Spoiler
NewShipType = StartShipConfig()
NewShipType.displayedName = "Research Ship"
NewShipType.sobDescription = "Mobile Research Facility"
NewShipType.maxhealth = 32000
NewShipType.regentime = 0
NewShipType.minRegenTime = 0
NewShipType.sideArmourDamage = 1
NewShipType.rearArmourDamage = 1
NewShipType.isTransferable = 1
NewShipType.useEngagementRanges = 0
NewShipType.unitCapsNumber = 1
NewShipType.SquadronSize = 1
NewShipType.passiveFormation = "Spear"
NewShipType.defensiveFormation = "x"
NewShipType.aggressiveFormation = "Claw"
NewShipType.mass = 40
NewShipType.collisionMultiplier = 1
NewShipType.thrusterMaxSpeed = 276
NewShipType.mainEngineMaxSpeed = 276
NewShipType.rotationMaxSpeed = 60
NewShipType.thrusterAccelTime = 3
NewShipType.thrusterBrakeTime = 1
NewShipType.mainEngineAccelTime = 3
NewShipType.mainEngineBrakeTime = 1
NewShipType.rotationAccelTime = 0.2
NewShipType.rotationBrakeTime = 0.15
NewShipType.thrusterUsage = 1
NewShipType.accelerationAngle = 35
NewShipType.mirrorAngle = 0
NewShipType.secondaryTurnAngle = 0
NewShipType.maxBankingAmount = 30
NewShipType.descendPitch = 89
NewShipType.goalReachEpsilon = 25
NewShipType.slideMoveRange = 0
NewShipType.controllerType = "Ship"
NewShipType.tumbleStaticX = 10
NewShipType.tumbleStaticY = 20
NewShipType.tumbleStaticZ = 5
NewShipType.tumbleDynamicX = 2
NewShipType.tumbleDynamicY = 10
NewShipType.tumbleDynamicZ = 5
NewShipType.tumbleSpecialDynamicX = 2
NewShipType.tumbleSpecialDynamicY = 10
NewShipType.tumbleSpecialDynamicZ = 5
NewShipType.relativeMoveFactor = 3
NewShipType.swayUpdateTime = 5
NewShipType.swayOffsetRandomX = 10
NewShipType.swayOffsetRandomY = 10
NewShipType.swayOffsetRandomZ = 10
NewShipType.swayBobbingFactor = 0.35
NewShipType.swayRotateFactor = 0
NewShipType.dustCloudDamageTime = 160
NewShipType.nebulaDamageTime = 35
NewShipType.MinimalFamilyToFindPathAround = "SuperCap"
NewShipType.BuildFamily = "Utility_Ksh"
NewShipType.AttackFamily = "Resource"
NewShipType.DockFamily = "Utility"
NewShipType.AvoidanceFamily = "Utility"
NewShipType.DisplayFamily = "Utility"
NewShipType.AutoFormationFamily = "Frigate"
NewShipType.CollisionFamily = "Small"
NewShipType.ArmourFamily = "ResArmour"
NewShipType.UnitCapsFamily = "Utility"
NewShipType.UnitCapsShipType = "ResearchShip"
NewShipType.fighterValue = 0
NewShipType.corvetteValue = 0
NewShipType.frigateValue = 0
NewShipType.neutralValue = 0
NewShipType.antiFighterValue = 0
NewShipType.antiCorvetteValue = 0
NewShipType.antiFrigateValue = 0
NewShipType.totalValue = 0
NewShipType.buildCost = 1500
NewShipType.buildTime = 122
NewShipType.buildPriorityOrder = 10
NewShipType.retaliationRange = 4800
NewShipType.retaliationDistanceFromGoal = 160
NewShipType.visualRange = 1000
NewShipType.prmSensorRange = 3500
NewShipType.secSensorRange = 4500
NewShipType.detectionStrength = 1
NewShipType.TOIcon = "InvertedDiamond"
NewShipType["TOScale"]=1;
NewShipType["TODistanceFade0"]=9000;
NewShipType["TODistanceDisappear0"]=7000;
NewShipType["TODistanceFade1"]=4500;
NewShipType["TODistanceDisappear1"]=3500;
NewShipType["TODistanceFade2"]=12000;
NewShipType["TODistanceDisappear2"]=35000;
NewShipType["TOGroupScale"]=1;
NewShipType["TOGroupMergeSize"]=0;
NewShipType["mouseOverMinFadeSize"]=0.045;
NewShipType["mouseOverMaxFadeSize"]=0.1;
