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Company of Heroes: Scaled down models

  1. #51
    @tankdestroyer
    It's nice to see your first few models again! I always liked that you did the CS variants. Any chance for a CS variant of the Tetrarch?

    Hopefully we see some American and German stuff soon...

    Also, provided you get permission from DMz, Beefy and Adiya, I could provide any CMP source models you might need (if they don't have them).
    The CS variant of the Tetrarch is already included pal. Seems somebody needs to read the instructions again .

    Thanks for the offer about the CMP source models, I will talk to you later about that.

  2. #52
    Member Zupadupadude's Avatar
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    Awesome!

  3. #53
    Member eliw00d's Avatar
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    @tankdestroyer
    Sorry, I had not looked at the readme, yet. I thought it only had the Littlejohn. My mistake!

  4. #54
    Member Jes's Avatar
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    @Eli
    Don't suppose you know a site that still serves CoHO archives then? I accidently deleted my files and extracts a while ago.

  5. #55
    Member eliw00d's Avatar
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    @Jes
    No, sorry. I got the models from DMz and Beefy.

  6. #56
    @ Eli I beleive CoHO is still installed on my PC. Do you know the path to the model?

    EDIT: Nvm, apparently it was erased when I rebuilt my PC. Would you be able to upload it? Many thanks.
    Your incessant button pounding is killing us!


    "We aim to remove what is preventing us from preventing our opponent from preventing us from achieving our goals." - Audemed

  7. #57
    Member ChickenNuggets's Avatar
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    I'll upload it tomorrow if nobody else is gonna.

  8. #58
    Member eliw00d's Avatar
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    I think we've derailed this thread enough WRT the "Sherman Ace" / M4A3(76)W model. Tankdestroyer has already said he is not interested in using the model, so I made a separate thread here.

    Looking forward to more scaled models!

  9. #59
    a small question, is it possible to rescale some parts, not the whole model?
    Last edited by Rain; 7th Nov 12 at 11:57 PM.

  10. #60
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    50cal

    I am kinda short on time so it took me a while, sorry. Is this something for your purpose TD? The low-poly version is a hair over 400 polies, the high-poly version is for baking the maps (AO, Specular and Normals). We don't need an ambient channel BTW, I will only use it to make a diffuse with the AO combined for added effect. I will have to UV it first of course but that will go fast. I wanted your approval before I invest any more work in it, so that is why I post these screenies first. This is what I came up with, this 50cal is the version they were using in 1944 or that is what i found during my research (as there were and are various versions of the same).
    I am not sure what the poly-budget is for this sort of thing, by deleting mesh from the side I could shave off 80 polies but then it will be just a box with a barrel. Up to you to decide.
    Upon green light I will deliver it with all the TGA and PSD texture files but I rely on you to size it and animate it. The file version will be Max8 (I am building it in Max2010 but will import it and convert it to a Max8 version for the export).

    Spoiler


    This is the 389-poly 50cal with the baked normals. The riveting and edges show nice and this was just a test-bake.
    Last edited by inukshuk; 26th Aug 12 at 11:06 AM.

  11. #61
    @inukshuk: thats a nice model mate. We will talk about it in private.

    Everybody, first post updated.

  12. #62
    Member eliw00d's Avatar
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    @tankdestroyer
    I see that you included a Mark VI state for the Mark IV. Nice touch!

  13. #63
    These are looking great, and I would love to use them, but I am holding off until you get most/all of them done as I don't want some to be the real size while others are not.

  14. #64
    Then you probably are going to wait for the rest of your life...

  15. #65
    Member Mirage Knight's Avatar
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    Once again, nice job TD

    I'm guessing an Achilles and an M5 Stuart is next? On the topic of resized material, I'm really looking forward to the fixed M18...currently I can't use them ingame as their size makes me cringe -_-

  16. #66
    Member ChickenNuggets's Avatar
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    I always thought that the M18's barrel's diameter was too big, AFAIK it uses practically the same barrel as the sherman 76mm but the M18's barrel is huuuggee (or atleast looks that way)...

