So here's a preliminary list (thoughts below):
Also I have not done any 6ed games yet, so the new rules are still new to me and I finally have time to game soon since I've graduated school
Mephiston (1) – 250
Reclusiarch (1) – 170 (goes with honour guard)
Jump Pack
Powerfist
Honour Guard (5) – 305
Jump Packs
Power Weapons (4)
Storm Shields (4)
Sanguinary Priests (2) – 150 (go with assault squads)
Jump Packs (2)
Assault Squad (10) – 235
Jump Packs (10)
Power Fist (1)
Meltagun (2)
Assault Squad (10) – 235
Jump Packs (10)
Power Fist (1)
Meltagun (2)
Allies: Battle Brothers
Primaris Psyker (1) – 70
Infantry Platoon – 255
Platoon Command Squad (5)
Sniper Rifle (2)
Autocannon (1)
Infantry Squad (10)
Sniper Rifle (1)
Autocannon (1)
Infantry Squad (10)
Sniper Rifle (1)
Autocannon (1)
Heavy Weapon Squad (6)
Autocannon (3)
Leman Russ Squadron – 330
Leman Russ Battle Tank (2)
Hull Lascannon (2)
My thoughts on the list:
-Do I need a bastion or defensive structure to anchor the army?
-I'd like to fit in a Chapter banner on the honour guard if they're even worth taking
-Should I kit out the guardsmen as I have them?
-Primaris Psyker seems like a good cheap ally HQ
-Should I try to squeeze in another apothecary to go with all of the allied guard blob
-Mephiston or reclusiarch as warlord? or other thoughts on HQ's
-Only two tanks is somewhat worrisome but they still pack a
Any other thoughts are great since I'm still reading my way through 6ed
Seems like sniper rifles can be pretty nasty now and Psykers seem quite important
I have some extra models to work with including: stormraven, land raider crusader, tactical squad, assault squad in razorback, scouts w/ snipers, apothecaries and librarians and chaplains, death company, cc dread, cc termies