NewShipType["healthBarStyle"]=1;
NewShipType["nlips"]=0.000125;
NewShipType["nlipsRange"]=6000;
NewShipType["nlipsFar"]=0.0001;
NewShipType["nlipsFarRange"]=10000;
NewShipType["SMRepresentation"]="HardDot";
NewShipType["meshRenderLimit"]=13000;
NewShipType["dotRenderLimit"]=10;
NewShipType["visibleInSecondary"]=1;
NewShipType["minLOD"]=0.25;
NewShipType["goblinsStartFade"]=1500;
NewShipType["goblinsOff"]=1500;
NewShipType["upLOD"]=2000;
NewShipType["upLOD"]=2500;
NewShipType["downLOD"]=2015;
NewShipType["downLOD"]=2515;
NewShipType["minimumZoomFactor"]=0.6;
NewShipType["selectionLimit"]=150000;
NewShipType["preciseATILimit"]=0;
NewShipType["selectionPriority"]=75;
NewShipType.militaryUnit = 0
addAbility(NewShipType,"MoveCommand",1,0)
addAbility(NewShipType,"CanDock",1,1)
NewShipType.dockTimeBetweenTwoFormations = 1
NewShipType.dockTimeBeforeStart = 1
NewShipType.dockNrOfShipsInDockFormation = 1
NewShipType.dockFormation = "delta"
NewShipType.queueFormation = "dockline"
NewShipType.dontDockWithOtherRaceShips = 0
NewShipType.ignoreRaceWhenDocking = 0
NewShipType["typeString"]="Research";
NewShipType["isResearch"]=1;
addAbility(NewShipType,"CanLaunch")
NewShipType.launchTimeBetweenTwoFormations = 1
NewShipType.launchTimeBeforeStart = 1
NewShipType.launchNrOfShipsInDockFormation = 1
NewShipType.launchFormation = "delta"
addAbility(NewShipType,"ParadeCommand",1)
addAbility(NewShipType,"WaypointMove")
addAbility(NewShipType,"GuardCommand",1,3000,500)
addAbility(NewShipType,"HyperspaceViaGateCommand",1,3,1,0.3)
addAbility(NewShipType, "CanBuildShips", 1, "SubSystem_Ksh", "SubSystemModule");
addAbility(NewShipType,"RetireAbility",1,0)
LoadModel(NewShipType,1)
addShield(NewShipType,"EMP",75,20)
StartShipHardPointConfig(NewShipType, "Research", "Hardpoint_Module", "System", "Generic", "Destroyable", "generic_module_research", "", "", "", "", "", "", "", "");
StartShipHardPointConfig(NewShipType, "Generic 1", "Hardpoint_Generic1", "System", "Generic", "Destroyable", "Ksh_R1", "", "", "", "", "", "", "", "");
StartShipHardPointConfig(NewShipType, "Generic 2", "Hardpoint_Generic2", "System", "Generic", "Destroyable", "Ksh_R2", "", "", "", "", "", "", "", "");
StartShipHardPointConfig(NewShipType, "Generic 3", "Hardpoint_Generic3", "System", "Generic", "Destroyable", "Ksh_R3", "", "", "", "", "", "", "", "");
StartShipHardPointConfig(NewShipType, "Generic 4", "Hardpoint_Generic4", "System", "Generic", "Destroyable", "Ksh_R4", "", "", "", "", "", "", "", "");
StartShipHardPointConfig(NewShipType, "Generic 5", "Hardpoint_Generic5", "System", "Generic", "Destroyable", "Ksh_R5", "", "", "", "", "", "", "", "");
NewShipType.battleScarMaxTriBase = 30
NewShipType.battleScarMaxTriInc = 50
NewShipType.sobDieTime = 1.8
NewShipType.sobSpecialDieTime = 2
NewShipType.specialDeathSpeed = 40
NewShipType.chanceOfSpecialDeath = 0
NewShipType.deadSobFadeTime = 1
NewShipType["trailLinger"]=2;
setEngineGlow(NewShipType, 1, 1, 1.02, 20, 300, 50, 1.5, {0.92,
0.21,
0.09,
0.25});
loadShipPatchList(NewShipType,"data:sound/sfx/ship/Hiigaran/NonMilitary/",0,"Engines/HResourcerEng","",1,"Ambience/HResourcerAmb","")
Spoiler
----------------------------------------
-- Kushan --
----------------------------------------
{
Type = SubSystem,
ThingToBuild = "Ksh_MS_Production_Fighter",
