You have an extra set of ".." for the G41. It should be:
[[..\..\Weapons\German\Small_Arms\G_41_Rifle]],
You have an extra set of ".." for the G41. It should be:
[[..\..\Weapons\German\Small_Arms\G_41_Rifle]],
ah I see
Well I will modify it and then tell you to see
Since this has come up before, I feel like it needs a tutorial:
If you have a file, let's say "C:\myFolder\mySubFolder\stuff.txt", and you are currently in a different directory, let's say "C:\myFolder\aDifferentSubFolder\", and you want to access the file, you would have to go up one level to "C:\myFolder\" and then navigate to "C:\myFolder\mySubFolder\". To do this in the command line, you would type "cd ..\mySubFolder\stuff.txt". Does that make sense?
In the time of OS's like windows this knowledge will be lost more and more. This relative pathing thingy comes from the old times of commandline based OS's like unix, linux, dos etc. Sure it still works but is sometimes unknown in the new generation.
The only real difference with Windows is that it is more subtle. there are buttons that do it for you, but the relative pathing is still there.
@ eliw00d did what you told me but nothing the same error
I'll give you the files. abp for you to review to see what the
error
http://www.mediafire.com/?ti4sdpdbopj7xpv
@striker
For some reason, you added:
to the g_41_rifle.abp, which should not be there.Code:[[..\..\Weapons\Rifles]],
Next, you did not add an extra set of ".." to the engineer.abp, even though I instructed you to do so here.
Please, read what I said here to get a better understanding of how folders work, so that you can make the correct changes.
well I have to check to see what the error and cause me to discard it serves and what not
@ eliw00d and repair the problem
was not easy but finally now it's all right
thank you very much for helping me and sorry for the inconvenience
@ eliw00d I have a problem with the K43
I did the same with the g41 does not work and I put the gun to the infantry but has not
which can be causing the mistake that this
@striker
There is no difference in the setup. Keep trying, you'll get it.
How difficult would it be to post a list of of anim table appearances or what have you (or possibly just attrib stuff to paste into your folders)? I only ask because I personally have the technical skill of a brick and would love to use the majority of your weapons.
Your incessant button pounding is killing us!
"We aim to remove what is preventing us from preventing our opponent from preventing us from achieving our goals." - Audemed
@ eliw00d I have a problem with hmg mg42
not seen when the first transports the machine gun
Uploaded with ImageShack.us
and then when the gun to shoot when you see
Uploaded with ImageShack.us
do not know why this happens
@striker
Make sure to follow the included instructions and download all the required files.
If I download and install everything needed to run the weapons
I install the MG34 and there was no problem but if I gave mg42 that problem
both the same but I did not fail because the mg42
ah you say you are not in the data file. abp
because if you're right
I have included them because it gives me an error with rgm files
(the blue box) but the strange thing is that I had the problem MG34
Dartborne is right, it is probably because you did not edit your MG Gunner's .abp file. You can either put the new sync file in the MG Gunner or link the commonitems to the MG Gunner.
As I've mentioned previously, the Blue Box means that your pathing (where the file is located) is incorrect.
I also put all the files in the same direction as you placed your
can you tell me which is the right direction? please
I don't think the location of the files is the problem... I think you still do not understand how the ".." works.
@eliw00d I have this problem with the machine gun ye tried everything to fix it but nothing
and that is not because they do not
Uploaded with ImageShack.us
about the old m3 halftrack model...
@eliw00d
What should I do to display the M2HB on m25 pedestal and not where it should be m49 ring?
![]()
@eliwood
How can I make your m1919 and m2hb sound like the Relic's original weapons? There's a big difference between the sounds...
You'll need Object Editor. Also, they are Relic's sounds, just FYI. The M1919A4 uses the sound Relic intended for that weapon. I'm not sure about the M2HB, as I have not used one in game in a while. However, keep in mind that the only comparisons are to vehicle weapons, which are usually much quieter than infantry weapons because there tend to be more of them on screen. It might be better to replace the sound for the Jeep and vehicle gunners to match the HMG variants.
