The Codex mod aims to increase the the level of enjoyment with each existing Soulstorm race, but at the same time increase the amount of Codex units in each race, adding many new units, characters, researches and upgrades . On top of this there are seven, yes seven, new races:
Chaos Renegades (The Lost and the Damned)
In addition, there are expansions on some of the Soulstorm races, such as Chaos Legions (9 Original Traitor Legions and Renegades) and Space Marines (Remaining 6 First Founding Legions, and 3 Second Founding Legions). Different Orc Clans and Eldar Craftworlds will be released in the next version (3.2).
Note: If you are running Windows 7, disable User Account Control, as this can cause problems when extracting. To do this, click on your user icon on the start menu, then click on 'Change User Account Control Settings'. A new window should appear. Drag the slider to the bottom ('Never notfiy'), then click OK. Finally, restart your computer.
Once downloaded, just extract all 3 parts to your Dawn of War - Soulstorm directory ('C:\Program Files\THQ\Dawn of War - Soulstorm', unless you are running the steam version, in which case it is 'C:\Program Files\Steam\steamapps\common\dawn of war soulstorm'). Note: on a 64 bit Microsoft operating system, open 'Program Files (x86)', not 'Program Files'.
Then download and extract Hotfix 3.1 (to the same location) and select "Dawn of War: Codex" from the in game manager.
Warning: These downloads total more than 5GB when uncompressed (they are around 1.5GB compressed); only download if you have enough free space, time and internet allowance left.
3.1 Hotfix Changelog
Fixed Space Marine Heavy Armour Deployment
Restored all the correct Heroes files
Fixed Main Screen for Grey Knights
Removed Turrents and Mine-fields for Space Wolves
Grey Knights now have correct Land Raider variant models
Fixed Chaos Terminator icons
Fixed Banshee Exarch model
Corrected Blood Angel flying speeds
Balanced Adeptus Mechanicus tech speed
Adjusted Adeptus Machanicus vehicle strengths
Re-balanced Lost and the Damned Teir 4 units
Corrected Raven Guard unit availability
Fixed all greater daemon weapons (all available races)
Corrected Grey Knight research availability
Corrected Dark and Blood Angels Scout Sizes
Fixed Space Wolf Sky Claw icons
Decreased Necron Shard health
Slight AI tweaks for most races
Sorted Space Marine assault weapon icons
Fixed Dark Angels heavy weapons
Added Lascannon Upgrade to Chaos Razorback
Added Eldar nightspinner tank
Sorted Dark Eldar mandrake skin
Added Medic to command squad for Imperial Guard
Added plasma upgrades to Dark Angel Assault squads
Added flamer upgrades to Blood Angel Assault squads
Added Missile Launcher Upgrades to Ravenwing Support squads
NOTE: The new races are not the same as other independantly released versions, just to avoid confusion. These are the Codex versions, developed seperately.[B]
FOK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assests
Titanium Wars (GrOrc) - Models, assests and OE pointers
Apocalypse Mod - Fantastic models and assests
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Torzel - For the lovely space wolf skins
dkpisme - For testing, advice, and motivation
Whiteshield - For Specular textures
Winterdyne - The warhound titan
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour
To anyone I might have missed, sorry (tell me, and I'll update).
To all those who have already downloaded and ejoyed/commented on the mods to date.
Frequently Asked Questions
Can I add extra races to the mod?
Yes, you can, providing they are a race mod (so do not alter gameplay) and do not replace any existing races. How to do this:
1. Download and install the mod you wish to include.
2. Open 'Codex.module' using notepad (backup before hand). Codex.module is located in the Soulstorm directory (usually 'C:\Program Files\THQ\Dawn of War - Soulstorm').
3. On the line above 'RequiredMod.1 = DXP2', enter 'RequiredMod.1 =*mod.module file name*'. All mods have a .module file located in the Soulstorm directory, just copy and paste this name in.
4. Rename 'RequiredMod.1 = DXP2' and 'RequiredMod.2 = W40k' to RequiredMod.2 = DXP2' and 'RequiredMod.3. = W40k'
5. Save the file.
6. To add more race mods, simply add extra lines in above DXP2 and W40K, but always make sure they are at the bottom with the highest numbers Eg. they would become 'RequiredMod.3' and 'RequiredMod.4' if another mod were added.
Are you looking for extra team members?
Yes, but only really modellers/texturers. If you would like to apply, please mail boothy_p.
My game crashes after the Soulstorm splash screen, what should I do?
This is simple. It will usually be a result of you having added extra mods, but not placed the 'RequiredMod's in the right order. Just follow step 4/5 in the 1st FAQ.
I get 'no range' errors and am playing a non-English version of Soulstorm, what should I do?
1.Go to 'C:\Program Files\THQ\Dawn of War - Soulstorm\codexcomplete\Locale\English'
2.Copy these to the "required locale" folder (eg: German):
3. Re-start the game. It's only in english (sorry), but should reduce the number of no-range errors you are seeing.
Current mod team:
boothy_p (Team leader).
deathteam15 (Community Manager).
Count Bagatur (Tester)
We also have ModDB page, so feel free to visit there:
If you have any questions or problems, please do not hesitate to Inbox me or post below (You can also Inbox or post on ModDB, both boothy's and my ModDB names are the same as on here).
CURRENT BIG NEWS
Version 3.2 is being released on Saturday 30th June!
deathwatch78, the amazing texturer, has joined the team! Much thanks to him!