  17. #67
    Member Mirage Knight's Avatar
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    It just looks that way because the model's way too big. They were actually a bit smaller than Shermans and Wolverines, not to mention that their armour was only slightly better than the M8 Greyhound's.

    In addition, only a few M18's appear to have been fitted with muzzle brakes: Most photographs circa late 1944 show Hellcats with no muzzle brake.

  18. #68
    Member eliw00d's Avatar
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    @MK
    Muzzle brakes were only fitted on the 76mm Gun M1A1C and M1A2, which the (76)Ws also used. Some crews probably removed them, but it is usually a sign of a later production version since the 76mm Gun M1A1 did not have any fitted.

  19. Modding Senior Member Company of Heroes Senior Member  #69
    Celéstial by heart Celution's Avatar
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    A muzzle break looks so much cooler though! TD: If you're doing the M18 Hellcat, could you perhaps add a state which enabled/disables the mudflaps?

  20. #70
    Member eliw00d's Avatar
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    @Celestial
    Something like that is pretty simple to do in OE. Why not learn?

    @tankdestroyer
    Since you plan to use inukshuk's enhanced M2HB for American vehicles, are you also planning to use his MG34 and MG42 to replace coaxial/hull weapons in various German vehicles? Just out of curiosity, not a request or anything.
    Last edited by eliw00d; 27th Aug 12 at 9:14 AM.

  21. #71
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    Sweet Church package

  22. #72
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    are you also planning to use his MG34
    Don't wanna be difficult here or anything but the MG34 used as hull mg was actually different from that of the MG34 LMG. It used a different cooling jacket which was smooth instead of the one used on the LMG full of holes. I guess I should make a simple model of the hull MG34 (the MG34 was used because the barrel was easy to change having been shot to sh#t, neither was it an ammo waster like the MG42).

    @eli
    I made the enhanced 50cal on TD's request but I had to repull my rig and neither do I have CoH on it nor OE or any of the tools. Could I ask for some help as to animate it, I have the size requirements from TD for it, bones and everything. The reason being is I have absolutely no time to set everything up for the setup and stuff. I reckon it would take you about ten seconds to do whereas it would mount to a serious job for me. I have all texture maps setup all I am asking is the export and OE thingy. Just asking m8!

  23. #73
    Member eliw00d's Avatar
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    @inukshuk
    I know; a Panzermantel. I figured a skin might be enough, but you are the expert.

  24. #74
    Member VanAdrian's Avatar
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    @TD

    Very very nice work here mate, just come back from more than 2500 miles travel and i saw your fresh thread... just wow !

    I'm glad to see that you finally started to attack this "fool job" as Eli ever called this "dark scalling" issue for ages now hehe

    Good job and impresive work, you certainly involved a lot of time and resource to get all those thing released now mate, respect

  25. #75
    Member Aidas2's Avatar
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    Would it be possible to get a Churchill mk3 turret into the collection?

  26. #76
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    I would love to make an MKVII turret if that is of any help...unless you wanna do it Aidas!

  27. #77
    Member Aidas2's Avatar
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    I would love to make an MKVII turret if that is of any help...unless you wanna do it Aidas!
    The current Churchill package already includes a mkvii.

  28. #78
    Member eliw00d's Avatar
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    @inukshuk
    The Mk. VII also had a slightly different hull configuration which could be represented with a few new meshes and controlled by a state. Just a thought.
    Last edited by eliw00d; 4th Sep 12 at 5:50 PM.

  29. #79
    Member Mirage Knight's Avatar
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    The Mk. VII also had a slightly different hull configuration
    You're referring to the circular side hatches and driver's vision port hatch for the A22F hull, right?

