[HOW TO] Using Cope's Tools for simple model/gear swapping
A tutorial/examples on how to use Cope's tools to mod ranked multiplayer,campaign, and last stand wargear. Simple mods that won't require santo's model editor, 3d max, havok, photoshop, sgareader2, or dekhranic's sga archive packer!
Internal Editing ~ Editing done within cope's tools. Extracting files for external editing.
External Editing ~ Editing done outside of cope's tools. Editing generated(extracted) files in explorer. Copy/Pasting, renaming, etc.
Releasing the Mod ~ Repacks the edited extracted files within a new sga.
~Unlocking Shuma's Rare Farseer Helm for all ranks as an example~
STEP 1. Download and install the tools/files needed ~ COPE'S TOOLS ~
You'll also need to download Shuma's Farseer Helms
STEP 2. Open cope's tools/your downloaded fehelmet.sga file and extract the required files. This will create a new file-path in windows explorer. In the same location of the sga file ~
STEP 3. Create a new mod (selecting repack gameattrib for attrib mods*not required for model/portrait replacement mini's*) using the dow2.module located in your ret folder, and generate some mod info ~
STEP 4. Extract the farseer armour model for each rank. This will create new file-path's in windows explorer, located in your ret folder. ~
STEP 5. Copy the farseer_elite_wargear and farseer_rare_helmet folders(and all files within) previously extracted from the fehelmet.sga and paste them into your new mod's armour folder ~
STEP 6. Copy the farseer_armour_rare.model file previously extracted from the fehelmet.sga folders and replace the 3 farseer armours extracted in your new mod folders, renaming the farseer_armour_rare when replacing the common/epic armour~ I should prompt to replace the rare when copying the file over~
STEP 7. Test/Release(pack) the mod designating a release location (install and launch info for attrib mods*not required for model/portrait replacement mini's*). If everything is working and you've released/packed the mod, copy the yourmodnamedata.sga file into your /mods folder along with the rest of the mini's and launch the game!
example(s)
Additional Info
Other Useful tools
Dekhranic's sga packer*useful for packing animation files* ~
Portrait file locations in cope's tools ~
Data\ui\textures\generic\fe\game_load
Data\ui\textures\generic\fe\game_setup\heroes
Data\ui\textures\race\icon_squads
Data\ui\textures\race\portraits
Data\ui\textures\race\squad_tabs


















please please please respond.
Its 5am right now for me. I'm calling it a night. Please respond.
) do you think it has anything to do with that? I'll do more testing tonight after I get off work.
I'm almost there...