RequiredResearch = "",
RequiredShipSubSystems = "",
DisplayPriority = 0,
DisplayedName = "$7000",
Description = "$7001",
},
{
Type = SubSystem,
ThingToBuild = "Ksh_Hgn_MS_Production_Corvette",
RequiredResearch = "",
RequiredFleetSubSystems = "Research",
DisplayPriority = 0,
DisplayedName = "$7002",
Description = "$7003",
},
{
Type = SubSystem,
ThingToBuild = "Ksh_C_Production_Fighter",
RequiredResearch = "",
RequiredShipSubSystems = "",
DisplayPriority = 0,
DisplayedName = "$7000",
Description = "$7001",
},
{
Type = SubSystem,
ThingToBuild = "Ksh_C_Production_Corvette",
RequiredResearch = "",
RequiredFleetSubSystems = "Research",
DisplayPriority = 0,
DisplayedName = "$7002",
Description = "$7003",
},
{
Type = SubSystem,
ThingToBuild = "Ksh_C_Production_Frigate",
RequiredResearch = "",
RequiredFleetSubSystems = "Research",
DisplayPriority = 0,
DisplayedName = "$7004",
Description = "$7005",
},
{
Type = SubSystem,
ThingToBuild = "Ksh_MS_Production_Frigate",
RequiredResearch = "",
RequiredFleetSubSystems = "Research",
DisplayPriority = 0,
DisplayedName = "$7004",
Description = "$7005",
},
{
Type = SubSystem,
ThingToBuild = "Ksh_R1",
RequiredResearch = "",
RequiredFleetSubSystems = "Research",
DisplayPriority = 0,
DisplayedName = "ResearchshipSection",
Description = "Adds researchship section to primary research ship",
},
{
Type = SubSystem,
ThingToBuild = "Ksh_R2",
RequiredResearch = "",
RequiredFleetSubSystems = "Ksh_R1",
DisplayPriority = 0,
DisplayedName = "ResearchshipSection",
Description = "Adds researchship section to primary research ship",
},
{
Type = SubSystem,
ThingToBuild = "Ksh_R3",
RequiredResearch = "",
RequiredFleetSubSystems = "Ksh_R2",
DisplayPriority = 0,
DisplayedName = "ResearchshipSection",
Description = "Adds researchship section to primary research ship",
},
{
Type = SubSystem,
ThingToBuild = "Ksh_R4",
RequiredResearch = "",
RequiredFleetSubSystems = "Ksh_R3",
DisplayPriority = 0,
DisplayedName = "ResearchshipSection",
Description = "Adds researchship section to primary research ship",
},
{
Type = SubSystem,
ThingToBuild = "Ksh_R5",
RequiredResearch = "",
RequiredFleetSubSystems = "Ksh_R4",
DisplayPriority = 0,
DisplayedName = "ResearchshipSection",
Description = "Adds researchship section to primary research ship",
},
{
Type = SubSystem,
ThingToBuild = "Ksh_Hgn_MS_Production_CapShip",
RequiredResearch = "",
RequiredFleetSubSystems = "",
DisplayPriority = 0,
DisplayedName = "$7006",
Description = "$7007",
},
{
Type = SubSystem,
ThingToBuild = "Ksh_Hgn_SY_Production_CapShip",
RequiredResearch = "",
RequiredFleetSubSystems = "",
DisplayPriority = 0,
DisplayedName = "$7006",
Description = "$7007",
},
{
Type = SubSystem,
ThingToBuild = "Ksh_Scaffold_Production_CapShip",
RequiredResearch = "",
RequiredFleetSubSystems = "",
DisplayPriority = 0,
DisplayedName = "$7006",
Description = "$7007",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_researchship",
RequiredResearch = "",
RequiredShipSubSystems = "",
DisplayPriority = 10,
DisplayedName = "Research Ship",
Description = "<b>Description:</b> Enables research & allows for the construction of additional research modules. \n\n<b>Strong Vs:</b> None \n\n<b>Weak Vs:</b> All \n\n<b>Prerequisites:</b> None",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_resourcecollector",
