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Base income

  1. #1

    Base income

    Hello

    I've been trying to edit the base income with corsix but i cant actually find the base income for any resource.

  2. #2
    Member jalle4554's Avatar
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    Feb 2011
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    jutlland
    look in the racebps files
    there is something in them

  3. #3

    :/

    any indication of where inside it?

  4. #4
    Member jalle4554's Avatar
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    Feb 2011
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    jutlland
    its called income_cap

  5. #5
    that didnt do anything?

  6. #6
    The income values are set in a different way, if I remember correctly. Not in any .rgd files anywhere. Cannot remember though. Been gone a long time. But somewhere in a script or something.
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  7. #7
    people on this modding forum are so informed :/

  8. #8
    Member eliw00d's Avatar
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    Jul 2008
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    USA
    @Telapicus
    There are a number of income modifiers you can use, just look in the modifiers folder.

    As for the SCAR method:

    Code:
    ModID  Modify_PlayerResourceRate( PlayerID playerId, Integer resourceType, Real scalefactor )
    Source: http://www.docs.frostbite.linkpc.net...c/scar_doc.htm

  9. #9
    The base income is in the EBPS of the HQ buildings (or vehicle, for British). It's a modifier apply action in one of the tables, which gives the base amount. The rest is supplied by the modifiers in the EBPS's for the resource points.

  10. #10
    Member Jes's Avatar
    Join Date
    Apr 2008
    Location
    The Phalanx.
    The Base Incomes of factions are given as follows:

    Allies, Wehr, PE:
    abilities/resource_manpower_player_default (always active)
    ebps/races/******/buildings/hq(_*) (active when building is not destroyed)

    CW:
    abilities/resource_manpower_commonwealth_default (always active)
    abilities/resource_commonwealth_set_up_hq (active when HQ truck is set up)

  11. #11
    Thank you Jes

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