Last edited by eliw00d; 22nd Oct 12 at 6:36 PM.
Eli, do you have a download link for the newest released PaK40? I can't seem to find it anywhere..
A small gripe eli, you seem to have swapped the bolt-action style reload of the G43/Lee-Enfield (the weapon I used had no windup in the weapon file itself, this might be causing it)/G41 for the submachine gun-type reload; afaik this is inaccurate as the G41 and G43 were primarily reloaded with two 5-round stripper clips rather than a magazine change as is commonly portrayed.
Now that I've gotten this to work, I have to say, outstanding work!
I am no longer working on these. Could a moderator lock this thread?
Eli, begging for one last bit of help before the thread closes. For some reason I'm getting relic game crashes before the game even finishes loading after I added the G41 into the game. I followed the proper steps that you gave to striker--at first I did it wrong and only got the missing .lua cubes too. Then the game wouldn't load at all. What might be causing this?
The culprit warnings.log
RELICCOH started at 2012-11-20 19:42
OS NT 6.1 (sp1.0) x64, 8189MB Physical Memory, 5761 Physical Available, 3976 Virtual Available
RUN-OPTIONS -mod OperationAvalanche -dev
WORKING-DIR C:\Program Files (x86)\THQ\Company of Heroes
USER EricB
19:42:43.15 4 Logical Processors detected
19:42:43.15 Multithreading Enabled
19:42:43.15 THREAD: Hyper-Threading Technology Processors are not detected.
19:42:43.15 XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
19:42:43.15 XTHREAD: Main thread now used as XThread 0
19:42:43.15 XTHREAD: Spawned thread on processor 1
19:42:43.15 XTHREAD: Spawned thread on processor 2
19:42:43.15 XTHREAD: Spawned thread on processor 3
19:42:43.15 MATHBOX -- Version=6, Cpu=AMD Athlon 64:f=16,m=5, Mode=SSE
19:42:43.15 GAME -- Company Of Heroes, 2.602.0, Build live.2.602.0, Type live, Language English
19:42:43.18 MOD -- (mod manager) Failed to read field in the global section from MOD definition file 'OperationAvalanchFallOfItaly.module'
19:42:43.18 MOD -- Mounting OperationAvalancheDLC1, 0.1
19:42:43.18 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\'
19:42:43.18 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\DLC1\Data\'
19:42:43.18 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\'
19:42:43.18 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\DLC1\Movies\'
19:42:43.20 MOD -- Mounting OperationAvalancheDLC2, 0.1
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\DLC2\Data\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\DLC2\Movies\'
19:42:43.20 MOD -- Mounting OperationAvalancheDLC3, 1.0
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\DLC3\Data\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\DLC3\Movies\'
19:42:43.20 MOD -- Mounting OperationAvalanche, 0.1.0
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\RelicOnline\Data\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\CoH\Engine\Data\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\'
19:42:43.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\OperationAvalanche\Data\'
19:42:43.21 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\'
19:42:43.21 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\CoH\DataArtHigh\'
19:42:43.21 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundHigh\'
19:42:43.21 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\CoH\DataSoundHigh\'
19:42:43.21 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\'
19:42:43.21 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\'
19:42:43.24 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\'
19:42:43.24 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\'
19:42:43.24 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\'
19:42:43.24 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\'
19:42:43.24 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\OperationAvalanche\DataAttrib\'
19:42:43.24 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\Engine\Movies\'
19:42:43.24 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\EricB\Documents\My Games\Company of Heroes\WW2\Movies\'
19:42:43.29 GAME -- Resetting fp control word.
19:42:48.21 WW2Mod -- PropertyBagManager Loaded in 4.914000s
19:42:48.31 NetworkManager::Create - creating network manager
19:42:48.31 Read 1028 bytes from network datastore login_cache.bin
19:42:48.31 Read 132668 bytes from network datastore global_cache.bin
19:42:48.33 Read 266878 bytes from network datastore ping_cache.bin
19:42:48.33 QuazalInitializer - static initializing Quazal library
19:42:48.33 PingCache - populating cache with 9312 pings
19:42:48.33 Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
19:42:48.33 WinTransport - CreateSocket exclusive broadcast socket was available.
