Spoiler
NewShipType = StartShipConfig()
NewShipType.displayedName = "Heavy Cruiser"
NewShipType.sobDescription = "$1539"
NewShipType.maxhealth = 480000
NewShipType.regentime = 2000
NewShipType.minRegenTime = 2000
NewShipType.sideArmourDamage = 1.2
NewShipType.rearArmourDamage = 1.2
NewShipType.isTransferable = 0
NewShipType.useEngagementRanges = 1
NewShipType.unitCapsNumber = 8
NewShipType.paradeData = "ksh_carrier_parade"
NewShipType.SquadronSize = 1
NewShipType.passiveFormation = "Spear"
NewShipType.defensiveFormation = "x"
NewShipType.aggressiveFormation = "Claw"
NewShipType.mass = 1000
NewShipType.collisionMultiplier = 1
NewShipType.thrusterMaxSpeed = 69
NewShipType.mainEngineMaxSpeed = 69
NewShipType.rotationMaxSpeed = 6
NewShipType.thrusterAccelTime = 6
NewShipType.thrusterBrakeTime = 2
NewShipType.mainEngineAccelTime = 6
NewShipType.mainEngineBrakeTime = 2
NewShipType.rotationAccelTime = 0.7
NewShipType.rotationBrakeTime = 0.4
NewShipType.thrusterUsage = 1
NewShipType.accelerationAngle = 30
NewShipType.mirrorAngle = 0
NewShipType.secondaryTurnAngle = 0
NewShipType.maxBankingAmount = 10
NewShipType.descendPitch = 10
NewShipType.goalReachEpsilon = 25
NewShipType.slideMoveRange = 350
NewShipType.controllerType = "Ship"
NewShipType.tumbleStaticX = 2
NewShipType.tumbleStaticY = 4
NewShipType.tumbleStaticZ = 3
NewShipType.tumbleDynamicX = 1
NewShipType.tumbleDynamicY = 2
NewShipType.tumbleDynamicZ = 1
NewShipType.tumbleSpecialDynamicX = 1
NewShipType.tumbleSpecialDynamicY = 2
NewShipType.tumbleSpecialDynamicZ = 1
NewShipType.relativeMoveFactor = 1
NewShipType.swayUpdateTime = 10
NewShipType.swayOffsetRandomX = 10
NewShipType.swayOffsetRandomY = 10
NewShipType.swayOffsetRandomZ = 10
NewShipType.swayBobbingFactor = 0
NewShipType.swayRotateFactor = 0
NewShipType.useTargetRandom = 1
NewShipType.targetRandomPointXMin = -0.2
NewShipType.targetRandomPointXMax = 0.5
NewShipType.targetRandomPointYMin = -0.2
NewShipType.targetRandomPointYMax = 0.2
NewShipType.targetRandomPointZMin = -0.8
NewShipType.targetRandomPointZMax = 0.8
NewShipType.dustCloudDamageTime = 280
NewShipType.nebulaDamageTime = 800
NewShipType.MinimalFamilyToFindPathAround = "MotherShip"
NewShipType.BuildFamily = "Battlecruiser_Ksh"
NewShipType.AttackFamily = "BigCapitalShip"
NewShipType.DockFamily = "BattleCruiser"
NewShipType.AvoidanceFamily = "Battlecruiser"
NewShipType.DisplayFamily = "Capital"
NewShipType.AutoFormationFamily = "CapShip"
NewShipType.CollisionFamily = "Big"
NewShipType.ArmourFamily = "HeavyArmour"
NewShipType.UnitCapsFamily = "Capital"
NewShipType.UnitCapsShipType = "Battlecruiser"
NewShipType.fighterValue = 0
NewShipType.corvetteValue = 0
NewShipType.frigateValue = 80
NewShipType.neutralValue = 30
NewShipType.antiFighterValue = 0
NewShipType.antiCorvetteValue = 5
NewShipType.antiFrigateValue = 60
NewShipType.totalValue = 110
NewShipType.buildCost = 3500
NewShipType.buildTime = 245
NewShipType.buildPriorityOrder = 40
NewShipType.retaliationRange = 6500
NewShipType.retaliationDistanceFromGoal = 160
NewShipType.visualRange = 1000
NewShipType.prmSensorRange = 7000
NewShipType.secSensorRange = 8000
NewShipType.detectionStrength = 1
NewShipType.TOIcon = "Arrow"
NewShipType.TOScale = 1
