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Banshees or Dark Reapers

  1. #1

    Banshees or Dark Reapers

    Hello again,
    As the title says, would you go and build shees or dr as your main force? or would you strike a balance between the 2?
    If you do strike a balance, or a 3:1 , dr:shees ratio or something like that, would you build the ranger squad?
    And when would you build your farseer? I usually build it after I have maxed out on the infantry pop. cap, 10, which is about 3min into the game.
    Would be very interested to read your comments, and thank you in advance!

  2. #2
    I'm out of my league here as I know next to squat about playing the Eldar effectively when it comes right down to it. However, as with any hero units, I can't think of any good reason not to build the FS earlier than that. I know that when I'm fighting against Eldar, I prioritize the FS (generally). Mindwar instantly (edit: Well, ok, damage over time - 5 second duration, but who's counting?) takes a big chunk of health off of enemy hero units and slows them down for a bit, which can even the odds in her favor in a duel with the right support. At the very least, she's your best early melee tank. You definitely don't want a hammer-equipped Force Commander, Big Mek, or Chaos Lord mixing it up with your ranged specialists, which not only instantly removes their usefulness from the board (all squad members are obligated to join in melee rather than shoot) but also flat out loses for the cost in lost units. Your FS will draw the attention of these melee specialist heroes long enough for your ranged squads to go to work unless your opponent is really aggressive. Oh, and she can buff squads with Guide and, with research, has a passive AoE buff with Fortune, both of which stack and provide impressive increases to your army's damage output. Did I mention she conjures gigantic electrical storms that can knock entire armies off their feet (disruption) for but a little research time and cost?

    I suppose that leads into whether or not you want shees or DRs featured in your early BO. I would say that, in general, it's match-up specific: you want melee for squishy armies like IG or Tau and ranged against more hardy races like the Ork, against whom you don't really want to get into melee contests. Against SM or Chaos, it can go either way due to their more generalist natures, more so with SM perhaps. You'll want to do advanced scouting to see just what he's building and plan your BO around that. I do know that DRs are a massive pain in the ass for any SM army in a shooting contest, especially when you factor in efficient use of FoF dancing. Some argue that the DRs are one of the most imba units in the game spanning patch after patch; DRs are a good bet to go with in any case, depending on how much you want to be fiddling with the FoF toggle.

    When it comes down to brass tacks though, you'll want advice from some of our more experienced Eldar players (the dirty bastards, j/k ).
    Last edited by Pseudonymn; 23rd Jul 12 at 9:00 AM.
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  3. #3
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    I've been an Eldar-only player long ago before I turned into Necrons, that's first DoW and Winter Assault, and what I actually did is to get Farseer fast on beginning so I don't have problems with enemy commanders or stronger units (squad leaders). Her abilities on beginning of game are pretty OP compared to any other commanders, so I suggest you get Farseer after your first Banshee squad and attach her to them. Her melee damage against any T1 unit is excellent so use Farseer against commanders with her Banshee squad. Use Mind War ability to seriously wound any enemy commander or kill squad leaders. Also good against Wraiths to get rid of them instantly. Use Guide for ranged squads to improve their accuracy, in this case Dark Reapers or Rangers, and Psyhic Storm for enemy infantry. So with these abilities Farseer has on beginning you shouldn't have (m)any problems with enemy units, also if she gets wounded you can easly escape with Fleet of Foot ability.
    You usually don't need more than two Banshee squads in early game (this depends on your enemy, if they mass melee or ranged units), but you should get their upgrades as soon as you can. For Dark Reapers, ideal are two squads, and one Ranger squad. Banshees and Dark Reapers together can beat any early game Heavy Infantry (yes, including Flayed Ones, just dance with Banshees when they break their morale - you don't even need FoF against these). Farseer's Psyhic Storm with Ranger squad can break any unit's morale. If you combine Guardian squads, Warlock abilities and Harlequin (Dark Crusade and Soulstorm), you are on a good way to win the game.
    I just wanted to post the Dawn of Eldar link but I see it already is, and yes, I agree that whole race is most OP race in game.. which doesn't mean the best race of course

