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IG 1,750 pts. Vs. All-Comers Tourney List

  1. #1
    Member jjakaalbinoboy's Avatar
    Join Date
    Jun 2012
    Location
    Evesham, Worcestershire, UK

    IG 1,750 pts. Vs. All-Comers Tourney List

    HQ: Company Command Squad (165 pts)
    4 Company Command Squad (Plasma gun x4)
    1 Company Commander
    1 Chimera (Heavy Flamer)


    Troops: Veteran Squad (155 pts)
    9 Veteran Squad (Meltagun x3)
    1 Veteran Sergeant
    1 Chimera (Heavy Flamer)


    Troops: Veteran Squad (155 pts)
    9 Veteran Squad (Meltagun x3)
    1 Veteran Sergeant
    1 Chimera (Heavy Flamer)


    Troops: Veteran Squad (170 pts)
    9 Veteran Squad (Plasma gun x3)
    1 Veteran Sergeant
    1 Chimera (Heavy Flamer)


    Troops: Veteran Squad (170 pts)
    9 Veteran Squad (Plasma gun x3)
    1 Veteran Sergeant
    1 Chimera (Heavy Flamer)


    Troops: Veteran Squad (160 pts)
    9 Veteran Squad (Plasma gun x2, Grenade Launcher x1)
    1 Veteran Sergeant
    1 Chimera (Heavy Flamer)


    Troops: Veteran Squad (150 pts)
    7 Veteran Squad (Grenade Launchers x3)
    1 Veteran Heavy Weapon Team (Autocannon)
    1 Veteran Sergeant
    1 Chimera (Heavy Bolter)


    Fast Attack: Hellhound Squadron (145 pts)
    1 Hellhound (Multi-melta)


    Heavy Support: Manticore Rocket Launcher (160 pts)
    1 Manticore Rocket Launcher


    Heavy Support: Leman Russ Squadron (170 pts)
    1 Leman Russ Battle Tank (Heavy Bolter, Heavy Bolter Sponsons x2)


    Heavy Support: Hydra Flak Tank Battery (150 pts)
    1 Hydra Flak Tank
    1 Hydra Flak Tank


    Total Roster Cost: 1,750 pts


    Thoughts? Feedback? CC?


    This is for a friendly 1,750 pts Tourney, playing 3 games on pre-set terrain boards;

    1) Dawn of War: Seize Ground 5 Objectives
    2) Spearhead: Capture and Control
    3) Pitched Battle: Kill Points

  2. #2
    Member jjakaalbinoboy's Avatar
    Join Date
    Jun 2012
    Location
    Evesham, Worcestershire, UK
    OK, the list has evolved again...


    1750 Pts - Imperial Guard Roster - IG 1,750 pts. Vs. All-Comers v4


    HQ: Company Command Squad (175 pts)
    4 Company Command Squad (Plasma gun x4)
    1 Company Commander (Plasma pistol x1)
    1 Chimera (Heavy Flamer)


    Troops: Veteran Squad (155 pts)
    9 Veteran Squad (Meltagun x3)
    1 Veteran Sergeant
    1 Chimera (Heavy Flamer)


    Troops: Veteran Squad (170 pts)
    9 Veteran Squad (Plasma gun x3)
    1 Veteran Sergeant
    1 Chimera (Heavy Flamer)


    Troops: Veteran Squad (170 pts)
    9 Veteran Squad (Plasma gun x3)
    1 Veteran Sergeant
    1 Chimera (Heavy Flamer)


    Troops: Veteran Squad (170 pts)
    9 Veteran Squad (Plasma gun x3)
    1 Veteran Sergeant
    1 Chimera (Heavy Flamer)


    Troops: Veteran Squad (115 pts)
    9 Veteran Squad (Plasma gun x3)
    1 Veteran Sergeant


    Troops: Veteran Squad (190 pts)
    7 Veteran Squad (Plasma gun x3)
    1 Veteran Heavy Weapon Team (Autocannon)
    1 Veteran Sergeant
    1 Chimera (Heavy Bolter)


    Fast Attack: Vendetta Gunship Squadron (130 pts)
    1 Vendetta Gunship (Twin-linked Lascannon x3)


    Heavy Support: Manticore Rocket Launcher (160 pts)
    1 Manticore Rocket Launcher


    Heavy Support: Leman Russ Squadron (165 pts)
    1 Leman Russ Battle Tank (Lascannon)


    Heavy Support: Hydra Flak Tank Battery (150 pts)
    1 Hydra Flak Tank
    1 Hydra Flak Tank


    Total Roster Cost: 1,750 pts

  3. #3
    Looks good. Little cookie cutter (plasma vets in chimeras, never fought those before). I personally dislike LOVE tank squadrons: those Hydras are vulnerable enough without destroying them on an immobilisation result a godsend getting them all in just one slot.

    If everything is getting up in 12" range, a Demolisher might serve you well... but I'm guessing there's going to be a number of DE players in this tourney, so you probably need battlecannon range.

    I like your second list better than your first, but why not Devil Dog with heavy flamer instead of Hellhound with multimelta?

    I really don't like mixing grenade launchers with autocannons as you need to stay still with the autocannons where as the strength of the grenade launchers is that they're Assault weapons: the plasma/auto combo in the second list synergises much better. Especially with snap fire meaning you could move and fire, but you'll be more effective standing still.

    You've got a great list. Just remember to stay out of close combat.
    Last edited by 819244; 7th Jul 12 at 12:17 PM.

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