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doctrine reenforcement bug (please help!!!)

  1. #1
    Member wehrmacht93's Avatar
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    Jan 2012
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    heart of the third reich

    doctrine reenforcement bug (please help!!!)

    okay so what im trying to do is replace tiger 1 reenforcement for blitzkrieg with panzer iv. it seems that when i replace the spawning squad with panzer iv, my stupid computer sends out 2 panzer ivs as a result instead of one which it should. this not only happend once, but MANY times when ever i try to edit ANY reenforcement abilities. for example. when i changed the manpower cost for rangers, my computer sends out 2 rangers. even after i changed the manpower value back to its original value, it still sends out 2 rangers(???). i even check the requirements to match with the spawning squad but it still doesnt work. does anyone know how to fix this, or having similar troubles?

  2. #2
    Member Dartborne's Avatar
    Join Date
    Apr 2009
    Location
    Alcoy, Spain.
    in your "reinforcement_action", change "points_total" (reduce it), try 500 for the Panzer IV.

  3. #3
    Member wehrmacht93's Avatar
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    Jan 2012
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    heart of the third reich
    I will check that out Dartborne

  4. Company of Heroes Senior Member  #4
    Moderator Lethal Dosage's Avatar
    Join Date
    Sep 2007
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    In the back of my mind.
    Have you tried the search function of these forums, perhaps "off-map rangers" or "points_total", ? Because i've explained many times to various people who have had this exact issue the significance of the points_total field in the reinforcements_action, and more importantly, how to calculate the correct figure to enter into the points_total field.

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