RequiredResearch = "",
RequiredShipSubSystems = "",
DisplayPriority = 120,
DisplayedName = "Resource Collector",
Description = "<b>Description:</b> Model RC-1A, tried and true. Boasts a 400% increased cargo hold and 300% armor versus the standard collector. \n\n<b>Strong Vs:</b> None \n\n<b>Weak Vs:</b> All \n\n<b>Prerequisites:</b> None",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_resourcecontroller",
RequiredResearch = "",
RequiredShipSubSystems = "",
DisplayPriority = 130,
DisplayedName = "Resource Controller",
Description = "<b>Description:</b> Only able to dock one collector at a time, required for the high load capacity collectors. Heavy armor & eight standard guns. \n\n<b>Strong Vs:</b> None \n\n<b>Weak Vs:</b> All \n\n<b>Prerequisites:</b> None",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_Probe",
RequiredResearch = "",
RequiredShipSubSystems = "",
DisplayPriority = 150,
DisplayedName = "Mark 1 Probe",
Description = "$7071",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_proximitysensor",
RequiredResearch = "",
RequiredShipSubSystems = "",
DisplayPriority = 152,
DisplayedName = "Proximity Sensor",
Description = "<b>Description:</b> TBD \n\n<b>Strong Vs:</b> None \n\n<b>Weak Vs:</b> All \n\n<b>Prerequisites:</b> None",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_sensorarray",
RequiredResearch = "",
RequiredShipSubSystems = "",
DisplayPriority = 151,
DisplayedName = "Extended Sensor Array",
Description = "<b>Description:</b> Heavily armored repositionable Sensor Array. \n\n<b>Strong Vs:</b> None \n\n<b>Weak Vs:</b> All \n\n<b>Prerequisites:</b> None",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_Cloakgenerator",
RequiredResearch = "",
RequiredShipSubSystems = "PlatformProduction",
DisplayPriority = 147,
DisplayedName = "Cloak Generator",
Description = "<b>Description:</b> Stand alone cloak generator, provides the ability to cloak any fleet ships within it's radius, useful for convoy's, strike groups, rescuing damaged or non-combat vessels from a fight, or to position groups for a preemptive strike. \n\n<b>Strong Vs:</b> None \n\n<b>Weak Vs:</b> All \n\n<b>Prerequisites:</b> Platform Control Module",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_Gravwellgenerator",
RequiredResearch = "",
RequiredShipSubSystems = "PlatformProduction",
DisplayPriority = 171,
DisplayedName = "Gravity Well Generator",
Description = "<b>Description:</b> Portable Gravity Well Generator, currently prevents enemy ships from Hyperspacing into a limited radius around itself. \n\n<b>Strong Vs:</b> None \n\n<b>Weak Vs:</b> All \n\n<b>Prerequisites:</b> Platform Control Module",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_lightinterceptor_Single",
RequiredResearch = "",
RequiredShipSubSystems = "",
DisplayPriority = 3,
DisplayedName = "Scout",
Description="$7031",
-- Description = "<b>Description:</b> Scout Class Interceptor comparable to contemporary versions. \n\n<b>Strong Vs:</b> Fighters & Corvettes \n\n<b>Weak Vs:</b> Flak Frigates, Multibeam Frigates, Battlecruisers \n\n<b>Prerequisites:</b> Fighter Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_heavyinterceptor_Single",
RequiredResearch = "",
RequiredShipSubSystems = "FighterProduction",
DisplayPriority = 5,
DisplayedName = "Interceptor",
