hello dow modders.
in this project i am doing, i have a complex upgrade ebps.
i have 4 hardpoints, such as:
two handed weapon
each hardpoint has a four upgrade sequence.
ideally, i need an upgrade on the two handed weapon to disable the pistols hardpoint, and an upgrade on the right pistol to disable the two handed weapon.
is this possible?
what i meant to ask, really, is where would you put the "enable weapon modifier" for the above situation.If you want to disable your weapon for whatever reason, you can apply "enable_weapon_modifier".
application_type -> apply_to_weapon
target_type_name -> hardpoint_01 (or whatever hardpoint that you are using atm)
usage_type -> enable
value -> -1 (yes, it says minus one )
If you are using different hardpoints(e.g. a tank with coaxial mg and so on...) you need to create one entry per hardpoint.
Any help appreciated!
RESOLVED: SEE CORNCOBMANS' POST #27 FOR SOLUTION. THANKS!