19:42:48.33 WinTransport - CreateSocket listening for broadcasts on default port
19:42:48.35 WinTransport - Host Name: QuadAmdWin7, aliases: , type=AF_INET, len=4
19:42:48.35 WinTransport - Host IP Address #0: 10.0.0.2
19:42:48.35 WinTransport - Interface #0: ip:10.0.0.2, broadcast:10.0.0.2, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
19:42:48.35 WinTransport - Interface #1: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
19:42:48.35 Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
19:42:48.35 WinTransport - Quazal address string = udp:/address=10.0.0.2;port=6112
19:42:48.35 SessionManager - Peer Header Size = 16 bytes
19:42:48.35 SessionManager - Game Data overhead = 7 bytes
19:42:48.35 SessionManager - Proxy overhead = 7 bytes
19:42:48.35 MessageInternal::CreateChannel: Created channel 47535450
19:42:48.35 Session::Initialize - info, initializing session object, using threads.
19:42:48.35 SessionManager::RegisterSession - Registering new session 07a00438
19:42:48.35 Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
19:42:48.35 AutomatchInternal: Instantiating
19:42:48.35 PartyInternal: Instantiating
19:42:48.35 MessageInternal::CreateChannel: Created channel 50525459
19:42:48.35 MessageInternal::CreateChannel: Created channel 51434b4d
19:42:48.35 Net::ThreadFunction - Entering network thread function...
19:42:48.35 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
19:42:48.35 MessageInternal::CreateChannel: Created channel 534d5347
19:42:48.35 MessageInternal::CreateChannel: Created channel 474d4343
19:42:48.35 MessageInternal::CreateChannel: Created channel 474f424a
19:42:48.35 MessageInternal::CreateChannel: Created channel 4d4f444d
19:42:48.35 MessageInternal::CreateChannel: Created channel 53594e43
19:42:48.35 MessageInternal:estroyChannel: Destroyed channel 534d5347
19:42:48.35 MessageInternal:estroyChannel: Destroyed channel 474d4343
19:42:48.35 MessageInternal:estroyChannel: Destroyed channel 474f424a
19:42:48.35 MessageInternal:estroyChannel: Destroyed channel 4d4f444d
19:42:48.35 MessageInternal:estroyChannel: Destroyed channel 53594e43
19:42:48.35 GAME -- Available memory: 8189MB Physical RAM, 8187MB Pagefile, 4095 Virtual Address Space
19:42:48.38 Transport - Largest received is now 19
19:42:48.38 Transport::OpenInternal request to WINaddr:10.0.0.2:6112;
19:42:48.84 DLLDriverLinker -- Adding driver 'spDx10.dll'.
19:42:48.84 DLLDriverLinker -- Adding driver 'spDx9.dll'.
19:42:48.84 DLLDriverLinker -- 2 DLL drivers found.
19:42:48.94 SPDx10 -- Adapter [NVIDIA GeForce GTX 295 ]: 869MB dedicated video memory, 0MB dedicated system memory and 3199MB shared system memory.
19:42:50.40 DLLDriverLinker -- 2 DLL drivers found.
19:42:50.44 SPOOGE - Driver[DirectX9 rendering device] version[4,36]
19:42:50.44 GAME -- Resolution set to 1920x1080 (fullscreen).
19:42:50.45 SPDx9 -- Driver Name = nvd3dum.dll Desc = NVIDIA GeForce GTX 295
19:42:50.45 SPDx9 -- Driver Vendor = 0x10DE Device = 0x05EB SubSys = 0x12953842 Rev = 0x00A1
19:42:50.45 SPDx9 -- Driver Version Product = 0x0009 Version = 0x0012 SubVersion = 0x00 Build = 306.97
19:42:50.45 SPDx9 -- Driver GUID = {D7B71E3E-46AB-11CF-4B59-98321CC2C435}
19:42:50.65 SPDx9 -- 4041MB available Texture Memory
19:42:50.70 SPDx9 -- [2] GPUs found.
