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The Steamonopoly, how we eagerly give cash for electric bytes.

  1. #1
    Member DoomKnights's Avatar
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    The Steamonopoly, how we eagerly give cash for electric bytes.

    The Steamonopoly, how we eagerly give cash for electric bytes.

    When steam first came out, many people including myself felt it was a stupid, ridicules thing. I had a very low end computer which in some games had nearly the bare minimum system specs. This means each MB of memory counted. Now here comes along Steam which required it to run in the background to play your games, preposterous! My memory is near used up! I could not afford to have that running in the background! What a stupid idea!

    No more then a couple years later my computer upgraded in all ways available, RAM was less required and in mass enough I did not fear the dreaded lockups. Steam now was my main gaming platform, and my collection grew.

    Many and I mean many people felt Steam had one very daunting limit. You need a internet connection to download your game. CD/DVD’s had made it possible that without a network connection you would be able to download with easy. Steam on the other hand required an internet connection, and in fact required it for play unless you setup for offline play for the games. This too caused people to be worried. I would say this almost is the precursor to online required DRM. In fact I am shocked how much people fight this requirement when they now-a-days still have the same requirement for steam. This is probably why other companies are sort of shocked about the backlash they get for setting it up.

    Of course as Steam does not have to make copies or control copies of physical disks they can in fact sell low, Steam sales are now part of a fact of life as much as Thanksgiving or any other Holiday. We willingly spent more money on these digital copies then we do any other time. And just that, it’s a digital copy, we own no rights, we only are holding the game. For some we collect games as we use to collect comics, in numbers we can’t play or we will get back to. Others of course can control themselves more and pick and choose, wisely I say.

    Now Steam is also a game company as well, Valve. They brought us Half Life, Left 4 Dead and many other games. We still eagerly wait for their next game, but hints of greed are still creeping up, little by little. One of the major problems I had with Left 4 Dead 1, was that they promised a great deal of future updates and future benefits, they would build upon the first. No more then half a year later we instead got Left 4 Dead 2. This jump caused a great stir. Many unhappy customers felt left behind by promises made before. I think this may have been Steams/Valves first probe how far they could go and still contain the back lash. It worked, very well. Then they introduced in their golden egg, hats and the hat store introduced to Team Fortress 2. Once more they watched for the backlash, and again it was contained. Then they added boxes which can only be opened from bought in store items. Once more the backlash was contained.

    To shorten this, their most latest probes of choice seems to be the also on their golden egg, The Coop, now not only have they split the community, latterly requiring money to play a game to be on a main server (which before hand had been free and part of normal process) or play community game (boot camp? This almost feels like a physiological attack). For those who tried the “normal game” they noted 1000 servers waiting to support those paying players. Yet when looking at the “Boot Camp” there was 40-70 servers available. The funny thing is that it seems they “fixed” this, but in fact all they did was SHOW the main servers as part of the total for those who are playing in “Boot Camp”. I fear these are in fact the first steps in Steam/Valve’s steps towards more money.

    Now I have been lucky enough not have to deal with those hacking problems others have had. As well the fear of ever being banned from Steam (which will mean not allowed to even touch any games bought) which EA has been attacked for the very same reason. I feel we as people might have placed all our hopes in a company that is slowly showing signs of Monopoly plays. I fear we are all setting ourselves up willingly to our future Steamonopoly problems.

  2. #2
    I am a sun God Ammon Ra's Avatar
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    uhmmm...

    mo·nop·o·ly
    noun, plural mo·nop·o·lies.
    1. exclusive control of a commodity or service in a particular market, or a control that makes possible the manipulation of prices. Compare duopoly, oligopoly.
    2. an exclusive privilege to carry on a business, traffic, or service, granted by a government.
    3. the exclusive possession or control of something.
    4. something that is the subject of such control, as a commodity or service.

    So, no, steam is not a monopoly of any kind. It is not the sole digital distributor, it is not the sole place where valve games are sold, etc. I'm not going to attempt to counter-argue any of your points because I respect your opinions, but I still your opinions suck and not worth replying to.
    *mildly disgusted with negative price discrimination*

  3. #3
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  4. #4
    Member DoomKnights's Avatar
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    Well if the 1 dollar to play with their server is a sign on how any future valve game or possibly to play any of the games you might own is the future. I might be a bit worried. What is to stop Steam from requiring charges to play a game you bought?

    4. something that is the subject of such control, as a commodity or service.

