Is this a good idea or what? Kickstarter have a lot of attention now. So why can't you Kickstart a Homeworld 3 project.
HW2 are by far the best RTS game ever....
Is this a good idea or what? Kickstarter have a lot of attention now. So why can't you Kickstart a Homeworld 3 project.
HW2 are by far the best RTS game ever....
Seeing that Planetary annihilation is hugely successful in its first days for their campaign I wonder if Homeworld 3 might be. Gaming bloggers have talked about wanting another Homeworld for years and there's probably a lot of fans out there that are lurking around wishing for another Homeworld game. It could. Work.
Will kickstarter cover the costs of buying the license for Homeworld from Relic?
Author: Children of Kadesh, Children of Kadesh (book 2), The Taiidan Civil War, The Fire ,Tradition, Outcry (oneshot), Chronicles of the Nadiim-Basad,
and maker of the Map of the Homeworld universe, and the Homeworld 2 Grand Strategy Game. Responsible for Cataclysm 2nd. Also has a running short story collection.
Wouldn't you need to be able to write the game? Or at least already have something to show?
Yes you can't just be like "Oh hey guys I am making homeworld 3" and have nothing to show for it. In anycase I think if someone bought the license it would lose it's weight unless it was say blackbird studios who bought it. People know that the game was developed by relic, and people know who worked on Homeworld as well. So unless it's by them I think the chance for any support would go through the floor.
Currently I am discussing the possibility of creating a planetfall version of Homeworld with the creators of HW:CX (Complex)
Um... you would need to discuss that with the appropriate license holders which would be THQ/Relic. Not Complex.
I just saw the Kickstarter for Planetary Annihilation and was thinking the same for Homeworld 3. Come on Relic. Haven't you purchased the rights back from Activision (or whomever) a few years ago. Yes, this Dawn of War series appears to be a juicy cash-cow but could you remember for a moment the game and fans that enabled you to get to the Dawn of War era. Do don't need to go crazy on the graphics; look at Planetary Annihilation's. Just focus on the scale, variety, depth, and balance of the game. The Homeworld fan base is hungry for another; surely the long life of Complex mod shows that.
At the very least launch a Kickstarter for Homeworld 3. I'm betting that it'll get more than its required support.
you bet we are...!The Homeworld fan base is hungry for another;
Quote from Norsehound:
Ramming frigate....It's not a unit, it's an in-game avatar of an internet troll.
The Planetary Annihilation Kickstarter project completed yesterday. Uber Entertainment had a pledge target of $0.9 million and ended up raising over $2.2 million (not including around $0.1 million from the PayPal alternate pledge option) from 44,162 backers. Check out the cashflow on Kicktraq. They did not have to code any portion of the game to do this. What they have are people who held lead roles in Total Annihilation and Supreme Commander, the titles Planetary Annihilation is inspired by, and other titles. They made their pitch with a video that visualised the game play concepts and, of course, an interview with the two leads.
Relic, you are the studio that made Homeworld and Homeworld 2; and recently have been rejoined with the original founder of Relic. Therefore, there is tremendous faith of the wider gaming community in your ability to deliver the title. Please take a look at what Uber Entertainment has done for the Planetary Annihilation RTS project. Launch for Homeworld 3. There are plenty of people out there that love RTS and are willing and able to put their money on the table for it.
relic is not the problem. the problem lies with thq. they will not green light a sequel. and they are not willing to waste the budget on it. thq is in shaky financial trouble and homeworld game even with kickstarter backing will not cover their investment. homeworld is a high risk project. it is a very niche market with 855 of the sales likely from long time fans. THQ needs to focus its resources on projects that will improve cash flow first.
I think you're completely missing the point of studios funding projects through Kickstarter. The overriding reason for it is that they don't need publisher money or input. They are games funded by the players for the players. Listen to the Kickstarter videos for the studios (for example Double Fine, Uber Entertainment, Obsidian Entertainment). They all say the same thing. Its about creating the game without the publisher funding and, therefore, without the interference.
In any case, there is an extremely small risk to THQ. Relic only need negotiate a royalty (or rights purchase) for the Homeworld series with THQ contingent on the Kickstarter project being successful. This will allow Relic to build this cost into the pledge levels. If the Kickstarter succeeds then THQ gets is royalty (or purchase) moneys and Relic has the funds (from the Kickstarter project, not THQ) to develop and release the game. If the Kickstarter project does not succeed then THQ is not out of pocket any funds (well, a little from the royalty/purchase agreement but hardly a material figure in the grand scheme of things). For THQ its has to be the least expensive and least riskly way they could produce revenue from one of the series they hold the IP for.