Description="$7033",
-- Description = "<b>Description:</b> Heavy duty interceptor squadron, slightly slower with 2x+ armor of the standard Interceptors. \n\n<b>Strong Vs:</b> Fighters & Corvettes \n\n<b>Weak Vs:</b> Flak Frigates, Multibeam Frigates, Battlecruisers \n\n<b>Prerequisites:</b> Fighter Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_attackbomber_Single",
RequiredResearch = "",
RequiredShipSubSystems = "FighterProduction",
DisplayPriority = 7,
DisplayedName = "Attack Bomber",
Description = "<b>Description:</b> High performance attack bomber, standard Hiigaran Amourments. \n\n<b>Strong Vs:</b> Fighters & Corvettes \n\n<b>Weak Vs:</b> Flak Frigates, Multibeam Frigates, Battlecruisers \n\n<b>Prerequisites:</b> Fighter Production",
},
{
Type=Ship,
ThingToBuild="Hgn_Ksh_Cloakedfighter_Single",
RequiredResearch="",
RequiredShipSubSystems="FighterProduction",
DisplayPriority= 10,
DisplayedName="Cloaked Fighter",
Description = "<b>Description:</b> Cloakable Fighter Craft, equal in speed & firepower as an Interceptor but adds the element of stealth. \n\n<b>Strong Vs:</b> Fighters & Corvettes \n\n<b>Weak Vs:</b> Flak Frigates, Multibeam Frigates, Battlecruisers \n\n<b>Prerequisites:</b> Fighter Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_lightcorvette_Single",
RequiredResearch = "",
RequiredShipSubSystems = "CorvetteProduction",
DisplayPriority = 51,
DisplayedName = "Light Corvette",
Description = "<b>Description:</b> Cheap & quick to build. \n\n<b>Strong Vs:</b> Fighters & Corvettes \n\n<b>Weak Vs:</b> Flak Frigates, Multibeam Frigates, Battlecruisers \n\n<b>Prerequisites:</b> Research Module & Corvette Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_heavycorvette_Single",
RequiredResearch = "",
RequiredShipSubSystems = "CorvetteProduction",
DisplayPriority = 52,
DisplayedName = "Heavy Corvette",
Description = "<b>Description:</b> Standard Heavy Corvette. \n\n<b>Strong Vs:</b> Fighters & Corvettes \n\n<b>Weak Vs:</b> Flak Frigates, Multibeam Frigates, Battlecruisers \n\n<b>Prerequisites:</b> Research Module & Corvette Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_multiguncorvette_Single",
RequiredResearch = "",
RequiredShipSubSystems = "CorvetteProduction",
DisplayPriority = 55,
DisplayedName = "Multigun Corvette",
Description = "<b>Description:</b> Corvette designed for dealing with large numbers of enemy strike craft. \n\n<b>Strong Vs:</b> Fighters & Corvettes \n\n<b>Weak Vs:</b> Flak Frigates, Multibeam Frigates, Battlecruisers \n\n<b>Prerequisites:</b> Research Module & Corvette Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_MinelayerCorvette_Single",
RequiredResearch = "",
RequiredShipSubSystems = "CorvetteProduction",
DisplayPriority = 57,
DisplayedName = "Minelayer Corvette",
Description = "$7043",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_SalcapCorvette_Single",
RequiredResearch = "",
RequiredShipSubSystems = "CorvetteProduction",
DisplayPriority = 58,
DisplayedName = "Salvage Corvette",
Description = "<b>Description:</b> Salvage Corvette duties include salvaging resources from debris along with the retrival of enemey ships. \n\n<b>Strong Vs:</b> None \n\n<b>Weak Vs:</b> All \n\n<b>Prerequisites:</b> Research Module & Corvette Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_RepairCorvette_Single",
