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Changing the panzerfaust weapons model to M18 recoiless rifle

  1. #1

    Changing the panzerfaust weapons model to M18 recoiless rifle

    I have made a copy of the fire_panzerfaust ability for the allies. I want to make it a fire_recoiless_rifle ability instead. I want to use the animation of the soldier pulling out the weapon and firing it, then carry on using a rifle.

    I've got it working, unfortunately, the model used is a panzerfaust. How do I change it to the airbourne recoiless rifle model?

    The weapon does not have a blueprint extension.

    Also, why does almost everything the axis have start with "panzer"?

  2. #2
    Member
    Join Date
    May 2010
    Location
    Graz, Austria
    panzer is the german word for tank.

    panzerschreck means that its a weapon a tank has to fear.

    panzerfaust is called so because its a weapon that feels like a strong punch for the tank.

    for the ability you have to make a slot_item.

    slot_item\axis_fire_panzerfaust.lua this is the standart one from the panzerfaust abillity.

    you can make a copy of this slot item, with the name allies_fire_m18 for example, edit the weapon entry of this slot item

    once the slot item is set to use m18 as weapon, you can change the start_target_actions table of your abillity so action one uses the recently created slot item instead of the panzerfaust.

  3. #3
    Member Jes's Avatar
    Join Date
    Apr 2008
    Location
    The Phalanx.
    More about the german naming logic..

    Panzer Kampf Wagen
    Armor Fight Wagon
    Armored Fighting Vehicle


    PzKpfW IV
    Panzer Kampf Wagen IV
    Armored Fighting Vehicle IV
    Panzer IV
    Armor IV
    Tank IV


    essentially, armor = tank, so panzer = german tank

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