19:42:50.70 ShaderDatabase: using shader profile [ps30]
19:42:50.86 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
19:42:50.94 GameObjLoader 0ba7f860 - resetting counters
19:42:50.94 GameObjLoader 0ba7f860 - Created loader
19:42:50.94 GameObjLoader 0ba7f9c0 - resetting counters
19:42:50.94 GameObjLoader 0ba7f9c0 - Created loader
19:42:51.15 GAME -- Beginning FE
19:42:51.15 Sent message game CompanyOfHeroes started 1348 602 allowtraffic
19:42:51.15 RemoteDLManager - Connection Restored.
19:42:51.15 UIFrontEnd - Loading Front End
19:42:51.15 THREAD: Hyper-Threading Technology Processors are not detected.
19:42:51.23 SOUND -- Initializing ...
19:42:51.26 INNIMapDCA Key not found: sp_speechducker::time
19:42:51.38 SOUND -- Initialization completed!
19:42:51.38 UIFrontEnd - Initializing Forms
19:42:52.30 CampaignFilter::BindFilterSpecificWidgets()
19:42:52.38 Activating screen: MovieScreen
19:42:52.38 Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3]
19:43:17.45 Activating screen: AppLoadingForm
19:43:17.45 SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
19:43:17.62 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
19:43:17.62 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
19:43:17.62 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
19:43:17.62 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
19:43:17.62 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
19:43:17.62 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
19:43:17.80 GAME -- Using player profile QUADAMDWIN7
19:43:18.51 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
19:43:18.68 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
19:43:19.47 QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260
19:43:19.47 RendezvousManager: CreateSession - starting profile=Guest login
19:43:34.51 GetBackEndServices()->Login: call returned with (1:1) CoreErrorCode::Unknown.
19:43:34.51 RendezvousManager - unable to connect to the server as guest
19:43:34.53 OnConnect: connect failure
19:43:34.53 RendezvousManager::Shutdown - deleting instance
19:43:34.53 RendezvousManager - terminating all server calls in progress
19:43:34.53 CallManager - terminating all server calls in progress (1 in progress)
19:43:34.53 RendezvousManager - destroying chat handler
19:43:34.53 ~RendezvousManager - m_state = 7, no need for server disconnect
19:43:34.55 OnConnect: this wasnt a reconnect, no need for autologin
19:43:34.56 SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
19:43:34.57 CRC & Version Info : 0000025a:e1307fee:ec3c9e0d operationavalanche:602:ww2mod.dll 1
19:43:34.57 Activating screen: FEMovie
19:43:34.57 Activating screen: OnlineWidget
19:43:34.57 Activating screen: RelicOnlineLogin
19:43:34.60 SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
19:43:34.60 You have a valid version of the game.
19:43:35.73 Activating screen: RelicOnlineWait
19:43:35.73 AccountStore -- Found matching account TheVolskinator, ignoring for now
19:43:35.73 installed_products = ( DLC1 DLC2 DLC3 )
19:43:35.75 installed_products = ( DLC1 DLC2 DLC3 )
19:43:35.75 Activating screen: MessageBoxPopup
19:43:35.75 Activating screen: RelicOnlineWait
19:43:35.75 Activating screen: RelicOnlineWait
19:43:35.75 OnLogin: no previous login, auto selecting profile not required
19:43:36.87 Beginning media verification...