NewShipType.TODistanceFade0 = 14000
NewShipType.TODistanceDisappear0 = 12000
NewShipType.TODistanceFade1 = 8500
NewShipType.TODistanceDisappear1 = 7000
NewShipType.TODistanceFade2 = 12000
NewShipType.TODistanceDisappear2 = 35000
NewShipType.TOGroupScale = 1
NewShipType.TOGroupMergeSize = 0
NewShipType.mouseOverMinFadeSize = 0.045
NewShipType.mouseOverMaxFadeSize = 0.1
NewShipType.healthBarStyle = 2
NewShipType.nlips = 0
NewShipType.nlipsRange = 75000
NewShipType.nlipsFar = 0
NewShipType.nlipsFarRange = 0
NewShipType.SMRepresentation = "Mesh"
NewShipType.meshRenderLimit = 19500
NewShipType.dotRenderLimit = 10
NewShipType.visibleInSecondary = 1
NewShipType.goblinsStartFade = 3000
NewShipType.goblinsOff = 3000
NewShipType.upLOD = 4000
NewShipType.upLOD = 5950
NewShipType.downLOD = 4015
NewShipType.downLOD = 5965
NewShipType.minimumZoomFactor = 0.5
NewShipType.selectionLimit = 150000
NewShipType.preciseATILimit = 7000
NewShipType.selectionPriority = 75
NewShipType.militaryUnit = 1
NewShipType.SMHighlightDistMin = 15000
NewShipType.SMHighlightDistMax = 25000
addAbility(NewShipType,"MoveCommand",1,0)
addAbility(NewShipType,"CanDock",1,0)
NewShipType.dockTimeBetweenTwoFormations = 1
NewShipType.dockTimeBeforeStart = 2
NewShipType.dockNrOfShipsInDockFormation = 1
NewShipType.dockFormation = "delta"
NewShipType.queueFormation = "dockline"
NewShipType.dontDockWithOtherRaceShips = 1
NewShipType.ignoreRaceWhenDocking = 0
addAbility(NewShipType, "CanLaunch");
NewShipType["launchTimeBetweenTwoFormations"]=1;
NewShipType["launchTimeBeforeStart"]=2;
NewShipType["launchNrOfShipsInDockFormation"]=1;
NewShipType["launchFormation"]="delta";
addAbility(NewShipType,"ParadeCommand",1)
addAbility(NewShipType,"WaypointMove")
addAbility(NewShipType,"HyperSpaceCommand",0,2,500,1000,0,3)
addAbility(NewShipType,"CanAttack",1,1,0,0,0.35,1.2,"BigCapitalShip, SmallCapitalShip, Capturer, Mothership, Frigate, Utility","Frontal",{
Fighter = "MoveToTargetAndShoot",
},{
Corvette = "MoveToTargetAndShoot",
},{
Munition = "MoveToTargetAndShoot",
},{
SubSystem = "FrontalVsSubSystem",
})
addAbility(NewShipType,"GuardCommand",1,3000,1000)
addAbility(NewShipType,"CanBuildShips",1,"SubSystem_Hgn","SubSystemModule")
addAbility(NewShipType,"CanBeCaptured",160,0.5)
addAbility(NewShipType,"CanBeRepaired")
addAbility(NewShipType,"CloakAbility",0,2,2000,4000,3,100,1,1000)
addAbility(NewShipType,"RetireAbility",1,1)
addAbility(NewShipType,"HyperspaceInhibitorAbility",0,12000)
LoadModel(NewShipType,1)
StartShipWeaponConfig(NewShipType,"Hgn_BattleCruiserKineticBurstCannonRightSide","Weapon_TurretTopRight","Weapon_TurretTopRight")
StartShipWeaponConfig(NewShipType,"Hgn_BattleCruiserKineticBurstCannonLeftSide","Weapon_TurretTopLeft","Weapon_TurretTopLeft")
StartShipWeaponConfig(NewShipType,"Hgn_BattleCruiserKineticBurstCannonRightSide","Weapon_TurretRightSide","Weapon_TurretRightSide")
StartShipWeaponConfig(NewShipType,"Hgn_BattleCruiserKineticBurstCannonLeftSide","Weapon_TurretLeftSide","Weapon_TurretLeftSide")
StartShipWeaponConfig(NewShipType,"Hgn_BattleCruiserKineticBurstCannonRightSide","Weapon_TurretRightBot","Weapon_TurretRightBot")
StartShipWeaponConfig(NewShipType,"Hgn_BattleCruiserKineticBurstCannonLeftSide","Weapon_TurretLeftBot","Weapon_TurretLeftBot")
