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The Magic of WW2 Gameplay

  1. #1

    The Magic of WW2 Gameplay

    Hey all,

    So after the CoH 2 announcement, I've been getting all giddy reliving my CoH memories. And it got me to thinking about WW2 gaming in general.

    I actually didn't like WW2 as theme for a long time. It felt overdone, constrained, and targeted at history buffs ( which I was not ). In fact, I didn't buy Company of Heroes for several months because it was set in WW2 ( didn't help that I was working on a WW2 game at the time ). But CoH completely rocked my world ( still the best RTS of all time IMHO ) and I now think that the WW2 setting was a critical part of that.

    The gameplay you get from a WW2 game is unique, and I believe this is because you have all the elements of modern combat, but in very rough, early stages. You have rifles, automatics, tanks, planes, ships, transports, bunkers, artillery, rockets, even chemical warfare. In general though, each of these elements still has significant limitations; the accuracy is bad, the accelleration is slow, the ammo is limited, etc. There is all this power that has been developed, but controlling it takes a lot of work, and inevitably you have tradeoffs. As a player, I was always trying to wrestle with this duality of power and restriction; reversing my Stug, refacing my MMG, seeking cover for my Riflemen. That thought process is engaging and addictive, which is what made each battle really enjoyable.

    This is in contrast to, say, a modern combat game where you call in strikes from a predator drone. Controlling a computer screen from a computer screen you say? That does not interest me one iota. Modern warfare technology has iterated too much for me to really enjoy it in a video game, and the parts I do enjoy tend to be the parts of war that never change. The fact that I am guiding these vulnerable human beings through trenches and hedgerows is a critical part of the immersion.

    That, and the setting itself has quite an array of plusses as an aesthetic. Beautiful European cities and landscapes, classic melodrama, historical relevance. In any case, I am surely on-board the WW2 train these days. What about you guys? What makes it work for you? I still talk to many friends who are turned-off by WW2 as a theme, so I am always looking for new ways to turn them around.
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  2. #2
    Member ARMYguy's Avatar
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    I have always thought this way and its why i cant stand modern war. Modern war doesnt even exist, because the "wars" that are going on now arent even war, its just a police action. That is lame. I dont want to play police in a video game. I want to play a war, whole countries devoting themselves to destroy the other. Thats war, not a squad walking down a street and getting blown up by bomb in a dumpster.

    Ironically futuristic war like warhammer 40k and star wars seems to have went BACKWARDS to ww2 style of war but with technology, which is why i enjoy those as well. Notice how there isnt really (as far as i know) a futuristic universe that is actually like the future, its all WW2 gameplay with lazer pew pews, because its just more interesting.

  3. #3
    That's because any real modern war would devolve into nukes.

    But, even if we did have a conventional war, there really isn't anything conventional anymore. It's digital and information based. Troops get killed by weapons systems firing from miles away with pinpoint targeting. Even if you got your modern all out war, to present it realistically wouldn't be as fun as you were hoping.

  4. #4
    I actually learn how to use the different teams to help each other, and as independent teams, which can be used from one role to the next. I refer to the Eastern Front mod. What I have learned, is that for Russia, the biggest tanks are a terrible drain on resources. Also, if one can defend, when one is attacked, very well, then that will make you have an overwhelming victory, irrespective of other considerations.

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