19:43:36.87 Validator type : validators\udro\udro.dll
19:43:36.87 Activating screen: MessageBoxPopup
19:43:36.90 Activating screen: RelicOnlineProfileSelect
19:43:38.11 Activating screen: RelicOnlineWait
19:43:38.11 Activating screen: FEMovie
19:43:38.11 Activating screen: OnlineWidget
19:43:38.11 Activating screen: FE_mm_01
19:43:38.11 Activating screen: RelicOnlineWait
19:43:38.12 GAME -- Setting campaign state to 'dlc1'
19:43:38.12 GAME -- Closing state 'dlc1'
19:43:38.12 GAME -- Setting campaign state to 'dlc2'
19:43:38.12 GAME -- Closing state 'dlc2'
19:43:38.13 GAME -- Setting campaign state to 'dlc3'
19:43:38.13 GAME -- Closing state 'dlc3'
19:43:39.18 Activating screen: MessageBoxPopup
19:43:39.18 Created Matchinfo
19:43:39.18 Session::Reset with reason 999 and AdvertisementInternal::ResetSession()
19:43:39.18 starting LAN hosting
19:43:39.21 OnJoinAdvertisementSuccess - joined online match, server leave notification required
19:43:39.21 starting local hosting
19:43:39.21 Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
19:43:39.21 Allocated route ID=0 for PeerID 1 at WINaddr:10.0.0.2:6112;
19:43:39.21 Transport::OpenInternal request to WINaddr:10.0.0.2:6112;
19:43:39.21 Session::Host sid = 42FF66BD42F40BCE, hostURL = , local addresses = WINaddr:10.0.0.2:6112;
19:43:39.21 ValidateCustomData: called with 246 bytes of custom data
19:43:39.21 Host accepted Peer 1 into the match at address list=WINaddr:10.0.0.2:6112;, routes=WINaddr:10.0.0.2:6112;
19:43:39.21 AdvertisementInternal::Process - EVENT_NEWPEER
19:43:39.21 Session::GetState - info, session's state changed to [2:STATE_CONNECTING].
19:43:39.24 Session::GetState - info, session's state changed to [3:STATE_CONNECTED].
19:43:39.24 hosting - Session is connected
19:43:39.24 Net::Session::SetVisible - session is set to VISIBLE.
19:43:39.25 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:10.0.0.2:6112; (ping=0ms) 100.00%, pending=0, dead=0
19:43:39.25 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
19:43:39.26 Transport - Largest received is now 472
19:43:39.26 hosting completed successfully
19:43:39.26 HostAsync - completed with HostResult = 0
19:43:39.26 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
19:43:39.26 Activating screen: OnlineGameSetup
19:43:39.26 MessageInternal::CreateChannel: Created channel 534d5347
19:43:39.26 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:43:39.26 MatchInternal::SetMatchType - new type 14 - updating server
19:43:39.27 SetVisible called while !IsConnected
19:43:39.27 GetMaxFrameTimeFromProfile: players=2 expected FPS=46.700321, bars=5, max avg=0.020, sd=0.002, 5 samples = 0.02 0.02 0.02 0.02 0.02
19:43:39.27 Activating screen: RelicOnlineChat
19:43:39.27 Activating screen: RelicOnlineNewsScreen
19:43:39.28 Transport - Largest received is now 528
19:43:39.30 Transport - Largest received is now 965
19:43:39.30 Transport - Largest received is now 966
19:43:39.33 Activating screen: RelicOnlineStatsScreen
19:43:39.33 Activating screen: Achievements
19:43:39.33 GAME -- Setting campaign state to 'dlc1'
19:43:39.33 GAME -- Closing state 'dlc1'
19:43:39.33 GAME -- Setting campaign state to 'dlc2'
19:43:39.33 GAME -- Closing state 'dlc2'
19:43:39.33 GAME -- Setting campaign state to 'dlc3'
19:43:39.33 GAME -- Closing state 'dlc3'
19:43:39.33 GAME -- Setting campaign state to 'dlc1'
19:43:39.33 GAME -- Closing state 'dlc1'
19:43:39.34 Activating screen: GameHistory
19:43:39.34 GAME -- Setting campaign state to 'dlc1'
19:43:39.34 GAME -- Closing state 'dlc1'
19:43:39.34 GAME -- Setting campaign state to 'dlc2'
19:43:39.34 GAME -- Closing state 'dlc2'
19:43:39.34 GAME -- Setting campaign state to 'dlc3'
19:43:39.34 GAME -- Closing state 'dlc3'
19:43:39.35 Activating screen: OnlineGameSetup
19:43:39.35 Activating screen: RelicOnlineTabs
19:43:39.35 AutomatchInternal::OnHostComplete - Completed Host with success=1
19:43:39.35 AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring
19:43:39.35 QuickMatchInternal::OnHostComplete - Quickmatch not in host state.