    If you are banned from Steam. All steam games you bought are gone. Now what is to stop them as mentioned before from charging you to download a game you bought or from playing a game you already bought to use their Steam services?

  5. #5
    Member FriendlyFire's Avatar
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    If you are banned from Steam? What does that even mean?

    Banned from VAC only bans you from multiplayer for that game or a set of games. Banned from the Steam store stops you from buying new games, and only happens if you do something like buying from another territory (usually to exploit regional pricing disparities) or have repeated chargebacks. No matter what happens you should always have access to your games.

    If Steam decides all the sudden to charge to play a game you've already bought, you sue them. This is a change of the EULA you have never agreed for, thus you should be allowed to keep the things you have bought if you disagree to the EULA.

    Though thing is, Steam could also decide to kill a puppy for each game bought, but would they do it? No. They have no logical reason to alienate users in such a way.

  6. #6
    Member DoomKnights's Avatar
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    Your account may be banned or suspended which means you can't log into your account or access any games you have played. I have not been banned before, but my account has been suspended before, which is very scary if you ask me. The suspension was because of password issues.

    I am just seeing trends with how Steam/Valve has started finding better ways of gaining money from their customers. I guess I mean to state, am I the only one who is worried about how Steam/Valve may have far more control over digital rights of things paid for?

  7. #7
    Member FriendlyFire's Avatar
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    Honestly, no. If you buy on Steam, you accept that you are tied to Steam's conditions. If you don't like them, don't buy on Steam.

    Yes, it can be a pain in large part because Steam's customer service is terrible, but that's not from nefarious intent. Again, though, if you've been burned by Steam, it's your choice as to whether to keep using it or not. There are plenty of other DD stores.

  8. Gamers Lounge Senior Member General Discussions Senior Member Dawn of War Senior Member  #8
    Extremely Interested [Vertigo]'s Avatar
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    If you don't like them, don't buy on Steam.
    Funny story. So I bought a game from Gamestop which was formerly Impulse. I click on install in the Gamestop program and it launches Steam to install the game. That was the last time I used Gamestop.
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  9. #9
    Member Caesar's Avatar
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    But...if you don't like them, don't use them. Duh. Or, in this case, if you don't like Steam, don't play the game you wanted.

  10. Gamers Lounge Senior Member General Discussions Senior Member Dawn of War Senior Member  #10
    Extremely Interested [Vertigo]'s Avatar
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    Well, Steam is both a DRM solution and a publishing platform. Some Devs like to the just the DRM, publishing, or the whole package. Like GWFL and Steam for DoW2. Sure you could buy a boxed copy or one from Steam. Obviously they didn't publish on Steam for the DRM since GFWL has that they just wanted to exploit the digital download market place. They had GWFL friends lists and achievements and nothing for the Steam community.

  11. #11
    Wait wait wait, how do you get banned from steam?

    Funny story. So I bought a game from Gamestop which was formerly Impulse. I click on install in the Gamestop program and it launches Steam to install the game. That was the last time I used Gamestop.
    Also guess what that same game if you bought it on mars would launch steam.. You went to pluto and bought it from plutos Eb games, it would launch steam.. Unless the game can be tied to someone else.

    Another thing steam is the most decent digital distributor you find out there, hell i have less problems with them than any other. I had more problems walking into a video game store than buying off of steam which is funny and sad. I loved games stores So people can hate on it all they want, but they only keep improving them self and proving them self as a good source to buy games on. Considering the count of people who are on there are in double digit millions they are doing something right. If it was that horrible people would leave. Their customer service is pretty darn top notch as well, refunded my money when the client gliched.
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  12. #12
    Member FriendlyFire's Avatar
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    You can always skirt around the issue and make one account per game and never bind a credit card to it. The chances of having that account suspended are then astronomically small.

    However, in that regard Steam isn't any worse than GFWL or Origin, but that's talking about DRM, not DD. In an ideal world Steam would provide a service for downloading games and managing them, but wouldn't force itself on you otherwise. However, I don't see that changing anytime soon.

  13. Gamers Lounge Senior Member Boardwars Senior Member  #13
    Moe~ money, moe~ problems Mokino's Avatar
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    Getting your full account suspended honestly takes a lot of work. It's pretty much reserved for people trying to hack the system or suspected fraud.

    I've never heard of a legal account being banned outright.

    Gamers gate and Steam are the only DD services I trust but both usually have some form of drm in their games due to publishers demanding it.