I gave 100 bucks to Planetary Annihilation and I'd gladly give the same for Homeworld 3. I think Kickstarter is an awesome opportunity!
the chain of ownership of the hoemworld ip is a bit tricky but my understanding is that relic owns the ip outright but thq owns relic outright which gives thq direct control over all its resources including capital and personnel. if relic were to try to independently seek the kick starter funds it would not matter since it becomes THQ's money any way and THQ will decide how to spend thq money.
If THQ are the problem, we could just Buy Relic, rather than the HW license (which is probably the second most valuable part of Relic anyway)
We could get it cheap (relatively) if we let THQ keep DoW.
@Relic: Buy yourselves back from THQ and make HW3 already.
I tend to think it would make more sense to make a spiritual successor to HW than an actual sequel. You could say it's based in the same universe unofficially without having IP issues. Different races, similar art style, gameplay style based on the dustwars etc. - perhaps blackbird would be the best studio given they're more relic than relic is these days.
I know I'd be on board. PA actually involves some of the gameplay elements I'd envisaged a HW3 having, if you treat megaliths and large asteroids the same way PA treats planets. So that's cool. Looks like PA wont have much in the way of space combat however.
Heck someone should kickstarter some of that Battlezone3 goodness while we're at it... actually, looks like they did already, and got funded 0_o
Man. Kickstarter and it's ilk are about the greatest thing that's happened in the last few years.
Last edited by Vijil; 18th Sep 12 at 10:27 PM.
Why not have a campaign to raise fund to purchase the license from the current owner?
Once purchased the license could be handed over to the Complex Team that is very good at what they do.
The Complex Team could develop the HW:3 and then sell it at a moderate price.
One of the best things about HW is the ability to create your ships or merely change their attributes to something different.
There has never been a game in the history of gaming that when released has had tutorials involved with allowing the gamer to create their own special effects, ships or change the attributes.
If HW were released with a guide and tutorial based on first simply modifying the .shp files with patches being released that teaches the gamer how to design their own maps, ships, sound effects and textures as a complete guide from the beginning of the process to the end. I am certain that alot of gamers would by the new HW release.
There are alot of gamers who love gaming and eventually want to create their own game. Most however do not have the time to learn to use UDK or goto a school to learn how to create games.
Such gamers are Leisure Modders and enjoy creating basic stuff that they can play in their game.
If you give such Leisure Modders the tools that they need to create basic objects they will come back for more and more every time.
.....but the biggest problem with HW is this.
It is contained on a single map environment where Deathmatch is the only option.
Gamers want challenge but they want a continued challenge where what they have reaped will reamin with them where they do not have to start over from the beginning.
Gamers also like contests that proves their gamer prowess as well.
If HW can evolve to meet these criteria not only will the old fan base return but a new fan base will emerge to keep the RU flowing in.
Basically HW is like a car from the 80's. Sure you can throw new mods into the mix from time to time where the graphics may have changed but the engine still remains the same.
HW needs a completely new production facility.....and if that means redesigning the whole thing outside of what gamers are used to with HW then that is just too bad.
If HW doesn't evolve into something different that draws new and old fans alike then everyone might as well jusst pack HW in the trash with all of the other old games and throw it away and go play in a progressive enviroment like EvE Online.
A larger Deathmatch environment needs to be created to add more challenge to multi-player matches as well as AI that interacts with both sides trading and selling players items and other things as well as attacking a player if a player should decide to attack the AI trader to keep the opponent from having an advantage.
Do you like car that costs $1000 a year to upkeep and is boring to drive?
Do you like a car that costs $10,000 and is fun to drive?
I recently watched the PA trailer and it looks awesome.
If HW could incorporate this style of game play into its mainframe then HW 3 would be awesome.
Not only would HW 3 have larger multi-player fields that are connected together via Slip Gates HW 3 would also have PA type game play.
Whats even better is that as patches are released new fields are added to the existing fields of play that will expand each new area.
Slowly but surely the fields would be connected together in a single Universe of play that will bring all types of players to the HW 3 Front.
Why is WoW so popular?
Because it has ALOT of things to keep the player involved trying to reach for the next level.
