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Need help with researchship subsystems

  1. #1

    Need help with researchship subsystems

    Okay i managed to get my stuff done for the kushan research ship so it can build additional sections to itself and they count as modules, now the problem is when i load the viewing level that the research ship alrdy has the modules built and i dont want this, how do i go about making it so the modules have to be built? Also i noticed that when i retire sections of the research ship i cannot rebuild them.

    Spoiler



    Ship File

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    Subsystem

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    Buildlist

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    Last edited by LeviathansWrath; 9th Jul 12 at 9:35 PM.

  2. #2
    I've only been modding hw2 for a couple of days but to solve the problem of them already being built, my guess is that you added the subsystems to their hardpoint's default subsystem. The first space is for the default subsystem (like the Hgn BC ion cannon, its a subsystem but you don't have to build it) so moving it 1 space over should fix at least the first problem but possibly both.

    Code:
    StartShipHardPointConfig(NewShipType, "Generic 1", "Hardpoint_Generic1", "System", "Generic", "Destroyable", "", "Ksh_R1", "", "", "", "", "", "", "");
    
    //instead of
    
    StartShipHardPointConfig(NewShipType, "Generic 1", "Hardpoint_Generic1", "System", "Generic", "Destroyable", "Ksh_R1", "", "", "", "", "", "", "", "");
    good luck!

  3. #3
    i think you did this:
    StartShipHardPointConfig(NewShipType, "Production 1", "HardpointProduction1", "System", "Production", "Destroyable", -->"Hgn_C_Production_Fighter"<--, "", "", "", "", "", "", "", "");
    but thats wrong cause this would directly place the module on it you need to do this:
    StartShipHardPointConfig(NewShipType, "Production 1", "HardpointProduction1", "System", "Production", "Destroyable", "", -->"Hgn_C_Production_Fighter"<--, "", "", "", "", "", "", "");
    the thing is the first field must be empty so you can build it

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