    Oh, I do get stuff from gog on occasion as well but they don't matter in regards to this argument.

  14. #14
    Member DoomKnights's Avatar
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    Don't get me wrong, I love steam. Makes things easier, but what is the cost of this easy? When I see Mann VS Machine TF2, how steam servers now cost real money to play a game (I understand it gets you a item in return), to just play on those servers. Where will this lead? Steam/Valve are probing options, and I don't like how this is going.

    What will stop them from saying "Oh want to redownload a game? Sure, 1 buck." You ask why? "Because you are using our services". This road is slippery and looks like a slope.

    I know this is making me sound like a guy ringing a bell yelling "the end is near".

  15. #15
    Member Guilliman's Avatar
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    Pretty sure EU will have something to say about it when steam starts denying you your games except if you pay up.

  16. #16
    Member FriendlyFire's Avatar
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    Doesn't iTunes already require you to pay if you want to redownload the same track you've bought, say, a month ago?

  17. #17
    No , let's not start on itunes, those guys damn them. Its horrible to horrible to even keep thinking about it.

  18. #18
    Member Ewokz's Avatar
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    @ Doomknight I need to ask why you feel it is bad that valve is investigating its options and what it can "get away with".

    Surely if something did come about that was bad for gamers and people were not happy with it Valve would remove it? If they are exploring new ways to make money that work i can't say i see an issue with it, people vote with their wallets and if something appears that is so terrible it will either have to be reworked, removed or people will just opt out of it by avoiding steam.

    Could things get worse? Sure they might do, but at the end of the day its your choice to ignore steam. It will never be forced upon you because if steam becomes this big horrible money whore something better will spring up to take advantage of the mistakes Valve have made. Ideas are being tested and checked out before implementation for this exact reason.
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  19. #19
    Is watching TheDeadlyShoe's Avatar
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    iirc, steam was originally envisaged as a unified patching service for valve games. Only after they started putting it together did they get the idea of expanding it.

    The reason steam is so successful is that it is not just a store, it provides value above and beyond simply reselling games. The friends service, community page, screenshot upload, and lately the mods for skyrim and a few other games. It was also a revolution in patching, since you can now reinstall a game without having to download and install twenty seperate patches (sadly literal in the case of some old games, esp. MMOs).

    as far as DRM goes, steam is pretty crappy. Thats why a number of steam games used to install DRM of their own. I haven't seen that in a while though, I guess publishers decided it mostly just wasn't worth the effort...Ubisoft of course launched a patching/drm service of their own.

    If Steam decides all the sudden to charge to play a game you've already bought, you sue them. This is a change of the EULA you have never agreed for, thus you should be allowed to keep the things you have bought if you disagree to the EULA.
    this is kind of absurd. its pretty much not worth anyones time or energy. If a service like Steam screws you in a small way, 99.99999% of people will at most rabble endlessly. If you try to retaliate with chargebacks etc they will just screw you harder with a ban.

    the only way this sort of thing will work is collective action - on either a legal or financial front.

    in any case, I'm pretty sure most EULAs state they can change whatever they want whenever they want. I wouldn't even be surprised if there's crap in there about using arbitrators instead of lawsuits.
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  20. #20
    Member DoomKnights's Avatar
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    Well that is sort of true, but I have money invested deeply into Steam, a great deal of money in digital games that could very well be forced out of my hands by a company who would in fact have control of such situations. For example when Gabe Newell stated if Win8 screws things up that they may take their business to Linux. What about those who are on Win7? WinXP?

    I don't mind the hats, I don't mind options to pay if I want, but the example of MannVSMachine shows they are thinking and probing how we will react to having to pay to play. You want to buy and arcade machine and required to pay the arcade company a quarter per game? When they move and show their hand where they planned to force money to play on normal servers what more is there for signs for the next step? Yes you can say you get an item per game, but in truth this is a small push and I think we as a buyers are in fact willingly following the pied piper.

  21. #21
    Member FriendlyFire's Avatar
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    @TDS: If Steam decides to implement charging for games to redownload or play them, it won't be just for YOU, it'll be for a sizable proportion of the user base. That's going to cause more than a bit of bitching.

    As for EULAs, they say a lot of things that aren't valid. The US might be a cesspool of insane laws, but there are many countries where, for instance, it's impossible to sign away rights such as class action.