  30. #80
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    The present MKVII has a very nice representation of the different turret and it is markedly different so I am happy (although i never checked it out until Aidas pointed it out to me). Even without hull differences and certain little (but perhaps significant) details it is a nice toy. My problem is that the Churchill has quite a few variations (MKIII turret, as Aidas pointed out, the trailer for the Crocodile, the hull details for type to type, a proportionate 2-pdr gun and 6-pdr gun) and it would be quite a project to model those, fit it with the existing meshes, match the texture it comes with and in case of the trailer also animation is in the deal. You guys sure its worth it?

  31. #81
    Member VanAdrian's Avatar
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    Don't be pessimistic haha, making a game is a design deal, if you want to make everythings real life looking then the game will be un-playable or at least a bit too huge for us modders

    When making a model, and DMZ, Eliw00d and TD known this, you must make choices and make something wich will fit the general design of the game... in CoH the crocodile have no trailer, why ? Cause it's at least 150 more poly, new meshes and animations and it make a realy long tank wich would have been more than annoying to control ingame in the little french town

    I just think that the mk III turret, wich is realy different from other, can be done to have the complete collection, and maybe create the circular side hatches Mirage Knight was reffering to, to differentiate better the Mk VII version from other churchs...

    The Uv map was greatly optimized by TD for all variants, the mk iii turret will use the same uv map while the circular hatches will just need some texturing job and moddeling, but not new uv map too

    Anyway it's only my 2 cents here, you're the masters guys

  32. #82
    Member Aidas2's Avatar
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    The present MKVII has a very nice representation of the different turret and it is markedly different so I am happy (although i never checked it out until Aidas pointed it out to me). Even without hull differences and certain little (but perhaps significant) details it is a nice toy. My problem is that the Churchill has quite a few variations (MKIII turret, as Aidas pointed out, the trailer for the Crocodile, the hull details for type to type, a proportionate 2-pdr gun and 6-pdr gun) and it would be quite a project to model those, fit it with the existing meshes, match the texture it comes with and in case of the trailer also animation is in the deal. You guys sure its worth it?
    Textures aren't really a problem since you can just uvvmap the new parts on the existing texture and spare a truckload of work. With a mk3 turret it wouldn't be very much work either. It's basicly a box, the rest of the parts can be taken from the vcoh turret.

    TBH I could make it if TD could provide the downscaled base model and would be willing to animate it. But only the turret.

  33. #83
    Member eliw00d's Avatar
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    @Mirage Knight
    Among other things, yeah. If you compare pictures of the Mk. IV and Mk. VII, you can see that there are a lot of little differences - enough to warrant a few extra meshes and a modified hull, but that's just my opinion.

    http://military-vehicle-photos.com.s...s.com/4185.jpg

    http://www.oldcmp.net/Images/collect...ill_Mk_VII.jpg

    http://www.flickr.com/photos/megashorts/5893690682/

    http://military-vehicle-photos.com.s...s.com/2312.jpg

  34. #84
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    in CoH the crocodile have no trailer, why ? Cause it's at least 150 more poly, new meshes and animations and it make a realy long tank wich would have been more than annoying to control ingame in the little french town
    I didnt design these tanks. The British did. But a Church Crocodile IS NOT a crocodile without the most prominent feature of it - which is the trailer. But if you read my comment carefully I was actually saying that these modification probable aint worth it. I am not pro, I am actually contra. The Armoury is really taking a very slow pace and I am not sure its worth the effort to keep modding still. For whom? Half a dozen people who still pipe in on regular basis? Not to say its not enough. I am just saying that I think modding CoH has long reached its climax and has been downhill for some time.
    I am still kicking but barely. Some nice release here or there but its just a trickle compared to what it was just a year ago. I think its over for the most part.
    TD started something that has been on most everybody's mind since the beginning, and I am grateful for that, but he is busy too so I dont think we will see even this thread pulsing all that much. The workload involved is not in proportion with what we get out of it anymore.
    And that is my two cents worth...