RequiredResearch = "",
RequiredShipSubSystems = "CorvetteProduction",
DisplayPriority = 59,
DisplayedName = "Repair Corvette",
Description = "<b>Description:</b> Used to repair friendly ships, Repair Corvettes have limited defensive firepower and light armor. \n\n<b>Strong Vs:</b> None \n\n<b>Weak Vs:</b> All \n\n<b>Prerequisites:</b> Research Module & Corvette Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_lightinterceptor",
RequiredResearch = "",
RequiredShipSubSystems = "",
DisplayPriority = 3,
DisplayedName = "Scout",
Description="$7031",
-- Description = "<b>Description:</b> Scout Class Interceptor comparable to contemporary versions. \n\n<b>Strong Vs:</b> Fighters & Corvettes \n\n<b>Weak Vs:</b> Flak Frigates, Multibeam Frigates, Battlecruisers \n\n<b>Prerequisites:</b> Fighter Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_heavyinterceptor",
RequiredResearch = "",
RequiredShipSubSystems = "FighterProduction",
DisplayPriority = 5,
DisplayedName = "Interceptor",
Description="$7033",
-- Description = "<b>Description:</b> Heavy duty interceptor squadron, slightly slower with 2x+ armor of the standard Interceptors. \n\n<b>Strong Vs:</b> Fighters & Corvettes \n\n<b>Weak Vs:</b> Flak Frigates, Multibeam Frigates, Battlecruisers \n\n<b>Prerequisites:</b> Fighter Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_attackbomber",
RequiredResearch = "",
RequiredShipSubSystems = "FighterProduction",
DisplayPriority = 7,
DisplayedName = "Attack Bomber",
Description = "<b>Description:</b> High performance attack bomber, standard Hiigaran Amourments. \n\n<b>Strong Vs:</b> Fighters & Corvettes \n\n<b>Weak Vs:</b> Flak Frigates, Multibeam Frigates, Battlecruisers \n\n<b>Prerequisites:</b> Fighter Production",
},
{
Type=Ship,
ThingToBuild="Hgn_Ksh_Cloakedfighter",
RequiredResearch="",
RequiredShipSubSystems="FighterProduction",
DisplayPriority= 10,
DisplayedName="Cloaked Fighter",
Description = "<b>Description:</b> Cloakable Fighter Craft, equal in speed & firepower as an Interceptor but adds the element of stealth. \n\n<b>Strong Vs:</b> Fighters & Corvettes \n\n<b>Weak Vs:</b> Flak Frigates, Multibeam Frigates, Battlecruisers \n\n<b>Prerequisites:</b> Fighter Production",
},
{
Type=Ship,
ThingToBuild="Hgn_Ksh_HeavyDefender",
RequiredResearch="",
RequiredShipSubSystems="FighterProduction",
DisplayPriority= 11,
DisplayedName="Defender",
Description = "<b>Description:</b> Seejur Class Fighters are excellent at defending strategic locations against enemy strike craft. With it's three anti-fighter turrets, Seejur Fighters can pick at any fighter approaching too close. \n\n<b>Strong Vs:</b> Fighters <b>Weak Vs:</b> Corvettes, Flak Frigates, Destroyers & Battlecruisers \n\n \n\n<b>Prerequisites:</b> Fighter Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_lightcorvette",
RequiredResearch = "",
RequiredShipSubSystems = "CorvetteProduction",
DisplayPriority = 51,
DisplayedName = "Light Corvette",
Description = "<b>Description:</b> Cheap & quick to build. \n\n<b>Strong Vs:</b> Fighters & Corvettes \n\n<b>Weak Vs:</b> Flak Frigates, Multibeam Frigates, Battlecruisers \n\n<b>Prerequisites:</b> Research Module & Corvette Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_heavycorvette",
RequiredResearch = "",