  22. General Discussions Senior Member The Studio Senior Member  #22
    I haz nori, u want? Nurizeko's Avatar
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    Quote Originally Posted by DoomKnights View Post
    Don't get me wrong, I love steam. Makes things easier, but what is the cost of this easy? When I see Mann VS Machine TF2, how steam servers now cost real money to play a game (I understand it gets you a item in return), to just play on those servers. Where will this lead? Steam/Valve are probing options, and I don't like how this is going.

    What will stop them from saying "Oh want to redownload a game? Sure, 1 buck." You ask why? "Because you are using our services". This road is slippery and looks like a slope.

    I know this is making me sound like a guy ringing a bell yelling "the end is near".
    You're right, it is:

    Quote Originally Posted by Mann v Machine FAQ
    Q: Do I need to buy anything to play Mann vs. Machine?
    No. You can play the game as much as you like on any non-Mann Co. server. All Missions are available for free, and all play time in Mann vs. Machine will count toward your standard timed loot drops.

    Q: What is Mann Up Mode?
    When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket.

    Q: Do the new items earned in Mann Up Mode affect gameplay?
    No. All items unique to Mann Up Mode are cosmetic. They are equippable throughout all of TF2, and are tradable.
    Cut down to the important Q&As.

    Your concern here and making the wild jump to suddenly paying out the nose for everything you want to do in Steam is obviously illogical and you;re aware of this.

    Valve are charging you 99c to buy into the same content that is avaliable for free so you can earn some purely cosmetic items.

    This is laughable considering that as a going business concern Valve would be within their right to charge us for every major update.

    Blizzard charge you when playing WoW for the base game, all expansions, a continued subscription fee just for continued access and still have a game-item store where you pay up real money for new virtual shinies.

    People still pay up and accept the consequences of a ban.


    Valve aren't doing anything out of the ordinary or exceptional, and as numbers prove most people are content to face the distant risk of a Steam wide ban (which is dependent on some outstandingly poor behaviour) for the convenience of having many of their games on one platform that - without trying to toot Valves horn further - is well made and convenient.

  23. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #23
    Retired Compliance Fairy Gorb's Avatar
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    Quote Originally Posted by Ammon Ra View Post
    uhmmm...

    mo·nop·o·ly
    noun, plural mo·nop·o·lies.
    1. exclusive control of a commodity or service in a particular market, or a control that makes possible the manipulation of prices. Compare duopoly, oligopoly.
    2. an exclusive privilege to carry on a business, traffic, or service, granted by a government.
    3. the exclusive possession or control of something.
    4. something that is the subject of such control, as a commodity or service.

    So, no, steam is not a monopoly of any kind. It is not the sole digital distributor, it is not the sole place where valve games are sold, etc. I'm not going to attempt to counter-argue any of your points because I respect your opinions, but I still your opinions suck and not worth replying to.
    I just wanted to discuss this tangent. Does this mean Microsoft do not have a monopoly? Considering this long-standing legal case where they were apparently ruled to not pre-package Internet Explorer with versions of Microsoft Windows Operating System (and yet MacOS comes with Safari, no problems there apparently?) due to what effectively amounts to having a monopoly on the market (see towards the bottom of that article where they stated their European release of Win7 didn't have IE bundled with it) . . . and I'm assuming the European courts have a much better understanding of the issue than you can quote from a dictionary, I'm intrigued in the differences between Valve/Steam and Microsoft/Internet Explorer.

    As far as I am aware, people regularly cited Microsoft's presence in the OS/PC market as a monpoly, and to me Valve has an equal presence in the digital distribution market (can anybody source some figures to match?).

    To me, ammon, this just seems like wishful defense of Valve for no apparent reason. "your opinions suck" is a nice way of putting it, as well :/

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  24. #24
    It doesn't matter to me, as the only steam page that will load in-steam is library!

    Steam is still convenient, not such great value, good integration with friends, and a rapidly ageing client. Seriously, fix that damn client.

  25. #25
    I dont think TF2 has any relevance here. Anyone with a working brain can see that pretty much every TF2 update post mannconomy is made to nickel and dime the cancerous morons that make up the TF2 trading community.

  26. #26
    Member FriendlyFire's Avatar
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    @Gorb: This is from a court finding in the US:

    33. Microsoft enjoys so much power in the market for Intel-compatible PC operating systems that if it wished to exercise this power solely in terms of price, it could charge a price for Windows substantially above that which could be charged in a competitive market. Moreover, it could do so for a significant period of time without losing an unacceptable amount of business to competitors. In other words, Microsoft enjoys monopoly power in the relevant market.
    The question then is whether people would keep on going with Steam were Valve to dramatically jack up prices, or if they'd flock to one of many other DD platforms. Unlike Windows, the switch is much more straightforward (just buy new games on the other platform from now on), but you still need to use Steam to manage your old games, which could be seen as a deterrent for switching.