19:43:39.35 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:43:39.35 Net::Session::SetVisible - session is set to INVISIBLE.
19:43:39.35 GetMaxFrameTimeFromProfile: players=2 expected FPS=46.700321, bars=5, max avg=0.020, sd=0.002, 5 samples = 0.02 0.02 0.02 0.02 0.02
19:43:39.40 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:43:39.41 GAME -- Setting campaign state to 'dlc1'
19:43:39.41 GAME -- Closing state 'dlc1'
19:43:39.41 GAME -- Setting campaign state to 'dlc2'
19:43:39.41 GAME -- Closing state 'dlc2'
19:43:39.42 GAME -- Setting campaign state to 'dlc3'
19:43:39.42 GAME -- Closing state 'dlc3'
19:43:39.45 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:43:40.30 Activating screen: DynamicPopupMenu
19:43:41.09 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:43:41.09 Net::Session::SetVisible - session is set to INVISIBLE.
19:43:41.09 GetMaxFrameTimeFromProfile: players=2 expected FPS=46.700321, bars=5, max avg=0.020, sd=0.002, 5 samples = 0.02 0.02 0.02 0.02 0.02
19:43:41.09 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:43:41.12 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:43:41.94 GameSetupForm - No win/loss reporting and only a single player, disconnecting
19:43:41.94 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:43:41.94 SetVisible called while !IsConnected
19:43:41.94 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:43:41.94 GameSetupForm - Starting game
19:43:41.94 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:43:41.94 PopulateGameInfo - random seed:[1353458621], guid:[{6e48a2cf-404f-4458-a501-3cb83aef4dd1}], sync level:[2]
19:43:41.94 Error loading [DATA:levelingCurve.lua]
19:43:41.94 Error loading [DATA:levelingCurve.lua]
19:43:41.94 MOD - Setting player (0) race to: allies
19:43:41.94 MOD - Setting player (0) race to: 1
19:43:41.94 MOD - Setting player (1) race to: axis
19:43:41.94 MOD - Setting player (1) race to: 2
19:43:41.94 Activating screen: MessageBoxPopup
19:43:41.94 Session is marking the local peer PeerID 1 for death
19:43:41.94 Session::GetEvent DestroyPeer success Peer 1 removed
19:43:41.94 Session:estroyPeer - deallocating peer 1
19:43:41.94 Session - Requested Disconnect for connectionID 2
19:43:41.94 Deallocated route ID=3 for PeerID 1 at WINaddr:10.0.0.2:6112;
19:43:41.94 Session - Requested Disconnect for connectionID 3
19:43:41.94 Closed route 3<>3 for PeerID 1 at WINaddr:10.0.0.2:6112;
19:43:41.94 AdvertisementInternal::Process - EVENT_DESTROYPEER
19:43:41.94 Destroyed Matchinfo
19:43:41.95 Transport - Largest sent is now 8
19:43:41.95 APP -- Game Start
19:43:41.95 Sent message game CompanyOfHeroes allowtraffic
19:43:41.95 GAME -- Setting campaign state to 'dlc1'
19:43:41.95 GAME -- Closing state 'dlc1'
19:43:41.95 GAME -- Setting campaign state to 'dlc2'
19:43:41.95 GAME -- Closing state 'dlc2'
19:43:41.96 GAME -- Setting campaign state to 'dlc3'
19:43:41.96 GAME -- Closing state 'dlc3'
19:43:41.96 MessageInternal:estroyChannel: Destroyed channel 534d5347
19:43:41.99 GAME -- Ending FE
19:43:41.99 UIFrontEnd - Unloading Front End
19:43:42.00 SOUND -- Shutting down ...
19:43:42.11 SOUND -- Shutdown completed!