  35. #85
    My hope is that CoH2 will be moddable without having to wait another several years for a proper OE, in which case the new influx of interest in modding and playing mods can build upon the foundations we've created.

  36. #86
    Member Aidas2's Avatar
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    Best would be if it would be backwards compatible, meaning that all the custom made stuff could be easily ported over to coh2.

  37. #87
    Member VanAdrian's Avatar
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    @inuk

    be cool mate, as you said it, anyway it's what i understand, some people had, this year, some difficulties to speak with each others and then came the shitstorms time... anyway it's cause people take themselves as pro modders, like a job, not a hobby, or cause of mistakes...

    and here you took me wrong mate, i just said that it's not realy important to add the trailer on the crocodile variant cause it save works and in the CoH design it's more or less useless, that's all, really

    Secondly don't be pessimistic, or everybody will suffer this... CoH is a really nice game, and it's the reason wich make you and me and all other guys here happy to modify it, so pls don't break our, and your happyness to modify it.
    It's not a job, it's an hobby, from wich you should get back some nice things...

    We actually have a large choice of a number of very good mods, aswell as we have a lot of really good thing released here and there, TD is busy, as we all are, so that's not a huge and unknown problem, + he did something realy time consuming so it's a chance we get here to have him release all those nice items

    For my part i will still modify the game, with or without this community, anyway i quite appreciate a lot of people here, who never fought others, and i'll do my best to help others and share my work around here.

    Hope you understand.

    Cheers

  38. #88
    Member eliw00d's Avatar
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    @inukshuk
    I've brought this up before in our chats, but I think your outlook on the state of COH is somewhat unfounded. While it is true that the number of modders is probably quite a bit lower than when the game came out, the current number of players is quite strong. There are a lot of mods out there and plenty of interest in new content. Keep in mind that a lot of people are simply here to play the game and will probably never be a voice in the community. The reason that COH is still going strong is because it is a rare breed of WW2 and a WarCraft / StarCraft style RTS game. There is literally no competition on that front, since most other games - like Men of War - lean more towards the simulation side of things.

    @Sturmhaubitze
    I have a feeling that, based on what I've seen of COH2 so far, the future of modding could be in good shape. I mean, the Panzer IV is literally the EXACT same model as in COH1, just with a newer texture. The dead giveaway was the Ausf. J exhaust. They are also using a lot of other previous assets in addition to the newer ones (Half-track, Ostwind, etc). So, I have a feeling we will probably see a similar, if not the same, .rgm and .rgo setup. I just hope that SCAR is more or less the same as it was before and that data editing is not too much different from COH1. Even if COH2 has switched to DOW2's style of data, we should be okay because tools already exist (thanks to Cope) for that.

  39. #89
    Dead links.

    Somebody please reupload.

  40. #90
    Member eliw00d's Avatar
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    I'd be willing to host them, if tankdestroyer approves.

  41. #91
    Member eliw00d's Avatar
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    Actually, I don't see any harm in mirroring the downloads.

    Churchill Variants
    Download

    Cromwell CS
    Download

    Cromwell Variants
    Download

    Sherman Mk. Vc "Firefly"
    Download

    Sherman Mk. V
    Download

    Tetrarch
    Download

    @TD
    If or when you re-upload the files, I can take these down if you want.

  42. #92
    hey "tank destroyer"
    I see that you are the single person that think on create new stuff for british tanks... Congratulation, I really appreciate your efforts....

    Well I would like to know if you were thinking on add sandbag for Cromwell skin...

    http://worldoftanks.eu/dcont/fb/imag...ey/audrey5.jpg

    http://s53.photobucket.com/user/Poor...lland.jpg.html

    http://www.flamesofwar.com/Portals/0...h/BBX12-26.jpg

    http://historymill.files.wordpress.c...pg?w=450&h=269

    I do know if is too much dificult but would be great make something for this tank that is a forgot tank...

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