RequiredShipSubSystems = "CorvetteProduction",
DisplayPriority = 52,
DisplayedName = "Heavy Corvette",
Description = "<b>Description:</b> Standard Heavy Corvette. \n\n<b>Strong Vs:</b> Fighters & Corvettes \n\n<b>Weak Vs:</b> Flak Frigates, Multibeam Frigates, Battlecruisers \n\n<b>Prerequisites:</b> Research Module & Corvette Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_multiguncorvette",
RequiredResearch = "",
RequiredShipSubSystems = "CorvetteProduction",
DisplayPriority = 55,
DisplayedName = "Multigun Corvette",
Description = "<b>Description:</b> Corvette designed for dealing with large numbers of enemy strike craft. \n\n<b>Strong Vs:</b> Fighters & Corvettes \n\n<b>Weak Vs:</b> Flak Frigates, Multibeam Frigates, Battlecruisers \n\n<b>Prerequisites:</b> Research Module & Corvette Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_MinelayerCorvette",
RequiredResearch = "",
RequiredShipSubSystems = "CorvetteProduction",
DisplayPriority = 57,
DisplayedName = "Minelayer Corvette",
Description = "$7043",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_SalcapCorvette",
RequiredResearch = "",
RequiredShipSubSystems = "CorvetteProduction",
DisplayPriority = 58,
DisplayedName = "Salvage Corvette",
Description = "<b>Description:</b> Salvage Corvette duties include salvaging resources from debris along with the retrival of enemey ships. \n\n<b>Strong Vs:</b> None \n\n<b>Weak Vs:</b> All \n\n<b>Prerequisites:</b> Research Module & Corvette Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_RepairCorvette",
RequiredResearch = "",
RequiredShipSubSystems = "CorvetteProduction",
DisplayPriority = 59,
DisplayedName = "Repair Corvette",
Description = "<b>Description:</b> Used to repair friendly ships, Repair Corvettes have limited defensive firepower and light armor. \n\n<b>Strong Vs:</b> None \n\n<b>Weak Vs:</b> All \n\n<b>Prerequisites:</b> Research Module & Corvette Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_dddFrigate",
RequiredResearch = "",
RequiredShipSubSystems = "FrigateProduction",
DisplayPriority = 61,
DisplayedName = "Drone Frigate",
Description = "<b>Description:</b> Heavy duty Torpedo Frigate. \n\n<b>Strong Vs:</b> None \n\n<b>Weak Vs:</b> Capital Ships \n\n<b>Prerequisites:</b> Research Module & Frigate Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_StandardFrigate",
RequiredResearch = "",
RequiredShipSubSystems = "FrigateProduction",
DisplayPriority = 63,
DisplayedName = "Assault Frigate",
Description = "<b>Description:</b> Assault Frigate used to defend against swarms of Fighters & Corvettes. \n\n<b>Strong Vs:</b> Fighters & Corvettes \n\n<b>Weak Vs:</b> Capital Ships \n\n<b>Prerequisites:</b> Research Module & Frigate Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_ioncannonfrigate",
RequiredResearch = "",
RequiredShipSubSystems = "FrigateProduction",
DisplayPriority = 64,
DisplayedName = "Ion Cannon Frigate",
Description = "Massive Stage 5 Ion Cannon and standard hull plating. Strong versus Capital Ships",
},
{
Type = Ship,
ThingToBuild = "Hgn_ksh_advancesupportFrigate_Single",
RequiredResearch = "",
RequiredShipSubSystems = "FrigateProduction",
DisplayPriority = 69,
DisplayedName = "Support Frigate",
