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Tactics and strategy.

  1. #1

    Tactics and strategy.

    I had mentioned, in some other forum, that the Tiger tank is a defensive weapon, primarily, because it is slow, and it doesn't matter if the tank is hit by shells of other tanks. It turned out, this was exactly what a book on the tank said, was how the tank was seen by those who encountered it, friend or foe. I got this idea about the tank by playing CoH. There are other interesting tactics, which can be used, in CoH OF. For instance, use the marksman, in the British infantry, to make kills, and then send in the light Bren gunners, to finish the rest of the infantry squad. The light Bren gun, it seems, is really quite ineffective. I think, there is one light Bren gun, in the squad, and the rest of the four infantrymen, have no similar weapons. The Elite Panzer squad is relatively easy to understand. The assault rifle, makes close combat, the easiest thing for the mentioned German squad.
    The most tactically rewarding team to play, is either the German or American side in the original CoH. One has so many options, that one can think of, one has difficulty making the choice.

  2. Modding Senior Member Company of Heroes Senior Member  #2
    Celéstial by heart Celution's Avatar
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    I am not sure what exactly you want to discuss with this, but I have to disagree that only Wehr and Ami are the most tactical rewarding. All four factions have this and depending on the skill of the player, each ability can be very useful if used with proper macro/micro..

    I wouldn't say the Tiger is a defensive weapon. The Tiger is pretty mobile with a gun that does great against both Vehicles and Infantry. But the best plus of it is that it bounces a lot from the front and can soke up a lot of damage. Therefor it can be used as great spearhead tank, but you still have to be carefull when using it, you cannot afford just losing it.

    The King Tiger however, is a weapon of terror and to be used in this, defensive role. Keep it at it's maximum range and it will bounce pretty much anything and can soak up endless damage. No allied weapon can go 1v1 against the KT, therefor you can use the KT well to slowly push back the enemy, but not using the KT in the spearhead assault force. If you keep it behind the rest, but still having it visible for the enemy, you create a certain fear factor, and that is what the KT is for.

  3. #3
    Member psykopatsak's Avatar
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    All tanks are moderatly offensive spearhead weapons. used on the offense, they only have to beware of mines (as these severely hinders the tanks mobility and hence spearhead function) and many AT-weapons; more than they can either kill (infantry) or outflank and then kill(AT guns). An AT-gun is a defensive weapon, a tank is not (nessecarly so).

    @marksman, is very effective to pick of the one last retreating guy if you are quick enough (and those daft infantrymen too). The bren gun itself is moderately effective, but more so versus light vehichles as SCs and the like. It's also the way for brits to doom tanks without infantry, in addition to being the only upgrade that keeps the tommies as tough as they are but without weird and extremely innefficeint ballistic projetile weapons that the brits seem to have an abundance of.

    "Elite" panzer squad is a squad that is too tiny to fight properly on it's own in most cases, and too few squad members to engage in a firefight ever... The few squad memebers will mean you loose them a lot and hence will have problem retaining vet - almost a requirement to engage any form of mid game, and later infantry. Of course the PE needs support vehichles, which it has an abundance of. Problem is all of these are countered easily, and not seldom by the very unit they are supposed to counter. For example the Mortar HT is vulnerable to AT-guns and infantry - it doesen't even outrange an AT gun, making it a strictly obscured-cluttered battlefield weapon (where it's admittedly great due to it's mobility). The marder, PE's anti tank gun cannot slug out a single tank, except maybe if it gets a sited-down shot from max disstance on the rear armour of a completely unsupported tank, otherwise it's dead meat - but then the other tank will drive away... The complete lack of crowd control apart from the virbelwind (or if you're rich on munitions, G43) is also a great problem vs blobs, whiere the PIV is golden, but also a late game unit. This tank however, needs something like panther to work effectively as an all rounder. which is the PE's extreme end game ommpfness. To counter things like cromwells.... Sigh... Now I know that many will mention shreks, and while the tankbusters naturally die to a tank 1on1, when a PE army works in concert, it's hugely effective. Just make sure to support everything at the same time and don't get strafed.

    Sorry this turned into a rant.
    i hate sneaky things
    that incudes: invisible units; snipers; deepstriking units

  4. #4
    I was actually referring to the Panther. The Panther looks more menacing than the Tiger, and it takes 110 spent in fuel, to get the Panther from the building. I don't think one can get more normally, in a game. The German weapons are somewhat identical, in CoH and OF. In OF, you can activate a Panther battle group.

  5. #5
    Quote Originally Posted by Celéstial View Post
    I am not sure what exactly you want to discuss with this, but I have to disagree that only Wehr and Ami are the most tactical rewarding. All four factions have this and depending on the skill of the player, each ability can be very useful if used with proper macro/micro..

    I wouldn't say the Tiger is a defensive weapon. The Tiger is pretty mobile with a gun that does great against both Vehicles and Infantry. But the best plus of it is that it bounces a lot from the front and can soke up a lot of damage. Therefor it can be used as great spearhead tank, but you still have to be carefull when using it, you cannot afford just losing it.

    The King Tiger however, is a weapon of terror and to be used in this, defensive role. Keep it at it's maximum range and it will bounce pretty much anything and can soak up endless damage. No allied weapon can go 1v1 against the KT, therefor you can use the KT well to slowly push back the enemy, but not using the KT in the spearhead assault force. If you keep it behind the rest, but still having it visible for the enemy, you create a certain fear factor, and that is what the KT is for.
    Correct me if I'm wrong, but doesn't a 17 Pounder emplacement beat a King Tiger?

  6. #6
    It does, two British Anti-Tank emplacements can do it in two minutes. With the anti-armor rounds. I did a King Tiger, and the King Tank destroyer, but it seemed the same game. Perhaps, I did destroy the Jagdpanther twice, but you only get one King Tiger, and one King Tank Destroyer a game. And one belongs to CoH, the other to CoH OF.

  7. #7
    Maybe he used a Bergertiger or another guy went TD?

  8. #8
    No! Interestingly, I used two Bergetigers yesterday, on the map Villiers Brocage. One got destroyed, the other I got, and then salvaged the first wreck, and then had two. This is an extremely important vehicle. I don't think one can loose buildings, if one has two such vehicles. Now, imagine this: a beautiful cross country armored car, facing two or three Ranger squads, being repaired by two Bergetigers. The damage will unfortunately, be instant, by the Bazookas, and it takes some time to repair. So, the armored car should not be there. With buildings, it is extremely useful, because of certain obvious situations.

  9. #9
    Tactics can be considered thus. It appears, infantry, is of one type, or at the most, there are two types for each side. The support infantry units are many. We start with engineers. Tanks are important too. For the German side in CoH, why not give priority, so that support infantry units and Tanks are upgraded to elite status first? German engineers with flame throwers, two such units, can do more damage than infantry with advanced veterancy. With the motor pool, we get a version of German tank, good against infantry, and tanks. if we use this tank, with appropriate veterancy, then we can upgrade to the tank hall, and build better tanks. We can use this idea with the American side, and increase veterancy, as we can.

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