StartShipHardPointConfig(NewShipType, "Weapon IonBeam 1", "Weapon_IonTurretTop", "Weapon", "Innate", "Damageable", "ksh_heavycruiserionturret", "", "", "", "", "", "", "", "");
StartShipHardPointConfig(NewShipType, "Weapon IonBeam 2", "Weapon_IonTurretBottom", "Weapon", "Innate", "Damageable", "ksh_heavycruiserionturret", "", "", "", "", "", "", "", "");
addShield(NewShipType,"EMP",10000,20)
StartShipHardPointConfig(NewShipType,"Engine","Hardpoint_Engine","System","Innate","Damageable","Ksh_HeavyCruiserEngine","","","","","","","","")
StartShipHardPointConfig(NewShipType, "Generic 1", "Hardpoint_Generic1", "System", "Generic", "Destroyable", "", "Hgn_C_Module_Hyperspace", "Hgn_C_Module_CloakGenerator", "Hgn_C_Module_HyperspaceInhibitor", "Hgn_C_Module_FireControl", "", "", "", "");
StartShipHardPointConfig(NewShipType, "Generic 2", "Hardpoint_Generic2", "System", "Generic", "Destroyable", "", "Hgn_C_Module_Hyperspace", "Hgn_C_Module_CloakGenerator", "Hgn_C_Module_HyperspaceInhibitor", "Hgn_C_Module_FireControl", "", "", "", "");
NewShipType.battleScarMaxTriBase = 175
NewShipType.battleScarMaxTriInc = 250
NewShipType.sobDieTime = 6
NewShipType.sobSpecialDieTime = 1
NewShipType.specialDeathSpeed = 40
NewShipType.chanceOfSpecialDeath = 0
NewShipType.deadSobFadeTime = 0.4
NewShipType.trailLinger = 3
setEngineBurn(NewShipType,9,0.2,0.5,300,1.02,0.1,0.25,380)
setEngineGlow(NewShipType,1,1,1.02,20,450,150,1.5,{
0.92,
0.21,
0.09,
0.25,
})
loadShipPatchList(NewShipType,"data:sound/sfx/ship/Taiidan/CapitalShip/"
,0,"Engines/CruiserEng",""
,1,"Ambience/CruiserAmb","");
Spoiler
NewShipType = StartShipConfig()
NewShipType.displayedName = "Scaffold"
NewShipType.sobDescription = "Build Capable Base"
NewShipType.maxhealth = 380000
NewShipType.regentime = 2000
NewShipType.minRegenTime = 2000
NewShipType.sideArmourDamage = 1
NewShipType.rearArmourDamage = 1
NewShipType.isTransferable = 0
NewShipType.useEngagementRanges = 1
NewShipType.unitCapsNumber = 1
NewShipType.addedUnitCaps = 101
NewShipType.paradeData = "ksh_mothership_parade"
NewShipType.SquadronSize = 1
NewShipType.passiveFormation = "Spear"
NewShipType.defensiveFormation = "x"
NewShipType.aggressiveFormation = "Claw"
NewShipType.mass = 2000
NewShipType.collisionMultiplier = 1
NewShipType["thrusterMaxSpeed"]=0;
NewShipType["mainEngineMaxSpeed"]=0;
NewShipType.rotationMaxSpeed = 4
NewShipType.thrusterAccelTime = 5
NewShipType.thrusterBrakeTime = 2
NewShipType.mainEngineAccelTime = 5
NewShipType.mainEngineBrakeTime = 2
NewShipType.rotationAccelTime = 0.7
NewShipType.rotationBrakeTime = 0.3
NewShipType.thrusterUsage = 1
NewShipType.accelerationAngle = 30
NewShipType.mirrorAngle = 0
NewShipType.secondaryTurnAngle = 0
NewShipType.maxBankingAmount = 10
NewShipType.descendPitch = 10
NewShipType.goalReachEpsilon = 25
NewShipType.slideMoveRange = 350
NewShipType.controllerType = "Ship"
NewShipType.tumbleStaticX = 0
NewShipType.tumbleStaticY = 0
NewShipType.tumbleStaticZ = 0
NewShipType.tumbleDynamicX = 0
NewShipType.tumbleDynamicY = 0
NewShipType.tumbleDynamicZ = 0
NewShipType.tumbleSpecialDynamicX = 0
NewShipType.tumbleSpecialDynamicY = 0
NewShipType.tumbleSpecialDynamicZ = 0
NewShipType.relativeMoveFactor = 1
