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    In my house(duh) proudly Mexico,Mexico City
    very nice @Stazis...realy nice work, keep it up, there aren't many new CoH maps out there
    R.I.P.(Requiescat in pacem) loran korn & MrScruff
    Normandy 44:European Theater Team Member (s0uNds t3sTeR,fOrUmS Ass!stAnt,c0d¡ng c0nsUltaNt)

  4. #4
    Member ChickenNuggets's Avatar
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    Mar 2011
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    Your closet
    Looks awesome! This will probably be one of the first 5 or so community made maps I actually try :P I'm wondering, do you think you could maybe do vietnam maps? Would be great to have a mapper for the Nam 67' mod. Or if you don't think Nam 67' is the mod you want to be a part of, I also have a ww2 mod which could definately use a mapper... I make maps myself but I am overflowing with work atm. Anyways, Don't want to pressure you but I want to be the first person to get you for a mod

  5. #5
    Member Jes's Avatar
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    Apr 2008
    Location
    The Phalanx.
    . . . This is your first map?


  6. #6
    Member Stazis's Avatar
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    May 2012
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    Ukraine
    ChickenNuggets: I have a couple ideas for WW2 maps and I already have the sketch of one of them. Also I personally interested in WW2 theme.
    As for Nam 67'. Are there new objects in this mod, like palms, buildings or rice fields, etc? The most part of Vietnam map composition will take the flora, so I need some plants to cooperate with
    Jes: Indeed :>

  7. #7
    Member Zupadupadude's Avatar
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    Apr 2011
    Location
    Holland
    Well, it seems this community has a ton of people that actually put A LOT of effort into their first map, looks pretty cool mate.

  8. #8
    this map is great but it would be greater if the base would be a little bit bigger. Because if you play with AI it can happen that the AI player does not economize the size

  9. #9
    Member Stazis's Avatar
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    May 2012
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    Ukraine
    I want you to point out some things about balance or cover or anything else for me to change, so i could improve the gameplay of this map.
    Please help me with that
    berse2212: yeah, that's a pity thing. I hope it is possible to "teach" AI to place his buildings at right places, but yet I don't know how to do that.
    Last edited by Stazis; 26th May 12 at 8:30 AM. Reason: answering to berse2212

  10. #10
    Member Jagdpanther's Avatar
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    Dec 2008
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    Berlin
    I hope it is possible to "teach" AI to place his buildings at right places
    Not really and of course not without modding.

  11. Modding Senior Member Company of Heroes Senior Member  #11
    Celéstial by heart Celution's Avatar
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    Apr 2008
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    Sweden
    Your map looks really awesome mate! Great job.

  12. #12
    Member Aidas2's Avatar
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    Jun 2009
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    Vilnius, Lithuania
    Looks great indeed. Although I think the church could be bigger, but that's just my opinion.

  13. #13
    Member Playmobill's Avatar
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    Aug 2008
    Location
    Paris, France
    I have to say it looks like a very brillant 1st map! looking very good so far
    Of course there is some splats missing here and there, but overall map configuration, sector content and landscapes just kick ass even the loading pic is great
    i just suggest you to now explore all the sline and splats u can use to create a bit more details or shadow under your walls (ditch splines or dirt spline couloured do the deal pretty well). Maybe you can add too a few more details on the grass tile at some places, with more splats.
    otherwise it looks very good for a beta, and sectors looks very nice so i presume gameplay will be as good
    downloaded!
    Last edited by Playmobill; 18th Jun 12 at 12:31 PM.
    " Now I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country. "
    George Patton

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