EvE Online is the same way.
No two days are ever the same in either environment.
But with HW you can expect to be confined to a limited area of game play with nothing else to do than build launch and fight.
HW needs to be more in depth than it was originally inteneded.
Look at the Star Trek Armada series. They are basically the same as HW. After awhile they got boring because it was the same thing over and over again without change.
Then Star Trek Online comes out that incorporated two different areas of game play - RTS and FPS environments that have kept gamers coming back for more and more each time.
If gamers don't like the PA add-on to HW then perhaps a FPS Planetfall mission add-on would be appreciated.
In the FPS add-on the player could land on ship hulks and explore them for added points or RU or to complete a certain portion of a single player mission.
With FPS for HW the story could evolve to players being part of the back drop of the storyline instead of just being in a ship and pew pewing.
HW must evolve or fear meating a fate worst than becoming the Beast.
A big fat no to the insidious sandbox/progressive idea that seems to be in every new game. Especially anything to do with shiny pixel rewards for grinding. HW is a deep tactical RTS with amazing graphics and a z axis, a stunning storyline and a real sense of immersion through extremely polished UI, visuals and sound. It does not need to "keep players coming back for more" any more than a movie does. If gaming really has got to the state where gamers need skinner box elements to keep playing, then I guess I'm not interested in games any more. I have a real world life with enough of its own RPG elements and grinding to keep me busy, I don't need more work in my games.
Please do not post "+1" style posts; if you are going to reinforce someone elses' comment do so with your own reasoning, please.
I am an Iron Warrior! Iron Within, Iron Without!
I'm completely with Vijil re: Skinner boxing, grinding and sandboxes. But I've been thinking and there is something I'd change from the old format of HW, in that I wouldn't necessarily restrict myself by strict linearity.
I remember my first playthroughs of the HW1 campaign, and a certain feeling in that experience, every time I gathered the fleet and made a new jump: a jump into the unknown. There used to be this air of mystery, exploration, and venturing into the complete unknown in a universe where it seems everything is out to kill you; and with each jump a page of a story was told, but much more left out.
There also used to be this downtime at various points in each mission and always at the end, to rebuild, collect, take a deep breath, or just ogle the art assets for a bit, get a sense of your surroundings and something other to focus on than battle after massive battle.
You saw relics of ancient wars, ruins of civilizations older and more powerful than anything you can imagine, natural treasures, corners of space unexplored even by a galaxy-spanning empire. All of these gathered in a distinct feeling that you were very small, and taking baby steps in a universe much larger htan you could possibly hope to comprehend.
On repeat playthroughs, I'm almost disappointed with how predictable the game has become. I know when I'm going to need capship killers or interceptors, how to trigger mission scripting, when to prepare for an immediate fight -- I miss being surprised.
I've now encountered this feeling again in FTL, where there is the same air of never knowing what will await you at the other end of your jump, where a tranquil planetary vista is as likely as burning up in a nearby star or lasery death at the hands of an enemy ship.
In the end, as in many nonlinear games, every player has a different story to tell, and different stories yet to experience.
I know DoW2 has tried the semi-linear campaign and failed to make it compelling, but I think there's still potential there. Give the player the chance to deviate from the plot in favor of a jump into the unknown - perhaps you'll find nothing but empty space, a chance to take a breather and look at the surroundings, perhaps you'll find hidden treasure, a puzzle to solve, a mystery to unlock, a chunk of backstory, or just a deathtrap waiting for you, a foe to face or flee from.
The important part here isn't to give the player a hex grid to walk around on or a hundred possible paths to take. That is not Homeworld. But you may simply mix it up a bit every once in a while, so that on the whole, the campaign does not play out the exact same way twice.
Give the player some amount of choice, don't force them into one random encounter after another, let them pick their path, offer branches or detours only every so often while clearly marking the way forward in the linear part of the campaign. Keep the novelty instead of exhausting it early, and let the focus stay on the plot, and the same kind of experience the other 2.5 games offered. Let them feel some mystery.
Even if THQ could develop HW3 for free, there's still an opportunity cost to doing so: The people who would work on HW3 could instead be working on a game that would sell more, like DoW3.
Last edited by Aesaar; 5th Oct 12 at 11:49 AM.
i got it, once i become a millionaire i will just buy out arelic from thq and have them remake 1 and 2 with better graphic and polish 2's storyline and heh while im at it ill aldso restart Stargate Universe
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