  27. Forum Subscriber  #27
    I'm busy reading the rules for a Spiral Knights Fashion Contest Afoxi's Avatar
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    Valve opens premium servers in addition to free ones.

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  28. #28
    I am a sun God Ammon Ra's Avatar
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    Partially, gorb, i had a nice wall of text written out pointing out the flaws in DoomKnight's logic, but when i was done with it, it felt like it was going to push this thread in the wrong direction.

    As for how the eu handled that case, i honestly don't know. it does feel like Microsoft was picked on as an example, simply because they are who they are. At the end of the day, though, internet explorer has an advantage over the others in that it comes pre-installed on all OS'. I'm unaware of the terminology used by the EU courts, but i'm willing to wager that they took the case not from a monopoly perspective, but from an unfair competitive advantage angle.

    As for safari on macs, i don't know. my opinion is that the same should be applied to macs, but why that doesn't happen i do not know. typical EU bureaucracy? who knows.

    taking the unfair advantage angle and applying it to steam, though, does result in more interesting and probably relevant questions.
    By being the first DD service, does steam have an unfair advantage? Valve definitely has an advantage by being the first, but that could easily have gone pear-shaped had they mismanaged it in the early months. New technology? big plan to do something new and different? risky business there.

  29. Gamers Lounge Senior Member Company of Heroes Senior Member Dawn of War II Senior Member  #29
    To be pedantic, this wasn't about a "monopoly" until Ammon's reply

    Well DoomKnights, I don't think your observations are wrong, but I don't think recent events warrant caution. If anything, the situation has improved. Key publishers and developers have eventually realised the influence Valve Corp. exercises through Steam, and have introduced separate platforms of their own. Mainly publishers without the means (like THQ) or the interest (like Squenix) rely on Steam nowadays, ActiBlizz and now Ubi are still transitioning. Valve Corp. reacted by announcing initiatives for so-far woefully neglected independent developers to compensate, another improvement of the general situation.
    As far as consumers are concerned, frankly they/we don't really matter. There's next to no long-term awareness demonstrated, while short-term attention seems to be greatly controllable by marketing. No publisher or distributor displays any care for the consumer beyond the aggregate number of users. As bleak as that situation is, little improvements appear even there. Valve Corp. faced some widely recognised backlash over recent ToS changes, and when announcing new interface changes to their platform, the main talk revolved around shortcomings still not addressed. Actual user interests seem to warrant slightly more attention nowadays. Even a thread such as this is credit to that development.
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  30. #30
    To shorten this, their most latest probes of choice seems to be the also on their golden egg, The Coop, now not only have they split the community, latterly requiring money to play a game to be on a main server (which before hand had been free and part of normal process) or play community game (boot camp? This almost feels like a physiological attack). For those who tried the “normal game” they noted 1000 servers waiting to support those paying players. Yet when looking at the “Boot Camp” there was 40-70 servers available. The funny thing is that it seems they “fixed” this, but in fact all they did was SHOW the main servers as part of the total for those who are playing in “Boot Camp”. I fear these are in fact the first steps in Steam/Valve’s steps towards more money.
    I have no idea what this paragraph is even about?
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  31. #31
    Member Tregelen's Avatar
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    @Paladin

    In TF2's new co-op Mann Vs Machine mode if you wanna play the Mann Up mode (which gives a chance at rare items) you have to pay 99c/59p for a ticket for the first time you complete a mission (6 missions so far), when the mode launched there were 1000 servers for the paid mode and only about 70 for the free one which meant about 40 minute wait times to get in a game if you didn't wanna pay for it.

  32. General Discussions Senior Member Dawn of War Senior Member  #32
    Oppressive Forces of Titty n0z3k1ll3r's Avatar
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    taking the unfair advantage angle and applying it to steam, though, does result in more interesting and probably relevant questions.
    By being the first DD service, does steam have an unfair advantage? Valve definitely has an advantage by being the first, but that could easily have gone pear-shaped had they mismanaged it in the early months. New technology? big plan to do something new and different? risky business there.
    I'd certainly argue that the fact Steam also sees use as a DRM solution is an issue. It's bundled with a lot of games, in many cases this isn't mentioned anywhere that doesn't take some research to find out either (easy research, sure, but still... why isn't it mentioned when you're buying it)? Broadly it's both a DRM system and an advertising source/shop frontend, so they're getting overwhelming amounts of advertising from this.