NewShipType.swayUpdateTime = 10
NewShipType.swayOffsetRandomX = 10
NewShipType.swayOffsetRandomY = 10
NewShipType.swayOffsetRandomZ = 10
NewShipType.swayBobbingFactor = 0
NewShipType.swayRotateFactor = 0
NewShipType.useTargetRandom = 1
NewShipType.targetRandomPointXMin = -0.1
NewShipType.targetRandomPointXMax = 0.5
NewShipType.targetRandomPointYMin = -0.3
NewShipType.targetRandomPointYMax = 0.3
NewShipType.targetRandomPointZMin = -0.9
NewShipType.targetRandomPointZMax = 0.82
NewShipType.dustCloudDamageTime = 280
NewShipType.nebulaDamageTime = 500
NewShipType.MinimalFamilyToFindPathAround = "MotherShip"
NewShipType.BuildFamily = "Shipyard_Ksh"
NewShipType.AttackFamily = "BigCapitalShip"
NewShipType.DockFamily = "Shipyard"
NewShipType.AvoidanceFamily = "MotherShip"
NewShipType.DisplayFamily = "Capital"
NewShipType.AutoFormationFamily = "SuperCap"
NewShipType.CollisionFamily = "Big"
NewShipType.ArmourFamily = "HeavyArmour"
NewShipType.UnitCapsFamily = "Capital"
NewShipType.UnitCapsShipType = "Shipyard"
NewShipType.fighterValue = 0
NewShipType.corvetteValue = 0
NewShipType.frigateValue = 15
NewShipType.neutralValue = 5
NewShipType.antiFighterValue = 5
NewShipType.antiCorvetteValue = 0
NewShipType.antiFrigateValue = 0
NewShipType.totalValue = 20
NewShipType.buildCost = 3500
NewShipType.buildTime = 75
NewShipType.buildPriorityOrder = 20
NewShipType.retaliationRange = 4800
NewShipType.retaliationDistanceFromGoal = 160
NewShipType.visualRange = 1000
NewShipType.prmSensorRange = 5000
NewShipType.secSensorRange = 6000
NewShipType.detectionStrength = 1
NewShipType.TOScale = 1
NewShipType.TOGroupScale = 1
NewShipType.TOGroupMergeSize = 0
NewShipType.mouseOverMinFadeSize = 0.08500000000000001
NewShipType.mouseOverMaxFadeSize = 0.15
NewShipType.healthBarStyle = 2
NewShipType.nlips = 0
NewShipType.nlipsRange = 10000
NewShipType.nlipsFar = 0
NewShipType.nlipsFarRange = 0
NewShipType.SMRepresentation = "Mesh"
NewShipType.meshRenderLimit = 32500
NewShipType.dotRenderLimit = 10
NewShipType.visibleInSecondary = 1
NewShipType.goblinsStartFade = 3000
NewShipType.goblinsOff = 3000
NewShipType.upLOD = 4000
NewShipType.upLOD = 7000
NewShipType.downLOD = 4015
NewShipType.downLOD = 7015
NewShipType.minimumZoomFactor = 0.5
NewShipType.selectionLimit = 150000
NewShipType.preciseSelectionLimit = 3000
NewShipType.preciseATILimit = 0
NewShipType.selectionPriority = 75
NewShipType.militaryUnit = 0
NewShipType.blobName = "$1576"
NewShipType.blobNamePriority = 75
NewShipType.SMHighlightDistMin = 30000
NewShipType.SMHighlightDistMax = 50000
addAbility(NewShipType,"MoveCommand",1,0)
addAbility(NewShipType,"CanDock",1,0)
NewShipType.dockTimeBetweenTwoFormations = 1
NewShipType.dockTimeBeforeStart = 2
NewShipType.dockNrOfShipsInDockFormation = 1
NewShipType.dockFormation = "delta"
NewShipType.queueFormation = "dockline"
NewShipType.dontDockWithOtherRaceShips = 1
NewShipType.ignoreRaceWhenDocking = 0
addAbility(NewShipType,"CanLaunch")
NewShipType.launchTimeBetweenTwoFormations = 1
NewShipType.launchTimeBeforeStart = 2
NewShipType.launchNrOfShipsInDockFormation = 1
NewShipType.launchFormation = "delta"
addAbility(NewShipType,"ShipHold",1,60,10,"rallypoint","Fighter,Corvette,Utility",300,{
SuperCap = "2000",
},{
