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Please HELP!

  1. #1

    Please HELP!

    I've recently made a map for Dawn of War 2 Retribution and have tried to make some code to have waves of enemies attack an outpost. The problem, surprisingly, isn't related to code problems (at least not yet :P), my problem is far, FAR more.............. strange. I can't even get my map to appear in Retribution! Can someone please help? I know how dumb this is to ask and such but I really just don't know what to do with the thing! My thanks in advance

  2. #2
    Member Bloodravage's Avatar
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    did you rename the .wb-scenario file to just .scenario ?

  3. #3
    You are not serious, right? Thats ALL i have to do!? Urk, thank you Bloodravage, man do I feel stupid.

    Edit - Yup, I can see the map now! Thanks!
    Last edited by ShadowWaka; 21st Jul 12 at 10:23 AM.

  4. #4
    Member Bloodravage's Avatar
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    Lol sure thing man. I remember having the same problem and searching the forums for 2-3 days before I found out it was something that simple >< Its supprising how easy a lot of this stuff can be, the hard part is just finding out about it, it seems like modding is mostly reverse engineering without some sort of manual. I think you had mentioned something about how to get the map to show up in different game modes. If you were reffering to team game maps vs ffa type maps, you can put them in either DATA\maps\pvp or DATA\maps\freeforall before you archive them. Best of luck!

  5. #5
    Urk new problems keep surfacing it seems, because now I've somehow made my map 8 player when it only have 6 starting positions! How does one fix this?
    Also, I found this:

    function OnInit()

    local sg_prespawn = SGroup_CreateIfNotFound("ork")
    local player = World_GetPlayerAt(4)
    local blueprintid = "sbps\\pvp\\race_ork\\troops\\ork_slugga"

    Util_CreateSquadsAtMarker(player, sg_prespawn, blueprintid, prespawn_marker_1, 1)
    Cmd_Move(sg_prespawn, objective_marker_1)
    end

    Scar_AddInit(OnInit)

    in a basic scar questions thread and tried it, but it seems to give me the error - FATAL SCAR Error loading script file
    <DATA:maps\pvp\map.scar>. Check script syntax!

    Could someone please explain this? I'm a HUGE noob at SCAR and such, but all I want is waves of Orks attacking a fort I made.
    Last edited by ShadowWaka; 21st Jul 12 at 1:41 PM.

  6. #6
    Member Bloodravage's Avatar
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    I had messed with 8 player maps a few months ago and came to the following conclusions. They work but there is something you have to do to set them up as playable. the issue is that menu interface only recognizes 3v3 maps in pvp. set the game type to ffa so that there are 6 slots and 2 observers. place computers in the slots you want or move yourself to whichever slot you want. move yourself to the very bottom slot for example. change the game type back to pvp and youll notice you will still be in the match but no longer will be showing up in one of the slots in the loby. in essence the slots will be invisible and the only way to fill them and see who is where is to switch it from pvp to ffa and back. hope this helps.

    As far as for the scar error im not sure what that it. it could have to do with the preferences on the map or something wrong with one of the starting points.

  7. #7
    Oh ok, I'll give that a try, thanks again! Also, does anyone know how to set it up to have custom teams? For instance I want to be on a team with my two friends against 1 ork (by himself), 1 tyranid(also alone), and then the 3 remain (on one team)? My problems now seem to be with the SCAR :\

  8. #8
    Edit- I fixed the 8 player thing.

    But still if anyone understands the code problem that would be cool.
    Last edited by ShadowWaka; 25th Jul 12 at 12:11 AM.

  9. #9
    Member Bloodravage's Avatar
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    Sorry man, not too familliar with SCAR coding myself ><

  10. #10
    Ah dang. Well I bet there is a tutorial somewhere that I overlooked :P Well thanks anywho

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