I'm trying to get the immortal to have 2 ranged weapons (at the same time); One with 0-25 range, and one with 25-35 range. I thought it'd be simple, but so far cut/paste/change weapon hasn't worked out to well; the second weapon is there, but the fire animation isn't (and the immortal just shakes back and forth). I guess the question is how to make 2 weapons fire from the same hardpoint.
Also, I've added the npc monolith into the game (since the necrons had no good vehicles, I took the npc monolith, shrunk it down, and used it as a lesser monolith). The problem with it is the selection area; it's massive, and it (obviously) doesn't scale down with vis_scale_min/max. Is there a way to
(a) shrink the selection area to match the size of the unit (it's 70% of its original size visually)
(b) replace the selection area with the necron_restored_monolith. It might still be a bit large, but it's much better.




