Code:
realtime = "1:06",
gametime = "0:00",
speedup = 0.00,
players =
{
{
playerid = 1000,
playername = ScirmishPractice,
result = playing,
infantryProduced = 0,
infantryLost = 0,
infantryLostFriendlyFire = 0,
soldiersKilled = 0,
soldiersReinforced = 0,
weaponsObtained = 0,
vehiclesProduced = 0,
vehiclesLost = 0,
vehiclesLostFriendlyFire = 0,
vehiclesKilled = 0,
SectorsCaptured = 0,
SectorsLost = 0,
SectorsSeized = 0,
ResGatheredManpower = 1.613500,
ResGatheredMunition = 0.000000,
ResGatheredFuel = 0.000000,
ResGatheredAction = 0.000000,
BuildingsBuilt = 0,
BuildingsLost = 0,
BuildingsKilled = 0,
AmbientBuildingsOccupied = 0,
OccupiedBuildingsSeized = 0,
OccupiedBuildingsLost = 0,
heroes =
{
},
},
{
playerid = 1004,
playername = CPU - Normal,
result = playing,
infantryProduced = 0,
infantryLost = 0,
infantryLostFriendlyFire = 0,
soldiersKilled = 0,
soldiersReinforced = 0,
weaponsObtained = 0,
vehiclesProduced = 0,
vehiclesLost = 0,
vehiclesLostFriendlyFire = 0,
vehiclesKilled = 0,
SectorsCaptured = 0,
SectorsLost = 0,
SectorsSeized = 0,
ResGatheredManpower = 2.100000,
ResGatheredMunition = 0.000000,
ResGatheredFuel = 0.000000,
ResGatheredAction = 0.000000,
BuildingsBuilt = 0,
BuildingsLost = 0,
BuildingsKilled = 0,
AmbientBuildingsOccupied = 0,
OccupiedBuildingsSeized = 0,
OccupiedBuildingsLost = 0,
heroes =
{
},
},
{
playerid = 1005,
playername = CPU - Normal,
result = playing,
infantryProduced = 0,
infantryLost = 0,
infantryLostFriendlyFire = 0,
soldiersKilled = 0,
soldiersReinforced = 0,
weaponsObtained = 0,
vehiclesProduced = 0,
vehiclesLost = 0,
vehiclesLostFriendlyFire = 0,
vehiclesKilled = 0,
SectorsCaptured = 0,
SectorsLost = 0,
SectorsSeized = 0,
ResGatheredManpower = 2.100000,
ResGatheredMunition = 0.000000,
ResGatheredFuel = 0.000000,
ResGatheredAction = 0.000000,
BuildingsBuilt = 0,
BuildingsLost = 0,
BuildingsKilled = 0,
AmbientBuildingsOccupied = 0,
OccupiedBuildingsSeized = 0,
OccupiedBuildingsLost = 0,
heroes =
{
},
},
{
playerid = 1006,
playername = CPU - Normal,
result = playing,
infantryProduced = 0,
infantryLost = 0,
infantryLostFriendlyFire = 0,
soldiersKilled = 0,
soldiersReinforced = 0,
weaponsObtained = 0,
vehiclesProduced = 0,
vehiclesLost = 0,
vehiclesLostFriendlyFire = 0,
vehiclesKilled = 0,
SectorsCaptured = 0,
SectorsLost = 0,
SectorsSeized = 0,
ResGatheredManpower = 2.100000,
ResGatheredMunition = 0.000000,
ResGatheredFuel = 0.000000,
ResGatheredAction = 0.000000,
BuildingsBuilt = 0,
BuildingsLost = 0,
BuildingsKilled = 0,
AmbientBuildingsOccupied = 0,
OccupiedBuildingsSeized = 0,
OccupiedBuildingsLost = 0,
heroes =
{
},
},
{
playerid = 1007,
playername = CPU - Normal,
result = playing,
infantryProduced = 0,
infantryLost = 0,
infantryLostFriendlyFire = 0,
soldiersKilled = 0,
soldiersReinforced = 0,
weaponsObtained = 0,
vehiclesProduced = 0,
vehiclesLost = 0,
vehiclesLostFriendlyFire = 0,
vehiclesKilled = 0,
SectorsCaptured = 0,
SectorsLost = 0,
SectorsSeized = 0,
ResGatheredManpower = 2.100000,
ResGatheredMunition = 0.000000,
ResGatheredFuel = 0.000000,
ResGatheredAction = 0.000000,
BuildingsBuilt = 0,
BuildingsLost = 0,
BuildingsKilled = 0,
AmbientBuildingsOccupied = 0,
OccupiedBuildingsSeized = 0,
OccupiedBuildingsLost = 0,
heroes =
{
},
},
}
There is also 1 other function in data\scar\balancetool.scar, but I dont know what is does.