    That and this sort of punishes clientless Digital Distributors. Since they can't possibly do this.
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  33. #33
    I've said it before and I'll say it again... Multiple library management solutions for the same thing simply will not work. No one wants to have 5 game library managers. What needs to happen is that the government needs to step in and mandate that any game you buy from any vendor can be used on any management/distribution system, and force them all to become compatible.

  34. #34
    Member Caesar's Avatar
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    That sounds reasonable. Let's waste government time and resources on creating and enforcing the most asinine mandate.

  35. #35
    Member FriendlyFire's Avatar
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    Chances are the stores would stop allowing redownload and go down the iTunes route of charging yearly for "cloud" storage, because there's no way they'll pay for bandwidth uploading games competitors have sold.

  36. #36
    steamworks is for multiplayer and other stuff like that. drm is obviously there by virtual of having to connect, but not the main thing.
    it's just like gfwl

    developers don't have to pick steamworks.

  37. #37
    Member FriendlyFire's Avatar
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    Steamworks has a DRM component and a multiplayer component. They are entirely separate and one can pick just the DRM without the multiplayer. I am not sure whether the multiplayer component can be used without the DRM component however.

  38. #38
    Member DoomKnights's Avatar
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    That is the thing, Steam is so integrated into us, so built into our systems now we take days off for their sale times (some people at lease) or even save up money for those sales. Impulse, D2D, GoG, Origins, are the main competitions to Steam. Yet Steam, D2D and somewhat GoG are the only ones that have many different types of games. Origins and Impulse sell only their own games. Steam is in fact the only one that has so much selection and so much control. I really do fear we have given into a large monopoly here. There is nothing that can even come close to challenge Steam. And if they do choose to start changing things, we are too far and too deep into the hole. I don't own my Steam games, I am borrowing them, with real money.

    A nice little example, Space Marine. It requires steam just to install. You must use Steam even when you buy a physical copy(which I did...) to install it. Yes that's great it's already built into Steam and part of it, but what if I didn't have a network(yes I know odd, but sometimes I like to LAN or just have my gaming comp not on the net?).

  39. #39
    Member Patman42x's Avatar
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    Steam is in fact the only one that has so much selection and so much control. I really do fear we have given into a large monopoly here. There is nothing that can even come close to challenge Steam.
    time will tell. Me, I'm not so pessimistic. The reason why you feel like Steam doesn't have much competition is that it does many things right and it does things that customers want. Once other contenders realize this and themselves start to come up with good, innovative and wanted features there will be more competition. Which in turn will lead Steam to adapt to the new situation as well. and so on. personally i think it is only going to get better
    Quoth the raven.... Eat my shorts!

  40. #40
    Member FriendlyFire's Avatar
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    @DoomKnights: Actually, your knowledge of other DD stores needs refreshing. Origin is rapidly getting more games outside of EA's portfolio. Impulse was sold to Gamestop and is now the Gamestop PC store, which sells all the games that Steam sells or just about. Then there's Gamersgate, which has a lot of titles, including more niche titles, and Green Man Gaming, which depending on the game either registers on another service or lets you trade the game back in for store credit. GOG.com is also branching out from the old Goold Old Games branding (hence why it's just "GOG" now). Ubisoft has recently launched their own DD.

    If anything, the greater fear I would have would be for each publisher to come up with their own DD store and end up with segregation (each publisher only allows their games to be sold on their own store).

  41. #41
    From what I remember Impulse used an Impulse launcher. Since it's bought now by Gamestop I have no idea what of it. Origin uses Origin, Steam uses Steam, GoG doesn't. You can just download the setup file and be done with it, while Ubi's I believe uses their own client as well. Right now, if anything people will always pick GoG (Or at least not mind it to the degree that's the conflict with Steam vs Origin) and use one of the other clients.

  42. #42
    Member FriendlyFire's Avatar
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    All but GamersGate and GOG have some form of client application (GG and GOG are just downloaders). Impulse/Gamestop is a full blown manager like Steam, just with fewer or no social capabilities (been a while since I last checked). D2D uses Comrade or you can download directly from their site.

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