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2k CSM - Emprah's Childeren

  1. #1

    2k CSM - Emprah's Childeren

    2k Chaos Space Marines - Am I Crazy For Not Waiting For the New Codex?

    The long winded prologue



    Warlord – Chaos Lord 155
    Terminator Armour
    Mark of Slaanesh
    Personal Icon
    Blissgiver

    Sorcerer 115
    1 Telepathy Power
    Mark of Slaanesh

    4 Terminators 225
    Champion – Power fist, Icon of Tzeentch
    Chainfist & Reaper Autocannon
    Power Axe x2

    5 Noise Marines 195
    1 Blastmaster
    4 Sonic blasters
    Rhino

    5 Noise marines 195
    Same again

    9 Noise marines 270
    4 Sonic Blasters
    Champion with Power Sword, melta bombs and Doom Siren
    Rhino

    5 Raptors 120
    2 melta-guns

    3 Chaos Bikers 129
    2 plasma-guns

    Land Raider 220

    Predator 70

    Predator 70

    9 Lesser Daemons (Daemonettes) 117
    8 Lesser Daemons (Bloodletters) 104

    Terminators ride up in the Land Raider with the Sorcerer and the large squad of Noise Marines in the Rhino as back-up. Summoned Daemons hopefully turning up as they hit the front lines. This is the main “Hammer” of the army.

    Bikes are there to threaten “Scout-y/Infiltrate-y” type units – Assassins, Scouts, Stealth Suits, Chaos Chosen, etc. Also provides some mobile S7 shots for chasing down Dark Eldar. Could be thrown into combat if the Hammer really needs help, but they’re a bit squishy for that.

    Predators flank the Land Raider. CSM really lack dedicated Anti-Air, autocannon Predators are cheap enough to feel like viable glance-death machines, and seem pretty non-threatening compared to the Land Raider bullet-magnet, so they might survive long enough to make back their points.

    Raptors looking to Deep Strike and make back their points by taking out a tank, hopefully surviving long enough to join the Hammer element of the army. If they come in too early, the idea is to charge a soft target (like a Heavy Weapon’s squad) and hope they can hold out until the rest of the army reaches them.

    The Blastmaster squads feel like the army’s weak link. Ideally I’m sitting these on the flanks of my army, up in some three story ruin where they can see the whole battlefield, with the Rhinos parked out of sight (ready for that last minute dash for the objectives). Realistically, I know the Hammer isn’t strong enough to take on Assault Based armies (‘Nids, Orks, Khorne) without serious softening up – and that’s where I’m hoping the Blastmasters will come in. (Plus I need something for Scarab Swarms, grr!) But they can’t snap shots at Flyers, they’re not great at popping vehicles and they’re more expensive than Lascannons. On the other hand, if there’s no cover, I can pile them into the Rhinos to make mobile fire-bases. Plus, if I’m fighting an army that dominates the shooting phase (Imperial Guard, Tau, most Eldar), they can ride along with the Hammer (five S4 attacks on the turn they charge before the enemy can strike back – sounds good to me).

    Any help, comments, flaming troll posts or useful suggestions much appreciated.
    Last edited by 819244; 9th Aug 12 at 1:12 PM.

  2. #2
    Just discovered two boxes of unmade CSM in my bitz box. Whole boxes, still in the shrink wrap that I must have picked up some time last decade. New list to come.

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