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Units being stuck in the 'default position'

  1. #1

    Units being stuck in the 'default position'

    So, I used the Sapper mesh/appearence for another faction's soldiers in a mod I'm making, and added several new weapons to their mesh. Now ALL Tommie and Sapper units assume the 'default' position (the 'jesus position') and I have no clue how to revert the error. Here are the ABP files:

    "..\\..\\Common\\CompleteMotionTree.abp",
    "..\\..\\Common\\CommonMeshes.abp",

    -- Commonwealth Soldier Mesh
    "..\\..\\Commonwealth\\Soldiers\\Commando\\Commando",

    -- Allied Weapons
    "..\\..\\Allies\\Soldiers\\Weapons\\m1_rifle",
    "..\\..\\Allies\\Soldiers\\Weapons\\Flamethrower",

    -- Commonwealth Weapons
    "..\\..\\Commonwealth\\Soldiers\\Weapons\\Sten_Sub_MG",
    "..\\..\\Commonwealth\\Soldiers\\Weapons\\Lee_Enfield_Mk1",
    "..\\..\\Commonwealth\\Soldiers\\Weapons\\boys_at_rifle",
    "Weapons\\sten_sub_mg",
    "Weapons\\boys_at_rifle",
    "..\\..\\Commonwealth\\Soldiers\\Weapons\\webley_revolver",
    }

    model =
    {
    "..\\..\\Common\\CompleteMotionTree.abp",
    "..\\..\\Common\\CommonMeshes.abp",

    -- Main Mesh
    "..\\..\\Commonwealth\\Soldiers\\Tommy",

    -- Allied Weapons
    "..\\..\\Allies\\Soldiers\\Weapons\\M3_GreaseGun",
    "..\\..\\Allies\\Soldiers\\Weapons\\m1903 springfield",
    "..\\..\\Allies\\Soldiers\\Weapons\\Flamethrower",

    -- Commonwealth weapons
    "..\\..\\Commonwealth\\Soldiers\\Weapons\\Lee_Enfield_Mk1",
    "..\\..\\Commonwealth\\Soldiers\\Weapons\\light_mg",
    "..\\..\\Commonwealth\\Soldiers\\Weapons\\boys_at_rifle"
    "..\\..\\Commonwealth\\Soldiers\\Weapons\\webley_revolver",


    model =
    {
    "..\\..\\Common\\CompleteMotionTree.abp",
    "..\\..\\Common\\CommonMeshes.abp",

    -- Allied weapons
    "..\\..\\Allies\\Soldiers\\Weapons\\M3_GreaseGun",
    "..\\..\\Allies\\Soldiers\\Weapons\\m1903 springfield",
    "..\\..\\Allies\\Soldiers\\Weapons\\Flamethrower",

    -- Commonwealth weapons
    "..\\..\\Commonwealth\\Soldiers\\Weapons\\Sten_Sub_MG",
    "..\\..\\Commonwealth\\Soldiers\\Sapper\\Sapper",
    "..\\..\\Commonwealth\\Soldiers\\Weapons\\Lee_Enfield_Mk1",
    "..\\..\\Commonwealth\\Soldiers\\Weapons\\light_mg",

  2. #2
    Moderator Darkbladecr's Avatar
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    "Weapons\\sten_sub_mg",
    "Weapons\\boys_at_rifle",
    These two are probably wrong, they are not looking inside a race folder, and probably are coming up blank when trying to be loaded on the solider, see what happens if you comment or delete these two entries.

  3. #3
    Commandos were untouched, they are in fact the only British infantry units that work properly. They are merely present for referance (sorry, forgot to mention that).

  4. #4
    Did you figure this out?

    Don't some of the weapons in an abp file have to have there full extension? (usually when it is from another side).

  5. #5
    Yes. It appears to be a corrupted file, by reverting to an old vesion of the mod's art files the issue was resolved.
    Your incessant button pounding is killing us!


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