I figured this was worth discussion given the recent Relic (and Vigil) layoffs, and more recently still, the closure of the developer of the Prototype games. Let's try and avoid hating on/posting non-constructive one-liners about the games mentioned in the article for the sake of it, okay? We've got other places to battle each other over such topics
Firstly:
Mandatory reading.
In that you won't make much sense of this thread or debate without reading it, barring those of usunlucky to have industry experience
With that out of the way, how much do you agree? I recommend reading the comments, there's some neat stuff in there (and some incredibly subjective rubbish; I'll give an example in a bit). How many of you have industry experience and are willing/able to share your perspective? Does it mesh with what you experience, or have heard others experience?
It's quite a stark/depressive look at the industry as it stands, but it does expose a nice set of numbers with regards to monetary cost (and also manpower estimations) of developing an AAA game - something that I've found sorely lacking when people are debating how much games cost to make. The comments on the article showcase what I consider is ignorance in certain parts - a unified template to draw from when developing a game (a nice idea, but I'd personally consider that impractical to implement unless every studio worked together for the next 5 - 10 years and developed no games in the meantime); various mentions of "just spend less" on the areas of marketing or high end graphics - are these commenters even in touch with the modern market or do they sit at home clutching their hand-signed copy of Tomb Raider I?
Am I being too critical? Probably. It seems some of the commenters are just (as commenters will, I hear you say) using the vague topic of game pricing and costs to go on their own little personal rants. That said, there are more than few discussing where we could go from here (assuming the article is on the ball about the impending future of the industry), which is why I recommend the comments as secondary reading.
So, what say you, peeps?













) and applied criticism as I went along. I haven't commented on the whole article; merely the English used within. I haven't even begun to comment on the overall opinion of the article yet.