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Sisters of Battle Ascension

  1. #1
    Member Whiteshield's Avatar
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    Sisters of Battle Ascension

    How can I use this for Chaos except that I can make it spawn Bloodletters instead of Avenging Angels? What RGD should I look into?

  2. #2
    Oh I'm so watching this thread, thanks Whiteshield. However, I don't have an answer, yet.
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  3. #3
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    I've had a look at the files, and I have no idea. I would have thought it would be the ability "sisters_act_of_faith_ascension_research.rgd" but the file doesn't actually include any reference to the spawned entities at all.

    Could you not just use the Ethereal's spawn function that is normally used for the Fire Warrior Bodyguard?

  4. #4
    The flying one corncobman's Avatar
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    You can make the ability spawn an invisible entity, and then the entity autobuilds the squad of Bloodletters, or you can do something similar to the Ethereal as has already been suggested, but the latter requires the unit that spawns the squad to be a singular unit rather than multiple units in a squad.
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  5. #5
    I'm not sure what exact effects we're trying to mimic here. But you can direct spawn (or produce as leaders) a squad of intermediate (invisible) entities set to auto-possess with squads of individual bloodletters after a set interval, with whatever effects you want for the possession event. You can also spawn an entity by ability (invisible or not), and have that auto-possess with a single squad of multiple bloodletters.

    You could even have a total game-breaking entity that auto-possessed to a squad of that entity, and hope that you win before you CTD.

  6. #6
    Member Whiteshield's Avatar
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    .... im thinking more of a chaos version of the canoness ascension. except bloodletters are spawned and not avenging angels. i dont want to make it like a bodyguard type like the ethereal.

    @kasrkin - no. i want it to be more unique.

  7. #7
    Unique in what sense? You mean that you want to design a custom icon and UI tips for it? Then you'll want to go with an ability or use the squad leader extension to spawn/recruit an entity that auto-possesses a Bloodletter squad. I think that you were leaning towards an ability already, you can base one off of the tainted Auspix ability easily enough. Define the entity spawned to auto-possess with a bloodletter squad and you're done. Or, if you want multiple independent squads of individual bloodletters (like how the avenging angels work), a squad of some intermediate entity (it can be invisible or use an effect model like chaos fire) which then each auto-possess to the individual bloodletter squads.

  8. #8
    Member Whiteshield's Avatar
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    No. I already have that. The squad leader thing. What do you mean invisible effect? What exact file is it in the the ebps gameplay folder? I mean if the avenging angels use an invisible entity too, what is it so I can copy it off and just modify it.

  9. #9
    The flying one corncobman's Avatar
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    I suspect that the Avenging Angels spawning is hardcoded somehow though.

  10. #10
    Member Whiteshield's Avatar
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    ah crap. =/

  11. #11
    Member Sataman's Avatar
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    Is it possible to achieve this by typing the bloodletter sbps path to the "spawned_entity_name" ?

  12. #12
    Well, you could try to give your bloodletter squad the spawn_ext used by the Ascension Angel entities, but I doubt that would be sufficient.

    You can't spawn a squad directly by an ability, but you can spawn an entity with a possess_ext->automatic_possession_time value so that it will automatically be replaced by a squad after a certain amount of time. This entity can be invisible or use a model like "environment/ambient_fx/fire_chaos_01". The entity could actually be a near copy of environment\ambient_fx\fire_chaos_01.rgd (the entity that currently uses the chaos fire model) just with a possess_ext added, I don't believe it needs anything else if you're spawning it by ability. If you want to buy it as a squad leader than it needs a cost and probably other stuff that units usually need.

    If you need the ability to spawn more than one squad (like the avenging angels), then you can have the squad spawned by the first entity be composed of several entities of a second type which have an auto-possess to create the final squads you want. The automatic_possession_time value can be very small, just so long as it is non-zero (zero means possession isn't automatic). So you cast the ability, then there are some chaos flames, then out pops your bloodletters. In theory.

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