19:43:42.16
19:43:42.16 GAME -- *** Beginning mission 2p_angoville farms (1 Humans, 1 Computers) ***
19:43:42.16
19:43:42.24 GAME -- Recording game
19:43:42.28 Activating screen: GameLoadScreen
19:43:42.28 ReportGameStartStats - no connection to server unable to report
19:43:42.28 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
19:43:42.28 PeerRemoveAll - flushing local session peer data
19:43:42.28 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll
19:43:42.28 Got dlman msg [ack game CompanyOfHeroes allowtraffic]
19:43:42.63 THREAD: Hyper-Threading Technology Processors are not detected.
19:43:42.74 SOUND -- Initializing ...
19:43:42.99 SOUND -- Initialization completed!
19:43:43.01 PHYSICS: detected processor(s) capable of handling 4 threads.
19:43:43.01 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\2p_angoville farms\2p_angoville farms'
19:43:43.01 MOD -- Using Mod 'OperationAvalanche'
19:43:43.12 Unable to load/parse precache file [DATA:scenarios\mp\classic\2p_angoville farms\2p_angoville farms_precache.lua]
19:43:44.08 GameObjLoader - upgrading load_count from 0 to 882
19:43:44.79 PHYSICS -- Created node factory 'HVOK'
19:43:44.79 PHYSICS -- Created node factory 'DMMY'
19:43:44.83 GameObjLoader - upgrading load_count from 882 to 1389
19:43:49.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 1.4/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
19:43:50.84 GameObjLoader - upgrading load_count from 1127 to 3764
19:43:55.13 GameObjLoader 0ba7f860 - resetting counters
19:43:55.13 GameObjLoader 0ba7f860 - LOAD_DONE
19:43:55.13 GAME - SessionSetup
19:43:55.19 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
19:43:55.19 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
19:43:55.19 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
19:43:55.20 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
19:43:55.20 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
19:43:56.66 GAME - CreateGEWorld in 1530 ms
19:43:56.66 TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
19:43:56.82 GAME - SessionSetup finished in 1690 ms
19:43:56.83 GAME - WaterReflectionManagerSetup
19:43:56.83 GAME - WaterReflectionManagerSetup finished in 0 ms
19:43:56.91 MessageInternal::CreateChannel: Created channel 474d4343
19:43:56.91 Regenerating ImpassMap data...
19:43:56.91 Impass Data was already valid, but regenerating...
19:43:57.01 Generating CanBuild Map. THIS SHOULD ONLY HAPPEN IN WORLDBUILDER! IF YOU SEE THIS IN GAME, RE-SAVE THE MAP!
19:43:57.01 Regenerating CanBuildMap data...
19:43:57.01 Generating CanShoot Map.
19:43:57.01 Pathfinder::Regenerate()...
19:43:57.05 Generating PathSectorMap...
19:43:57.21 Pathfinder::Regenerate() Done.
19:43:57.29 ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/VPTICKERWIN-ANNIHILATE.SCAR] succeeded.
19:43:57.45 MOD -- Player (unused player) (frame 0) (KillPlayer)
19:43:57.45 MOD -- Player (unused player) (frame 0) (KillPlayer)
19:43:57.45 MOD -- Player (unused player) (frame 0) (KillPlayer)
19:43:57.45 MOD -- Player (unused player) (frame 0) (KillPlayer)
19:43:57.45 MOD -- Player (unused player) (frame 0) (KillPlayer)
19:43:57.45 MOD -- Player (unused player) (frame 0) (KillPlayer)
19:43:57.63 MessageInternal::CreateChannel: Created channel 4d4f444d
19:43:58.09 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle'
19:43:58.09 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle'
19:43:58.09 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle'
19:43:58.09 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle'
19:43:58.09 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle'
19:43:58.38 SPEECHMANAGER -- Loaded in 0.256751 seconds
19:43:59.30 GameObjLoader - upgrading load_count from 0 to 1036
Last edited by Volsky; 20th Nov 12 at 5:46 PM.
hi everyone.. i have problems getting those weapons to work an i would say that im not that untalented modder, usually i get things to work.
is it possible that someone could upload a drop in replacement pack to use the k43 rifle please?
greetings
#286
Locked per request.
Any outstanding queries, please contact the OP or relevant member. Thanks.
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