Frigate = "800",
},{
Fighter = "150",
},{
Corvette = "300",
})
addAbility(NewShipType,"ParadeCommand",1)
addAbility(NewShipType,"WaypointMove")
addAbility(NewShipType,"HyperSpaceCommand",0,5,1000,3500,0,3)
addAbility(NewShipType,"CanAttack",1,1,0,0,0.35,1,"Fighter, Corvette, Frigate, SmallCapitalShip, BigCapitalShip, Utility","JustShoot")
addAbility(NewShipType,"GuardCommand",1,3000,1000)
addAbility(NewShipType, "CanBuildShips", 1, "Fighter_Ksh, Corvette_Ksh, Frigate_Ksh, SuperCap_Ksh, Utility_Ksh, Platform_Ksh, SubSystem_Hgn, SubSystem_Ksh, SubSystemLarge_Ksh, Battlecruiser_Ksh, Shipyard_Ksh, Probe_Ksh", "Utility, Fighter, Corvette, Frigate, Capital, Platform, SubSystemModule, SubSystemSensors");
addAbility(NewShipType,"CanBeCaptured",300,0.1)
--addAbility(NewShipType,"CanBeRepaired")
addAbility(NewShipType,"CloakAbility",0,1,2000,4000,3,100,1,1000)
addAbility(NewShipType,"RetireAbility",1,0)
addAbility(NewShipType,"HyperspaceInhibitorAbility",0,12000)
LoadModel(NewShipType,1)
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGunSide","Weapon_HullDefense1","Weapon_HullDefense1")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGunSide","Weapon_HullDefense2","Weapon_HullDefense2")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGunSide","Weapon_HullDefense3","Weapon_HullDefense3")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGunSide","Weapon_HullDefense4","Weapon_HullDefense4")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGunSide","Weapon_HullDefense5","Weapon_HullDefense5")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGunSide","Weapon_HullDefense6","Weapon_HullDefense6")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGunSide","Weapon_HullDefense7","Weapon_HullDefense7")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGunSide","Weapon_HullDefense8","Weapon_HullDefense8")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGunSide","Weapon_HullDefense9","Weapon_HullDefense9")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGunSide","Weapon_HullDefense10","Weapon_HullDefense10")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGunSide","Weapon_HullDefense11","Weapon_HullDefense11")
addShield(NewShipType,"EMP",10000,20)
StartShipHardPointConfig(NewShipType,"Production 1","HardpointProduction1","System","Production","Destroyable","","Ksh_MS_Production_Fighter","","","","","","","")
StartShipHardPointConfig(NewShipType,"Production 2","HardpointProduction2","System","Production","Destroyable","","Ksh_Hgn_MS_Production_Corvette","","","","","","","")
StartShipHardPointConfig(NewShipType,"Production 3","HardpointProduction3","System","Production","Destroyable","","Ksh_MS_Production_Frigate","Hgn_MS_Production_FrigateAdvanced","","","","","","")
StartShipHardPointConfig(NewShipType,"Production 4","HardpointProduction4","System","Production","Destroyable","","Ksh_Scaffold_Production_CapShip","","","","","","","")
StartShipHardPointConfig(NewShipType,"Generic 1","HardpointGeneric1","System","Generic","Destroyable","","Hgn_MS_Module_Research","Hgn_MS_Module_Hyperspace","Hgn_MS_Module_PlatformControl","Hgn_MS_Module_CloakGenerator","Hgn_MS_Module_HyperspaceInhibitor","Hgn_MS_Module_FireControl","Hgn_MS_Module_ResearchAdvanced")
