!!!!! So I can't launch the mod. I renamed all the .Module files with OperationAvalanchFallOfItaly using the Ctrl+H replace function, renamed the root folder to OperationAvalanchFallOfItaly, and set the properties of the shortcut to -mod OperationAvalanchFallOfItaly. I go to run the icon and nothing happens. I have no clue what went wrong. <- this rant is about the little mod I've been dabling in for a month or two now. I changed the module files' name and whatnot, and now the icon to launch the mod doesn't do anything.
-Testing in the retards version, the pistol abilities arent working. The pistol isnt drawn or anything. To make the ability, I copied the panzerfaust ability, removed the requirements, made slot items that used the pistols in question, and set the ability to use the pistol slot items as accessory weapons to fire 12-16 shots (depending on the weapons). Any help would be sooo apreaciated. <- copied off of another forum where I posted the issue (hence the lack of context). I spelled out what I did; my intent was to have a selected squad member draw a pistol and fire two magazines (fire, reload once, fire until another reload was due, and at that point put the weapon away) at a select target like a panzerfaust. the problem is, the squad member doesn't draw a weapon even though I created the correct slot_items and triple checked the pathing.


