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2 Questions About Editing a weapon and missle/torpedo file

  1. #1
    Member Blackw00lf's Avatar
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    2 Questions About Editing a weapon and missle/torpedo file

    First I searched to see if there were a tut for this
    2nd I have tried this to no avail meaning it did not work as intended
    3rd I have a Copy of the flak Gun made and with it's Burst, this works as intended.

    Questions
    1. What do I Change to make a Flak Gun Weapon be able to shoot at Missiles / Torpedoes and Fighters Only?
    2. What do I Change in Hw2's missiles / Torpedoes so that the above weapon "Can" shoot them down?
    Last edited by Blackw00lf; 18th Jul 12 at 4:30 PM.

  2. #2
    I seem to remember that you need both set up for the armor type 'munition' The guns need accuracy only against munitions, and the missiles/torpedoes need to have said armortype. Check the Babylon 5 mod files. They're set up to do that right.
    Babylon 5: War Without End Official Site.

    "I keep telling you people that it's only a build animation, NOT a hyperspace animation." - Me, about the Babylon 5 mod hyperspace build animation.

  3. #3
    Member BloodFleet's Avatar
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    Also the ship that you want to shoot at missiles/mines needs to have the minelayer ability, don't ask why it just does :P

    it doesn't need to be able to lay mines though of course
    I r modder (dur)...my ModDB page is http://www.moddb.com/members/bloodfleet/mods

    btw my XFire is raaminator if you wanna play my mods (or any other) I will play if I am online.

  4. #4
    Member ajlsunrise's Avatar
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    Also the ship that you want to shoot at missiles/mines needs to have the minelayer ability, don't ask why it just does :P
    THAT'S why... :facepalm:

  5. #5
    Member Blackw00lf's Avatar
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    OK, how do I not add the ability to drop mines but yet still have the mine-layer ability. I can't seem to find any Babylon 5 mod files on the Net.

  6. #6
    Member ajlsunrise's Avatar
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    addAbility(<rShip>, "MinelayerAbility", <bIsActive>, <bTimeToLay>)

    Example
    addAbility(NewShipType, "MinelayerAbility", 1, 3.5)

    Arguments
    <bIsActive>: is the ability active by default? (0 = inactive, 1 = active)
    <bTimeToLay>: the amount of time required to lay a mine (in seconds).
    Note: this ability must be enable if you want the ship able to shoot attackable missile

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