StartShipHardPointConfig(NewShipType,"Generic 2","HardpointGeneric2","System","Generic","Destroyable","","Hgn_MS_Module_Research","Hgn_MS_Module_Hyperspace","Hgn_MS_Module_PlatformControl","Hgn_MS_Module_CloakGenerator","Hgn_MS_Module_HyperspaceInhibitor","Hgn_MS_Module_FireControl","Hgn_MS_Module_ResearchAdvanced")
StartShipHardPointConfig(NewShipType,"Generic 3 (platform production goes here)","HardpointGeneric3","System","Generic","Destroyable","","Hgn_MS_Module_Research","Hgn_MS_Module_Hyperspace","Hgn_MS_Module_PlatformControl","Hgn_MS_Module_CloakGenerator","Hgn_MS_Module_HyperspaceInhibitor","Hgn_MS_Module_FireControl","Hgn_MS_Module_ResearchAdvanced")
StartShipHardPointConfig(NewShipType,"Generic 4 (hyperspace goes here)","HardpointGeneric4","System","Generic","Destroyable","","Hgn_MS_Module_Research","Hgn_MS_Module_Hyperspace","Hgn_MS_Module_PlatformControl","Hgn_MS_Module_CloakGenerator","Hgn_MS_Module_HyperspaceInhibitor","Hgn_MS_Module_FireControl","Hgn_MS_Module_ResearchAdvanced")
StartShipHardPointConfig(NewShipType,"Generic 5 (hyperspace goes here)","HardpointGeneric5","System","Generic","Destroyable","","Hgn_MS_Module_Research","Hgn_MS_Module_Hyperspace","Hgn_MS_Module_PlatformControl","Hgn_MS_Module_CloakGenerator","Hgn_MS_Module_HyperspaceInhibitor","Hgn_MS_Module_FireControl","Hgn_MS_Module_ResearchAdvanced")
StartShipHardPointConfig(NewShipType,"Generic 6 (hyperspace goes here)","HardpointGeneric6","System","Generic","Destroyable","","Hgn_MS_Module_Research","Hgn_MS_Module_Hyperspace","Hgn_MS_Module_PlatformControl","Hgn_MS_Module_CloakGenerator","Hgn_MS_Module_HyperspaceInhibitor","Hgn_MS_Module_FireControl","Hgn_MS_Module_ResearchAdvanced")
StartShipHardPointConfig(NewShipType,"Sensors 1","HardpointSensors1","System","Sensors","Destroyable","","Hgn_MS_Sensors_DetectHyperspace","Hgn_MS_Sensors_AdvancedArray","Hgn_MS_Sensors_DetectCloaked","","","","","")
StartShipHardPointConfig(NewShipType,"Engine","Hardpoint_Engine","System","Innate","Damageable","Ksh_Scaffold_Innate_Engine","","","","","","","","")
StartShipHardPointConfig(NewShipType,"Resource","Hardpoint_Resource","System","Innate","Damageable","Ksh_Scaffold_Innate_Resource","","","","","","","","")
SpawnSalvageOnDeath(NewShipType,"slv_scaffold_scarred",1,0.00001,0,0,0,50,0,0,0,200,0,0,0,50,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,"slv_scaffold_scarred_fingera",1,0.00001,-800,600,-1200,50,0,0,0,200,0,0,0,50,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,"slv_scaffold_scarred_fingerb",1,0.00001,-770,-500,802,50,0,0,0,200,0,0,0,50,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,"slv_scaffold_scarred_commanda",1,0.00001,-1050,220,-370,50,0,0,0,200,0,0,0,50,0,0,0,50)
NewShipType.battleScarMaxTriBase = 200
NewShipType.battleScarMaxTriInc = 300
NewShipType.sobDieTime = 8
NewShipType.sobSpecialDieTime = 1
NewShipType.specialDeathSpeed = 40
NewShipType.chanceOfSpecialDeath = 0
NewShipType.deadSobFadeTime = 0.1
NewShipType.trailLinger = 2
setEngineBurn(NewShipType,9,0.2,0.5,300,1.02,0.1,0.25,380)
loadShipPatchList(NewShipType,"data:sound/sfx/ship/",0,"Hiigaran/Megaship/Engines/HShipYardEng","",1,"Hiigaran/Megaship/Ambience/HShipYardAmb","",3,"Megaliths/RandomEmit/HANGAR_EMITTERS","Root")