  4. #4
    Member Kalimac's Avatar
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    Soulstorm made the cost of the Farseer very high in respect to her abilities, and I also think her build time is longer than most commanders. I'd probably argue that Dark Reapers is one of, if not THE best tier 1 squad in the game, and other units like Banshees simply don't compare. Build Reapers with squad leaders, add Rangers to that, and you should be able to get map control as well as harass the enemy well enough to get to tier 2, and eventually tier 2.5 (Support Portal and Warp Spiders) where Eldar are pretty ridiculous.
    » Initiate a tactical withdrawal! «

  5. #5
    Not longer than He of the Long Build Time though.

  6. #6
    Member Kalimac's Avatar
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    I actually think she's pretty close.

  7. #7
    This actually made me laugh. I had almost forgotten about that old nickname / DoW meme!

  8. Child's Play Donor Dawn of War Senior Member  #8
    Calculating Maktaka's Avatar
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    She is! 57 s for the Farseer, 54 s for the Librarian. Still a good idea to build her first though, Guardians are just fine until you can get out some support units from the Aspect Portal.

  9. #9
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    Force Commander, Chaplain, Canoness, Chaos Lord, Big Mek and Necron Lord need more time to build too, and are also early game commanders. I'm sure she could take down any of these.. with Mind War of course

  10. #10
    Eternal Snowman Weavern's Avatar
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    Actually the bigmek tends to dominate the farseer even including mindwar. Of all the starting commanders he is the most dangerous. The problem being is she dominates the rest of the orks as do the flock of reapers.

    On the topic a thand, shees v dr. It comes down to the matchup for which is more valuable. Generally speaking you can make do with reapers vs most of your opponents and a healty dose of micro. Banshees become valuable when attached or when you are facing ranged units who are generally squishy. But I'm no eldar player, and my recollection may be a bit off after all these years.
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  11. #11
    Thanks for all the advice. By the way, interested to who "He of the Long Build Time" is?

  12. #12
    Eternal Snowman Weavern's Avatar
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    It was a running joke on the librarian through most of the dow series.

  13. #13

  14. #14
    Member Rotlung's Avatar
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    As others have said, Dark Reapers are pretty much one of your safer bets. If you don't know who your opponent is, you can safely go with Dark Reapers. If your opponent is say Tau, it's better to go with Banshees (but always have Guardians at hand to handle snare traps, which would hurt Banshees greatly). For IG, it can go either way, and against all races, I'd recommend Dark Reapers. Be prepared to use FoF liberally (Dark Reapers are awful at melee), and with units attempting to chase you, you really need to make sure you can FoF your squads away from enemy squads. Other players (especially orks) might keep chasing your Dark Reapers, and if they have jump troops (assault marines, raptors, stormboyz, etc) this can be aggravated. You just need to be really good with micro in this case, retreating your squads away from melee units and trying to stop individual squads, disabling FoF on them and attempting to fire off some shots whenever possible to whittle the pursuers down.

    In the lategame, when Dark Reaper FoF isn't cutting it and they are getting killed fairly quickly, try to move to Warp Spiders quickly and you're all set.
    Quote Originally Posted by chelovek_veliki
    Three FW squads plus Pathfinders plus snares and your base will be as unapproachable as I was by girls in high school.

  15. #15
    By the way, interested to who "He of the Long Build Time" is?
    Specifically, it was the 1,000,000th post on these forums, having enough panache to ensure it was cemented as a Relicnews meme for years to come.

    http://wiki.reliccommunity.com/index...ng_Build_Time..

  16. #16
    Softie. Big One. Danustar's Avatar
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    Reapers >> Banshees regardless of match-up.

    Trying to mix the both is fun but too costly with the aspect stone tying up precious T1 production time and dosh.

    Farseer poses the same problem.

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