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Run mod from Corsix mod studio, not my mod.

  1. #1

    Run mod from Corsix mod studio, not my mod.

    Hello,

    I've been following the tutorials for modding a texture in corsix mod studio:

    modstudio.corsix.org /tutorials-texture-editing-paint-net-13.html

    and I have got to the last step:

    after having altered the texture and right clicked it to convert it back to a .rgt file... I go to the menu and click play (dev mode enabled) ... and... the game runs with no modifcations!

    It seems to run the non texture modded version. What am I doing wrong?

  2. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #2
    Retired Compliance Fairy Gorb's Avatar
    Join Date
    Jul 2006
    Location
    In the past
    Did you follow the tutorial exactly? Specifically:

    Quote Originally Posted by Corsix
    Once you're done, save the file as a DDS again. The save dialog will popup. Make sure the right texture type is selected from the dropdown ("DXT1 (Opaque/1-bit Alpha)" in this case). Tick or don't tick Generate Mip Maps (depending on wether or not it said "with mip levels" when you converted the RGT). Press OK to finish the save process.
    I am an Iron Warrior! Iron Within, Iron Without!

  3. Modding Senior Member Company of Heroes Senior Member  #3
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    If this is about Company of Heroes, that's not the problem, he suffers from not running his mod. Unfortunately, there is a little more to do to get your mod running, read through this tutorial on how to get your mod working .

    http://forums.relicnews.com/showthre...Q)-(Read-This)

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