Description = "<b>Description:</b> A mini carrier primarily used to repair Fighters & Corvettes, includes the ability to dock resource collectors. \n\n<b>Strong Vs:</b> None \n\n<b>Weak Vs:</b> All \n\n<b>Prerequisites:</b> Research Module & Frigate Production",
},
{
Type = Ship,
ThingToBuild = "Hgn_ksh_advancesupportFrigate",
RequiredResearch = "",
RequiredShipSubSystems = "FrigateProduction",
DisplayPriority = 69,
DisplayedName = "Support Frigate",
Description = "<b>Description:</b> A mini carrier primarily used to repair Fighters & Corvettes, includes the ability to dock resource collectors. \n\n<b>Strong Vs:</b> None \n\n<b>Weak Vs:</b> All \n\n<b>Prerequisites:</b> Research Module & Frigate Production",
},
-- {
-- Type = Ship,
-- ThingToBuild = "Ksh_Mothership",
-- RequiredResearch = "",
-- RequiredShipSubSystems = "CapShipProduction",
-- DisplayPriority = 113,
-- DisplayedName = "Mothership",
-- Description = "<b>Description:</b> The original Pride of Hiigara, standard armourments and comparable facilities & --subsystems. \n\n<b>Strong Vs:</b> None \n\n<b>Prerequisites:</b> Research Module",
-- },
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_scaffold",
RequiredResearch = "",
RequiredShipSubSystems = "Hyperspace",
DisplayPriority = 110,
DisplayedName = "Scaffold",
Description = "<b>Description:</b> Large Base style shipyard capable of building and repairing all ships fleetwide. \n\n<b>Strong Vs:</b> None \n\n<b>Prerequisites:</b> Research Module, Hyperspace Module",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_carrier",
RequiredResearch = "",
RequiredShipSubSystems = "CapShipProduction",
DisplayPriority = 115,
DisplayedName = "Carrier",
Description = "<b>Description:</b> Cal-Shto class battle carrier. Heavy armour accompanied by destroyer style anti-flak turrets. Cal-Shto carriers easily defend themselves against smaller strike forces, a preferable choice for your forward resourcing operations. \n\n<b>Strong Vs:</b> Unescorted Flagships & Shipyards. \n\n<b>Prerequisites:</b> Capital Class Facility",
},
{
Type = Ship,
ThingToBuild = "Hgn_ksh_missiledestroyer",
RequiredResearch = "",
RequiredShipSubSystems = "CapShipProduction",
DisplayPriority = 118,
DisplayedName = "Missile Destroyer",
Description = "<b>Description:</b> Heavy Missile Destroyer equipped with rapid fire missiles and updated with Hiigaran destroyer style anti-flak turrets. \n\n<b>Strong Vs:</b> Most \n\n<b>Weak Vs:</b> Battlecruisers \n\n<b>Prerequisites:</b> Capital Class Facility",
},
{
Type = Ship,
ThingToBuild = "Hgn_ksh_standarddestroyer",
RequiredResearch = "",
RequiredShipSubSystems = "CapShipProduction",
DisplayPriority = 119,
DisplayedName = "Destroyer",
Description = "<b>Description:</b> Heavy Destroyer \n\n<b>Strong Vs:</b> Most \n\n<b>Weak Vs:</b> Battlecruisers \n\n<b>Prerequisites:</b> Capital Class Facility, Destroyer Chassis Research",
},
{
Type = Ship,
ThingToBuild = "Hgn_Ksh_heavycruiser",
RequiredResearch = "",
RequiredShipSubSystems = "CapShipProduction",
DisplayPriority = 122,
DisplayedName = "Heavy Cruiser",
Description = "<b>Description:</b> Six anti-flak turrets, 4 Ion Cannon turrets & strong hull plating make this the perfect ship to head up your assault fleet. \n\n<b>Strong Vs:</b> Most \n\n<b>Weak Vs:</b> Battlecruisers \n\n<b>Prerequisites:</b> Capital Class Facility, Battlecruiser Research",
},