ok now the strings
badges
Code:
setAttr ".hw2ParamList" -type "string" (
"Texture $badge \n"
+ "Texture $mask \n"
+ "Texture $diffuse \n"
+ "Texture $glow \n"
+ "Texture $shadow \n"
+ "Texture $normals \n"
+ "Texture $normalizationCube \n"
+ "Texture $environmentCube \n"
+ "Texture $passThough3d \n"
+ "Colour $teambase \n"
+ "Colour $teamstripe \n"
+ "Colour $keyLight \n"
+ "Colour $fillLight \n"
+ "Colour $ambient \n");
That will do everything that the hiigaran interceptor, carrier have
for the corvette it was
Code:
setAttr ".hw2ParamList" -type "string" (
"Texture $badge \n"
+ "Texture $mask \n"
+ "Texture $diffuse \n"
+ "Texture $glow \n"
+ "Colour $teambase \n"
+ "Colour $teamstripe \n");
Thruster.st - as by hiigaran carrier
Code:
setAttr ".hw2ParamList" -type "string" (
"Texture $diffuse0 \n"
+ "Texture $glow0 \n"
+ "Texture $diffuseOn \n"
+ "Texture $glowOn \n"
+ "Texture $diffuseOff \n"
+ "Texture $glowOff \n"
+ "Colour $teambase \n"
+ "Colour $teamstripe \n"
+ "Colour $weight \n");
Ship.st by hiigaran carrier
Code:
setAttr ".hw2ParamList" -type "string" (
"Texture $diffuse \n"
+ "Texture $glow \n"
+ "Texture $shadow \n"
+ "Texture $normals \n"
+ "Texture $normalizationCube \n"
+ "Texture $environmentCube \n"
+ "Texture $passThough3d \n"
+ "Colour $teambase \n"
+ "Colour $teamstripe \n"
+ "Colour $keyLight \n"
+ "Colour $fillLight \n"
+ "Colour $ambient \n");
by the corvette
Code:
setAttr ".hw2ParamList" -type "string" (
"Texture $diffuse \n"
+ "Texture $glow \n"
+ "Colour $teambase \n"
+ "Colour $teamstripe \n");
by the interceptor
Code:
setAttr ".hw2ParamList" -type "string" (
"Texture $diffuse \n"
+ "Texture $glow \n"
+ "Texture $shadow \n"
+ "Texture $normals \n"
+ "Texture $normalizationCube \n"
+ "Texture $environmentCube \n"
+ "Texture $passThough3d \n"
+ "Colour $teambase \n"
+ "Colour $teamstripe \n"
+ "Colour $keyLight \n"
+ "Colour $fillLight \n"
+ "Colour $ambient \n");
i'll look at subsystems in a minute
....
innateSS.st
- None
C_module_build_speed
-ship.st
Code:
setAttr ".hw2ParamList" -type "string" (
"Texture $diffuse \n"
+ "Texture $glow \n"
+ "Colour $teambase \n"
+ "Colour $teamstripe \n");
cloaking module
ship.st
Code:
"Texture $diffuse \n"
+ "Texture $glow \n"
+ "Texture $shadow \n"
+ "Texture $normals \n"
+ "Texture $normalizationCube \n"
+ "Texture $environmentCube \n"
+ "Texture $passThough3d \n"
+ "Colour $teambase \n"
+ "Colour $teamstripe \n"
+ "Colour $keyLight \n"
+ "Colour $fillLight \n"
+ "Colour $ambient \n");
firecontrol - see build speed
hyperspace - see cloaking module
inhibetor - see cloaking module
Corvette Production
ship.st
Code:
setAttr ".hw2ParamList" -type "string" "Texture $diffuse\n \n";
- can also be gotten by hitting enter on the extra attributes, then load attributes
fighter - see cloaking module
frigate - see corvette
research advanced - see cloaking module
etc.
sorry for repeats but lot to show there :P